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// license:BSD-3-Clause
// copyright-holders:Ryan Holtz
//============================================================
//
// slideruniform.cpp - BGFX shader chain slider uniform
//
// Represents the mapping between a slider and a chain
// shader uniform for a given entry
//
//============================================================
#include "slideruniform.h"
#include "slider.h"
#include <utility>
bgfx_slider_uniform::bgfx_slider_uniform(bgfx_uniform* uniform, std::vector<bgfx_slider*> &&sliders)
: bgfx_entry_uniform(uniform)
, m_sliders(std::move(sliders))
{
}
void bgfx_slider_uniform::bind()
{
float values[4];
for (uint32_t i = 0; i < m_sliders.size(); i++)
{
values[i] = m_sliders[i]->uniform_value();
}
m_uniform->set(values, sizeof(float) * m_sliders.size());
}
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