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$input a_position, a_texcoord0, a_color0
$output v_texcoord0, v_color0
// license:BSD-3-Clause
// copyright-holders:Dario Manesku
#include "common.sh"
uniform vec4 u_inv_view_dims;
void main()
{
gl_Position = mul(u_viewProj, vec4(a_position.xy, 0.0, 1.0));
#if BGFX_SHADER_LANGUAGE_HLSL && BGFX_SHADER_LANGUAGE_HLSL <= 300
gl_Position.xy += u_inv_view_dims.xy * gl_Position.w;
#endif
v_texcoord0 = a_texcoord0;
v_color0 = a_color0;
}
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