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author kazblox (mixmaster) <mixmaster@8chan.co>2015-07-26 15:24:24 -0400
committer kazblox (mixmaster) <mixmaster@8chan.co>2015-07-26 15:24:24 -0400
commit011917270009070fc1f1c0f2784cecd3b848d342 (patch)
tree720914855da249fadb9b3f352183751dd0c8e0aa /src
parentf96ff0dbe6d374497afbd1c5760784b9f1285fc6 (diff)
correct refresh rate, fixes speed in galaxia and astrowar (nw)
Diffstat (limited to 'src')
-rw-r--r--src/mame/drivers/galaxia.c11
1 files changed, 3 insertions, 8 deletions
diff --git a/src/mame/drivers/galaxia.c b/src/mame/drivers/galaxia.c
index 1bc6ef0a3d6..59cdd943817 100644
--- a/src/mame/drivers/galaxia.c
+++ b/src/mame/drivers/galaxia.c
@@ -4,7 +4,7 @@
Galaxia by Zaccaria (1979)
Also released in several regions as "Super Galaxians".
-Set regions are unknown, so all are currently Galaxia.
+Set regions are unknown, so all are currently named Galaxia.
Taken from an untested board.
@@ -63,11 +63,6 @@ TODO:
- improve bullets
- accurate sprite/bg sync in astrowar
-NOTE: Are there unemulated waitstates? On real hardware, the speed of both
-Astrowars and Galaxia are a bit slower, as seen in these videos:
-https://www.youtube.com/watch?v=xHBrZJxIfzI
-https://www.youtube.com/watch?v=eSrQFBMeDlM
-
*/
#include "emu.h"
@@ -295,7 +290,7 @@ static MACHINE_CONFIG_START( galaxia, galaxia_state )
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_VIDEO_ATTRIBUTES(VIDEO_ALWAYS_UPDATE)
- MCFG_SCREEN_REFRESH_RATE(60)
+ MCFG_SCREEN_REFRESH_RATE(50)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500))
MCFG_SCREEN_SIZE(256, 256)
MCFG_SCREEN_VISIBLE_AREA(0*8, 30*8-1, 2*8, 32*8-1)
@@ -340,7 +335,7 @@ static MACHINE_CONFIG_START( astrowar, galaxia_state )
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_VIDEO_ATTRIBUTES(VIDEO_ALWAYS_UPDATE)
- MCFG_SCREEN_REFRESH_RATE(60)
+ MCFG_SCREEN_REFRESH_RATE(50)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500))
MCFG_SCREEN_SIZE(256, 256)
MCFG_SCREEN_VISIBLE_AREA(1*8, 31*8-1, 2*8, 32*8-1)