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-rw-r--r--bgfx/chains/hlsl.json1
-rw-r--r--src/osd/modules/render/d3d/d3dhlsl.cpp14
-rw-r--r--src/osd/modules/render/drawd3d.cpp3
3 files changed, 12 insertions, 6 deletions
diff --git a/bgfx/chains/hlsl.json b/bgfx/chains/hlsl.json
index 59b56153f44..26f6f2382f4 100644
--- a/bgfx/chains/hlsl.json
+++ b/bgfx/chains/hlsl.json
@@ -93,7 +93,6 @@
{ "type": "float", "name": "scanline_bright_scale", "text": "Scanline Brightness Scale", "default": 2.00, "max": 4.00, "min": 0.0, "step": 0.01, "format": "%1.2f", "screen": "crt" },
{ "type": "float", "name": "scanline_bright_offset", "text": "Scanline Brightness Offset", "default": 1.50, "max": 4.00, "min": 0.0, "step": 0.01, "format": "%1.2f", "screen": "crt" },
{ "type": "float", "name": "scanline_jitter_amount", "text": "Scanline Jitter Amount", "default": 0.00, "max": 4.00, "min": 0.0, "step": 0.01, "format": "%1.2f", "screen": "crt" },
- { "type": "float", "name": "scanline_variation", "text": "Scanline Variation", "default": 1.00, "max": 4.00, "min": 0.0, "step": 0.01, "format": "%1.2f", "screen": "crt" },
{ "type": "intenum", "name": "shadow_tile_mode", "text": "Shadow Mask Tile Mode", "default": 0, "max": 1, "min": 0, "step": 1, "format": "%s", "screen": "any", "strings": [ "Screen", "Source" ] },
{ "type": "float", "name": "shadow_alpha", "text": "Shadow Mask Amount", "default": 0.50, "max": 1.00, "min": 0.00, "step": 0.01, "format": "%1.2f", "screen": "crt" },
diff --git a/src/osd/modules/render/d3d/d3dhlsl.cpp b/src/osd/modules/render/d3d/d3dhlsl.cpp
index 7c30339853f..52bec85f06f 100644
--- a/src/osd/modules/render/d3d/d3dhlsl.cpp
+++ b/src/osd/modules/render/d3d/d3dhlsl.cpp
@@ -1570,12 +1570,16 @@ void shaders::render_quad(poly_info *poly, int vertnum)
//next_index = phosphor_pass(rt, next_index, poly, vertnum);
// create bloom textures
- int old_index = next_index;
- next_index = post_pass(rt, next_index, poly, vertnum, true);
- next_index = downsample_pass(rt, next_index, poly, vertnum);
+ bool bloom_enabled = (options->bloom_scale > 0.0f);
+ if (bloom_enabled)
+ {
+ int old_index = next_index;
+ next_index = post_pass(rt, next_index, poly, vertnum, true);
+ next_index = downsample_pass(rt, next_index, poly, vertnum);
+ next_index = old_index;
+ }
- // apply bloom textures
- next_index = old_index;
+ // apply bloom textures (if enabled) and other post effects
next_index = post_pass(rt, next_index, poly, vertnum, false);
next_index = bloom_pass(rt, next_index, poly, vertnum);
next_index = phosphor_pass(rt, next_index, poly, vertnum);
diff --git a/src/osd/modules/render/drawd3d.cpp b/src/osd/modules/render/drawd3d.cpp
index 39fbc2408a2..542e2f8955d 100644
--- a/src/osd/modules/render/drawd3d.cpp
+++ b/src/osd/modules/render/drawd3d.cpp
@@ -755,6 +755,9 @@ void renderer_d3d9::begin_frame()
if (m_shaders->enabled())
m_shaders->begin_frame(window().m_primlist);
+
+ // set an initial default texture
+ set_texture(nullptr);
}
void renderer_d3d9::process_primitives()