| Commit message (Collapse) | Author | Age | Files | Lines |
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MACHINE_NO_SOUND for sets which haven't been examined yet(#15347)
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daikaiju specifics into own state
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* bit2 of color PROM low shift down red gradient like blue, makes boundaries to better match refs (actual algo still unknown)
* fix sprite-to-sprite priority (mermaid goes above player)
* experimentally narrow collision to 8x8 block (softlocks maybe fixed, needs testing)
* fix MT07311
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Crayon Shin-chan no Daruma Otoshi da Zo [Hammy]
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- Redumped and confirmed the graphics ROMs.
- Redumped and replaced the bipolar PROM.
- Corrected the ROM names.
- Confirmed the graphics ROMs for sets 2.4 and 3.0.
- New parent-clone relationship, being the more recent set the parent.
- Added technical notes.
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netBook [Nigel Barnes, Bs()Dd]
Series 7 [Nigel Barnes]
machine/sa1110.cpp: Added LCD controller.
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Series 5mx PRO [Nigel Barnes, Bs()Dd]
Revo [Nigel Barnes]
MC 218 [Nigel Barnes]
New clones marked not working
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Series 5mx (French) [Nigel Barnes]
Series 5mx PRO (German) [Nigel Barnes, Bs()Dd]
Revo (German) [Nigel Barnes]
Revo (French) [Nigel Barnes]
Diamond Mako [Nigel Barnes]
MC 218 (German) [Nigel Barnes]
MC 218 (French) [Nigel Barnes]
psion/psion5mx.cpp: Devicified the Windermere SoC.
- Demoted Series 5mx to not working (until Time app issue is fixed).
- Expanded screen to match digitiser area, can now select apps from bezel overlay region.
- Added CODEC audio device, and volume control.
- RAM contents are now non-volatile.
- Now uses an EEPROM device, and improved default contents.
psion/etna.cpp: Removed PROM handling, and added port handlers.
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(fixes regression with silent notes in ct8000 and related) (#15346)
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psion/psion3.cpp: DTMF tone generator is now working, removed MACHINE_IMPERFECT_SOUND flag.
atari/pofo.cpp: DTMF tone generator is now working, removed MACHINE_IMPERFECT_SOUND flag.
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* Forced more updates on tilemap writes.
* Better handling DivMMC CS instant switch.
* Pulled up unmapped value on 0x2ffd & 0x3ffd reads.
* next/specnext_layer2.cpp: Improved half-pixel rendering.
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input (not working).
machine/psion_asic9.cpp: Added port CD handlers.
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Siena (US) [Nigel Barnes]
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subclassing device_add_mconfig
* fix 32x PAL non-functional PWM sound (was setting a 12-bit DAC as 16)
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- added CHA/CHB (tied to timers g/h) for DAC sound output on GPL951xx, which is used by bftetris
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New working clones
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Galactic Warriors (Bubble System) [Recreativas.org]
Konami RF2 - Red Fighter (Bubble System) [Recreativas.org]
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Recreativas.org] (#15333)
Bruteforced, but tested and working OK
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New working systems
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Game Kid - 85 jeux pour la télévision et 1 jeu LCD inclus! / Kid Land 85 in 1 (TV part) [Team Europe]
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internal ROM) (#15339)
New systems marked not working
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Mister X2 (Germany) [Team Europe]
New clones marked not working
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Intellectus 2 (France) [Team Europe]
Computer Kid Personal (Italy) [Team Europe]
New software list items marked not working
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yeno_laptop_cart.xml:
Wissens Tester (Germany) [Team Europe]
Super Wissen (Germany) [Team Europe]
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flags display
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This button is undocumented and not shown in test mode, but it gives an alternate primary weapon fire mode.
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------------------------------
Liang Jian [SongJi]
Liang Zhi Hudie [SongJi]
Magical Tonic [Hammy]
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-capcom/cps2comm.cpp: Set NODELAY option on sockets as it uses small
packets and can be sensitive to latency.
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reading an input port triggers an irq, MAME's frame update shouldn't affect it)"
This reverts commit f695e757c57f29ab4a220ff03a4b847e0f9c9530.
I/O ports are for reporting the state of a set of input lines. If a
custom input member has side effects, it's broken. Use a read callback
of some kind (read handler, delegate, devcb, etc.) instead. Allowing or
encouraging I/O ports with read side effects breaks too many
assumptions.
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instead of boosting interleave
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input port triggers an irq, MAME's frame update shouldn't affect it)
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Allows the game to communicate successfully over WiFi rather than just
loopback connections.
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Alex Marshall]
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relied on by mpc60. [R. Belmont]
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* All registers hooked up and working thanks to very close similarity to the L6028.
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