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author | 2023-05-20 14:05:42 +0200 | |
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committer | 2023-05-20 08:05:42 -0400 | |
commit | e89eb3e77c78015420b9fbfc7d89279b77014190 (patch) | |
tree | e35a3a19f9f96cefc852f83794c105633ecf4359 /src/osd/modules/render/drawd3d.cpp | |
parent | b761e23168468157fa072ee630e1997511532f11 (diff) |
BGFX and D3D9 renderer fixes for issues #11104, #11106, and #11107 (#11249)
* -hlsl.json: Removed duplicate scanline_variation setting. (#11107) [Ryan Holtz]
* -d3dhlsl.cpp: Fixed lack of post-pass application when bloom is disabled. (#11104) [Ryan Holtz]
* -drawd3d.cpp: Always set a default texture at scene start. (#11106) [Ryan Holtz]
Diffstat (limited to 'src/osd/modules/render/drawd3d.cpp')
-rw-r--r-- | src/osd/modules/render/drawd3d.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/osd/modules/render/drawd3d.cpp b/src/osd/modules/render/drawd3d.cpp index 39fbc2408a2..542e2f8955d 100644 --- a/src/osd/modules/render/drawd3d.cpp +++ b/src/osd/modules/render/drawd3d.cpp @@ -755,6 +755,9 @@ void renderer_d3d9::begin_frame() if (m_shaders->enabled()) m_shaders->begin_frame(window().m_primlist); + + // set an initial default texture + set_texture(nullptr); } void renderer_d3d9::process_primitives() |