| Commit message (Expand) | Author | Age | Files | Lines |
* | Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz] | MooglyGuy | 2023-01-29 | 1 | -2/+13 |
* | bgfx: Save values of most sliders per-system. | Vas Crabb | 2023-01-08 | 1 | -12/+13 |
* | Clean up #includes in src/osd (#10029) | ajrhacker | 2022-07-04 | 1 | -5/+2 |
* | -osd/windows: Fixed stupid potential deadlock on exit. | Vas Crabb | 2021-11-13 | 1 | -6/+2 |
* | BGFX fixes for various backends (#8469) [Ryan Holtz] | MooglyGuy | 2021-08-20 | 1 | -2/+3 |
* | ui: Clean up slider callbacks | AJR | 2021-01-27 | 1 | -14/+7 |
* | Eliminate many unnecessary c_str calls | AJR | 2020-12-21 | 1 | -1/+1 |
* | -Got rid of most of the remaining problematic uses of make_unique_clear. | Vas Crabb | 2020-09-30 | 1 | -1/+1 |
* | there are reasons for things being the way they were (nw) | Vas Crabb | 2020-01-31 | 1 | -0/+4 |
* | fixed some modernize-use-equals-default clang-tidy warnings (nw) (#6237) | Oliver Stöneberg | 2020-01-30 | 1 | -4/+0 |
* | -bgfx: Fixed Github issues #5830 and #5956. [Ryan Holtz] | MooglyGuy | 2019-11-24 | 1 | -1/+3 |
* | srcclean (nw) | Vas Crabb | 2019-10-26 | 1 | -3/+3 |
* | -bgfx: Do texture format conversion via a full-screen GPU pass. [Ryan Holtz] | MooglyGuy | 2019-10-13 | 1 | -2/+12 |
* | Use std::unique_ptr to manage instances of slider_state (nw) | AJR | 2017-09-15 | 1 | -13/+15 |
* | Remove emu.h from headers (nw) | Olivier Galibert | 2017-02-11 | 1 | -0/+1 |
* | NOTICE (TYPE NAME CONSOLIDATION) | Miodrag Milanovic | 2016-10-22 | 1 | -2/+2 |
* | More slider cleanup, nw | therealmogminer@gmail.com | 2016-05-28 | 1 | -7/+5 |
* | ui refactoring [Vas Crabb] | Vas Crabb | 2016-05-27 | 1 | -4/+4 |
* | Move slider_state and ui_menu_item into src/frontend/mame, nw | therealmogminer@gmail.com | 2016-05-16 | 1 | -1/+1 |
* | Added "selection" parameter to chain input sampler | ImJezze | 2016-04-24 | 1 | -6/+103 |
* | Fix SDL compile on linux. Took the opportunity to remove a number of | couriersud | 2016-04-08 | 1 | -1/+1 |
* | Cleanups and version bump | Miodrag Milanovic | 2016-03-30 | 1 | -9/+9 |
* | Cleanup in the bgfx aisle, nw | therealmogminer@gmail.com | 2016-03-25 | 1 | -1/+1 |
* | Huge cleanup of render target handling, nw | therealmogminer@gmail.com | 2016-03-25 | 1 | -5/+1 |
* | Add screen-specific shader chain support, nw | therealmogminer@gmail.com | 2016-03-23 | 1 | -3/+12 |
* | Fix housemnq crash, nw | therealmogminer@gmail.com | 2016-03-22 | 1 | -2/+3 |
* | Fix lots of issues with bgfx | therealmogminer@gmail.com | 2016-03-21 | 1 | -2/+7 |
* | Polishing up BGFX shader system, nw | therealmogminer@gmail.com | 2016-03-18 | 1 | -0/+3 |
* | Add most of the rest of the D3D HLSL chain, nw | therealmogminer@gmail.com | 2016-03-15 | 1 | -9/+1 |
* | Add double-buffered render target support to bgfx shader defs, nw | therealmogminer@gmail.com | 2016-03-13 | 1 | -3/+3 |
* | Fix up numerous bgfx shader bugs, add auto-uniform u_texsize, nw | therealmogminer@gmail.com | 2016-03-13 | 1 | -5/+10 |
* | More work on bgfx data-driven shaders, nw | therealmogminer@gmail.com | 2016-03-13 | 1 | -3/+9 |
* | Cleanups and version bump | Miodrag Milanovic | 2016-02-24 | 1 | -1/+1 |
* | Fix some compile errors, not sure if all(nw) | therealmogminer@gmail.com | 2016-02-21 | 1 | -0/+11 |
* | More reshuffling, nw | therealmogminer@gmail.com | 2016-02-21 | 1 | -0/+15 |