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author Robbbert <Robbbert@users.noreply.github.com>2021-11-21 03:13:00 +1100
committer Robbbert <Robbbert@users.noreply.github.com>2021-11-21 03:13:00 +1100
commit6a6a852fd2dc00bccee91fbe807fabce841cc964 (patch)
tree828713636a4f83fa2877b6488b7b6b1bafb83484 /src
parent1934bb4967667d6a3b282b83ebc6aef8a28d90e7 (diff)
stargame.cpp: WIP, spcship is working
Diffstat (limited to 'src')
-rw-r--r--src/mame/drivers/stargame.cpp424
-rw-r--r--src/mame/layout/stargame.lay150
2 files changed, 530 insertions, 44 deletions
diff --git a/src/mame/drivers/stargame.cpp b/src/mame/drivers/stargame.cpp
index 30f1c4628ad..e8f6e814806 100644
--- a/src/mame/drivers/stargame.cpp
+++ b/src/mame/drivers/stargame.cpp
@@ -1,23 +1,38 @@
// license:BSD-3-Clause
// copyright-holders:Robbbert
-// PINBALL
-// Skeleton driver for Stargame pinballs (2 x Z80, Z80CTC, DAC, AY8910, MEA8000).
-// Hardware listing and ROM definitions from PinMAME.
+/****************************************************************************************************************
+PINBALL
+Skeleton driver for Stargame pinballs (2 x Z80, Z80CTC, DAC, AY8910, MEA8000).
+Hardware listing and ROM definitions from PinMAME.
+Machines: Space Ship, White Force.
+These 2 machines have similar but not identical hardware, and there's no manuals for White Force.
+The biggest changes are in the switch matrix, and the display data is inverted too.
+Status:
+- spcship: working (At start of each ball, press Z to enable the playfield)
+- whtforce: shows an error at start
+Todo:
+- investigate and fix whtforce error
+
+
+*****************************************************************************************************************/
#include "emu.h"
#include "machine/genpin.h"
#include "cpu/z80/z80.h"
+#include "machine/7474.h"
+#include "machine/74259.h"
+#include "machine/clock.h"
+#include "machine/gen_latch.h"
+#include "machine/watchdog.h"
#include "machine/z80ctc.h"
+#include "machine/z80daisy.h"
#include "sound/ay8910.h"
#include "sound/dac.h"
#include "sound/mea8000.h"
#include "speaker.h"
-#include "machine/74259.h"
-#include "machine/gen_latch.h"
-#include "machine/watchdog.h"
-
+#include "stargame.lh"
namespace {
@@ -29,30 +44,48 @@ public:
, m_maincpu(*this, "maincpu")
, m_audiocpu(*this, "audiocpu")
, m_ctc(*this, "ctc")
+ , m_7a(*this, "7a")
+ , m_io_keyboard(*this, "X%d", 0U)
+ , m_digits(*this, "digit%d", 0U)
+ , m_io_outputs(*this, "out%d", 0U)
{ }
void stargame(machine_config &config);
-
-protected:
- virtual void machine_reset() override;
+ void init_0() { m_game = 0; }
+ void init_1() { m_game = 1; }
private:
- void rint_w(uint8_t data);
+ DECLARE_WRITE_LINE_MEMBER(reset2_w) { m_audiocpu->reset(); }
+ void ckdis_w(u8);
+ void cdig_w(u8);
+ void cdriv_w(offs_t, u8);
+ void csw2_w(u8);
+ u8 csw1_r();
+ u8 csw2_r();
void audiocpu_io(address_map &map);
void audiocpu_map(address_map &map);
void maincpu_io(address_map &map);
void maincpu_map(address_map &map);
+ u8 m_segment[5]{};
+ u8 m_game = 0;
+ u8 m_row = 0;
+ virtual void machine_start() override;
+ virtual void machine_reset() override;
required_device<z80_device> m_maincpu;
required_device<cpu_device> m_audiocpu;
required_device<z80ctc_device> m_ctc;
+ required_device<ttl7474_device> m_7a;
+ required_ioport_array<14> m_io_keyboard;
+ output_finder<48> m_digits;
+ output_finder<48> m_io_outputs; // lamps and solenoids mixed together
};
void stargame_state::maincpu_map(address_map &map)
{
map(0x0000, 0x3fff).mirror(0x4000).rom();
- map(0x8000, 0x87ff).mirror(0x7800).ram();
+ map(0x8000, 0x87ff).mirror(0x7800).ram().share("nvram");
}
void stargame_state::maincpu_io(address_map &map)
@@ -61,12 +94,13 @@ void stargame_state::maincpu_io(address_map &map)
map.global_mask(0xff);
map(0x00, 0x00).mirror(0x09).w("soundlatch", FUNC(generic_latch_8_device::write)); // CSON - command to the sound cpu - NMI to sound cpu
map(0x10, 0x1f).w("watchdog", FUNC(watchdog_timer_device::reset_w));
- map(0x20, 0x2f); // CSW2 - input lines: P0 to D4; P1 to D5; DAPRI to D6; TEST to D7
- map(0x30, 0x3f); // CSW1 - input lines
- map(0x40, 0x4f); // CDIG - score display
- map(0x50, 0x5f); // CDRIV
- map(0x60, 0x67).w("mainlatch", FUNC(ls259_device::write_d0)); // CPOR
- map(0x68, 0x69).mirror(0x06); // CPOR : 68=CKPRI; 69=CKDIS
+ map(0x20, 0x2f).r(FUNC(stargame_state::csw2_r)).w(FUNC(stargame_state::csw2_w)); // CSW2 - input lines (spcship), output lines (whtforce)
+ map(0x30, 0x3f).r(FUNC(stargame_state::csw1_r)); // CSW1 - input lines
+ map(0x40, 0x4f).w(FUNC(stargame_state::cdig_w)); // CDIG - score display
+ map(0x50, 0x57).mirror(0x08).w(FUNC(stargame_state::cdriv_w));; // CDRIV - lamps and solenoids
+ map(0x60, 0x67).mirror(0x08).w("mainlatch", FUNC(ls259_device::write_d0)); // CPOR
+ map(0x68, 0x68).mirror(0x06).w(FUNC(stargame_state::ckdis_w)); // 68=CKDIS (sch has 68 and 69 the wrong way around)
+ map(0x69, 0x69).mirror(0x06); // 69=CKPRI (not used?)
map(0x70, 0x73).mirror(0x0c).rw(m_ctc, FUNC(z80ctc_device::read), FUNC(z80ctc_device::write));
}
@@ -76,28 +110,318 @@ void stargame_state::audiocpu_map(address_map &map)
map(0x0000, 0x3fff).rom();
map(0x4000, 0x4001).mirror(0x3ffe).rw("mea8000", FUNC(mea8000_device::read), FUNC(mea8000_device::write));
map(0x8000, 0x87ff).mirror(0x3800).ram();
- map(0xc000, 0xdfff).w(FUNC(stargame_state::rint_w)); // RINT - turn off interrupt of the audiocpu
+ map(0xc000, 0xdfff).lr8(NAME([this] () { m_7a->clear_w(0); m_7a->clear_w(1); return 0; })); // AINT - turn off interrupt of the audiocpu
map(0xe000, 0xffff).rw("soundlatch", FUNC(generic_latch_8_device::read), FUNC(generic_latch_8_device::acknowledge_w)); // COMAND - acknowledge NMI and read the sound command
}
void stargame_state::audiocpu_io(address_map &map)
{
map.global_mask(0x01);
- map(0x00, 0x00).r("ay", FUNC(ay8910_device::data_r));
- map(0x01, 0x01).w("ay", FUNC(ay8910_device::data_address_w));
+ map(0x00, 0x01).rw("ay", FUNC(ay8910_device::data_r), FUNC(ay8910_device::address_data_w));
}
-static INPUT_PORTS_START( stargame )
+static INPUT_PORTS_START( spcship )
+ PORT_START("X0") // COL1, DAT1-8
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("INP11")
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("INP12")
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("INP13")
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_D) PORT_NAME("INP14")
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("INP15")
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_F) PORT_NAME("INP16")
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_G) PORT_NAME("INP17")
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Z) PORT_NAME("Ball Enable")
+
+ PORT_START("X1") // COL2 etc
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_H) PORT_NAME("INP21")
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_I) PORT_NAME("INP22")
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_J) PORT_NAME("INP23")
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_K) PORT_NAME("INP24")
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_L) PORT_NAME("INP25")
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_M) PORT_NAME("INP26")
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_N) PORT_NAME("INP27")
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_O) PORT_NAME("INP28")
+
+ PORT_START("X2")
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_P) PORT_NAME("INP31")
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("INP32")
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_NAME("INP33")
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("INP34")
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("INP35")
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_U) PORT_NAME("INP36")
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_V) PORT_NAME("INP37")
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_W) PORT_NAME("INP38")
+
+ PORT_START("X3")
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Y) PORT_NAME("INP41")
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_COMMA) PORT_NAME("INP42")
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_STOP) PORT_NAME("INP43")
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_SLASH) PORT_NAME("INP44")
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_COLON) PORT_NAME("INP45")
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_QUOTE) PORT_NAME("INP46")
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole")
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP48")
+
+ PORT_START("X4")
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_ENTER) PORT_NAME("INP51")
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_OPENBRACE) PORT_NAME("INP52")
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_CLOSEBRACE) PORT_NAME("INP53")
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_BACKSLASH) PORT_NAME("INP54")
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_MINUS) PORT_NAME("INP55")
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_EQUALS) PORT_NAME("INP56")
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_LSHIFT) PORT_NAME("INP57")
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_RSHIFT) PORT_NAME("INP58")
+
+ PORT_START("X5")
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP61")
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP62")
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP63")
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP64")
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP65")
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP66")
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP67")
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP68")
+
+ PORT_START("X6")
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP71")
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP72")
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP73")
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP74")
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP75")
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP76")
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP77")
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP78")
+
+ PORT_START("X7") // whtforce only
+
+ PORT_START("X8") // COL1-7, DAT9
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP19")
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP29")
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP39")
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP49")
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP59")
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP69")
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP79")
+
+ PORT_START("X9") // COL1, DAP1-3
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0) PORT_NAME("INP91")
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP92")
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_LSHIFT) PORT_NAME("INP93")
+
+ PORT_START("X10") // COL2 etc
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INPA1")
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INPA2")
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN1 )
+
+ PORT_START("X11") // COL3
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("INPB1") // AJUSTE (setup)
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INPB2")
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN2 )
+
+ PORT_START("X12") // COL4
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("Avance") // avance? does nothing
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_NAME("Tilt") // tilt?
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN3 )
+
+ PORT_START("X13") // COL5
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START )
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INPD2")
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("Test") // Press at the red screen
INPUT_PORTS_END
-void stargame_state::rint_w(uint8_t data)
+// None of these inputs have been determined
+static INPUT_PORTS_START( whtforce )
+ PORT_START("X0")
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("INP11")
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("INP12")
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("INP13")
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_D) PORT_NAME("INP14")
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("INP15")
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_F) PORT_NAME("INP16")
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_G) PORT_NAME("INP17")
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Z) PORT_NAME("Ball Enable")
+
+ PORT_START("X1")
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_H) PORT_NAME("INP21")
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_I) PORT_NAME("INP22")
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_J) PORT_NAME("INP23")
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_K) PORT_NAME("INP24")
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_L) PORT_NAME("INP25")
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_M) PORT_NAME("INP26")
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_N) PORT_NAME("INP27")
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_O) PORT_NAME("INP28")
+
+ PORT_START("X2")
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_P) PORT_NAME("INP31")
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("INP32")
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_NAME("INP33")
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("INP34")
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("INP35")
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_U) PORT_NAME("INP36")
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_V) PORT_NAME("INP37")
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_W) PORT_NAME("INP38")
+
+ PORT_START("X3")
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Y) PORT_NAME("INP41")
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_COMMA) PORT_NAME("INP42")
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_STOP) PORT_NAME("INP43")
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_SLASH) PORT_NAME("INP44")
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_COLON) PORT_NAME("INP45")
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_QUOTE) PORT_NAME("INP46")
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole")
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP48")
+
+ PORT_START("X4")
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_ENTER) PORT_NAME("INP51")
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_OPENBRACE) PORT_NAME("INP52")
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_CLOSEBRACE) PORT_NAME("INP53")
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_BACKSLASH) PORT_NAME("INP54")
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_MINUS) PORT_NAME("INP55")
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_EQUALS) PORT_NAME("INP56")
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_LSHIFT) PORT_NAME("INP57")
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_RSHIFT) PORT_NAME("INP58")
+
+ PORT_START("X5")
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP61")
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP62")
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP63")
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP64")
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP65")
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP66")
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP67")
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP68")
+
+ PORT_START("X6")
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP71")
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP72")
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP73")
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP74")
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP75")
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP76")
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP77")
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP78")
+
+ PORT_START("X7")
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP81")
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP82")
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP83")
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP84")
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP85")
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP86")
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP87")
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("INP88")
+
+ PORT_START("X8")
+ PORT_START("X9")
+ PORT_START("X10")
+ PORT_START("X11")
+ PORT_START("X12")
+ PORT_START("X13")
+INPUT_PORTS_END
+
+// **** SWITCHES / CONTACTORS ****
+u8 stargame_state::csw1_r()
+{
+ // 8 rows for whtforce; 7 rows for spcship
+ if (m_row < 8)
+ return m_io_keyboard[m_row]->read();
+ else
+ return 0xff;
+}
+
+// spcship only
+u8 stargame_state::csw2_r()
+{//printf("%s\n",machine().describe_context().c_str());
+ u8 data = 0xf0; // guess
+ // d7: TEST interlocked with RJUEGO via RL2, not used?
+ // d6: connects to DAPRI port 61/69, never used?
+ // d5: P1 (not connected to anything?)
+ // d4: P0 (not connected to anything?)
+ // d3: DAT9 from contactors
+ // d2-0: DAP1,2,3 from front door area
+ if (m_row < 5)
+ data |= (m_io_keyboard[m_row+9]->read() | (BIT(m_io_keyboard[8]->read(), m_row) << 3));
+ else
+ if (m_row < 7)
+ data |= (BIT(m_io_keyboard[8]->read(), m_row) << 3);
+ else
+ data |= 0xf;
+
+ return data;
+}
+
+// whtforce only
+void stargame_state::csw2_w(u8 data)
{
- m_audiocpu->set_input_line(INPUT_LINE_IRQ0, CLEAR_LINE);
+ m_row = 8;
+ if (data)
+ for (u8 i = 0; i < 8; i++)
+ if (BIT(data, i))
+ m_row = i;
+}
+
+// **** DISPLAY ****
+void stargame_state::cdig_w(u8 data)
+{
+ u8 row = 8;
+ if (data)
+ {
+ for (u8 i = 0; i < 7; i++)
+ if (BIT(data, i))
+ row = i;
+
+ if (row < 7)
+ {
+ m_digits[row] = m_segment[0];
+ m_digits[10+row] = m_segment[1];
+ m_digits[20+row] = m_segment[2];
+ m_digits[30+row] = m_segment[3];
+ m_digits[40+row] = m_segment[4];
+ }
+ }
+ if (m_game == 0)
+ m_row = row;
+}
+
+// Serial data for the display segments
+// The data is on bit 0 which also is mirrored to 0x60, which we ignore
+void stargame_state::ckdis_w(u8 data)
+{
+ if (m_game == 1)
+ data ^= 0xff;
+ m_segment[4] = (m_segment[4] << 1) | BIT(m_segment[3], 7);
+ m_segment[3] = (m_segment[3] << 1) | BIT(m_segment[2], 7);
+ m_segment[2] = (m_segment[2] << 1) | BIT(m_segment[1], 7);
+ m_segment[1] = (m_segment[1] << 1) | BIT(m_segment[0], 7);
+ m_segment[0] = (m_segment[0] << 1) | BIT(data, 0);
+}
+
+// **** Lamps and Solenoids (d0-5 used)
+void stargame_state::cdriv_w(offs_t offset, u8 data)
+{
+ for (u8 i = 0; i < 6; i++)
+ m_io_outputs[offset*6+i] = BIT(data, i);
+}
+
+// **** MACHINE ****
+void stargame_state::machine_start()
+{
+ genpin_class::machine_start();
+
+ m_digits.resolve();
+ m_io_outputs.resolve();
+
+ save_item(NAME(m_segment));
+ save_item(NAME(m_game));
}
void stargame_state::machine_reset()
{
- m_audiocpu->set_input_line(INPUT_LINE_RESET, ASSERT_LINE); // doesn't do anything? cpu should be stuck in reset until allowed to start by SRESET line
+ genpin_class::machine_reset();
+ for (u8 i = 0; i < m_io_outputs.size(); i++)
+ m_io_outputs[i] = 0;
+
+ m_7a->preset_w(1);
+ m_7a->d_w(1);
}
static const z80_daisy_config daisy_chain[] =
@@ -110,39 +434,52 @@ static const z80_daisy_config daisy_chain[] =
void stargame_state::stargame(machine_config &config)
{
/* basic machine hardware */
- Z80(config, m_maincpu, 15000000 / 4); // clock line marked as CK4 and derived from 15MHz crystal
+ Z80(config, m_maincpu, 15000000 / 4); // freq=CK4; ic=7D
m_maincpu->set_addrmap(AS_PROGRAM, &stargame_state::maincpu_map);
m_maincpu->set_addrmap(AS_IO, &stargame_state::maincpu_io);
m_maincpu->set_daisy_config(daisy_chain);
- Z80(config, m_audiocpu, 15000000 / 3); // ? check divider - clock line marked as CK6 and derived from 15MHz crystal
+ Z80(config, m_audiocpu, 15000000 / 3); // freq=CK6; ic=6E
m_audiocpu->set_addrmap(AS_PROGRAM, &stargame_state::audiocpu_map);
m_audiocpu->set_addrmap(AS_IO, &stargame_state::audiocpu_io);
+ NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0);
+
/* video hardware */
- //config.set_default_layout();
+ config.set_default_layout(layout_stargame);
- Z80CTC(config, m_ctc, 15000000 / 4);
+ clock_device &ctc_clock(CLOCK(config, "ctc_clock", 50));
+ ctc_clock.signal_handler().set(m_ctc, FUNC(z80ctc_device::trg2));
+ ctc_clock.signal_handler().append(m_ctc, FUNC(z80ctc_device::trg3)).invert();
+
+ Z80CTC(config, m_ctc, 15000000 / 4); // ic=3D
m_ctc->intr_callback().set_inputline(m_maincpu, INPUT_LINE_IRQ0);
- m_ctc->zc_callback<0>().set_inputline(m_audiocpu, INPUT_LINE_IRQ0); // SINT - turn on interrupt of the audiocpu
+ m_ctc->zc_callback<0>().set(m_7a, FUNC(ttl7474_device::clock_w));
/* sound hardware */
genpin_audio(config);
SPEAKER(config, "measnd").front_center();
- MEA8000(config, "mea8000", 15000000 / 4).add_route(ALL_OUTPUTS, "measnd", 1.0);
+ MEA8000(config, "mea8000", 15000000 / 4).add_route(ALL_OUTPUTS, "measnd", 2.0); // CK4 freq; ic=2E
SPEAKER(config, "aysnd").front_center();
- AY8910(config, "ay", 15000000 / 8).add_route(ALL_OUTPUTS, "aysnd", 0.25); // clock line marked as CK2 and derived from 15MHz crystal
-
- ls259_device &mainlatch(LS259(config, "mainlatch"));
- mainlatch.q_out_cb<0>().set_nop(); // DADIS
- mainlatch.q_out_cb<1>().set_nop(); // DAPRI
+ ay8910_device &ay0(AY8910(config, "ay", 15000000 / 8)); // CK2 freq; ic=1E
+ ay0.add_route(ALL_OUTPUTS, "aysnd", 1.5);
+ ay0.set_resistors_load(20000, 20000, 20000);
+ ay0.port_a_write_callback().set("dac", FUNC(dac_byte_interface::write));
+ DAC_8BIT_R2R(config, "dac", 0).add_route(ALL_OUTPUTS, "aysnd", 0.5); // bunch of resistors
+
+ ls259_device &mainlatch(LS259(config, "mainlatch")); // ic=6A
+ mainlatch.q_out_cb<0>().set_nop(); // DADIS, handled by 0x68
+ mainlatch.q_out_cb<1>().set_nop(); // DAPRI, handled by 0x69
mainlatch.q_out_cb<2>().set_nop(); // RJUEGO
mainlatch.q_out_cb<3>().set_nop(); // RFLIPPER
mainlatch.q_out_cb<4>().set_nop(); // to AUXILLIAR socket
mainlatch.q_out_cb<5>().set_nop(); // RFDIS
- mainlatch.q_out_cb<6>().set_inputline(m_audiocpu, INPUT_LINE_RESET).invert(); // SRESET
+ mainlatch.q_out_cb<6>().set(FUNC(stargame_state::reset2_w)); // SRESET
mainlatch.q_out_cb<7>().set_nop(); // MAKRES
+ TTL7474(config, m_7a, 0);
+ m_7a->comp_output_cb().set_inputline(m_audiocpu, INPUT_LINE_IRQ0).invert();
+
GENERIC_LATCH_8(config, "soundlatch").data_pending_callback().set_inputline(m_audiocpu, INPUT_LINE_NMI);
WATCHDOG_TIMER(config, "watchdog");
@@ -150,21 +487,20 @@ void stargame_state::stargame(machine_config &config)
ROM_START(spcship)
ROM_REGION(0x4000, "maincpu", 0)
- ROM_LOAD("sss-1g.bin", 0x0000, 0x4000, CRC(119a3064) SHA1(d915ecf44279a9e16a50a723eb9523afec1fb380))
+ ROM_LOAD("sss-1g.6d", 0x0000, 0x4000, CRC(119a3064) SHA1(d915ecf44279a9e16a50a723eb9523afec1fb380))
ROM_REGION(0x4000, "audiocpu", 0)
- ROM_LOAD("sss-1a0.bin", 0x0000, 0x4000, CRC(eae78e63) SHA1(9fa3587ae3ee6f674bb16102680e70069e9d275e))
+ ROM_LOAD("sss-1a0.5e", 0x0000, 0x4000, CRC(eae78e63) SHA1(9fa3587ae3ee6f674bb16102680e70069e9d275e))
ROM_END
ROM_START(whtforce)
ROM_REGION(0x4000, "maincpu", 0)
- ROM_LOAD("m5l.bin", 0x0000, 0x4000, CRC(22495322) SHA1(b34a34dec875f215d566d18a5e877b9185a22ab7))
+ ROM_LOAD("m5l.6d", 0x0000, 0x4000, CRC(22495322) SHA1(b34a34dec875f215d566d18a5e877b9185a22ab7))
ROM_REGION(0x4000, "audiocpu", 0)
- ROM_LOAD("sound.bin", 0x0000, 0x4000, CRC(4b2a1580) SHA1(62133fd186b1aab4f5aecfbff8151ba416328021))
+ ROM_LOAD("sound.5e", 0x0000, 0x4000, CRC(4b2a1580) SHA1(62133fd186b1aab4f5aecfbff8151ba416328021))
ROM_END
} // Anonymous namespace
-
-GAME( 1986, spcship, 0, stargame, stargame, stargame_state, empty_init, ROT0, "Stargame", "Space Ship (Pinball)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME( 1987, whtforce, 0, stargame, stargame, stargame_state, empty_init, ROT0, "Stargame", "White Force", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 1986, spcship, 0, stargame, spcship, stargame_state, init_0, ROT0, "Stargame", "Space Ship (Pinball)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 1987, whtforce, 0, stargame, whtforce, stargame_state, init_1, ROT0, "Stargame", "White Force", MACHINE_IS_SKELETON_MECHANICAL )
diff --git a/src/mame/layout/stargame.lay b/src/mame/layout/stargame.lay
new file mode 100644
index 00000000000..2392e1a9b00
--- /dev/null
+++ b/src/mame/layout/stargame.lay
@@ -0,0 +1,150 @@
+<?xml version="1.0"?>
+<!--
+license:CC0
+copyright-holders:Robbbert
+-->
+
+<mamelayout version="2">
+
+ <element name="digit" defstate="0">
+ <led7seg>
+ <color red="0.75" green="0.50" blue="0.0" />
+ </led7seg>
+ </element>
+
+ <element name="P0"><text string="Ball / Match"><color red="1.0" green="1.0" blue="1.0" /></text></element>
+ <element name="P1"><text string="Credits"><color red="1.0" green="1.0" blue="1.0" /></text></element>
+ <element name="P3"><text string="Player 1"><color red="1.0" green="1.0" blue="1.0" /></text></element>
+ <element name="P4"><text string="Player 2"><color red="1.0" green="1.0" blue="1.0" /></text></element>
+ <element name="P5"><text string="Player 3"><color red="1.0" green="1.0" blue="1.0" /></text></element>
+ <element name="P6"><text string="Player 4"><color red="1.0" green="1.0" blue="1.0" /></text></element>
+
+ <view name="Default Layout">
+ <bounds left="0" top="20" right="318" bottom="394" />
+
+ <!-- Fluorescent Displays -->
+
+ <!-- Player 1 Score -->
+
+ <element name="digit6" ref="digit">
+ <bounds left="10" top="45" right="44" bottom="84" />
+ </element>
+ <element name="digit5" ref="digit">
+ <bounds left="54" top="45" right="88" bottom="84" />
+ </element>
+ <element name="digit4" ref="digit">
+ <bounds left="98" top="45" right="132" bottom="84" />
+ </element>
+ <element name="digit3" ref="digit">
+ <bounds left="142" top="45" right="176" bottom="84" />
+ </element>
+ <element name="digit2" ref="digit">
+ <bounds left="186" top="45" right="220" bottom="84" />
+ </element>
+ <element name="digit1" ref="digit">
+ <bounds left="230" top="45" right="264" bottom="84" />
+ </element>
+ <element name="digit0" ref="digit">
+ <bounds left="274" top="45" right="308" bottom="84" />
+ </element>
+
+ <!-- Player 2 Score -->
+ <element name="digit16" ref="digit">
+ <bounds left="10" top="105" right="44" bottom="144" />
+ </element>
+ <element name="digit15" ref="digit">
+ <bounds left="54" top="105" right="88" bottom="144" />
+ </element>
+ <element name="digit14" ref="digit">
+ <bounds left="98" top="105" right="132" bottom="144" />
+ </element>
+ <element name="digit13" ref="digit">
+ <bounds left="142" top="105" right="176" bottom="144" />
+ </element>
+ <element name="digit12" ref="digit">
+ <bounds left="186" top="105" right="220" bottom="144" />
+ </element>
+ <element name="digit11" ref="digit">
+ <bounds left="230" top="105" right="264" bottom="144" />
+ </element>
+ <element name="digit10" ref="digit">
+ <bounds left="274" top="105" right="308" bottom="144" />
+ </element>
+
+ <!-- Player 3 Score -->
+ <element name="digit36" ref="digit">
+ <bounds left="10" top="165" right="44" bottom="204" />
+ </element>
+ <element name="digit35" ref="digit">
+ <bounds left="54" top="165" right="88" bottom="204" />
+ </element>
+ <element name="digit34" ref="digit">
+ <bounds left="98" top="165" right="132" bottom="204" />
+ </element>
+ <element name="digit33" ref="digit">
+ <bounds left="142" top="165" right="176" bottom="204" />
+ </element>
+ <element name="digit32" ref="digit">
+ <bounds left="186" top="165" right="220" bottom="204" />
+ </element>
+ <element name="digit31" ref="digit">
+ <bounds left="230" top="165" right="264" bottom="204" />
+ </element>
+ <element name="digit30" ref="digit">
+ <bounds left="274" top="165" right="308" bottom="204" />
+ </element>
+
+ <!-- Player 4 Score -->
+ <element name="digit46" ref="digit">
+ <bounds left="10" top="225" right="44" bottom="264" />
+ </element>
+ <element name="digit45" ref="digit">
+ <bounds left="54" top="225" right="88" bottom="264" />
+ </element>
+ <element name="digit44" ref="digit">
+ <bounds left="98" top="225" right="132" bottom="264" />
+ </element>
+ <element name="digit43" ref="digit">
+ <bounds left="142" top="225" right="176" bottom="264" />
+ </element>
+ <element name="digit42" ref="digit">
+ <bounds left="186" top="225" right="220" bottom="264" />
+ </element>
+ <element name="digit41" ref="digit">
+ <bounds left="230" top="225" right="264" bottom="264" />
+ </element>
+ <element name="digit40" ref="digit">
+ <bounds left="274" top="225" right="308" bottom="264" />
+ </element>
+
+ <!-- Credits and Balls -->
+ <element name="digit26" ref="digit">
+ <bounds left="10" top="345" right="44" bottom="384" />
+ </element>
+ <element name="digit25" ref="digit">
+ <bounds left="54" top="345" right="88" bottom="384" />
+ </element>
+ <element name="digit24" ref="digit">
+ <bounds left="98" top="345" right="132" bottom="384" />
+ </element>
+ <element name="digit23" ref="digit">
+ <bounds left="142" top="345" right="176" bottom="384" />
+ </element>
+ <element name="digit22" ref="digit">
+ <bounds left="186" top="345" right="220" bottom="384" />
+ </element>
+ <element name="digit21" ref="digit">
+ <bounds left="230" top="345" right="264" bottom="384" />
+ </element>
+ <element name="digit20" ref="digit">
+ <bounds left="274" top="345" right="308" bottom="384" />
+ </element>
+
+ <element ref="P0"><bounds left="200" right="280" top="330" bottom="342" /></element>
+ <element ref="P1"><bounds left="90" right="148" top="330" bottom="342" /></element>
+ <element ref="P3"><bounds left="120" right="200" top="30" bottom="42" /></element>
+ <element ref="P4"><bounds left="120" right="200" top="90" bottom="102" /></element>
+ <element ref="P5"><bounds left="120" right="200" top="150" bottom="162" /></element>
+ <element ref="P6"><bounds left="120" right="200" top="210" bottom="222" /></element>
+ </view>
+</mamelayout>