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author davidhay <davidhay@localhost>2008-01-09 23:58:58 +0000
committer davidhay <davidhay@localhost>2008-01-09 23:58:58 +0000
commit43fcffd195a3e72c9a00c046cbcdfbc8c7fd9e41 (patch)
tree1541138f6ba99e91978ae1c9379b0c06431a5140 /src
parent11d50bcf20185a6e185cda0b1869697a66125760 (diff)
actually lowering the interleave rate seems to fix it..
probably not an ideal solution, but I was unable to reproduce deadang0119u2red with lower interleave values.
Diffstat (limited to 'src')
-rw-r--r--src/mame/drivers/deadang.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/mame/drivers/deadang.c b/src/mame/drivers/deadang.c
index 36cd7085ddc..6af7fa85acd 100644
--- a/src/mame/drivers/deadang.c
+++ b/src/mame/drivers/deadang.c
@@ -11,7 +11,6 @@
- ghunter trackball input is broken
- coin lockouts
- - driver is currently locking up after 1st level due to CPU comm problems
Lead Angle
@@ -297,7 +296,7 @@ static MACHINE_DRIVER_START( deadang )
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(DEFAULT_REAL_60HZ_VBLANK_DURATION)
- MDRV_INTERLEAVE(200)
+ MDRV_INTERLEAVE(1) // the game stops working with higher interleave rates..
MDRV_MACHINE_RESET(seibu_sound_2)