From e89eb3e77c78015420b9fbfc7d89279b77014190 Mon Sep 17 00:00:00 2001 From: MooglyGuy Date: Sat, 20 May 2023 14:05:42 +0200 Subject: BGFX and D3D9 renderer fixes for issues #11104, #11106, and #11107 (#11249) * -hlsl.json: Removed duplicate scanline_variation setting. (#11107) [Ryan Holtz] * -d3dhlsl.cpp: Fixed lack of post-pass application when bloom is disabled. (#11104) [Ryan Holtz] * -drawd3d.cpp: Always set a default texture at scene start. (#11106) [Ryan Holtz] --- src/osd/modules/render/drawd3d.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/osd/modules/render/drawd3d.cpp') diff --git a/src/osd/modules/render/drawd3d.cpp b/src/osd/modules/render/drawd3d.cpp index 39fbc2408a2..542e2f8955d 100644 --- a/src/osd/modules/render/drawd3d.cpp +++ b/src/osd/modules/render/drawd3d.cpp @@ -755,6 +755,9 @@ void renderer_d3d9::begin_frame() if (m_shaders->enabled()) m_shaders->begin_frame(window().m_primlist); + + // set an initial default texture + set_texture(nullptr); } void renderer_d3d9::process_primitives() -- cgit v1.2.3-70-g09d2