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#include "inputpair.h"
#include "texture.h"
#include "effect.h"
bgfx_input_pair::bgfx_input_pair(int index, std::string sampler, bgfx_texture* texture)
: m_index(index)
, m_sampler(sampler)
, m_texture(texture)
{
}
void bgfx_input_pair::bind(bgfx_effect *effect)
{
bgfx::setTexture(m_index, effect->uniform(m_sampler)->handle(), m_texture->handle());
}
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