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author davidhay <davidhay@localhost>2008-07-14 20:48:04 +0000
committer davidhay <davidhay@localhost>2008-07-14 20:48:04 +0000
commit1f7a76abfa0e1c8f4591b94f80bf9681bc4bd673 (patch)
tree1d18ee2f0fbb94051af09953be91dc4cf4c0fed5 /src
parent1a05fad1c039ce0fa4210f83f5b6f4af8f74482e (diff)
moved kodb to fcrash.c (which will probably end up being the home of the cps1 bootlegs)
Diffstat (limited to 'src')
-rw-r--r--src/mame/drivers/cps1.c59
-rw-r--r--src/mame/drivers/fcrash.c348
2 files changed, 345 insertions, 62 deletions
diff --git a/src/mame/drivers/cps1.c b/src/mame/drivers/cps1.c
index 0f93cd3bef9..924549f98a5 100644
--- a/src/mame/drivers/cps1.c
+++ b/src/mame/drivers/cps1.c
@@ -6107,65 +6107,7 @@ ROM_START( kodj )
ROM_LOAD( "kd19.bin", 0x20000, 0x20000, CRC(92941b80) SHA1(5fa7c2793e6febee54a83042d118ddd4f2b7d127) )
ROM_END
-/*
-CPU
-
-1x TS68000CP12 (main)
-1x TPC1020AFN-084C
-1x Z8400BB1-Z80CPU (sound)
-1x YM2151 (sound)
-1x YM3012A (sound)
-1x OKI-M6295 (sound)
-2x LM324N (sound)
-1x TDA2003 (sound)
-1x oscillator 10.0 MHz
-1x oscillator 22.1184 MHz
-
-ROMs
-
-1x AM27C512 (1)(sound)
-1x AM27C020 (2)(sound)
-2x AM27C040 (3,4)(main)
-1x Am27C040 (bp)(gfx)
-7x maskrom (ai,bi,ci,di,ap,cp,dp)(gfx)
-1x GAL20V8A (not dumped)
-3x GAL16V8A (not dumped)
-1x PALCE20V8H (not dumped)
-1x GAL20V8S (not dumped)
-
-Note
-
-1x JAMMA edge connector
-1x trimmer (volume)
-3x 8 switches dip
-*/
-
-ROM_START( kodb )
- ROM_REGION( CODE_SIZE, REGION_CPU1, 0 ) /* 68000 code */
- ROM_LOAD16_BYTE( "3.ic172", 0x00000, 0x080000, CRC(036dd74c) SHA1(489344e56863429e86b4c362b82d89819c1d6afb) )
- ROM_LOAD16_BYTE( "4.ic171", 0x00001, 0x080000, CRC(3e4b7295) SHA1(3245640bae7d141238051dfe5c7683d05c6d3848) )
-
- ROM_REGION( 0x400000, REGION_GFX1, 0 )
- ROMX_LOAD( "cp.ic90", 0x000000, 0x80000, CRC(e3b8589e) SHA1(775f97e43cb995b93da40063a1f1e4d73b34437c), ROM_SKIP(7) )
- ROMX_LOAD( "dp.ic89", 0x000001, 0x80000, CRC(3eec9580) SHA1(3d8d0cfbeae077544e514a5eb96cc83f716e494f), ROM_SKIP(7) )
- ROMX_LOAD( "ap.ic88", 0x000002, 0x80000, CRC(fdf5f163) SHA1(271ee96886c958accaca9a82484ab80fe32bd38e), ROM_SKIP(7) )
- ROMX_LOAD( "bp.ic87", 0x000003, 0x80000, CRC(4e1c52b7) SHA1(74570e7d577c999c62203c97b3d449e3b61a678a), ROM_SKIP(7) )
- ROMX_LOAD( "ci.ic91", 0x000004, 0x80000, CRC(22228bc5) SHA1(d48a09ee284d9e4b986f5c3c1c865930f76986e2), ROM_SKIP(7) )
- ROMX_LOAD( "di.ic92", 0x000005, 0x80000, CRC(ab031763) SHA1(5bcd89b1debf029b779aa1bb73b3a572d27154ec), ROM_SKIP(7) )
- ROMX_LOAD( "ai.ic93", 0x000006, 0x80000, CRC(cffbf4be) SHA1(f805bafc855d4a656c055a76eaeb26e36835541e), ROM_SKIP(7) )
- ROMX_LOAD( "bi.ic94", 0x000007, 0x80000, CRC(4a1b43fe) SHA1(7957f45b2862825c9509043c63c7da7108bd251b), ROM_SKIP(7) )
-
- ROM_REGION( 0x8000, REGION_GFX2, 0 )
- ROM_COPY( REGION_GFX1, 0x000000, 0x000000, 0x8000 ) /* stars */
-
- ROM_REGION( 0x18000, REGION_CPU2, 0 ) /* 64k for the audio CPU (+banks) */
- ROM_LOAD( "1.ic28", 0x00000, 0x08000, CRC(01cae60c) SHA1(b2cdd883fd859f0b701230831aca1f1a74ad6087) )
- ROM_CONTINUE( 0x10000, 0x08000 )
-
- ROM_REGION( 0x40000, REGION_SOUND1, 0 ) /* Samples */
- ROM_LOAD( "2.ic19", 0x00000, 0x40000, CRC(a2db1575) SHA1(1a4a29e4b045af50700adf1665697feab12cc234) )
-ROM_END
/* B-Board 91635B */
ROM_START( captcomm )
@@ -8582,7 +8524,6 @@ GAME( 1991, wonder3, 3wonders, cps1_10MHz, 3wonders, cps1, ROT0, "Capcom"
GAME( 1991, kod, 0, cps1_10MHz, kod, cps1, ROT0, "Capcom", "The King of Dragons (World 910711)" , 0) // "ETC"
GAME( 1991, kodu, kod, cps1_10MHz, kodj, cps1, ROT0, "Capcom", "The King of Dragons (US 910910)", 0 )
GAME( 1991, kodj, kod, cps1_10MHz, kodj, cps1, ROT0, "Capcom", "The King of Dragons (Japan 910805)", 0 )
-GAME( 1991, kodb, kod, cps1_10MHz, kod, cps1, ROT0, "Capcom", "The King of Dragons (bootleg)", GAME_NOT_WORKING ) // 910731 "ETC"
GAME( 1991, captcomm, 0, cps1_10MHz, captcomm, cps1, ROT0, "Capcom", "Captain Commando (World 911014)" , 0) // "OTHER COUNTRY"
GAME( 1991, captcomu, captcomm, cps1_10MHz, captcomm, cps1, ROT0, "Capcom", "Captain Commando (US 910928)", 0 )
GAME( 1991, captcomj, captcomm, cps1_10MHz, captcomm, cps1, ROT0, "Capcom", "Captain Commando (Japan 911202)", 0 )
diff --git a/src/mame/drivers/fcrash.c b/src/mame/drivers/fcrash.c
index 826787fb185..9d90d74e500 100644
--- a/src/mame/drivers/fcrash.c
+++ b/src/mame/drivers/fcrash.c
@@ -1,4 +1,4 @@
-/* Final Crash */
+/* Final Crash & other CPS1 bootlegs */
/*
@@ -123,7 +123,12 @@ static void fcrash_update_transmasks(void)
static void fcrash_render_sprites(running_machine *machine, bitmap_t *bitmap,const rectangle *cliprect)
{
int pos;
- int base=0x50c8/2; // and 10c8/2 for the buffer?
+ int base=0x50c8/2;
+
+ // sprite base registers need hooking up properly.. on fcrash it is NOT cps1_cps_a_regs[0]
+ // on kodb, it might still be, unless that's just a leftover and it writes somewhere else too
+// if (cps1_cps_a_regs[0] & 0x00ff) base=0x10c8/2;
+// printf("cps1_cps_a_regs %04x\n", cps1_cps_a_regs[0]);
for (pos=0x1ffc;pos>=0x0000;pos-=4)
{
@@ -269,6 +274,76 @@ static VIDEO_UPDATE( fcrash )
return 0;
}
+// doesn't have the scroll offsets like fcrash
+static VIDEO_UPDATE( kodb )
+{
+ int layercontrol,l0,l1,l2,l3;
+ int videocontrol=cps1_cps_a_regs[0x22/2];
+
+
+ flip_screen_set(videocontrol & 0x8000);
+
+ layercontrol = cps1_cps_b_regs[0x20/2];
+
+ /* Get video memory base registers */
+ cps1_get_video_base();
+
+ /* Build palette */
+ fcrash_build_palette(screen->machine);
+
+ fcrash_update_transmasks();
+
+ tilemap_set_scrollx(cps1_bg_tilemap[0],0,cps1_scroll1x);
+ tilemap_set_scrolly(cps1_bg_tilemap[0],0,cps1_scroll1y);
+ if (videocontrol & 0x01) /* linescroll enable */
+ {
+ int scrly=-cps1_scroll2y;
+ int i;
+ int otheroffs;
+
+ tilemap_set_scroll_rows(cps1_bg_tilemap[1],1024);
+
+ otheroffs = cps1_cps_a_regs[CPS1_ROWSCROLL_OFFS];
+
+ for (i = 0;i < 256;i++)
+ tilemap_set_scrollx(cps1_bg_tilemap[1],(i - scrly) & 0x3ff,cps1_scroll2x + cps1_other[(i + otheroffs) & 0x3ff]);
+ }
+ else
+ {
+ tilemap_set_scroll_rows(cps1_bg_tilemap[1],1);
+ tilemap_set_scrollx(cps1_bg_tilemap[1],0,cps1_scroll2x);
+ }
+ tilemap_set_scrolly(cps1_bg_tilemap[1],0,cps1_scroll2y);
+ tilemap_set_scrollx(cps1_bg_tilemap[2],0,cps1_scroll3x);
+ tilemap_set_scrolly(cps1_bg_tilemap[2],0,cps1_scroll3y);
+
+
+ /* turn all tilemaps on regardless of settings in get_video_base() */
+ /* write a custom get_video_base for this bootleg hardware? */
+ tilemap_set_enable(cps1_bg_tilemap[0],1);
+ tilemap_set_enable(cps1_bg_tilemap[1],1);
+ tilemap_set_enable(cps1_bg_tilemap[2],1);
+
+ /* Blank screen */
+ fillbitmap(bitmap,0xbff,cliprect);
+
+ fillbitmap(priority_bitmap,0,cliprect);
+ l0 = (layercontrol >> 0x06) & 03;
+ l1 = (layercontrol >> 0x08) & 03;
+ l2 = (layercontrol >> 0x0a) & 03;
+ l3 = (layercontrol >> 0x0c) & 03;
+
+ fcrash_render_layer(screen->machine,bitmap,cliprect,l0,0);
+ if (l1 == 0) fcrash_render_high_layer(bitmap,cliprect,l0);
+ fcrash_render_layer(screen->machine,bitmap,cliprect,l1,0);
+ if (l2 == 0) fcrash_render_high_layer(bitmap,cliprect,l1);
+ fcrash_render_layer(screen->machine,bitmap,cliprect,l2,0);
+ if (l3 == 0) fcrash_render_high_layer(bitmap,cliprect,l2);
+ fcrash_render_layer(screen->machine,bitmap,cliprect,l3,0);
+
+
+ return 0;
+}
static ADDRESS_MAP_START( fcrash_map, ADDRESS_SPACE_PROGRAM, 16 )
@@ -299,6 +374,24 @@ static ADDRESS_MAP_START( sound_map, ADDRESS_SPACE_PROGRAM, 8 )
ADDRESS_MAP_END
+static ADDRESS_MAP_START( kodb_map, ADDRESS_SPACE_PROGRAM, 16 )
+ AM_RANGE(0x000000, 0x3fffff) AM_ROM
+ AM_RANGE(0x800000, 0x800007) AM_READ(cps1_in1_r) /* Player input ports */
+ /* forgottn, willow, cawing, nemo, varth read from 800010. Probably debug input leftover from development */
+ AM_RANGE(0x800018, 0x80001f) AM_READ(cps1_dsw_r) /* System input ports / Dip Switches */
+ AM_RANGE(0x800020, 0x800021) AM_READNOP /* ? Used by Rockman ? not mapped according to PAL */
+ AM_RANGE(0x800030, 0x800037) AM_WRITE(cps1_coinctrl_w)
+ /* Forgotten Worlds has dial controls on B-board mapped at 800040-80005f. See DRIVER_INIT */
+ AM_RANGE(0x800100, 0x80013f) AM_WRITE(cps1_cps_a_w) AM_BASE(&cps1_cps_a_regs) /* CPS-A custom */
+ AM_RANGE(0x800140, 0x80017f) AM_READWRITE(cps1_cps_b_r, cps1_cps_b_w) AM_BASE(&cps1_cps_b_regs) /* CPS-B custom */
+// AM_RANGE(0x800180, 0x800187) AM_WRITE(cps1_soundlatch_w) /* Sound command */
+// AM_RANGE(0x800188, 0x80018f) AM_WRITE(cps1_soundlatch2_w) /* Sound timer fade */
+ AM_RANGE(0x8001c0, 0x8001ff) AM_READWRITE(cps1_cps_b_r, cps1_cps_b_w) /* mirror (SF2 revision "E" US 910228) */
+ AM_RANGE(0x900000, 0x92ffff) AM_RAM_WRITE(cps1_gfxram_w) AM_BASE(&cps1_gfxram) AM_SIZE(&cps1_gfxram_size) /* SF2CE executes code from here */
+ AM_RANGE(0xff0000, 0xffffff) AM_RAM
+ADDRESS_MAP_END
+
+
#define CPS1_COINAGE_1 \
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) ) \
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) ) \
@@ -319,6 +412,61 @@ ADDRESS_MAP_END
PORT_DIPSETTING( 0x20, DEF_STR( 1C_4C ) ) \
PORT_DIPSETTING( 0x18, DEF_STR( 1C_6C ) )
+
+#define CPS1_COINAGE_2(diploc) \
+ PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) PORT_DIPLOCATION(diploc ":1,2,3") \
+ PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) ) \
+ PORT_DIPSETTING( 0x01, DEF_STR( 3C_1C ) ) \
+ PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) ) \
+ PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) ) \
+ PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) ) \
+ PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) ) \
+ PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) ) \
+ PORT_DIPSETTING( 0x03, DEF_STR( 1C_6C ) )
+
+#define CPS1_COINAGE_3(diploc) \
+ PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) ) PORT_DIPLOCATION(diploc ":1,2,3") \
+ PORT_DIPSETTING( 0x01, DEF_STR( 4C_1C ) ) \
+ PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) ) \
+ PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) ) \
+ PORT_DIPSETTING( 0x00, "2 Coins/1 Credit (1 to continue)" ) \
+ PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) ) \
+ PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) ) \
+ PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) ) \
+ PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) ) \
+ PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coin_B ) ) PORT_DIPLOCATION(diploc ":4,5,6") \
+ PORT_DIPSETTING( 0x08, DEF_STR( 4C_1C ) ) \
+ PORT_DIPSETTING( 0x10, DEF_STR( 3C_1C ) ) \
+ PORT_DIPSETTING( 0x18, DEF_STR( 2C_1C ) ) \
+ PORT_DIPSETTING( 0x00, "2 Coins/1 Credit (1 to continue)" ) \
+ PORT_DIPSETTING( 0x38, DEF_STR( 1C_1C ) ) \
+ PORT_DIPSETTING( 0x30, DEF_STR( 1C_2C ) ) \
+ PORT_DIPSETTING( 0x28, DEF_STR( 1C_3C ) ) \
+ PORT_DIPSETTING( 0x20, DEF_STR( 1C_4C ) )
+
+#define CPS1_DIFFICULTY_1(diploc) \
+ PORT_DIPNAME( 0x07, 0x04, DEF_STR( Difficulty ) ) PORT_DIPLOCATION(diploc ":1,2,3") \
+ PORT_DIPSETTING( 0x07, "1 (Easiest)" ) \
+ PORT_DIPSETTING( 0x06, "2" ) \
+ PORT_DIPSETTING( 0x05, "3" ) \
+ PORT_DIPSETTING( 0x04, "4 (Normal)" ) \
+ PORT_DIPSETTING( 0x03, "5" ) \
+ PORT_DIPSETTING( 0x02, "6" ) \
+ PORT_DIPSETTING( 0x01, "7" ) \
+ PORT_DIPSETTING( 0x00, "8 (Hardest)" )
+
+#define CPS1_DIFFICULTY_2(diploc) \
+ PORT_DIPNAME( 0x07, 0x07, DEF_STR( Difficulty ) ) PORT_DIPLOCATION(diploc ":1,2,3") \
+ PORT_DIPSETTING( 0x04, "1 (Easiest)" ) \
+ PORT_DIPSETTING( 0x05, "2" ) \
+ PORT_DIPSETTING( 0x06, "3" ) \
+ PORT_DIPSETTING( 0x07, "4 (Normal)" ) \
+ PORT_DIPSETTING( 0x03, "5" ) \
+ PORT_DIPSETTING( 0x02, "6" ) \
+ PORT_DIPSETTING( 0x01, "7" ) \
+ PORT_DIPSETTING( 0x00, "8 (Hardest)" )
+
+
static INPUT_PORTS_START( fcrash )
PORT_START_TAG("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
@@ -404,6 +552,99 @@ static INPUT_PORTS_START( fcrash )
INPUT_PORTS_END
+static INPUT_PORTS_START( kodb )
+ PORT_START_TAG("IN0")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_SERVICE_NO_TOGGLE( 0x40, IP_ACTIVE_LOW )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START_TAG("DSWA")
+ CPS1_COINAGE_2( "SW(A)" )
+ PORT_DIPNAME( 0x08, 0x08, "Coin Slots" ) PORT_DIPLOCATION("SW(A):4")
+ PORT_DIPSETTING( 0x00, "1" )
+ PORT_DIPSETTING( 0x08, "3" )
+ PORT_DIPNAME( 0x10, 0x10, "Play Mode" ) PORT_DIPLOCATION("SW(A):5")
+ PORT_DIPSETTING( 0x00, "2 Players" )
+ PORT_DIPSETTING( 0x10, "3 Players" )
+ PORT_DIPUNUSED_DIPLOC( 0x20, 0x20, "SW(A):6" )
+ PORT_DIPNAME( 0x40, 0x40, "2 Coins to Start, 1 to Continue" ) PORT_DIPLOCATION("SW(A):7")
+ PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "SW(A):8" )
+
+ PORT_START_TAG("DSWB")
+ CPS1_DIFFICULTY_1( "SW(B)" )
+ PORT_DIPNAME( 0x38, 0x38, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW(B):4,5,6")
+ PORT_DIPSETTING( 0x30, "1" )
+ PORT_DIPSETTING( 0x38, "2" )
+ PORT_DIPSETTING( 0x28, "3" )
+ PORT_DIPSETTING( 0x20, "4" )
+ PORT_DIPSETTING( 0x18, "5" )
+ PORT_DIPSETTING( 0x10, "6" )
+ PORT_DIPSETTING( 0x08, "7" )
+ PORT_DIPSETTING( 0x00, "8" )
+ PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW(B):7,8")
+ PORT_DIPSETTING( 0x80, "80k and every 400k" )
+ PORT_DIPSETTING( 0xc0, "100k and every 450k" )
+ PORT_DIPSETTING( 0x40, "160k and every 450k" )
+ PORT_DIPSETTING( 0x00, DEF_STR( None ) )
+
+ PORT_START_TAG("DSWC")
+ PORT_DIPUNUSED_DIPLOC( 0x01, 0x01, "SW(C):1" )
+ PORT_DIPUNUSED_DIPLOC( 0x02, 0x02, "SW(C):2" )
+ PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW(C):3")
+ PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x08, 0x08, "Freeze" ) PORT_DIPLOCATION("SW(C):4")
+ PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x10, 0x10, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW(C):5")
+ PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x20, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW(C):6")
+ PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x40, 0x00, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW(C):7")
+ PORT_DIPSETTING( 0x40, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
+ PORT_DIPNAME( 0x80, 0x80, "Game Mode") PORT_DIPLOCATION("SW(C):8")
+ PORT_DIPSETTING( 0x80, "Game" )
+ PORT_DIPSETTING( 0x00, DEF_STR( Test ) )
+
+ PORT_START_TAG("IN1")
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
+ PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
+ PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START_TAG("IN2") /* Player 3 */
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(3)
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(3)
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(3)
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(3)
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3)
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3)
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN3 )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START3 )
+INPUT_PORTS_END
+
static const struct MSM5205interface msm5205_interface1 =
{
@@ -467,6 +708,46 @@ static MACHINE_DRIVER_START( fcrash )
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
MACHINE_DRIVER_END
+static MACHINE_DRIVER_START( kodb )
+
+ /* basic machine hardware */
+ MDRV_CPU_ADD_TAG("main", M68000, 10000000)
+ MDRV_CPU_PROGRAM_MAP(kodb_map,0)
+ MDRV_CPU_VBLANK_INT("main", cps1_interrupt)
+
+// MDRV_CPU_ADD_TAG("sound", Z80, 3579545)
+ /* audio CPU */
+// MDRV_CPU_PROGRAM_MAP(sub_map,0)
+
+ /* video hardware */
+ MDRV_SCREEN_ADD("main", RASTER)
+ MDRV_SCREEN_REFRESH_RATE(60)
+ MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
+ MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
+ MDRV_SCREEN_SIZE(64*8, 32*8)
+ MDRV_SCREEN_VISIBLE_AREA(8*8, (64-8)*8-1, 2*8, 30*8-1 )
+
+ MDRV_GFXDECODE(cps1)
+ MDRV_PALETTE_LENGTH(0xc00)
+
+ MDRV_VIDEO_START(cps1)
+ MDRV_VIDEO_EOF(cps1)
+ MDRV_VIDEO_UPDATE(kodb)
+
+ /* sound hardware */
+// MDRV_SPEAKER_STANDARD_MONO("mono")
+
+// MDRV_SOUND_ADD_TAG("2151", YM2151, 3579545)
+// MDRV_SOUND_CONFIG(ym2151_interface)
+// MDRV_SOUND_ROUTE(0, "mono", 0.35)
+// MDRV_SOUND_ROUTE(1, "mono", 0.35)
+
+// MDRV_SOUND_ADD_TAG("okim", OKIM6295, 1000000)
+// MDRV_SOUND_CONFIG(okim6295_interface_region_1_pin7high) // pin 7 can be changed by the game code, see f006 on z80
+// MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.30)
+MACHINE_DRIVER_END
+
+
ROM_START( fcrash )
ROM_REGION( 0x200000, REGION_CPU1, 0 ) /* 68000 code */
@@ -505,4 +786,65 @@ ROM_START( fcrash )
ROM_RELOAD( 0x10000, 0x20000 )
ROM_END
-GAME( 1990, fcrash, ffight, fcrash, fcrash, cps1, ROT0, "Playmark, bootleg [Capcom]", "Final Crash (World, bootleg)", 0 )
+/*
+CPU
+
+1x TS68000CP12 (main)
+1x TPC1020AFN-084C
+1x Z8400BB1-Z80CPU (sound)
+1x YM2151 (sound)
+1x YM3012A (sound)
+1x OKI-M6295 (sound)
+2x LM324N (sound)
+1x TDA2003 (sound)
+1x oscillator 10.0 MHz
+1x oscillator 22.1184 MHz
+
+ROMs
+
+1x AM27C512 (1)(sound)
+1x AM27C020 (2)(sound)
+2x AM27C040 (3,4)(main)
+1x Am27C040 (bp)(gfx)
+7x maskrom (ai,bi,ci,di,ap,cp,dp)(gfx)
+1x GAL20V8A (not dumped)
+3x GAL16V8A (not dumped)
+1x PALCE20V8H (not dumped)
+1x GAL20V8S (not dumped)
+
+Note
+
+1x JAMMA edge connector
+1x trimmer (volume)
+3x 8 switches dip
+
+*/
+
+ROM_START( kodb )
+ ROM_REGION( 0x400000, REGION_CPU1, 0 ) /* 68000 code */
+ ROM_LOAD16_BYTE( "3.ic172", 0x00000, 0x080000, CRC(036dd74c) SHA1(489344e56863429e86b4c362b82d89819c1d6afb) )
+ ROM_LOAD16_BYTE( "4.ic171", 0x00001, 0x080000, CRC(3e4b7295) SHA1(3245640bae7d141238051dfe5c7683d05c6d3848) )
+
+ ROM_REGION( 0x400000, REGION_GFX1, 0 )
+ ROMX_LOAD( "cp.ic90", 0x000000, 0x80000, CRC(e3b8589e) SHA1(775f97e43cb995b93da40063a1f1e4d73b34437c), ROM_SKIP(7) )
+ ROMX_LOAD( "dp.ic89", 0x000001, 0x80000, CRC(3eec9580) SHA1(3d8d0cfbeae077544e514a5eb96cc83f716e494f), ROM_SKIP(7) )
+ ROMX_LOAD( "ap.ic88", 0x000002, 0x80000, CRC(fdf5f163) SHA1(271ee96886c958accaca9a82484ab80fe32bd38e), ROM_SKIP(7) )
+ ROMX_LOAD( "bp.ic87", 0x000003, 0x80000, CRC(4e1c52b7) SHA1(74570e7d577c999c62203c97b3d449e3b61a678a), ROM_SKIP(7) )
+ ROMX_LOAD( "ci.ic91", 0x000004, 0x80000, CRC(22228bc5) SHA1(d48a09ee284d9e4b986f5c3c1c865930f76986e2), ROM_SKIP(7) )
+ ROMX_LOAD( "di.ic92", 0x000005, 0x80000, CRC(ab031763) SHA1(5bcd89b1debf029b779aa1bb73b3a572d27154ec), ROM_SKIP(7) )
+ ROMX_LOAD( "ai.ic93", 0x000006, 0x80000, CRC(cffbf4be) SHA1(f805bafc855d4a656c055a76eaeb26e36835541e), ROM_SKIP(7) )
+ ROMX_LOAD( "bi.ic94", 0x000007, 0x80000, CRC(4a1b43fe) SHA1(7957f45b2862825c9509043c63c7da7108bd251b), ROM_SKIP(7) )
+
+ ROM_REGION( 0x8000, REGION_GFX2, 0 )
+ ROM_COPY( REGION_GFX1, 0x000000, 0x000000, 0x8000 ) /* stars */
+
+ ROM_REGION( 0x18000, REGION_CPU2, 0 ) /* 64k for the audio CPU (+banks) */
+ ROM_LOAD( "1.ic28", 0x00000, 0x08000, CRC(01cae60c) SHA1(b2cdd883fd859f0b701230831aca1f1a74ad6087) )
+ ROM_CONTINUE( 0x10000, 0x08000 )
+
+ ROM_REGION( 0x40000, REGION_SOUND1, 0 ) /* Samples */
+ ROM_LOAD( "2.ic19", 0x00000, 0x40000, CRC(a2db1575) SHA1(1a4a29e4b045af50700adf1665697feab12cc234) )
+ROM_END
+
+GAME( 1990, fcrash, ffight, fcrash, fcrash, cps1, ROT0, "[Capcom] (Playmark bootleg)", "Final Crash (bootleg of Final Fight)", 0 )
+GAME( 1991, kodb, kod, kodb, kodb, cps1, ROT0, "[Capcom] (Playmark bootleg)", "The King of Dragons (bootleg)", GAME_NOT_WORKING | GAME_NO_SOUND ) // 910731 "ETC"