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path: root/src/osd/modules/render/drawd3d.cpp
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* Cleanup and version bumpmame0175 Miodrag Milanovic2016-06-291-11/+11
* Fixed crash of D3D when sliders menu is openend and resizing the window or sw... ImJezze2016-06-201-141/+204
* Add WINAPI to other needed functions for stdcall calling convention on 32-bit Brad Hughes2016-06-151-1/+1
* Introduce dynamic_module Giuseppe Gorgoglione2016-06-111-290/+286
* Procedural texture for vectors in HLSL ImJezze2016-06-051-97/+103
* Cleanup vector batch in D3D (nw) ImJezze2016-05-291-19/+18
* Removed dead D3D code (nw) ImJezze2016-05-291-173/+46
* Revert partial fix for border style issue (nw) ImJezze2016-05-241-2/+2
* Moved extension of vector lines to where it belongs (nw) ImJezze2016-05-221-2/+2
* Fixed half pixel offset of vectors in D3D ImJezze2016-05-171-0/+2
* Small changes to creation of render targest in HLSL (nw) ImJezze2016-05-161-3/+6
* Fixed several HLSL problems when running machines without screen (nw) ImJezze2016-05-161-2/+6
* Fixed MT 06209 (part 3) ImJezze2016-05-151-1/+1
* Fixed MT 06209 (part 2) ImJezze2016-05-151-2/+2
* Fixed MT 06209 ImJezze2016-05-141-1/+0
* leftovers from mt (nw) Miodrag Milanovic2016-05-061-8/+0
* Equalized options of HLSL and BGFX HLSL chain ImJezze2016-05-051-9/+5
* Revert "Temp revert of Brad changes (nw)" Miodrag Milanovic2016-04-251-51/+83
* Temp revert of Brad changes (nw) Miodrag Milanovic2016-04-251-83/+51
* Refactor OSD window. Brad Hughes2016-04-211-51/+83
* Implemented handling for u_screen_scale and u_screen_offset (nw) ImJezze2016-04-211-1/+1
* Standardize platform window pointer storage in osd_window. Brad Hughes2016-04-181-6/+6
* Removed hacks for vector screens from shaders (nw) ImJezze2016-04-131-13/+82
* Make sliders use an std::vector instead of a linked list, nw therealmogminer@gmail.com2016-04-101-4/+10
* Removed empty header file (nw) Miodrag Milanovic2016-04-031-1/+0
* fix compile on windows (nw) Miodrag Milanovic2016-03-311-4/+4
* Iterate over core classes C++11 style AJR2016-03-311-63/+63
* Refactored Bloom ImJezze2016-03-281-4/+4
* Merge remote-tracking branch 'refs/remotes/mamedev/master' Antonio Giner2016-03-181-77/+146
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| * Refactoring of render targes and vector texture coordinates ImJezze2016-03-121-104/+126
| * Cleanup primary.fx ImJezze2016-02-281-10/+18
| * Bloom refactoring ImJezze2016-02-251-10/+20
| * Merge pull request #13 from mamedev/master ImJezze2016-02-221-3/+6
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| * \ Merge remote-tracking branch 'refs/remotes/mamedev/master' ImJezze2016-02-211-217/+185
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| * | | Quality and Performance improvements ImJezze2016-02-201-119/+148
* | | | Implement integer scaling in core renderer [Calamity] Antonio Giner2016-03-151-1/+1
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* | | Fix D3D and BGFX fullscreen toggle issues, nw therealmogminer@gmail.com2016-02-221-3/+6
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* | Final fixups, get sliders working again, nw therealmogminer@gmail.com2016-02-211-3/+8
* | First take on render API reorg, nw therealmogminer@gmail.com2016-02-211-213/+176
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* Merge pull request #587 from ImJezze/pull Miodrag Milanović2016-01-271-33/+0
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| * Refactoring ImJezze2015-12-311-33/+0
* | removed memory tracking (nw) Miodrag Milanovic2016-01-081-2/+2
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* macro removal INLINE -> static inline (nw) Miodrag Milanovic2015-12-121-9/+9
* Cleanups and version bumpmame0168 Miodrag Milanovic2015-11-251-2/+2
* Fixed missing shadow mask ImJezze2015-11-201-21/+27
* Cleanup ImJezze2015-11-181-0/+1
* Fixed dynamic beam width for invariabel vector intensity ImJezze2015-11-181-2/+1
* Changed screen adjustment for HLSL ImJezze2015-11-171-0/+5
* Merge remote-tracking branch 'remotes/mamedev/master' ImJezze2015-11-151-18/+5
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| * more cleanups and fix (nw) Miodrag Milanovic2015-11-111-17/+5