// license:BSD-3-Clause // copyright-holders:Ryan Holtz //============================================================ // // slideruniform.cpp - BGFX shader chain slider uniform // // Represents the mapping between a slider and a chain // shader uniform for a given entry // //============================================================ #include "slideruniform.h" #include "slider.h" #include bgfx_slider_uniform::bgfx_slider_uniform(bgfx_uniform* uniform, std::vector &&sliders) : bgfx_entry_uniform(uniform) , m_sliders(std::move(sliders)) { } void bgfx_slider_uniform::bind() { float values[4]; for (uint32_t i = 0; i < m_sliders.size(); i++) { values[i] = m_sliders[i]->uniform_value(); } m_uniform->set(values, sizeof(float) * m_sliders.size()); }