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author MooglyGuy <MooglyGuy@users.noreply.github.com>2023-05-20 14:05:42 +0200
committer GitHub <noreply@github.com>2023-05-20 08:05:42 -0400
commite89eb3e77c78015420b9fbfc7d89279b77014190 (patch)
treee35a3a19f9f96cefc852f83794c105633ecf4359 /src/osd/modules/render/drawd3d.cpp
parentb761e23168468157fa072ee630e1997511532f11 (diff)
BGFX and D3D9 renderer fixes for issues #11104, #11106, and #11107 (#11249)
* -hlsl.json: Removed duplicate scanline_variation setting. (#11107) [Ryan Holtz] * -d3dhlsl.cpp: Fixed lack of post-pass application when bloom is disabled. (#11104) [Ryan Holtz] * -drawd3d.cpp: Always set a default texture at scene start. (#11106) [Ryan Holtz]
Diffstat (limited to 'src/osd/modules/render/drawd3d.cpp')
-rw-r--r--src/osd/modules/render/drawd3d.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/osd/modules/render/drawd3d.cpp b/src/osd/modules/render/drawd3d.cpp
index 39fbc2408a2..542e2f8955d 100644
--- a/src/osd/modules/render/drawd3d.cpp
+++ b/src/osd/modules/render/drawd3d.cpp
@@ -755,6 +755,9 @@ void renderer_d3d9::begin_frame()
if (m_shaders->enabled())
m_shaders->begin_frame(window().m_primlist);
+
+ // set an initial default texture
+ set_texture(nullptr);
}
void renderer_d3d9::process_primitives()