diff options
| author | 2008-01-09 23:58:58 +0000 | |
|---|---|---|
| committer | 2008-01-09 23:58:58 +0000 | |
| commit | 43fcffd195a3e72c9a00c046cbcdfbc8c7fd9e41 (patch) | |
| tree | 1541138f6ba99e91978ae1c9379b0c06431a5140 /src | |
| parent | 11d50bcf20185a6e185cda0b1869697a66125760 (diff) | |
actually lowering the interleave rate seems to fix it..
probably not an ideal solution, but I was unable to reproduce deadang0119u2red with lower interleave values.
Diffstat (limited to 'src')
| -rw-r--r-- | src/mame/drivers/deadang.c | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/mame/drivers/deadang.c b/src/mame/drivers/deadang.c index 36cd7085ddc..6af7fa85acd 100644 --- a/src/mame/drivers/deadang.c +++ b/src/mame/drivers/deadang.c @@ -11,7 +11,6 @@ - ghunter trackball input is broken - coin lockouts - - driver is currently locking up after 1st level due to CPU comm problems Lead Angle @@ -297,7 +296,7 @@ static MACHINE_DRIVER_START( deadang ) MDRV_SCREEN_REFRESH_RATE(60) MDRV_SCREEN_VBLANK_TIME(DEFAULT_REAL_60HZ_VBLANK_DURATION) - MDRV_INTERLEAVE(200) + MDRV_INTERLEAVE(1) // the game stops working with higher interleave rates.. MDRV_MACHINE_RESET(seibu_sound_2) |
