diff options
| author | 2015-07-26 15:24:24 -0400 | |
|---|---|---|
| committer | 2015-07-26 15:24:24 -0400 | |
| commit | 011917270009070fc1f1c0f2784cecd3b848d342 (patch) | |
| tree | 720914855da249fadb9b3f352183751dd0c8e0aa /src | |
| parent | f96ff0dbe6d374497afbd1c5760784b9f1285fc6 (diff) | |
correct refresh rate, fixes speed in galaxia and astrowar (nw)
Diffstat (limited to 'src')
| -rw-r--r-- | src/mame/drivers/galaxia.c | 11 |
1 files changed, 3 insertions, 8 deletions
diff --git a/src/mame/drivers/galaxia.c b/src/mame/drivers/galaxia.c index 1bc6ef0a3d6..59cdd943817 100644 --- a/src/mame/drivers/galaxia.c +++ b/src/mame/drivers/galaxia.c @@ -4,7 +4,7 @@ Galaxia by Zaccaria (1979) Also released in several regions as "Super Galaxians". -Set regions are unknown, so all are currently Galaxia. +Set regions are unknown, so all are currently named Galaxia. Taken from an untested board. @@ -63,11 +63,6 @@ TODO: - improve bullets - accurate sprite/bg sync in astrowar -NOTE: Are there unemulated waitstates? On real hardware, the speed of both -Astrowars and Galaxia are a bit slower, as seen in these videos: -https://www.youtube.com/watch?v=xHBrZJxIfzI -https://www.youtube.com/watch?v=eSrQFBMeDlM - */ #include "emu.h" @@ -295,7 +290,7 @@ static MACHINE_CONFIG_START( galaxia, galaxia_state ) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_VIDEO_ATTRIBUTES(VIDEO_ALWAYS_UPDATE) - MCFG_SCREEN_REFRESH_RATE(60) + MCFG_SCREEN_REFRESH_RATE(50) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500)) MCFG_SCREEN_SIZE(256, 256) MCFG_SCREEN_VISIBLE_AREA(0*8, 30*8-1, 2*8, 32*8-1) @@ -340,7 +335,7 @@ static MACHINE_CONFIG_START( astrowar, galaxia_state ) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_VIDEO_ATTRIBUTES(VIDEO_ALWAYS_UPDATE) - MCFG_SCREEN_REFRESH_RATE(60) + MCFG_SCREEN_REFRESH_RATE(50) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500)) MCFG_SCREEN_SIZE(256, 256) MCFG_SCREEN_VISIBLE_AREA(1*8, 31*8-1, 2*8, 32*8-1) |
