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author Henrik Algestam <henrik@algestam.se>2019-01-01 16:49:14 +0100
committer Henrik Algestam <henrik@algestam.se>2019-01-01 16:50:02 +0100
commit83a62d112cee02166e4563cac92622b96d6a4fed (patch)
treee09ad2edb88d18546d3b61d6274e548692ca1817 /src
parent8d40db558e2dec83fc0321b40577d26feb7e0081 (diff)
New working machine added
----------- Black Jack (Nintendo Game & Watch) [algestam]
Diffstat (limited to 'src')
-rw-r--r--src/mame/drivers/hh_sm510.cpp92
-rw-r--r--src/mame/mame.lst1
2 files changed, 93 insertions, 0 deletions
diff --git a/src/mame/drivers/hh_sm510.cpp b/src/mame/drivers/hh_sm510.cpp
index 117122fb6d9..2af6408e844 100644
--- a/src/mame/drivers/hh_sm510.cpp
+++ b/src/mame/drivers/hh_sm510.cpp
@@ -1671,6 +1671,82 @@ void gnw_mario_state::gnw_mario(machine_config &config)
/***************************************************************************
+ Nintendo Game & Watch: Black Jack (model BJ-60)
+ * PCB label BJ-60
+ * Sharp SM512 label BJ-60 564D (no decap)
+ * vertical dual lcd screens with custom segments, 1-bit sound
+
+***************************************************************************/
+
+class gnw_bjack_state : public hh_sm510_state
+{
+public:
+ gnw_bjack_state(const machine_config &mconfig, device_type type, const char *tag)
+ : hh_sm510_state(mconfig, type, tag)
+ {
+ m_inp_lines = 2;
+ }
+
+ void gnw_bjack(machine_config &config);
+};
+
+// config
+
+static INPUT_PORTS_START( gnw_bjack )
+ PORT_START("IN.0") // S1
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICKLEFT_UP ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Double Down")
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICKLEFT_DOWN ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Bet x10 / Hit")
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICKRIGHT_DOWN ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Bet x1 / Stand")
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICKRIGHT_UP ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Enter")
+
+ PORT_START("IN.1") // S2
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Time")
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Game B")
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Game A")
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Alarm")
+
+ PORT_START("ACL")
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, acl_button, nullptr) PORT_NAME("ACL")
+
+INPUT_PORTS_END
+
+void gnw_bjack_state::gnw_bjack(machine_config &config)
+{
+ /* basic machine hardware */
+ SM512(config, m_maincpu);
+ m_maincpu->write_segs().set(FUNC(hh_sm510_state::sm510_lcd_segment_w));
+ m_maincpu->read_k().set(FUNC(hh_sm510_state::input_r));
+ m_maincpu->write_s().set(FUNC(hh_sm510_state::input_w));
+ m_maincpu->write_r().set(FUNC(hh_sm510_state::piezo_r1_w));
+
+ /* video hardware */
+ screen_device &screen_top(SCREEN(config, "screen_top", SCREEN_TYPE_SVG));
+ screen_top.set_svg_region("svg_top");
+ screen_top.set_refresh_hz(50);
+ screen_top.set_size(1920/2, 1290/2);
+ screen_top.set_visarea(0, 1920/2-1, 0, 1290/2-1);
+
+ screen_device &screen_bottom(SCREEN(config, "screen_bottom", SCREEN_TYPE_SVG));
+ screen_bottom.set_svg_region("svg_bottom");
+ screen_bottom.set_refresh_hz(50);
+ screen_bottom.set_size(1920/2, 1297/2);
+ screen_bottom.set_visarea(0, 1920/2-1, 0, 1297/2-1);
+
+ TIMER(config, "display_decay").configure_periodic(FUNC(hh_sm510_state::display_decay_tick), attotime::from_msec(1));
+ config.set_default_layout(layout_gnw_dualv);
+
+ /* sound hardware */
+ SPEAKER(config, "mono").front_center();
+ SPEAKER_SOUND(config, m_speaker);
+ m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25);
+}
+
+
+
+
+
+/***************************************************************************
+
Nintendo Game & Watch: Squish (model MG-61)
* PCB label MG-61
* Sharp SM510 label MG-61 8841B (no decap)
@@ -7205,6 +7281,21 @@ ROM_START( gnw_mario )
ROM_END
+ROM_START( gnw_bjack )
+ ROM_REGION( 0x1000, "maincpu", 0 )
+ ROM_LOAD( "bj-60.program", 0x0000, 0x1000, CRC(8e74f633) SHA1(54b0f65ee716d2820a9ed9c743755d2a2d99ce4d) )
+
+ ROM_REGION( 0x100, "maincpu:melody", 0 )
+ ROM_LOAD( "bj-60.melody", 0x000, 0x100, BAD_DUMP CRC(2619224e) SHA1(b65dc590b6eb1de793e980af236ccf8360b3cfee) )
+
+ ROM_REGION( 75217, "svg_top", 0)
+ ROM_LOAD( "gnw_bjack_top.svg", 0, 75217, CRC(f8b8c9a3) SHA1(fdd99cf58f7c5dce3a8d5ef444845a928cd6b480) )
+
+ ROM_REGION( 112450, "svg_bottom", 0)
+ ROM_LOAD( "gnw_bjack_bottom.svg", 0, 112450, CRC(ff78620f) SHA1(4923866fe215177bf08003c1a9204f2654a5b1da) )
+ROM_END
+
+
ROM_START( gnw_squish )
ROM_REGION( 0x1000, "maincpu", 0 )
ROM_LOAD( "mg-61", 0x0000, 0x1000, CRC(79cd509c) SHA1(969e5425984ba9e5183c68b38b3588f53d1e8e5d) )
@@ -7780,6 +7871,7 @@ CONS( 1982, gnw_mickdon, 0, 0, gnw_mickdon, gnw_mickdon, gnw_mickdon_st
CONS( 1982, gnw_ghouse, 0, 0, gnw_ghouse, gnw_ghouse, gnw_ghouse_state, empty_init, "Nintendo", "Game & Watch: Green House", MACHINE_SUPPORTS_SAVE )
CONS( 1983, gnw_dkong2, 0, 0, gnw_dkong2, gnw_dkong2, gnw_dkong2_state, empty_init, "Nintendo", "Game & Watch: Donkey Kong II", MACHINE_SUPPORTS_SAVE )
CONS( 1983, gnw_mario, 0, 0, gnw_mario, gnw_mario, gnw_mario_state, empty_init, "Nintendo", "Game & Watch: Mario Bros.", MACHINE_SUPPORTS_SAVE )
+CONS( 1985, gnw_bjack, 0, 0, gnw_bjack, gnw_bjack, gnw_bjack_state, empty_init, "Nintendo", "Game & Watch: Black Jack", MACHINE_SUPPORTS_SAVE)
CONS( 1986, gnw_squish, 0, 0, gnw_squish, gnw_squish, gnw_squish_state, empty_init, "Nintendo", "Game & Watch: Squish", MACHINE_SUPPORTS_SAVE )
// Nintendo G&W: new wide screen
diff --git a/src/mame/mame.lst b/src/mame/mame.lst
index cc13658041b..4492af73e01 100644
--- a/src/mame/mame.lst
+++ b/src/mame/mame.lst
@@ -15004,6 +15004,7 @@ uspbball // US Games
@source:hh_sm510.cpp
exospace // Elektronika
+gnw_bjack // Nintendo
gnw_boxing // Nintendo
gnw_climber // Nintendo
gnw_dkjr // Nintendo