diff options
| author | 2015-07-28 23:18:51 +0200 | |
|---|---|---|
| committer | 2015-07-28 23:18:51 +0200 | |
| commit | 4ff4652fa54ee2b5e99dee9004e83819b621ac73 (patch) | |
| tree | 7ef61cf188dc323d6ddd2d63a71e55d313d5b809 /src | |
| parent | 971b102f5368f84efac3b6f65233927391866a8d (diff) | |
note
Diffstat (limited to 'src')
| -rw-r--r-- | src/mess/drivers/elecbowl.c | 4 | ||||
| -rw-r--r-- | src/mess/drivers/hh_cop400.c | 2 | ||||
| -rw-r--r-- | src/mess/drivers/hh_melps4.c | 4 | ||||
| -rw-r--r-- | src/mess/drivers/hh_pic16.c | 2 | ||||
| -rw-r--r-- | src/mess/drivers/hh_tms1k.c | 24 | ||||
| -rw-r--r-- | src/mess/drivers/hh_ucom4.c | 34 | ||||
| -rw-r--r-- | src/mess/drivers/mbdtower.c | 2 | ||||
| -rw-r--r-- | src/mess/drivers/wildfire.c | 4 |
8 files changed, 38 insertions, 38 deletions
diff --git a/src/mess/drivers/elecbowl.c b/src/mess/drivers/elecbowl.c index 3d65d7b3d74..8c56c5f3587 100644 --- a/src/mess/drivers/elecbowl.c +++ b/src/mess/drivers/elecbowl.c @@ -14,8 +14,8 @@ * edge connector to sensors(switches trigger when ball rolls over) and other inputs - lamp translation table: SN74259.u5(mux 1) goes to MESS output lamp5x, - SN74259.u6(mux 2) goes to MESS output lamp6x. u1-u3 are SN75492 ICs, + lamp translation table: SN74259.u5(mux 1) goes to MAME output lamp5x, + SN74259.u6(mux 2) goes to MAME output lamp6x. u1-u3 are SN75492 ICs, where other: u1 A2 is N/C, u3 A1 is from O2 and goes to digits seg C. u5 Q0 -> u1 A4 -> L2 (pin #2) u6 Q0 -> u3 A4 -> L1 (pin #1) diff --git a/src/mess/drivers/hh_cop400.c b/src/mess/drivers/hh_cop400.c index 568ccd6644e..3fe4e2da2ff 100644 --- a/src/mess/drivers/hh_cop400.c +++ b/src/mess/drivers/hh_cop400.c @@ -284,7 +284,7 @@ MACHINE_CONFIG_END The first version was on TMS1100 (see hh_tms1k.c), this is the reprogrammed second release with a gray case instead of black. - NOTE!: MESS external artwork is recommended + NOTE!: MAME external artwork is recommended ***************************************************************************/ diff --git a/src/mess/drivers/hh_melps4.c b/src/mess/drivers/hh_melps4.c index b9db9475c2f..dcc1322b134 100644 --- a/src/mess/drivers/hh_melps4.c +++ b/src/mess/drivers/hh_melps4.c @@ -224,7 +224,7 @@ INPUT_CHANGED_MEMBER(hh_melps4_state::reset_button) * Mitsubishi M58846-701P MCU * cyan/red/green VFD display Itron CP5090GLR R1B, with partial color overlay - NOTE!: MESS external artwork is recommended + NOTE!: MAME external artwork is recommended ***************************************************************************/ @@ -339,7 +339,7 @@ MACHINE_CONFIG_END * Mitsubishi M58846-702P MCU * cyan/red/green VFD display Itron CP5143GLR SGA, with light-yellow color overlay - NOTE!: MESS external artwork is recommended + NOTE!: MAME external artwork is recommended ***************************************************************************/ diff --git a/src/mess/drivers/hh_pic16.c b/src/mess/drivers/hh_pic16.c index a7542e6d31d..7b9e8335e58 100644 --- a/src/mess/drivers/hh_pic16.c +++ b/src/mess/drivers/hh_pic16.c @@ -15,7 +15,7 @@ *192 1650 19??, (a phone dialer, have dump) *255 1655 19??, (a talking clock, have dump) - (* denotes not yet emulated by MESS, @ denotes it's in this driver) + (* denotes not yet emulated by MAME, @ denotes it's in this driver) TODO: diff --git a/src/mess/drivers/hh_tms1k.c b/src/mess/drivers/hh_tms1k.c index a6bcf406bb0..8829fa38ed8 100644 --- a/src/mess/drivers/hh_tms1k.c +++ b/src/mess/drivers/hh_tms1k.c @@ -78,7 +78,7 @@ *M95041 ? 1983, Tsukuda Game Pachinko (? note: 40-pin, VFD-capable) @CD7282SL TMS1100 1981, Tandy/RadioShack Tandy-12 (serial is similar to TI Speak & Spell series?) - (* denotes not yet emulated by MESS, @ denotes it's in this driver) + (* denotes not yet emulated by MAME, @ denotes it's in this driver) TODO: @@ -911,7 +911,7 @@ MACHINE_CONFIG_END This is a head to head electronic tabletop LED-display sports console. One cartridge(Football) was included with the console, the other three were sold in a pack. Gameplay has emphasis on strategy, read the official manual - on how to play. Remember that you can rotate the view in MESS: rotate left + on how to play. Remember that you can rotate the view in MAME: rotate left for Home(P1) orientation, rotate right for Visitor(P2) orientation. Cartridge socket: @@ -1076,7 +1076,7 @@ MACHINE_CONFIG_END are denoted by words ("left", "center", "short", etc), and an alternate one with little guys drawn next to the LEDs. - lamp translation table: led LDzz from game PCB = MESS lampyx: + lamp translation table: led LDzz from game PCB = MAME lampyx: LD0 = - LD10 = lamp12 LD20 = lamp42 LD30 = lamp60 LD1 = lamp23 LD11 = lamp4 LD21 = lamp41 LD31 = lamp61 @@ -1209,7 +1209,7 @@ MACHINE_CONFIG_END The sequel to Entex Baseball, this version keeps up with score and innings. As its predecessor, the pitcher controls are on a separate joypad. - lamp translation table: led zz from game PCB = MESS lampyx: + lamp translation table: led zz from game PCB = MAME lampyx: 00 = - 10 = lamp94 20 = lamp74 30 = lamp50 01 = lamp53 11 = lamp93 21 = lamp75 31 = lamp51 @@ -1335,7 +1335,7 @@ MACHINE_CONFIG_END This is another improvement over Entex Baseball, where gameplay is a bit more varied. Like the others, the pitcher controls are on a separate joypad. - lamp translation table: led zz from game PCB = MESS lampyx: + lamp translation table: led zz from game PCB = MAME lampyx: note: unlabeled panel leds are listed here as Sz, Bz, Oz, Iz, z left-to-right 00 = - 10 = lamp75 20 = lamp72 @@ -1517,7 +1517,7 @@ MACHINE_CONFIG_END TMS1100, the second more widespread release runs on a COP400. There are also differences with the overlay mask. - NOTE!: MESS external artwork is recommended + NOTE!: MAME external artwork is recommended ***************************************************************************/ @@ -1748,7 +1748,7 @@ MACHINE_CONFIG_END * TMS1100 6010 MP1218 (die also labeled MP1218) * 4 7seg LEDs, and other LEDs behind bezel, 1bit sound - lamp translation table: led zz from game PCB = MESS lampyx: + lamp translation table: led zz from game PCB = MAME lampyx: 11 = lamp90 21 = lamp91 31 = lamp92 41 = lamp93 51 = lamp95 12 = lamp80 22 = lamp81 32 = lamp82 42 = lamp83 52 = lamp85 @@ -1873,7 +1873,7 @@ MACHINE_CONFIG_END * TMS1100 MP1221 (die labeled MP1221) * 4 7seg LEDs(rightmost one unused), and other LEDs behind bezel, 1bit sound - lamp translation table: led zz from game PCB = MESS lampyx: + lamp translation table: led zz from game PCB = MAME lampyx: 0 = - 10 = lamp44 20 = lamp53 30 = lamp95 40 = lamp92 1 = lamp30 11 = lamp45 21 = lamp54 31 = lamp85 41 = lamp93 @@ -1886,7 +1886,7 @@ MACHINE_CONFIG_END 8 = lamp42 18 = lamp73 28 = lamp84 38 = lamp82 9 = lamp43 19 = - 29 = lamp94 39 = lamp83 - NOTE!: MESS external artwork is recommended + NOTE!: MAME external artwork is recommended ***************************************************************************/ @@ -3684,7 +3684,7 @@ READ8_MEMBER(bankshot_state::read_k) // config /* physical button layout and labels is like this: - (note: remember that you can rotate the display in MESS) + (note: remember that you can rotate the display in MAME) [SELECT [BALL UP] [BALL OVER] SCORE] @@ -4019,7 +4019,7 @@ MACHINE_CONFIG_END - Japan: Block Attack - UK: Break-In - lamp translation table: led zz from game PCB = MESS lampyx: + lamp translation table: led zz from game PCB = MAME lampyx: 00 = - 10 = lamp50 20 = lamp42 01 = lamp70 11 = lamp51 21 = lamp33 @@ -4619,5 +4619,5 @@ CONS( 1981, tandy12, 0, 0, tandy12, tandy12, driver_device, 0, "Tan CONS( 1979, tbreakup, 0, 0, tbreakup, tbreakup, driver_device, 0, "Tomy", "Break Up (Tomy)", GAME_SUPPORTS_SAVE ) -// ***: As far as MESS is concerned, the game is emulated fine. But for it to be playable, it requires interaction +// ***: As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction // with other, unemulatable, things eg. game board/pieces, playing cards, pen & paper, etc. diff --git a/src/mess/drivers/hh_ucom4.c b/src/mess/drivers/hh_ucom4.c index a6c9301e988..d40a36cd4a1 100644 --- a/src/mess/drivers/hh_ucom4.c +++ b/src/mess/drivers/hh_ucom4.c @@ -50,7 +50,7 @@ *128 uPD650C 1981, Roland TR-606 133 uPD650C 1982, Roland TB-303 -> tb303.c - (* denotes not yet emulated by MESS, @ denotes it's in this driver) + (* denotes not yet emulated by MAME, @ denotes it's in this driver) ***************************************************************************/ @@ -229,7 +229,7 @@ UINT8 hh_ucom4_state::read_inputs(int columns) - Japan: "Missile Guerilla Warfare Maneuvers", published by Tomy - World: UFO Master-Blaster Station - NOTE!: MESS external artwork is recommended + NOTE!: MAME external artwork is recommended ***************************************************************************/ @@ -341,7 +341,7 @@ MACHINE_CONFIG_END Then choose a formation(A,B,C) and either pass the ball, and/or start running. For more information, refer to the official manual. - NOTE!: MESS external artwork is recommended + NOTE!: MAME external artwork is recommended ***************************************************************************/ @@ -481,7 +481,7 @@ MACHINE_CONFIG_END player 1 presses one of the directional keys. In 2-player mode, player 2 controls the goalkeeper, defensive players are still controlled by the CPU. - NOTE!: MESS external artwork is recommended + NOTE!: MAME external artwork is recommended ***************************************************************************/ @@ -603,7 +603,7 @@ MACHINE_CONFIG_END * NEC uCOM-44 MCU, labeled EMIX D552C 049 * cyan VFD display Emix-108 - NOTE!: MESS external artwork is recommended + NOTE!: MAME external artwork is recommended ***************************************************************************/ @@ -712,7 +712,7 @@ MACHINE_CONFIG_END This is basically a revamp of their earlier Boxing game (ET-06), case and buttons are exactly the same. - NOTE!: MESS external artwork is recommended + NOTE!: MAME external artwork is recommended ***************************************************************************/ @@ -865,7 +865,7 @@ MACHINE_CONFIG_END - Japan: FL Crazy Climbing - USA: Crazy Climber - NOTE!: MESS external artwork is recommended + NOTE!: MAME external artwork is recommended ***************************************************************************/ @@ -967,7 +967,7 @@ MACHINE_CONFIG_END - USA: Invader From Space - UK: Invader From Space, published by Grandstand - NOTE!: MESS external artwork is recommended + NOTE!: MAME external artwork is recommended ***************************************************************************/ @@ -1179,7 +1179,7 @@ MACHINE_CONFIG_END - Japan: Astro Wars - UK: Astro Wars, published by Grandstand - NOTE!: MESS external artwork is recommended + NOTE!: MAME external artwork is recommended ***************************************************************************/ @@ -1281,7 +1281,7 @@ MACHINE_CONFIG_END - USA: Astro Command, published by Tandy - UK: Scramble, published by Grandstand - NOTE!: MESS external artwork is recommended + NOTE!: MAME external artwork is recommended ***************************************************************************/ @@ -1390,7 +1390,7 @@ MACHINE_CONFIG_END - USA: Dracula, red case - Other: Dracula, yellow case, published by Hales - NOTE!: MESS external artwork is recommended + NOTE!: MAME external artwork is recommended ***************************************************************************/ @@ -1589,7 +1589,7 @@ MACHINE_CONFIG_END - USA: Cosmic Combat - Japan: Space Attack - NOTE!: MESS external artwork is recommended + NOTE!: MAME external artwork is recommended ***************************************************************************/ @@ -1688,7 +1688,7 @@ MACHINE_CONFIG_END Press the Serve button to start, then hit the ball by pressing one of the positional buttons when the ball flies over it. - NOTE!: MESS external artwork is recommended + NOTE!: MAME external artwork is recommended ***************************************************************************/ @@ -1850,7 +1850,7 @@ MACHINE_CONFIG_END The game will start automatically after turning it on. This Pac Man refuses to eat dots with his butt, you can only eat them going right-to-left. - NOTE!: MESS external artwork is recommended + NOTE!: MAME external artwork is recommended ***************************************************************************/ @@ -1954,7 +1954,7 @@ MACHINE_CONFIG_END - UK: Astro Blaster, published by Hales (Epoch Astro Command was named Scramble) - Germany: Rambler - NOTE!: MESS external artwork is recommended + NOTE!: MAME external artwork is recommended ***************************************************************************/ @@ -2055,7 +2055,7 @@ MACHINE_CONFIG_END - USA: Caveman, published by Tandy - UK: Cave Man - Jr. Caveman vs Dinosaur, published by Grandstand - NOTE!: MESS external artwork is recommended + NOTE!: MAME external artwork is recommended ***************************************************************************/ @@ -2154,7 +2154,7 @@ MACHINE_CONFIG_END To start the game, simply press [UP]. Hold a joystick direction to move around. - NOTE!: MESS external artwork is recommended + NOTE!: MAME external artwork is recommended ***************************************************************************/ diff --git a/src/mess/drivers/mbdtower.c b/src/mess/drivers/mbdtower.c index 2502c38c2a6..6d122b960e4 100644 --- a/src/mess/drivers/mbdtower.c +++ b/src/mess/drivers/mbdtower.c @@ -13,7 +13,7 @@ This is a board game, it obviously requires game pieces and the board. The emulated part is the centerpiece, a black tower with a rotating card panel and LED digits for displaying health, amount of gold, etc. As far - as MESS is concerned, the game works fine. + as MAME is concerned, the game works fine. To start up the game, first press [MOVE], the machine now does a self-test. Then select level and number of players and the game will start. Read the diff --git a/src/mess/drivers/wildfire.c b/src/mess/drivers/wildfire.c index 03dc325fd18..b903f86dfa4 100644 --- a/src/mess/drivers/wildfire.c +++ b/src/mess/drivers/wildfire.c @@ -9,7 +9,7 @@ to create the illusion of a moving ball, and even the flippers are leds. A drawing of a pinball table is added as overlay. - NOTE!: MESS external artwork is recommended + NOTE!: MAME external artwork is recommended TODO: @@ -90,7 +90,7 @@ inline bool wildfire_state::index_is_7segled(int index) return (index < 3); } -// lamp translation table: Lzz from patent US4334679 FIG.4 = MESS lampxxy, +// lamp translation table: Lzz from patent US4334679 FIG.4 = MAME lampxxy, // where xx is led column and y is led row, eg. lamp103 is output A10 D3 // (note: 2 mistakes in the patent: the L19 between L12 and L14 should be L13, and L84 should of course be L48) /* |
