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author hap <happppp@users.noreply.github.com>2026-05-20 11:20:05 +0200
committer hap <happppp@users.noreply.github.com>2026-05-20 11:20:05 +0200
commit5a9161c8cdf37c03d2a86f3b9f3207bb22cb16fb (patch)
tree7b08142c65e8e575c01d16443f24800b2e8ed612 /src
parent14ebd84b4e1d821fceb9965c94945dccffc318f9 (diff)
New working systems
------------------- Chess 3008 [hap, Berger]
Diffstat (limited to 'src')
-rw-r--r--src/mame/layout/cxg_chess3008.lay480
-rw-r--r--src/mame/mame.lst3
-rw-r--r--src/mame/newcrest/chess3008.cpp260
-rw-r--r--src/mame/newcrest/dominator.cpp3
-rw-r--r--src/mame/newcrest/senterprise.cpp2
-rw-r--r--src/mame/taito/taito_l.cpp2
6 files changed, 747 insertions, 3 deletions
diff --git a/src/mame/layout/cxg_chess3008.lay b/src/mame/layout/cxg_chess3008.lay
new file mode 100644
index 00000000000..76bc8ae9a94
--- /dev/null
+++ b/src/mame/layout/cxg_chess3008.lay
@@ -0,0 +1,480 @@
+<?xml version="1.0"?>
+<!--
+license:CC0-1.0
+authors:hap
+-->
+<mamelayout version="2">
+
+<!-- define elements -->
+
+ <element name="led" defstate="0">
+ <disk state="1"><color red="1.0" green="0.1" blue="0.15" /></disk>
+ <disk state="0"><color red="0.1" green="0.01" blue="0.015" /></disk>
+ </element>
+
+ <element name="text_1"><text string="1"><color red="0.87" green="0.87" blue="0.84" /></text></element>
+ <element name="text_2"><text string="2"><color red="0.87" green="0.87" blue="0.84" /></text></element>
+ <element name="text_3"><text string="3"><color red="0.87" green="0.87" blue="0.84" /></text></element>
+ <element name="text_4"><text string="4"><color red="0.87" green="0.87" blue="0.84" /></text></element>
+ <element name="text_5"><text string="5"><color red="0.87" green="0.87" blue="0.84" /></text></element>
+ <element name="text_6"><text string="6"><color red="0.87" green="0.87" blue="0.84" /></text></element>
+ <element name="text_7"><text string="7"><color red="0.87" green="0.87" blue="0.84" /></text></element>
+ <element name="text_8"><text string="8"><color red="0.87" green="0.87" blue="0.84" /></text></element>
+
+ <element name="text_a"><text string="A"><color red="0.87" green="0.87" blue="0.84" /></text></element>
+ <element name="text_b"><text string="B"><color red="0.87" green="0.87" blue="0.84" /></text></element>
+ <element name="text_c"><text string="C"><color red="0.87" green="0.87" blue="0.84" /></text></element>
+ <element name="text_d"><text string="D"><color red="0.87" green="0.87" blue="0.84" /></text></element>
+ <element name="text_e"><text string="E"><color red="0.87" green="0.87" blue="0.84" /></text></element>
+ <element name="text_f"><text string="F"><color red="0.87" green="0.87" blue="0.84" /></text></element>
+ <element name="text_g"><text string="G"><color red="0.87" green="0.87" blue="0.84" /></text></element>
+ <element name="text_h"><text string="H"><color red="0.87" green="0.87" blue="0.84" /></text></element>
+
+ <element name="text_white"><text string="WHITE" align="2"><color red="0.05" green="0.65" blue="0.35" /></text></element>
+ <element name="text_black"><text string="BLACK" align="2"><color red="0.05" green="0.65" blue="0.35" /></text></element>
+
+
+<!-- sb board -->
+
+ <element name="cblack"><rect><color red="0.56" green="0.33" blue="0.12" /></rect></element>
+ <element name="cwhite"><rect><color red="0.84" green="0.75" blue="0.50" /></rect></element>
+
+ <element name="hlbb" defstate="0">
+ <text string=" "><bounds x="0" y="0" width="1" height="1" /></text>
+ <disk state="1">
+ <bounds x="0.12" y="0.12" width="0.76" height="0.76" />
+ <color red="0" green="0" blue="0" />
+ </disk>
+ </element>
+
+ <element name="piece" defstate="0">
+ <image file="chess/wp.svg" state="1"/>
+ <image file="chess/wn.svg" state="2"/>
+ <image file="chess/wb.svg" state="3"/>
+ <image file="chess/wr.svg" state="4"/>
+ <image file="chess/wq.svg" state="5"/>
+ <image file="chess/wk.svg" state="6"/>
+
+ <image file="chess/bp.svg" state="7"/>
+ <image file="chess/bn.svg" state="8"/>
+ <image file="chess/bb.svg" state="9"/>
+ <image file="chess/br.svg" state="10"/>
+ <image file="chess/bq.svg" state="11"/>
+ <image file="chess/bk.svg" state="12"/>
+
+ <!-- selected pieces -->
+ <image file="chess/wp.svg" state="13"><color alpha="0.5" /></image>
+ <image file="chess/wn.svg" state="14"><color alpha="0.5" /></image>
+ <image file="chess/wb.svg" state="15"><color alpha="0.5" /></image>
+ <image file="chess/wr.svg" state="16"><color alpha="0.5" /></image>
+ <image file="chess/wq.svg" state="17"><color alpha="0.5" /></image>
+ <image file="chess/wk.svg" state="18"><color alpha="0.5" /></image>
+
+ <image file="chess/bp.svg" state="19"><color alpha="0.5" /></image>
+ <image file="chess/bn.svg" state="20"><color alpha="0.5" /></image>
+ <image file="chess/bb.svg" state="21"><color alpha="0.5" /></image>
+ <image file="chess/br.svg" state="22"><color alpha="0.5" /></image>
+ <image file="chess/bq.svg" state="23"><color alpha="0.5" /></image>
+ <image file="chess/bk.svg" state="24"><color alpha="0.5" /></image>
+ </element>
+
+ <group name="sb_board">
+ <bounds x="0" y="0" width="80" height="80" />
+
+ <!-- squares (avoid seams) -->
+ <element ref="cwhite"><bounds x="0" y="0" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="10" y="0" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="20" y="0" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="30" y="0" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="40" y="0" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="50" y="0" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="60" y="0" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="70" y="0" width="10" height="11" /></element>
+
+ <element ref="cblack"><bounds x="0" y="10" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="10" y="10" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="20" y="10" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="30" y="10" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="40" y="10" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="50" y="10" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="60" y="10" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="70" y="10" width="10" height="11" /></element>
+
+ <element ref="cwhite"><bounds x="0" y="20" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="10" y="20" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="20" y="20" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="30" y="20" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="40" y="20" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="50" y="20" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="60" y="20" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="70" y="20" width="10" height="11" /></element>
+
+ <element ref="cblack"><bounds x="0" y="30" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="10" y="30" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="20" y="30" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="30" y="30" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="40" y="30" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="50" y="30" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="60" y="30" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="70" y="30" width="10" height="11" /></element>
+
+ <element ref="cwhite"><bounds x="0" y="40" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="10" y="40" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="20" y="40" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="30" y="40" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="40" y="40" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="50" y="40" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="60" y="40" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="70" y="40" width="10" height="11" /></element>
+
+ <element ref="cblack"><bounds x="0" y="50" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="10" y="50" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="20" y="50" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="30" y="50" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="40" y="50" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="50" y="50" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="60" y="50" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="70" y="50" width="10" height="11" /></element>
+
+ <element ref="cwhite"><bounds x="0" y="60" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="10" y="60" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="20" y="60" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="30" y="60" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="40" y="60" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="50" y="60" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="60" y="60" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="70" y="60" width="10" height="11" /></element>
+
+ <element ref="cblack"><bounds x="0" y="70" width="11" height="10" /></element>
+ <element ref="cwhite"><bounds x="10" y="70" width="11" height="10" /></element>
+ <element ref="cblack"><bounds x="20" y="70" width="11" height="10" /></element>
+ <element ref="cwhite"><bounds x="30" y="70" width="11" height="10" /></element>
+ <element ref="cblack"><bounds x="40" y="70" width="11" height="10" /></element>
+ <element ref="cwhite"><bounds x="50" y="70" width="11" height="10" /></element>
+ <element ref="cblack"><bounds x="60" y="70" width="11" height="10" /></element>
+ <element ref="cwhite"><bounds x="70" y="70" width="10" height="10" /></element>
+
+ <!-- leds -->
+ <repeat count="8">
+ <param name="y" start="8.3" increment="10" />
+ <param name="i1" start="7" increment="-1" />
+
+ <repeat count="8">
+ <param name="x" start="8.3" increment="10" />
+ <param name="i2" start="0" increment="1" />
+ <element name="~i1~.~i2~" ref="led"><bounds x="~x~" y="~y~" width="1.5" height="1.5" /></element>
+ </repeat>
+ </repeat>
+
+ <!-- sensors, pieces -->
+ <repeat count="8">
+ <param name="y" start="0" increment="10" />
+ <param name="i" start="8" increment="-1" />
+
+ <element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x01"><bounds x="0" y="~y~" width="10" height="10" /><color alpha="0.04" /></element>
+ <element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x02"><bounds x="10" y="~y~" width="10" height="10" /><color alpha="0.04" /></element>
+ <element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x04"><bounds x="20" y="~y~" width="10" height="10" /><color alpha="0.04" /></element>
+ <element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x08"><bounds x="30" y="~y~" width="10" height="10" /><color alpha="0.04" /></element>
+ <element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x10"><bounds x="40" y="~y~" width="10" height="10" /><color alpha="0.04" /></element>
+ <element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x20"><bounds x="50" y="~y~" width="10" height="10" /><color alpha="0.04" /></element>
+ <element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x40"><bounds x="60" y="~y~" width="10" height="10" /><color alpha="0.04" /></element>
+ <element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x80"><bounds x="70" y="~y~" width="10" height="10" /><color alpha="0.04" /></element>
+
+ <element name="piece_a~i~" ref="piece"><bounds x="0" y="~y~" width="10" height="10" /></element>
+ <element name="piece_b~i~" ref="piece"><bounds x="10" y="~y~" width="10" height="10" /></element>
+ <element name="piece_c~i~" ref="piece"><bounds x="20" y="~y~" width="10" height="10" /></element>
+ <element name="piece_d~i~" ref="piece"><bounds x="30" y="~y~" width="10" height="10" /></element>
+ <element name="piece_e~i~" ref="piece"><bounds x="40" y="~y~" width="10" height="10" /></element>
+ <element name="piece_f~i~" ref="piece"><bounds x="50" y="~y~" width="10" height="10" /></element>
+ <element name="piece_g~i~" ref="piece"><bounds x="60" y="~y~" width="10" height="10" /></element>
+ <element name="piece_h~i~" ref="piece"><bounds x="70" y="~y~" width="10" height="10" /></element>
+ </repeat>
+ </group>
+
+
+<!-- sb ui -->
+
+ <element name="hlub" defstate="0">
+ <rect state="1"><color red="0" green="0" blue="0" /></rect>
+ </element>
+
+ <element name="text_uit1"><text string="S.BOARD"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_uit2"><text string="INTERFACE"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_uib1"><text string="BOARD:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_uib2"><text string="RESET"><color red="0.01" green="0.01" blue="0.01" /></text></element>
+ <element name="text_uib3"><text string="CLEAR"><color red="0.01" green="0.01" blue="0.01" /></text></element>
+ <element name="text_uis1"><text string="SPAWN:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_uih1"><text string="HAND:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_uih2"><text string="REMOVE"><color red="0.01" green="0.01" blue="0.01" /></text></element>
+ <element name="text_uiu1"><text string="UNDO:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_uiu2a"><text string=" &lt;&lt;"><color red="0.01" green="0.01" blue="0.01" /></text></element>
+ <element name="text_uiu2b"><text string=" &lt; "><color red="0.01" green="0.01" blue="0.01" /></text></element>
+ <element name="text_uiu2c"><text string=" &gt;"><color red="0.01" green="0.01" blue="0.01" /></text></element>
+ <element name="text_uiu2d"><text string=" &gt;&gt;"><color red="0.01" green="0.01" blue="0.01" /></text></element>
+ <element name="text_uiu3b"><text string="/"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+
+ <element name="text_uiu3a" defstate="0">
+ <simplecounter maxstate="999" digits="1" align="2">
+ <color red="0.81" green="0.8" blue="0.79" />
+ </simplecounter>
+ </element>
+ <element name="text_uiu3c" defstate="0">
+ <simplecounter maxstate="999" digits="1" align="1">
+ <color red="0.81" green="0.8" blue="0.79" />
+ </simplecounter>
+ </element>
+
+ <group name="sb_ui">
+ <bounds x="0" y="0" width="10" height="80" />
+ <element ref="cblack"><bounds x="0" y="0" width="10" height="1" /></element>
+ <element ref="cblack"><bounds x="0" y="7" width="10" height="1" /></element>
+ <element ref="cblack"><bounds x="0" y="79" width="10" height="1" /></element>
+ <element ref="text_uit1"><bounds x="0" y="2" width="10" height="2" /></element>
+ <element ref="text_uit2"><bounds x="0" y="4" width="10" height="2" /></element>
+
+ <!-- board -->
+ <element ref="text_uib1"><bounds x="0" y="9" width="10" height="2" /></element>
+ <element ref="cwhite"><bounds x="1" y="11.5" width="8" height="2.5" /></element>
+ <element ref="cwhite"><bounds x="1" y="15" width="8" height="2.5" /></element>
+
+ <element ref="text_uib2"><bounds x="1.5" y="11.75" width="7" height="2" /></element>
+ <element ref="text_uib3"><bounds x="1.5" y="15.25" width="7" height="2" /></element>
+
+ <element ref="hlub" inputtag="board:UI" inputmask="0x200"><bounds x="1" y="11.5" width="8" height="2.5" /><color alpha="0.25" /></element>
+ <element ref="hlub" inputtag="board:UI" inputmask="0x100"><bounds x="1" y="15" width="8" height="2.5" /><color alpha="0.25" /></element>
+
+ <!-- spawn -->
+ <element ref="text_uis1"><bounds x="0" y="20.5" width="10" height="2" /></element>
+ <element ref="cwhite"><bounds x="1" y="23" width="8" height="12" /></element>
+ <element ref="cwhite"><bounds x="1" y="36" width="8" height="12" /></element>
+
+ <element name="piece_ui1" ref="piece"><bounds x="1" y="23" width="4" height="4" /></element>
+ <element name="piece_ui2" ref="piece"><bounds x="1" y="27" width="4" height="4" /></element>
+ <element name="piece_ui3" ref="piece"><bounds x="1" y="31" width="4" height="4" /></element>
+ <element name="piece_ui4" ref="piece"><bounds x="5" y="23" width="4" height="4" /></element>
+ <element name="piece_ui5" ref="piece"><bounds x="5" y="27" width="4" height="4" /></element>
+ <element name="piece_ui6" ref="piece"><bounds x="5" y="31" width="4" height="4" /></element>
+ <element name="piece_ui7" ref="piece"><bounds x="1" y="36" width="4" height="4" /></element>
+ <element name="piece_ui8" ref="piece"><bounds x="1" y="40" width="4" height="4" /></element>
+ <element name="piece_ui9" ref="piece"><bounds x="1" y="44" width="4" height="4" /></element>
+ <element name="piece_ui10" ref="piece"><bounds x="5" y="36" width="4" height="4" /></element>
+ <element name="piece_ui11" ref="piece"><bounds x="5" y="40" width="4" height="4" /></element>
+ <element name="piece_ui12" ref="piece"><bounds x="5" y="44" width="4" height="4" /></element>
+
+ <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0001"><bounds x="1" y="23" width="4" height="4" /><color alpha="0.25" /></element>
+ <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0002"><bounds x="1" y="27" width="4" height="4" /><color alpha="0.25" /></element>
+ <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0004"><bounds x="1" y="31" width="4" height="4" /><color alpha="0.25" /></element>
+ <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0008"><bounds x="5" y="23" width="4" height="4" /><color alpha="0.25" /></element>
+ <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0010"><bounds x="5" y="27" width="4" height="4" /><color alpha="0.25" /></element>
+ <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0020"><bounds x="5" y="31" width="4" height="4" /><color alpha="0.25" /></element>
+ <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0040"><bounds x="1" y="36" width="4" height="4" /><color alpha="0.25" /></element>
+ <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0080"><bounds x="1" y="40" width="4" height="4" /><color alpha="0.25" /></element>
+ <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0100"><bounds x="1" y="44" width="4" height="4" /><color alpha="0.25" /></element>
+ <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0200"><bounds x="5" y="36" width="4" height="4" /><color alpha="0.25" /></element>
+ <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0400"><bounds x="5" y="40" width="4" height="4" /><color alpha="0.25" /></element>
+ <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0800"><bounds x="5" y="44" width="4" height="4" /><color alpha="0.25" /></element>
+
+ <!-- hand -->
+ <element ref="text_uih1"><bounds x="0" y="51" width="10" height="2" /></element>
+ <element ref="cblack"><bounds x="1" y="53.5" width="8" height="6" /></element>
+ <element name="piece_ui0" ref="piece"><bounds x="2" y="53.5" width="6" height="6" /></element>
+
+ <element ref="cwhite"><bounds x="1" y="60.5" width="8" height="2.5" /></element>
+ <element ref="text_uih2"><bounds x="1.5" y="60.75" width="7" height="2" /></element>
+ <element ref="hlub" inputtag="board:UI" inputmask="0x08"><bounds x="1" y="60.5" width="8" height="2.5" /><color alpha="0.25" /></element>
+
+ <!-- undo -->
+ <element ref="text_uiu1"><bounds x="0" y="66" width="10" height="2" /></element>
+ <element ref="cwhite"><bounds x="1" y="68.5" width="1.7" height="6" /></element>
+ <element ref="cwhite"><bounds x="3.1" y="68.5" width="1.7" height="6" /></element>
+ <element ref="cwhite"><bounds x="5.2" y="68.5" width="1.7" height="6" /></element>
+ <element ref="cwhite"><bounds x="7.3" y="68.5" width="1.7" height="6" /></element>
+ <element ref="text_uiu2a"><bounds x="1" y="69.5" width="1.7" height="4" /></element>
+ <element ref="text_uiu2b"><bounds x="3.1" y="69.5" width="1.7" height="4" /></element>
+ <element ref="text_uiu2c"><bounds x="5.2" y="69.5" width="1.7" height="4" /></element>
+ <element ref="text_uiu2d"><bounds x="7.3" y="69.5" width="1.7" height="4" /></element>
+
+ <element ref="hlub" inputtag="board:UI" inputmask="0x10"><bounds x="1" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></element>
+ <element ref="hlub" inputtag="board:UI" inputmask="0x20"><bounds x="3.1" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></element>
+ <element ref="hlub" inputtag="board:UI" inputmask="0x40"><bounds x="5.2" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></element>
+ <element ref="hlub" inputtag="board:UI" inputmask="0x80"><bounds x="7.3" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></element>
+
+ <element name="count_ui0" ref="text_uiu3a"><bounds x="0" y="75" width="4" height="2" /></element>
+ <element name="count_ui1" ref="text_uiu3c"><bounds x="6" y="75" width="4" height="2" /></element>
+ <element ref="text_uiu3b"><bounds x="4" y="75" width="2" height="2" /></element>
+ </group>
+
+
+<!-- lcd -->
+
+ <element name="lcd_bg"><rect><color red="0.54" green="0.57" blue="0.58" /></rect></element>
+
+ <element name="digit" defstate="0">
+ <led7seg><color red="0.2" green="0.16" blue="0.16" /></led7seg>
+ </element>
+ <element name="ldot" defstate="0">
+ <rect state="1"><color red="0.2" green="0.16" blue="0.16" /></rect>
+ <rect state="0"><color red="0.49412" green="0.51765" blue="0.51765" /></rect>
+ </element>
+
+ <group name="lcd1">
+ <element ref="lcd_bg"><bounds x="32" y="89.5" width="20.5" height="9" /></element>
+
+ <element name="digit0" ref="digit"><bounds x="33.0" y="91" width="4" height="6" /></element>
+ <element name="digit1" ref="digit"><bounds x="37.5" y="91" width="4" height="6" /></element>
+ <element name="digit2" ref="digit"><bounds x="43.0" y="91" width="4" height="6" /></element>
+ <element name="digit3" ref="digit"><bounds x="47.5" y="91" width="4" height="6" /></element>
+
+ <element name="s0.8" ref="ldot"><bounds xc="42.45" yc="92.25" width="0.6" height="0.6" /></element>
+ <element name="s0.8" ref="ldot"><bounds xc="42.15" yc="95.65" width="0.6" height="0.6" /></element>
+ </group>
+
+ <group name="lcd2">
+ <element ref="lcd_bg"><bounds x="32" y="89.5" width="20.5" height="9" /></element>
+
+ <element name="digit4" ref="digit"><bounds x="33.0" y="91" width="4" height="6" /></element>
+ <element name="digit5" ref="digit"><bounds x="37.5" y="91" width="4" height="6" /></element>
+ <element name="digit6" ref="digit"><bounds x="43.0" y="91" width="4" height="6" /></element>
+ <element name="digit7" ref="digit"><bounds x="47.5" y="91" width="4" height="6" /></element>
+
+ <element name="s0.34" ref="ldot"><bounds xc="42.45" yc="92.25" width="0.6" height="0.6" /></element>
+ <element name="s0.34" ref="ldot"><bounds xc="42.15" yc="95.65" width="0.6" height="0.6" /></element>
+ </group>
+
+
+<!-- buttons -->
+
+ <element name="but" defstate="0">
+ <rect state="0"><color red="0.165" green="0.16" blue="0.16" /></rect>
+ <rect state="1"><color red="0.31" green="0.3" blue="0.3" /></rect>
+ </element>
+
+ <element name="led2" defstate="0">
+ <disk state="1"><color red="1.0" green="0.1" blue="0.15" /></disk>
+ <disk state="0"><color red="0.15" green="0.015" blue="0.02" /></disk>
+ </element>
+
+ <element name="text_u0"><text string="RESIGN"><color red="0.85" green="0.85" blue="0.85" /></text></element>
+ <element name="text_u1"><text string="REPET"><color red="0.85" green="0.85" blue="0.85" /></text></element> <!-- sic -->
+ <element name="text_u1a"><text string="3RD"><color red="0.85" green="0.85" blue="0.85" /></text></element>
+ <element name="text_u2"><text string="DRAW"><color red="0.85" green="0.85" blue="0.85" /></text></element>
+ <element name="text_u3"><text string="MATE"><color red="0.85" green="0.85" blue="0.85" /></text></element>
+ <element name="text_u4"><text string="CHECK"><color red="0.85" green="0.85" blue="0.85" /></text></element>
+ <element name="text_u5"><text string="ERROR"><color red="0.85" green="0.85" blue="0.85" /></text></element>
+
+ <element name="text_l0"><text string="GAME"><color red="0.85" green="0.85" blue="0.85" /></text></element>
+ <element name="text_l0a"><text string="NEW"><color red="0.85" green="0.85" blue="0.85" /></text></element>
+ <element name="text_l1"><text string="POS."><color red="0.85" green="0.85" blue="0.85" /></text></element> <!-- POSITION -->
+ <element name="text_l1a"><text string="ENTER"><color red="0.85" green="0.85" blue="0.85" /></text></element>
+ <element name="text_l2"><text string="BACK"><color red="0.85" green="0.85" blue="0.85" /></text></element>
+ <element name="text_l2a"><text string="TAKE"><color red="0.85" green="0.85" blue="0.85" /></text></element>
+ <element name="text_l3"><text string="MOVE"><color red="0.85" green="0.85" blue="0.85" /></text></element>
+ <element name="text_l3a"><text string="MULTI-"><color red="0.85" green="0.85" blue="0.85" /></text></element>
+ <element name="text_l4"><text string="LIB."><color red="0.85" green="0.85" blue="0.85" /></text></element> <!-- LIBRARY -->
+ <element name="text_l5"><text string="SND."><color red="0.85" green="0.85" blue="0.85" /></text></element> <!-- SOUND -->
+ <element name="text_l5a"><text string="COLOR"><color red="0.85" green="0.85" blue="0.85" /></text></element>
+ <element name="text_l6"><text string="REPLAY"><color red="0.85" green="0.85" blue="0.85" /></text></element>
+ <element name="text_l7"><text string="HINT"><color red="0.85" green="0.85" blue="0.85" /></text></element>
+ <element name="text_l8"><text string="MOVE"><color red="0.85" green="0.85" blue="0.85" /></text></element>
+ <element name="text_l9"><text string="LEVEL"><color red="0.85" green="0.85" blue="0.85" /></text></element>
+
+ <element name="text_p6"><image file="chess/wk.svg"/></element>
+ <element name="text_p5"><image file="chess/wq.svg"/></element>
+ <element name="text_p4"><image file="chess/wr.svg"/></element>
+ <element name="text_p3"><image file="chess/wb.svg"/></element>
+ <element name="text_p2"><image file="chess/wn.svg"/></element>
+ <element name="text_p1"><image file="chess/wp.svg"/></element>
+
+ <group name="buttons">
+ <bounds x="0" y="0" width="100" height="30" />
+
+ <repeat count="6">
+ <param name="i" start="0" increment="1" />
+ <param name="x" start="8.75" increment="4" />
+
+ <element ref="text_u~i~"><bounds xc="~x~" y="10.45" width="3.5" height="1.4" /></element>
+ <element name="8.~i~" ref="led2"><bounds xc="~x~" y="12" width="1.5" height="1.5" /></element>
+ </repeat>
+ <element ref="text_u1a"><bounds xc="12.75" y="9.2" width="3.5" height="1.4" /></element>
+
+ <repeat count="6">
+ <param name="i" start="1" increment="1" />
+ <param name="x" start="8.75" increment="4" />
+
+ <element ref="text_p~i~"><bounds xc="~x~" y="17.4" width="2.5" height="2.5" /><color alpha="0.83" /></element>
+ </repeat>
+
+ <repeat count="10">
+ <param name="i" start="0" increment="1" />
+ <param name="x" start="32.75" increment="4" />
+
+ <element ref="text_l~i~"><bounds xc="~x~" y="18.45" width="3.5" height="1.4" /></element>
+ </repeat>
+ <element ref="text_l0a"><bounds xc="32.75" y="17.2" width="3.5" height="1.4" /></element>
+ <element ref="text_l1a"><bounds xc="36.75" y="17.2" width="3.5" height="1.4" /></element>
+ <element ref="text_l2a"><bounds xc="40.75" y="17.2" width="3.5" height="1.4" /></element>
+ <element ref="text_l3a"><bounds xc="44.75" y="17.2" width="3.5" height="1.4" /></element>
+ <element ref="text_l5a"><bounds xc="52.75" y="25.1" width="3.5" height="1.4" /></element>
+
+ <element ref="but" inputtag="IN.0" inputmask="0x04"><bounds x="8" y="20" width="1.5" height="5" /></element>
+ <element ref="but" inputtag="IN.0" inputmask="0x08"><bounds x="12" y="20" width="1.5" height="5" /></element>
+ <element ref="but" inputtag="IN.0" inputmask="0x10"><bounds x="16" y="20" width="1.5" height="5" /></element>
+ <element ref="but" inputtag="IN.0" inputmask="0x20"><bounds x="20" y="20" width="1.5" height="5" /></element>
+ <element ref="but" inputtag="IN.0" inputmask="0x40"><bounds x="24" y="20" width="1.5" height="5" /></element>
+ <element ref="but" inputtag="IN.0" inputmask="0x80"><bounds x="28" y="20" width="1.5" height="5" /></element>
+ <element ref="but" inputtag="IN.1" inputmask="0x80"><bounds x="32" y="20" width="1.5" height="5" /></element>
+ <element ref="but" inputtag="IN.1" inputmask="0x40"><bounds x="36" y="20" width="1.5" height="5" /></element>
+ <element ref="but" inputtag="IN.0" inputmask="0x02"><bounds x="40" y="20" width="1.5" height="5" /></element>
+ <element ref="but" inputtag="IN.1" inputmask="0x01"><bounds x="44" y="20" width="1.5" height="5" /></element>
+ <element ref="but" inputtag="IN.1" inputmask="0x10"><bounds x="48" y="20" width="1.5" height="5" /></element>
+ <element ref="but" inputtag="IN.1" inputmask="0x20"><bounds x="52" y="20" width="1.5" height="5" /></element>
+ <element ref="but" inputtag="IN.1" inputmask="0x08"><bounds x="56" y="20" width="1.5" height="5" /></element>
+ <element ref="but" inputtag="IN.1" inputmask="0x04"><bounds x="60" y="20" width="1.5" height="5" /></element>
+ <element ref="but" inputtag="IN.0" inputmask="0x01"><bounds x="64" y="20" width="1.5" height="5" /></element>
+ <element ref="but" inputtag="IN.1" inputmask="0x02"><bounds x="68" y="20" width="1.5" height="5" /></element>
+ </group>
+
+
+<!-- build screen -->
+
+ <view name="Internal Layout">
+ <bounds left="-13" right="88" top="-1.5" bottom="107" />
+
+ <element ref="cblack"><bounds x="-1" y="-1.5" width="89" height="89" /></element>
+ <element ref="cwhite"><bounds x="3" y="2.5" width="81" height="81" /></element>
+ <group ref="sb_board"><bounds x="3.5" y="3" width="80" height="80" /></group>
+
+ <group ref="sb_ui"><bounds x="-12" y="3" width="10" height="80" /></group>
+
+ <!-- chessboard coords -->
+ <element ref="text_8"><bounds x="0.2" y="7" width="2" height="2" /></element>
+ <element ref="text_7"><bounds x="0.2" y="17" width="2" height="2" /></element>
+ <element ref="text_6"><bounds x="0.2" y="27" width="2" height="2" /></element>
+ <element ref="text_5"><bounds x="0.2" y="37" width="2" height="2" /></element>
+ <element ref="text_4"><bounds x="0.2" y="47" width="2" height="2" /></element>
+ <element ref="text_3"><bounds x="0.2" y="57" width="2" height="2" /></element>
+ <element ref="text_2"><bounds x="0.2" y="67" width="2" height="2" /></element>
+ <element ref="text_1"><bounds x="0.2" y="77" width="2" height="2" /></element>
+
+ <element ref="text_a"><bounds x="7.5" y="84.5" width="2" height="2" /></element>
+ <element ref="text_b"><bounds x="17.5" y="84.5" width="2" height="2" /></element>
+ <element ref="text_c"><bounds x="27.5" y="84.5" width="2" height="2" /></element>
+ <element ref="text_d"><bounds x="37.5" y="84.5" width="2" height="2" /></element>
+ <element ref="text_e"><bounds x="47.5" y="84.5" width="2" height="2" /></element>
+ <element ref="text_f"><bounds x="57.5" y="84.5" width="2" height="2" /></element>
+ <element ref="text_g"><bounds x="67.5" y="84.5" width="2" height="2" /></element>
+ <element ref="text_h"><bounds x="77.5" y="84.5" width="2" height="2" /></element>
+
+ <!-- bottom side -->
+ <group ref="buttons"><bounds x="4.75" y="79.5" width="100" height="30" /></group>
+ <group ref="lcd1"><bounds x="43.5" y="90.2" width="10" height="4.4" /></group>
+ <group ref="lcd2"><bounds x="63.5" y="90.2" width="10" height="4.4" /></group>
+
+ <element ref="text_black"><bounds x="47" y="90" width="11.5" height="1.4" /></element>
+ <element name="8.7" ref="led2"><bounds x="57" y="91.5" width="1.5" height="1.5" /></element>
+
+ <element ref="text_white"><bounds x="67" y="90" width="11.5" height="1.4" /></element>
+ <element name="8.6" ref="led2"><bounds x="77" y="91.5" width="1.5" height="1.5" /></element>
+
+ </view>
+</mamelayout>
diff --git a/src/mame/mame.lst b/src/mame/mame.lst
index 0eba398f577..df482b82f7b 100644
--- a/src/mame/mame.lst
+++ b/src/mame/mame.lst
@@ -35487,6 +35487,9 @@ exp85
@source:newcrest/chess2001.cpp
ch2001
+@source:newcrest/chess3008.cpp
+ch3008
+
@source:newcrest/computachess.cpp
scpchess
scpchessa
diff --git a/src/mame/newcrest/chess3008.cpp b/src/mame/newcrest/chess3008.cpp
new file mode 100644
index 00000000000..f386517ecdb
--- /dev/null
+++ b/src/mame/newcrest/chess3008.cpp
@@ -0,0 +1,260 @@
+// license:BSD-3-Clause
+// copyright-holders:hap
+// thanks-to:Berger
+/*******************************************************************************
+
+Newcrest CXG Chess 3008
+
+The hardware and chess engine are very similar to Super Enterprise (model C).
+
+NOTE: It triggers an NMI when the power switch is changed from ON to SAVE.
+If this is not done, NVRAM won't save properly.
+
+TODO:
+- if/when MAME supports an exit callback, hook up power-off switch to that
+
+Hardware notes:
+- PCB label: CXG 3008 600 002
+- Hitachi HD6301Y0P (mode 2), 8MHz XTAL
+- 2KB battery-backed RAM (KM6816AL-15)
+- Sanyo LC7580, 2 LCD panels (each 4-digit, some unused segments)
+- chessboard magnet sensors, 64+8 LEDs, piezo
+
+*******************************************************************************/
+
+#include "emu.h"
+
+#include "chess3008_lcd.h"
+
+#include "cpu/m6800/m6801.h"
+#include "machine/nvram.h"
+#include "machine/sensorboard.h"
+#include "sound/dac.h"
+#include "video/pwm.h"
+
+#include "speaker.h"
+
+// internal artwork
+#include "cxg_chess3008.lh"
+
+
+namespace {
+
+class chess3008_state : public driver_device
+{
+public:
+ chess3008_state(const machine_config &mconfig, device_type type, const char *tag) :
+ driver_device(mconfig, type, tag),
+ m_maincpu(*this, "maincpu"),
+ m_board(*this, "board"),
+ m_lcd(*this, "lcd"),
+ m_display(*this, "display"),
+ m_dac(*this, "dac"),
+ m_inputs(*this, "IN.%u", 0)
+ { }
+
+ DECLARE_INPUT_CHANGED_MEMBER(power_off);
+
+ void chess3008(machine_config &config);
+
+protected:
+ virtual void machine_start() override ATTR_COLD;
+ virtual void machine_reset() override ATTR_COLD;
+
+ // devices/pointers
+ required_device<hd6301y0_cpu_device> m_maincpu;
+ required_device<sensorboard_device> m_board;
+ optional_device<chess3008_lcd_device> m_lcd;
+ required_device<pwm_display_device> m_display;
+ required_device<dac_1bit_device> m_dac;
+ required_ioport_array<2> m_inputs;
+
+ emu_timer *m_standbytimer;
+ u8 m_inp_mux = 0;
+
+ void main_map(address_map &map) ATTR_COLD;
+
+ // I/O handlers
+ void control_w(u8 data);
+ u8 input_r();
+ void leds_w(u8 data);
+
+ TIMER_CALLBACK_MEMBER(set_standby);
+};
+
+void chess3008_state::machine_start()
+{
+ m_standbytimer = timer_alloc(FUNC(chess3008_state::set_standby), this);
+
+ // register for savestates
+ save_item(NAME(m_inp_mux));
+}
+
+
+
+/*******************************************************************************
+ Power
+*******************************************************************************/
+
+void chess3008_state::machine_reset()
+{
+ m_maincpu->set_input_line(INPUT_LINE_NMI, CLEAR_LINE);
+ m_maincpu->set_input_line(M6801_STBY_LINE, CLEAR_LINE);
+}
+
+TIMER_CALLBACK_MEMBER(chess3008_state::set_standby)
+{
+ m_maincpu->set_input_line(M6801_STBY_LINE, ASSERT_LINE);
+}
+
+INPUT_CHANGED_MEMBER(chess3008_state::power_off)
+{
+ if (newval && !m_maincpu->standby())
+ {
+ // NMI when power switch is set to SAVE, followed by STBY (internal or STBY pin)
+ m_maincpu->set_input_line(INPUT_LINE_NMI, ASSERT_LINE);
+ m_standbytimer->adjust(attotime::from_msec(10));
+ }
+}
+
+
+
+/*******************************************************************************
+ I/O
+*******************************************************************************/
+
+void chess3008_state::control_w(u8 data)
+{
+ // P20-P23: led select, input mux
+ m_inp_mux = data & 0xf;
+ m_display->write_my(1 << m_inp_mux);
+
+ // P24: speaker out
+ m_dac->write(BIT(data, 4));
+
+ // P25-P27: LC7580 pins
+ m_lcd->lcd_w(data >> 5);
+}
+
+u8 chess3008_state::input_r()
+{
+ // P50-P57: multiplexed inputs
+ u8 data = 0;
+
+ // read chessboard sensors
+ if (m_inp_mux < 8)
+ data = m_board->read_rank(m_inp_mux);
+
+ // read other buttons
+ else if (m_inp_mux < 10)
+ data = m_inputs[m_inp_mux - 8]->read();
+
+ return ~data;
+}
+
+void chess3008_state::leds_w(u8 data)
+{
+ // P60-P67: led data
+ m_display->write_mx(~data);
+}
+
+
+
+/*******************************************************************************
+ Address Maps
+*******************************************************************************/
+
+void chess3008_state::main_map(address_map &map)
+{
+ map(0x4000, 0x47ff).mirror(0x3800).ram().share("nvram");
+}
+
+
+
+/*******************************************************************************
+ Input Ports
+*******************************************************************************/
+
+static INPUT_PORTS_START( chess3008 )
+ PORT_START("IN.0")
+ PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_O) PORT_NAME("Move")
+ PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Take Back")
+ PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("Pawn")
+ PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("Knight")
+ PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("Bishop")
+ PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("Rook")
+ PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("Queen")
+ PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("King")
+
+ PORT_START("IN.1")
+ PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_M) PORT_NAME("Multi-Move")
+ PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_L) PORT_NAME("Level")
+ PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_NAME("Hint")
+ PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_R) PORT_NAME("Replay")
+ PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_I) PORT_NAME("Library")
+ PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_CODE(KEYCODE_C) PORT_NAME("Sound/Color")
+ PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("Enter Position")
+ PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_N) PORT_NAME("New Game")
+
+ PORT_START("POWER") // needs to be triggered for nvram to work
+ PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_POWER_OFF) PORT_CHANGED_MEMBER(DEVICE_SELF, FUNC(chess3008_state::power_off), 0)
+INPUT_PORTS_END
+
+
+
+/*******************************************************************************
+ Machine Configs
+*******************************************************************************/
+
+void chess3008_state::chess3008(machine_config &config)
+{
+ // basic machine hardware
+ HD6301Y0(config, m_maincpu, 8_MHz_XTAL);
+ m_maincpu->set_addrmap(AS_PROGRAM, &chess3008_state::main_map);
+ m_maincpu->nvram_enable_backup(true);
+ m_maincpu->standby_cb().set(m_maincpu, FUNC(hd6301y0_cpu_device::nvram_set_battery));
+ m_maincpu->standby_cb().append([this](int state) { if (state) m_display->clear(); });
+ m_maincpu->standby_cb().append(m_lcd, FUNC(chess3008_lcd_device::inh_w));
+ m_maincpu->out_p2_cb().set(FUNC(chess3008_state::control_w));
+ m_maincpu->in_p5_cb().set(FUNC(chess3008_state::input_r));
+ m_maincpu->out_p6_cb().set(FUNC(chess3008_state::leds_w));
+
+ NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0);
+
+ SENSORBOARD(config, m_board).set_type(sensorboard_device::MAGNETS);
+ m_board->init_cb().set(m_board, FUNC(sensorboard_device::preset_chess));
+ m_board->set_delay(attotime::from_msec(150));
+ m_board->set_nvram_enable(true);
+
+ // video hardware
+ CHESS3008_LCD(config, m_lcd);
+
+ PWM_DISPLAY(config, m_display).set_size(9, 8);
+ config.set_default_layout(layout_cxg_chess3008);
+
+ // sound hardware
+ SPEAKER(config, "speaker").front_center();
+ DAC_1BIT(config, m_dac).add_route(ALL_OUTPUTS, "speaker", 0.25);
+}
+
+
+
+/*******************************************************************************
+ ROM Definitions
+*******************************************************************************/
+
+ROM_START( ch3008 )
+ ROM_REGION( 0x4000, "maincpu", 0 )
+ ROM_LOAD("1987_3001_cxg_systems_hd6301y0c22p", 0x0000, 0x4000, CRC(63c97c21) SHA1(5ed7d00a7eb335038ad40b6c19b5cc13e274f6d4) )
+ROM_END
+
+} // anonymous namespace
+
+
+
+/*******************************************************************************
+ Drivers
+*******************************************************************************/
+
+// YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY, FULLNAME, FLAGS
+SYST( 1987, ch3008, 0, 0, chess3008, chess3008, chess3008_state, empty_init, "Newcrest Technology / CXG Systems / LogiSoft", "Chess 3008", MACHINE_SUPPORTS_SAVE )
diff --git a/src/mame/newcrest/dominator.cpp b/src/mame/newcrest/dominator.cpp
index 8c24b288dd5..94339bb18c1 100644
--- a/src/mame/newcrest/dominator.cpp
+++ b/src/mame/newcrest/dominator.cpp
@@ -12,7 +12,7 @@ This engine was also used in the newer Mephisto Modena.
Hardware notes:
- R65C02P4 or G65SC02P-4 @ 4MHz
- 32KB ROM, 8KB RAM battery-backed
-- Sanyo LC7582, 2 LCD panels (each 4-digit, some unused segments)
+- Sanyo LC7582, same LCDs as Chess 3008
- TTL, piezo, 8*8+8 LEDs, button sensors
Sphinx Commander also uses the Dominator program, and is on similar hardware,
@@ -169,6 +169,7 @@ static INPUT_PORTS_START( commander )
PORT_INCLUDE( dominator )
PORT_MODIFY("IN.1")
+ PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_U) PORT_NAME("Multi-Move")
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_I) PORT_NAME("Library")
PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_CODE(KEYCODE_C) PORT_NAME("Sound/Color")
INPUT_PORTS_END
diff --git a/src/mame/newcrest/senterprise.cpp b/src/mame/newcrest/senterprise.cpp
index 6635bff1155..05a641bffe6 100644
--- a/src/mame/newcrest/senterprise.cpp
+++ b/src/mame/newcrest/senterprise.cpp
@@ -24,7 +24,7 @@ Super Crown:
Super Enterprise (model 210.C):
- PCB label: 210C 600-002
-- Sanyo LC7580, same LCDs as Sphinx Galaxy
+- Sanyo LC7580, same LCDs as Chess 3008
- rest is same as above
210 MCU is used in:
diff --git a/src/mame/taito/taito_l.cpp b/src/mame/taito/taito_l.cpp
index f6cf8305811..620c8df8c93 100644
--- a/src/mame/taito/taito_l.cpp
+++ b/src/mame/taito/taito_l.cpp
@@ -2533,7 +2533,7 @@ GAME( 1989, flipull, plotting, plotting, plotting, taitol_1cpu_state, empty_
GAME( 1989, puzznic, 0, puzznic, puzznicnn, taitol_1cpu_state, empty_init, ROT0, "Taito Corporation Japan", "Puzznic (World)", 0 )
GAME( 1989, puzznicu, puzznic, puzznic, puzznic, taitol_1cpu_state, empty_init, ROT0, "Taito America Corporation", "Puzznic (US)", 0 )
-GAME( 1989, puzznicj, puzznic, puzznic, puzznic, taitol_1cpu_state, empty_init, ROT0, "Animation 20 / Taito Corporation", "Puzznic (Japan)", 0 )
+GAME( 1989, puzznicj, puzznic, puzznic, puzznic, taitol_1cpu_state, empty_init, ROT0, "Taito Corporation / Animation 20", "Puzznic (Japan)", 0 )
GAME( 1989, puzznici, puzznic, puzznici, puzznic, taitol_1cpu_state, empty_init, ROT0, "bootleg", "Puzznic (Italian bootleg)", 0 )
GAME( 1989, puzznicb, puzznic, puzznici, puzznic, taitol_1cpu_state, empty_init, ROT0, "bootleg", "Puzznic (bootleg, set 1)", 0 )
GAME( 1989, puzznicba, puzznic, puzznici, puzznic, taitol_1cpu_state, empty_init, ROT0, "bootleg", "Puzznic (bootleg, set 2)", 0 )