diff options
| author | 2021-04-24 18:07:22 +0200 | |
|---|---|---|
| committer | 2021-04-24 18:07:33 +0200 | |
| commit | 272003ce8f887c743c5640d007094a736ab70a0b (patch) | |
| tree | 6d8156b42e699e967ac093d7f54c09bce1c3fafc /src | |
| parent | 054a467199a9514d0936d934c300b1e05cc608a8 (diff) | |
stfight: move ym2203 prescaler to driver init since cshootert doesn't need it
Diffstat (limited to 'src')
| -rw-r--r-- | src/mame/drivers/stfight.cpp | 6 | ||||
| -rw-r--r-- | src/mame/includes/stfight.h | 2 | ||||
| -rw-r--r-- | src/mame/machine/stfight.cpp | 19 |
3 files changed, 7 insertions, 20 deletions
diff --git a/src/mame/drivers/stfight.cpp b/src/mame/drivers/stfight.cpp index 3ac62b09f74..69762699dcc 100644 --- a/src/mame/drivers/stfight.cpp +++ b/src/mame/drivers/stfight.cpp @@ -246,7 +246,7 @@ TODO: - handle transparency in text layer properly (how?) - second bank of sf02 is this used? (probably NOT) - empcity/stfight never writes the YM2203s' divider registers but it expects - 0x2f, there's a workaround for it in machine_start + 0x2f, there's a workaround for it in the driver init - if empcity turns out to really be a bootleg, maybe it doesn't have an MCU, and instead does the ADPCM with the audiocpu? (see the driver notes above mentioning an unused NMI handler) @@ -1128,7 +1128,7 @@ ROM_END // Note: Marked MACHINE_IMPERFECT_SOUND due to YM2203 clock issue -GAME( 1986, empcity, 0, stfight, stfight, stfight_state, init_empcity, ROT0, "Seibu Kaihatsu", "Empire City: 1931 (bootleg?)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) +GAME( 1986, empcity, 0, stfight, stfight, stfight_state, init_stfight, ROT0, "Seibu Kaihatsu", "Empire City: 1931 (bootleg?)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) GAME( 1986, empcityu, empcity, stfight, stfight, stfight_state, init_stfight, ROT0, "Seibu Kaihatsu (Taito / Romstar license)", "Empire City: 1931 (US)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) // different title logo GAME( 1986, empcityj, empcity, stfight, stfight, stfight_state, init_stfight, ROT0, "Seibu Kaihatsu (Taito license)", "Empire City: 1931 (Japan)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) GAME( 1986, empcityi, empcity, stfight, stfight, stfight_state, init_stfight, ROT0, "Seibu Kaihatsu (Eurobed license)", "Empire City: 1931 (Italy)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) @@ -1138,4 +1138,4 @@ GAME( 1986, stfighta, empcity, stfight, stfight, stfight_state, init_stfight, GAME( 1986, stfightgb, empcity, stfight, stfight, stfight_state, init_stfight, ROT0, "Seibu Kaihatsu (Tuning license)", "Street Fight (Germany - Benelux)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) // Cross Shooter uses the same base board, but different video board -GAME( 1987, cshootert, airraid, cshooter, cshooter, stfight_state, init_cshooter, ROT270, "Seibu Kaihatsu (Taito license)", "Cross Shooter (2 PCB Stack)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) +GAME( 1987, cshootert, airraid, cshooter, cshooter, stfight_state, empty_init, ROT270, "Seibu Kaihatsu (Taito license)", "Cross Shooter (2 PCB Stack)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/includes/stfight.h b/src/mame/includes/stfight.h index 57f8600dca9..8435e099ec6 100644 --- a/src/mame/includes/stfight.h +++ b/src/mame/includes/stfight.h @@ -42,8 +42,6 @@ public: void cshooter(machine_config &config); void init_stfight(); - void init_empcity(); - void init_cshooter(); protected: enum diff --git a/src/mame/machine/stfight.cpp b/src/mame/machine/stfight.cpp index cb8d0d848ef..e3f3d01a193 100644 --- a/src/mame/machine/stfight.cpp +++ b/src/mame/machine/stfight.cpp @@ -37,7 +37,7 @@ Encryption PAL 16R4 on CPU board */ -void stfight_state::init_empcity() +void stfight_state::init_stfight() { uint8_t *rom = memregion("maincpu")->base(); @@ -62,15 +62,9 @@ void stfight_state::init_empcity() ( ~( ( src >> 6 ) ^ A ) & 0x01 ); } -} - -void stfight_state::init_stfight() -{ - init_empcity(); -} - -void stfight_state::init_cshooter() -{ + // Set clock prescaler FM:1/2 PSG:1/1 + m_ym[0]->write(0, 0x2f); + m_ym[1]->write(0, 0x2f); } void stfight_state::machine_start() @@ -80,12 +74,7 @@ void stfight_state::machine_start() m_int1_timer = timer_alloc(TIMER_STFIGHT_INTERRUPT_1); - // Set clock prescaler FM:1/2 PSG:1/1 - m_ym[0]->write(0, 0x2f); - m_ym[1]->write(0, 0x2f); - save_item(NAME(m_coin_state)); - save_item(NAME(m_fm_data)); save_item(NAME(m_cpu_to_mcu_empty)); |
