diff options
author | 2021-11-21 03:13:00 +1100 | |
---|---|---|
committer | 2021-11-21 03:13:00 +1100 | |
commit | 6a6a852fd2dc00bccee91fbe807fabce841cc964 (patch) | |
tree | 828713636a4f83fa2877b6488b7b6b1bafb83484 /src | |
parent | 1934bb4967667d6a3b282b83ebc6aef8a28d90e7 (diff) |
stargame.cpp: WIP, spcship is working
Diffstat (limited to 'src')
-rw-r--r-- | src/mame/drivers/stargame.cpp | 424 | ||||
-rw-r--r-- | src/mame/layout/stargame.lay | 150 |
2 files changed, 530 insertions, 44 deletions
diff --git a/src/mame/drivers/stargame.cpp b/src/mame/drivers/stargame.cpp index 30f1c4628ad..e8f6e814806 100644 --- a/src/mame/drivers/stargame.cpp +++ b/src/mame/drivers/stargame.cpp @@ -1,23 +1,38 @@ // license:BSD-3-Clause // copyright-holders:Robbbert -// PINBALL -// Skeleton driver for Stargame pinballs (2 x Z80, Z80CTC, DAC, AY8910, MEA8000). -// Hardware listing and ROM definitions from PinMAME. +/**************************************************************************************************************** +PINBALL +Skeleton driver for Stargame pinballs (2 x Z80, Z80CTC, DAC, AY8910, MEA8000). +Hardware listing and ROM definitions from PinMAME. +Machines: Space Ship, White Force. +These 2 machines have similar but not identical hardware, and there's no manuals for White Force. +The biggest changes are in the switch matrix, and the display data is inverted too. +Status: +- spcship: working (At start of each ball, press Z to enable the playfield) +- whtforce: shows an error at start +Todo: +- investigate and fix whtforce error + + +*****************************************************************************************************************/ #include "emu.h" #include "machine/genpin.h" #include "cpu/z80/z80.h" +#include "machine/7474.h" +#include "machine/74259.h" +#include "machine/clock.h" +#include "machine/gen_latch.h" +#include "machine/watchdog.h" #include "machine/z80ctc.h" +#include "machine/z80daisy.h" #include "sound/ay8910.h" #include "sound/dac.h" #include "sound/mea8000.h" #include "speaker.h" -#include "machine/74259.h" -#include "machine/gen_latch.h" -#include "machine/watchdog.h" - +#include "stargame.lh" namespace { @@ -29,30 +44,48 @@ public: , m_maincpu(*this, "maincpu") , m_audiocpu(*this, "audiocpu") , m_ctc(*this, "ctc") + , m_7a(*this, "7a") + , m_io_keyboard(*this, "X%d", 0U) + , m_digits(*this, "digit%d", 0U) + , m_io_outputs(*this, "out%d", 0U) { } void stargame(machine_config &config); - -protected: - virtual void machine_reset() override; + void init_0() { m_game = 0; } + void init_1() { m_game = 1; } private: - void rint_w(uint8_t data); + DECLARE_WRITE_LINE_MEMBER(reset2_w) { m_audiocpu->reset(); } + void ckdis_w(u8); + void cdig_w(u8); + void cdriv_w(offs_t, u8); + void csw2_w(u8); + u8 csw1_r(); + u8 csw2_r(); void audiocpu_io(address_map &map); void audiocpu_map(address_map &map); void maincpu_io(address_map &map); void maincpu_map(address_map &map); + u8 m_segment[5]{}; + u8 m_game = 0; + u8 m_row = 0; + virtual void machine_start() override; + virtual void machine_reset() override; required_device<z80_device> m_maincpu; required_device<cpu_device> m_audiocpu; required_device<z80ctc_device> m_ctc; + required_device<ttl7474_device> m_7a; + required_ioport_array<14> m_io_keyboard; + output_finder<48> m_digits; + output_finder<48> m_io_outputs; // lamps and solenoids mixed together }; void stargame_state::maincpu_map(address_map &map) { map(0x0000, 0x3fff).mirror(0x4000).rom(); - map(0x8000, 0x87ff).mirror(0x7800).ram(); + map(0x8000, 0x87ff).mirror(0x7800).ram().share("nvram"); } void stargame_state::maincpu_io(address_map &map) @@ -61,12 +94,13 @@ void stargame_state::maincpu_io(address_map &map) map.global_mask(0xff); map(0x00, 0x00).mirror(0x09).w("soundlatch", FUNC(generic_latch_8_device::write)); // CSON - command to the sound cpu - NMI to sound cpu map(0x10, 0x1f).w("watchdog", FUNC(watchdog_timer_device::reset_w)); - map(0x20, 0x2f); // CSW2 - input lines: P0 to D4; P1 to D5; DAPRI to D6; TEST to D7 - map(0x30, 0x3f); // CSW1 - input lines - map(0x40, 0x4f); // CDIG - score display - map(0x50, 0x5f); // CDRIV - map(0x60, 0x67).w("mainlatch", FUNC(ls259_device::write_d0)); // CPOR - map(0x68, 0x69).mirror(0x06); // CPOR : 68=CKPRI; 69=CKDIS + map(0x20, 0x2f).r(FUNC(stargame_state::csw2_r)).w(FUNC(stargame_state::csw2_w)); // CSW2 - input lines (spcship), output lines (whtforce) + map(0x30, 0x3f).r(FUNC(stargame_state::csw1_r)); // CSW1 - input lines + map(0x40, 0x4f).w(FUNC(stargame_state::cdig_w)); // CDIG - score display + map(0x50, 0x57).mirror(0x08).w(FUNC(stargame_state::cdriv_w));; // CDRIV - lamps and solenoids + map(0x60, 0x67).mirror(0x08).w("mainlatch", FUNC(ls259_device::write_d0)); // CPOR + map(0x68, 0x68).mirror(0x06).w(FUNC(stargame_state::ckdis_w)); // 68=CKDIS (sch has 68 and 69 the wrong way around) + map(0x69, 0x69).mirror(0x06); // 69=CKPRI (not used?) map(0x70, 0x73).mirror(0x0c).rw(m_ctc, FUNC(z80ctc_device::read), FUNC(z80ctc_device::write)); } @@ -76,28 +110,318 @@ void stargame_state::audiocpu_map(address_map &map) map(0x0000, 0x3fff).rom(); map(0x4000, 0x4001).mirror(0x3ffe).rw("mea8000", FUNC(mea8000_device::read), FUNC(mea8000_device::write)); map(0x8000, 0x87ff).mirror(0x3800).ram(); - map(0xc000, 0xdfff).w(FUNC(stargame_state::rint_w)); // RINT - turn off interrupt of the audiocpu + map(0xc000, 0xdfff).lr8(NAME([this] () { m_7a->clear_w(0); m_7a->clear_w(1); return 0; })); // AINT - turn off interrupt of the audiocpu map(0xe000, 0xffff).rw("soundlatch", FUNC(generic_latch_8_device::read), FUNC(generic_latch_8_device::acknowledge_w)); // COMAND - acknowledge NMI and read the sound command } void stargame_state::audiocpu_io(address_map &map) { map.global_mask(0x01); - map(0x00, 0x00).r("ay", FUNC(ay8910_device::data_r)); - map(0x01, 0x01).w("ay", FUNC(ay8910_device::data_address_w)); + map(0x00, 0x01).rw("ay", FUNC(ay8910_device::data_r), FUNC(ay8910_device::address_data_w)); } -static INPUT_PORTS_START( stargame ) +static INPUT_PORTS_START( spcship ) + PORT_START("X0") // COL1, DAT1-8 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("INP11") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("INP12") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("INP13") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_D) PORT_NAME("INP14") + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("INP15") + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_F) PORT_NAME("INP16") + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_G) PORT_NAME("INP17") + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Z) PORT_NAME("Ball Enable") + + PORT_START("X1") // COL2 etc + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_H) PORT_NAME("INP21") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_I) PORT_NAME("INP22") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_J) PORT_NAME("INP23") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_K) PORT_NAME("INP24") + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_L) PORT_NAME("INP25") + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_M) PORT_NAME("INP26") + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_N) PORT_NAME("INP27") + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_O) PORT_NAME("INP28") + + PORT_START("X2") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_P) PORT_NAME("INP31") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("INP32") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_NAME("INP33") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("INP34") + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("INP35") + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_U) PORT_NAME("INP36") + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_V) PORT_NAME("INP37") + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_W) PORT_NAME("INP38") + + PORT_START("X3") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Y) PORT_NAME("INP41") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_COMMA) PORT_NAME("INP42") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_STOP) PORT_NAME("INP43") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_SLASH) PORT_NAME("INP44") + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_COLON) PORT_NAME("INP45") + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_QUOTE) PORT_NAME("INP46") + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole") + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP48") + + PORT_START("X4") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_ENTER) PORT_NAME("INP51") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_OPENBRACE) PORT_NAME("INP52") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_CLOSEBRACE) PORT_NAME("INP53") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_BACKSLASH) PORT_NAME("INP54") + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_MINUS) PORT_NAME("INP55") + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_EQUALS) PORT_NAME("INP56") + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_LSHIFT) PORT_NAME("INP57") + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_RSHIFT) PORT_NAME("INP58") + + PORT_START("X5") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP61") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP62") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP63") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP64") + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP65") + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP66") + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP67") + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP68") + + PORT_START("X6") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP71") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP72") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP73") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP74") + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP75") + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP76") + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP77") + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP78") + + PORT_START("X7") // whtforce only + + PORT_START("X8") // COL1-7, DAT9 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP19") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP29") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP39") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP49") + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP59") + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP69") + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP79") + + PORT_START("X9") // COL1, DAP1-3 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0) PORT_NAME("INP91") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP92") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_LSHIFT) PORT_NAME("INP93") + + PORT_START("X10") // COL2 etc + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INPA1") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INPA2") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN1 ) + + PORT_START("X11") // COL3 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("INPB1") // AJUSTE (setup) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INPB2") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN2 ) + + PORT_START("X12") // COL4 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("Avance") // avance? does nothing + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_NAME("Tilt") // tilt? + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN3 ) + + PORT_START("X13") // COL5 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START ) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INPD2") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("Test") // Press at the red screen INPUT_PORTS_END -void stargame_state::rint_w(uint8_t data) +// None of these inputs have been determined +static INPUT_PORTS_START( whtforce ) + PORT_START("X0") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("INP11") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("INP12") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("INP13") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_D) PORT_NAME("INP14") + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("INP15") + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_F) PORT_NAME("INP16") + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_G) PORT_NAME("INP17") + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Z) PORT_NAME("Ball Enable") + + PORT_START("X1") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_H) PORT_NAME("INP21") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_I) PORT_NAME("INP22") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_J) PORT_NAME("INP23") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_K) PORT_NAME("INP24") + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_L) PORT_NAME("INP25") + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_M) PORT_NAME("INP26") + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_N) PORT_NAME("INP27") + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_O) PORT_NAME("INP28") + + PORT_START("X2") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_P) PORT_NAME("INP31") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("INP32") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_NAME("INP33") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("INP34") + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("INP35") + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_U) PORT_NAME("INP36") + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_V) PORT_NAME("INP37") + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_W) PORT_NAME("INP38") + + PORT_START("X3") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Y) PORT_NAME("INP41") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_COMMA) PORT_NAME("INP42") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_STOP) PORT_NAME("INP43") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_SLASH) PORT_NAME("INP44") + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_COLON) PORT_NAME("INP45") + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_QUOTE) PORT_NAME("INP46") + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole") + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP48") + + PORT_START("X4") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_ENTER) PORT_NAME("INP51") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_OPENBRACE) PORT_NAME("INP52") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_CLOSEBRACE) PORT_NAME("INP53") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_BACKSLASH) PORT_NAME("INP54") + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_MINUS) PORT_NAME("INP55") + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_EQUALS) PORT_NAME("INP56") + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_LSHIFT) PORT_NAME("INP57") + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_RSHIFT) PORT_NAME("INP58") + + PORT_START("X5") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP61") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP62") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP63") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP64") + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP65") + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP66") + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP67") + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP68") + + PORT_START("X6") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP71") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP72") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP73") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP74") + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP75") + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP76") + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP77") + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP78") + + PORT_START("X7") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP81") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP82") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP83") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP84") + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP85") + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP86") + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP87") + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP88") + + PORT_START("X8") + PORT_START("X9") + PORT_START("X10") + PORT_START("X11") + PORT_START("X12") + PORT_START("X13") +INPUT_PORTS_END + +// **** SWITCHES / CONTACTORS **** +u8 stargame_state::csw1_r() +{ + // 8 rows for whtforce; 7 rows for spcship + if (m_row < 8) + return m_io_keyboard[m_row]->read(); + else + return 0xff; +} + +// spcship only +u8 stargame_state::csw2_r() +{//printf("%s\n",machine().describe_context().c_str()); + u8 data = 0xf0; // guess + // d7: TEST interlocked with RJUEGO via RL2, not used? + // d6: connects to DAPRI port 61/69, never used? + // d5: P1 (not connected to anything?) + // d4: P0 (not connected to anything?) + // d3: DAT9 from contactors + // d2-0: DAP1,2,3 from front door area + if (m_row < 5) + data |= (m_io_keyboard[m_row+9]->read() | (BIT(m_io_keyboard[8]->read(), m_row) << 3)); + else + if (m_row < 7) + data |= (BIT(m_io_keyboard[8]->read(), m_row) << 3); + else + data |= 0xf; + + return data; +} + +// whtforce only +void stargame_state::csw2_w(u8 data) { - m_audiocpu->set_input_line(INPUT_LINE_IRQ0, CLEAR_LINE); + m_row = 8; + if (data) + for (u8 i = 0; i < 8; i++) + if (BIT(data, i)) + m_row = i; +} + +// **** DISPLAY **** +void stargame_state::cdig_w(u8 data) +{ + u8 row = 8; + if (data) + { + for (u8 i = 0; i < 7; i++) + if (BIT(data, i)) + row = i; + + if (row < 7) + { + m_digits[row] = m_segment[0]; + m_digits[10+row] = m_segment[1]; + m_digits[20+row] = m_segment[2]; + m_digits[30+row] = m_segment[3]; + m_digits[40+row] = m_segment[4]; + } + } + if (m_game == 0) + m_row = row; +} + +// Serial data for the display segments +// The data is on bit 0 which also is mirrored to 0x60, which we ignore +void stargame_state::ckdis_w(u8 data) +{ + if (m_game == 1) + data ^= 0xff; + m_segment[4] = (m_segment[4] << 1) | BIT(m_segment[3], 7); + m_segment[3] = (m_segment[3] << 1) | BIT(m_segment[2], 7); + m_segment[2] = (m_segment[2] << 1) | BIT(m_segment[1], 7); + m_segment[1] = (m_segment[1] << 1) | BIT(m_segment[0], 7); + m_segment[0] = (m_segment[0] << 1) | BIT(data, 0); +} + +// **** Lamps and Solenoids (d0-5 used) +void stargame_state::cdriv_w(offs_t offset, u8 data) +{ + for (u8 i = 0; i < 6; i++) + m_io_outputs[offset*6+i] = BIT(data, i); +} + +// **** MACHINE **** +void stargame_state::machine_start() +{ + genpin_class::machine_start(); + + m_digits.resolve(); + m_io_outputs.resolve(); + + save_item(NAME(m_segment)); + save_item(NAME(m_game)); } void stargame_state::machine_reset() { - m_audiocpu->set_input_line(INPUT_LINE_RESET, ASSERT_LINE); // doesn't do anything? cpu should be stuck in reset until allowed to start by SRESET line + genpin_class::machine_reset(); + for (u8 i = 0; i < m_io_outputs.size(); i++) + m_io_outputs[i] = 0; + + m_7a->preset_w(1); + m_7a->d_w(1); } static const z80_daisy_config daisy_chain[] = @@ -110,39 +434,52 @@ static const z80_daisy_config daisy_chain[] = void stargame_state::stargame(machine_config &config) { /* basic machine hardware */ - Z80(config, m_maincpu, 15000000 / 4); // clock line marked as CK4 and derived from 15MHz crystal + Z80(config, m_maincpu, 15000000 / 4); // freq=CK4; ic=7D m_maincpu->set_addrmap(AS_PROGRAM, &stargame_state::maincpu_map); m_maincpu->set_addrmap(AS_IO, &stargame_state::maincpu_io); m_maincpu->set_daisy_config(daisy_chain); - Z80(config, m_audiocpu, 15000000 / 3); // ? check divider - clock line marked as CK6 and derived from 15MHz crystal + Z80(config, m_audiocpu, 15000000 / 3); // freq=CK6; ic=6E m_audiocpu->set_addrmap(AS_PROGRAM, &stargame_state::audiocpu_map); m_audiocpu->set_addrmap(AS_IO, &stargame_state::audiocpu_io); + NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0); + /* video hardware */ - //config.set_default_layout(); + config.set_default_layout(layout_stargame); - Z80CTC(config, m_ctc, 15000000 / 4); + clock_device &ctc_clock(CLOCK(config, "ctc_clock", 50)); + ctc_clock.signal_handler().set(m_ctc, FUNC(z80ctc_device::trg2)); + ctc_clock.signal_handler().append(m_ctc, FUNC(z80ctc_device::trg3)).invert(); + + Z80CTC(config, m_ctc, 15000000 / 4); // ic=3D m_ctc->intr_callback().set_inputline(m_maincpu, INPUT_LINE_IRQ0); - m_ctc->zc_callback<0>().set_inputline(m_audiocpu, INPUT_LINE_IRQ0); // SINT - turn on interrupt of the audiocpu + m_ctc->zc_callback<0>().set(m_7a, FUNC(ttl7474_device::clock_w)); /* sound hardware */ genpin_audio(config); SPEAKER(config, "measnd").front_center(); - MEA8000(config, "mea8000", 15000000 / 4).add_route(ALL_OUTPUTS, "measnd", 1.0); + MEA8000(config, "mea8000", 15000000 / 4).add_route(ALL_OUTPUTS, "measnd", 2.0); // CK4 freq; ic=2E SPEAKER(config, "aysnd").front_center(); - AY8910(config, "ay", 15000000 / 8).add_route(ALL_OUTPUTS, "aysnd", 0.25); // clock line marked as CK2 and derived from 15MHz crystal - - ls259_device &mainlatch(LS259(config, "mainlatch")); - mainlatch.q_out_cb<0>().set_nop(); // DADIS - mainlatch.q_out_cb<1>().set_nop(); // DAPRI + ay8910_device &ay0(AY8910(config, "ay", 15000000 / 8)); // CK2 freq; ic=1E + ay0.add_route(ALL_OUTPUTS, "aysnd", 1.5); + ay0.set_resistors_load(20000, 20000, 20000); + ay0.port_a_write_callback().set("dac", FUNC(dac_byte_interface::write)); + DAC_8BIT_R2R(config, "dac", 0).add_route(ALL_OUTPUTS, "aysnd", 0.5); // bunch of resistors + + ls259_device &mainlatch(LS259(config, "mainlatch")); // ic=6A + mainlatch.q_out_cb<0>().set_nop(); // DADIS, handled by 0x68 + mainlatch.q_out_cb<1>().set_nop(); // DAPRI, handled by 0x69 mainlatch.q_out_cb<2>().set_nop(); // RJUEGO mainlatch.q_out_cb<3>().set_nop(); // RFLIPPER mainlatch.q_out_cb<4>().set_nop(); // to AUXILLIAR socket mainlatch.q_out_cb<5>().set_nop(); // RFDIS - mainlatch.q_out_cb<6>().set_inputline(m_audiocpu, INPUT_LINE_RESET).invert(); // SRESET + mainlatch.q_out_cb<6>().set(FUNC(stargame_state::reset2_w)); // SRESET mainlatch.q_out_cb<7>().set_nop(); // MAKRES + TTL7474(config, m_7a, 0); + m_7a->comp_output_cb().set_inputline(m_audiocpu, INPUT_LINE_IRQ0).invert(); + GENERIC_LATCH_8(config, "soundlatch").data_pending_callback().set_inputline(m_audiocpu, INPUT_LINE_NMI); WATCHDOG_TIMER(config, "watchdog"); @@ -150,21 +487,20 @@ void stargame_state::stargame(machine_config &config) ROM_START(spcship) ROM_REGION(0x4000, "maincpu", 0) - ROM_LOAD("sss-1g.bin", 0x0000, 0x4000, CRC(119a3064) SHA1(d915ecf44279a9e16a50a723eb9523afec1fb380)) + ROM_LOAD("sss-1g.6d", 0x0000, 0x4000, CRC(119a3064) SHA1(d915ecf44279a9e16a50a723eb9523afec1fb380)) ROM_REGION(0x4000, "audiocpu", 0) - ROM_LOAD("sss-1a0.bin", 0x0000, 0x4000, CRC(eae78e63) SHA1(9fa3587ae3ee6f674bb16102680e70069e9d275e)) + ROM_LOAD("sss-1a0.5e", 0x0000, 0x4000, CRC(eae78e63) SHA1(9fa3587ae3ee6f674bb16102680e70069e9d275e)) ROM_END ROM_START(whtforce) ROM_REGION(0x4000, "maincpu", 0) - ROM_LOAD("m5l.bin", 0x0000, 0x4000, CRC(22495322) SHA1(b34a34dec875f215d566d18a5e877b9185a22ab7)) + ROM_LOAD("m5l.6d", 0x0000, 0x4000, CRC(22495322) SHA1(b34a34dec875f215d566d18a5e877b9185a22ab7)) ROM_REGION(0x4000, "audiocpu", 0) - ROM_LOAD("sound.bin", 0x0000, 0x4000, CRC(4b2a1580) SHA1(62133fd186b1aab4f5aecfbff8151ba416328021)) + ROM_LOAD("sound.5e", 0x0000, 0x4000, CRC(4b2a1580) SHA1(62133fd186b1aab4f5aecfbff8151ba416328021)) ROM_END } // Anonymous namespace - -GAME( 1986, spcship, 0, stargame, stargame, stargame_state, empty_init, ROT0, "Stargame", "Space Ship (Pinball)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1987, whtforce, 0, stargame, stargame, stargame_state, empty_init, ROT0, "Stargame", "White Force", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 1986, spcship, 0, stargame, spcship, stargame_state, init_0, ROT0, "Stargame", "Space Ship (Pinball)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 1987, whtforce, 0, stargame, whtforce, stargame_state, init_1, ROT0, "Stargame", "White Force", MACHINE_IS_SKELETON_MECHANICAL ) diff --git a/src/mame/layout/stargame.lay b/src/mame/layout/stargame.lay new file mode 100644 index 00000000000..2392e1a9b00 --- /dev/null +++ b/src/mame/layout/stargame.lay @@ -0,0 +1,150 @@ +<?xml version="1.0"?> +<!-- +license:CC0 +copyright-holders:Robbbert +--> + +<mamelayout version="2"> + + <element name="digit" defstate="0"> + <led7seg> + <color red="0.75" green="0.50" blue="0.0" /> + </led7seg> + </element> + + <element name="P0"><text string="Ball / Match"><color red="1.0" green="1.0" blue="1.0" /></text></element> + <element name="P1"><text string="Credits"><color red="1.0" green="1.0" blue="1.0" /></text></element> + <element name="P3"><text string="Player 1"><color red="1.0" green="1.0" blue="1.0" /></text></element> + <element name="P4"><text string="Player 2"><color red="1.0" green="1.0" blue="1.0" /></text></element> + <element name="P5"><text string="Player 3"><color red="1.0" green="1.0" blue="1.0" /></text></element> + <element name="P6"><text string="Player 4"><color red="1.0" green="1.0" blue="1.0" /></text></element> + + <view name="Default Layout"> + <bounds left="0" top="20" right="318" bottom="394" /> + + <!-- Fluorescent Displays --> + + <!-- Player 1 Score --> + + <element name="digit6" ref="digit"> + <bounds left="10" top="45" right="44" bottom="84" /> + </element> + <element name="digit5" ref="digit"> + <bounds left="54" top="45" right="88" bottom="84" /> + </element> + <element name="digit4" ref="digit"> + <bounds left="98" top="45" right="132" bottom="84" /> + </element> + <element name="digit3" ref="digit"> + <bounds left="142" top="45" right="176" bottom="84" /> + </element> + <element name="digit2" ref="digit"> + <bounds left="186" top="45" right="220" bottom="84" /> + </element> + <element name="digit1" ref="digit"> + <bounds left="230" top="45" right="264" bottom="84" /> + </element> + <element name="digit0" ref="digit"> + <bounds left="274" top="45" right="308" bottom="84" /> + </element> + + <!-- Player 2 Score --> + <element name="digit16" ref="digit"> + <bounds left="10" top="105" right="44" bottom="144" /> + </element> + <element name="digit15" ref="digit"> + <bounds left="54" top="105" right="88" bottom="144" /> + </element> + <element name="digit14" ref="digit"> + <bounds left="98" top="105" right="132" bottom="144" /> + </element> + <element name="digit13" ref="digit"> + <bounds left="142" top="105" right="176" bottom="144" /> + </element> + <element name="digit12" ref="digit"> + <bounds left="186" top="105" right="220" bottom="144" /> + </element> + <element name="digit11" ref="digit"> + <bounds left="230" top="105" right="264" bottom="144" /> + </element> + <element name="digit10" ref="digit"> + <bounds left="274" top="105" right="308" bottom="144" /> + </element> + + <!-- Player 3 Score --> + <element name="digit36" ref="digit"> + <bounds left="10" top="165" right="44" bottom="204" /> + </element> + <element name="digit35" ref="digit"> + <bounds left="54" top="165" right="88" bottom="204" /> + </element> + <element name="digit34" ref="digit"> + <bounds left="98" top="165" right="132" bottom="204" /> + </element> + <element name="digit33" ref="digit"> + <bounds left="142" top="165" right="176" bottom="204" /> + </element> + <element name="digit32" ref="digit"> + <bounds left="186" top="165" right="220" bottom="204" /> + </element> + <element name="digit31" ref="digit"> + <bounds left="230" top="165" right="264" bottom="204" /> + </element> + <element name="digit30" ref="digit"> + <bounds left="274" top="165" right="308" bottom="204" /> + </element> + + <!-- Player 4 Score --> + <element name="digit46" ref="digit"> + <bounds left="10" top="225" right="44" bottom="264" /> + </element> + <element name="digit45" ref="digit"> + <bounds left="54" top="225" right="88" bottom="264" /> + </element> + <element name="digit44" ref="digit"> + <bounds left="98" top="225" right="132" bottom="264" /> + </element> + <element name="digit43" ref="digit"> + <bounds left="142" top="225" right="176" bottom="264" /> + </element> + <element name="digit42" ref="digit"> + <bounds left="186" top="225" right="220" bottom="264" /> + </element> + <element name="digit41" ref="digit"> + <bounds left="230" top="225" right="264" bottom="264" /> + </element> + <element name="digit40" ref="digit"> + <bounds left="274" top="225" right="308" bottom="264" /> + </element> + + <!-- Credits and Balls --> + <element name="digit26" ref="digit"> + <bounds left="10" top="345" right="44" bottom="384" /> + </element> + <element name="digit25" ref="digit"> + <bounds left="54" top="345" right="88" bottom="384" /> + </element> + <element name="digit24" ref="digit"> + <bounds left="98" top="345" right="132" bottom="384" /> + </element> + <element name="digit23" ref="digit"> + <bounds left="142" top="345" right="176" bottom="384" /> + </element> + <element name="digit22" ref="digit"> + <bounds left="186" top="345" right="220" bottom="384" /> + </element> + <element name="digit21" ref="digit"> + <bounds left="230" top="345" right="264" bottom="384" /> + </element> + <element name="digit20" ref="digit"> + <bounds left="274" top="345" right="308" bottom="384" /> + </element> + + <element ref="P0"><bounds left="200" right="280" top="330" bottom="342" /></element> + <element ref="P1"><bounds left="90" right="148" top="330" bottom="342" /></element> + <element ref="P3"><bounds left="120" right="200" top="30" bottom="42" /></element> + <element ref="P4"><bounds left="120" right="200" top="90" bottom="102" /></element> + <element ref="P5"><bounds left="120" right="200" top="150" bottom="162" /></element> + <element ref="P6"><bounds left="120" right="200" top="210" bottom="222" /></element> + </view> +</mamelayout> |