summaryrefslogtreecommitdiffstatshomepage
path: root/src/osd (follow)
Commit message (Expand)AuthorAgeFilesLines
...
* osd/windows: Create single-threaded COM apartment on main thread. Vas Crabb2023-04-085-29/+9
* Restored ability of for image devices to report specific error messages. Vas Crabb2023-04-082-5/+5
* API change for device_image_interface AJR2023-03-302-5/+6
* Bump version to 0.253mame0253 Vas Crabb2023-03-301-2/+2
* osd/modules/input/input_dinput.cpp: Adjusted heuristics to work better with n... Vas Crabb2023-03-292-25/+25
* input/input_dinput.h: Work around inability to have stdcall non-capturing lam... Vas Crabb2023-03-261-4/+8
* cpu/nec: Fixed build; also, srcclean Vas Crabb2023-03-261-1/+1
* Various optimisations to code generaton. Vas Crabb2023-03-268-26/+26
* Retired the over-stretched "system type" flags. Vas Crabb2023-03-231-1/+1
* Miscellaneous cleanup: Vas Crabb2023-03-211-2/+4
* -render/d3d/d3dhlsl.cpp: Fixed alpha value when clearing target. [Ryan Holtz] Vas Crabb2023-03-211-1/+1
* Swapped R and B channels in lut-default.png, and adjusted D3D9 LUT-applicatio... MooglyGuy2023-03-201-5/+7
* More D3D HLSL regression fixes: (#11002) [Ryan Holtz] MooglyGuy2023-03-201-4/+6
* windows: blind fix for the debugger Olivier Galibert2023-03-181-10/+11
* dimemory: Add the target address space to translate, wrap the constants Olivier Galibert2023-03-182-16/+21
* Replaced most simple uses of sprintf with type-safe equivalents. (#10948) Erik2023-03-101-3/+2
* osd/modules/input: Always use DirectInput with desktop window in background m... Vas Crabb2023-02-282-4/+13
* osd/modules/input: Modernised interface for enumerating DirectInput devices. Vas Crabb2023-02-284-87/+75
* Various cleanups: Vas Crabb2023-02-271-1/+1
* Removed local copy of SDL source and update Android build support. (#10899) Miodrag Milanović2023-02-273-5/+19
* osd/sdl: Do not raise fatal error on -video auto -videodriver wayland. (#10924) Julian Sikorski2023-02-261-1/+1
* osd: Moved some windows-specific stuff into osd/windows/window.{h,cpp}. Vas Crabb2023-02-267-27/+31
* opengl/gl_shader_mgr.cpp: Hopefully work with more GL implementations. Vas Crabb2023-02-251-6/+6
* render/sdlglcontext.h: Added missing override qualifier. Vas Crabb2023-02-251-1/+1
* osd: Fixed various OpenGL issues - fixes -nowaitvsync not working on Windows ... Vas Crabb2023-02-258-942/+1109
* osd: Fixed a corner case in XInput DJ Hero turntable handling. Vas Crabb2023-02-251-20/+14
* Update accumulating relative inputs exactly once per frame. Vas Crabb2023-02-2420-96/+120
* osd: Cleaner way of dealing with input updates. Vas Crabb2023-02-2311-27/+15
* osd: Don't pump events when reading inputs. Vas Crabb2023-02-2314-44/+21
* Fix building with gcc-13 (#10917) Julian Sikorski2023-02-203-0/+3
* osd: Removed support for SDL < 2.0.6; apple/apple2video.cpp: Code style clean... Vas Crabb2023-02-212-31/+2
* Reduced usage of sprintf. (#10892) Erik2023-02-201-4/+3
* srcclean and bump copyright date on language files to 2023 Vas Crabb2023-02-191-1/+1
* Input refactoring: Vas Crabb2023-02-1811-346/+3361
* -osd/windows/winutil.cpp: Better way to get module handle. Vas Crabb2023-02-122-4/+7
* Small batch of input refactoring: Vas Crabb2023-02-0516-82/+220
* fix Clang compile [nw] Peter Ferrie2023-02-031-9/+9
* osd/modules/render/draw13.cpp: Fixed leaked/double freed texture data. Vas Crabb2023-02-041-16/+11
* osd/render/draw13.cpp: Got rid of a simple_list. Vas Crabb2023-02-042-52/+46
* BGFX: Check window manager type returned by SDL. Vas Crabb2023-02-032-26/+62
* osd: Don't swallow text input with -keyboardprovider win32 (addresses GitHub ... Vas Crabb2023-02-031-1/+1
* render/drawd3d.cpp: Fixed prescaling without HLSL - WRL COM pointer has some ... Vas Crabb2023-02-022-62/+61
* bgfx: Refined configuration handling: Vas Crabb2023-02-024-62/+105
* osd/windows/window.cpp: Allow BGFX to bounce cleanly when toggling fullscreen... Vas Crabb2023-02-021-0/+4
* osd: Fixed BGFX crash on toggling fullscreen on Linux. Vas Crabb2023-02-026-73/+155
* render/bgfx: Fixed texture object lifecycle issues. Vas Crabb2023-02-0211-195/+229
* font_sdl: better fix for variable-length array Patrick Mackinlay2023-02-011-1/+1
* font_sdl: avoid variable-length array Patrick Mackinlay2023-02-011-3/+2
* Use EQUIVALENT_ARRAY to avoid issues with std::size on member arrays, enable ... Vas Crabb2023-02-012-7/+4
* osd/tools: msvc fixes Patrick Mackinlay2023-02-012-1/+2