$input a_position, a_texcoord0, a_color0 $output v_texcoord0, v_color0 // license:BSD-3-Clause // copyright-holders:Dario Manesku #include "common.sh" uniform vec4 u_inv_view_dims; void main() { gl_Position = mul(u_viewProj, vec4(a_position.xy, 0.0, 1.0)); #if BGFX_SHADER_LANGUAGE_HLSL && BGFX_SHADER_LANGUAGE_HLSL <= 300 gl_Position.xy += u_inv_view_dims.xy * gl_Position.w; #endif v_texcoord0 = a_texcoord0; v_color0 = a_color0; }