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* Cleanup and version bumpmame0175 Miodrag Milanovic2016-06-297-66/+66
* clang on windows fixes (nw) Miodrag Milanovic2016-06-252-2/+1
* POSIX implementation for new directory read features, cleanup of Windows impl... Vas Crabb2016-06-252-7/+3
* C++-ified osd_directory (now osd::directory), and added last_modified to osd:... Nathan Woods2016-06-242-9/+9
* Small shader corrections (nw) ImJezze2016-06-202-2/+2
* Fixed crash of D3D when sliders menu is openend and resizing the window or sw... ImJezze2016-06-204-274/+319
* Change two dynamic bind messages to verbose. Brad Hughes2016-06-171-1/+1
* Add WINAPI to other needed functions for stdcall calling convention on 32-bit Brad Hughes2016-06-152-2/+2
* The calling convention goes inside the brackets of pointers to functions. All... smf-2016-06-151-8/+8
* Merge pull request #907 from einstein95/patch-6 Vas Crabb2016-06-151-3/+3
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| * Rearrange shaderc arguments (nw) Logan B2016-05-281-3/+3
* | Remove Direct3D abstraction layer Giuseppe Gorgoglione2016-06-112-819/+0
* | Introduce dynamic_module Giuseppe Gorgoglione2016-06-118-556/+518
* | Fixed scanlines if the screen output is less than twice the size of the host ... ImJezze2016-06-061-1/+7
* | Procedural texture for vectors in HLSL ImJezze2016-06-056-122/+135
* | Vector line width is now applied by BGFX ImJezze2016-05-292-1/+14
* | Cleanup vector batch in D3D (nw) ImJezze2016-05-292-22/+19
* | Removed dead D3D code (nw) ImJezze2016-05-293-180/+48
* | More slider cleanup, nw therealmogminer@gmail.com2016-05-288-32/+37
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* Fix potential crash when using pillarbox default.lay but not specifying 3 sha... therealmogminer@gmail.com2016-05-271-2/+8
* Fix crash when using pillarbox shaders, nw therealmogminer@gmail.com2016-05-2711-8/+186
* Fix debug crash with bgfx screen chains therealmogminer@gmail.com2016-05-266-19/+49
* ui refactoring [Vas Crabb] Vas Crabb2016-05-278-30/+30
* Revert partial fix for border style issue (nw) ImJezze2016-05-241-2/+2
* Moved extension of vector lines to where it belongs (nw) ImJezze2016-05-222-3/+3
* Normalized vector attenuation settings ImJezze2016-05-221-11/+10
* Fixed bloom target size for vector screens in full-screen mode ImJezze2016-05-221-17/+26
* Fixed half pixel offset of vectors in D3D ImJezze2016-05-171-0/+2
* Small changes to creation of render targest in HLSL (nw) ImJezze2016-05-163-74/+78
* Fixed several HLSL problems when running machines without screen (nw) ImJezze2016-05-163-17/+22
* Move slider_state and ui_menu_item into src/frontend/mame, nw therealmogminer@gmail.com2016-05-169-8/+9
* Fixed MT 06209 (part 3) ImJezze2016-05-151-1/+1
* Fixed MT 06209 (part 2) ImJezze2016-05-151-2/+2
* Fixed MT 06209 ImJezze2016-05-141-1/+0
* leftovers from mt (nw) Miodrag Milanovic2016-05-061-8/+0
* RIP sdlinc.h couriersud2016-05-066-5/+7
* Equalized options of HLSL and BGFX HLSL chain ImJezze2016-05-052-58/+54
* INC -> HXX makes editors and code analyzers see it as C++ (nw) Miodrag Milanovic2016-05-012-2/+2
* Cleanups and version bumpmame0173 Miodrag Milanovic2016-04-2721-459/+461
* Reapply balrog's fix therealmogminer@gmail.com2016-04-261-0/+1
* Fix preservation of settings when changing screen chain selection with multip... therealmogminer@gmail.com2016-04-264-1/+74
* fix windows compile (nw) Miodrag Milanovic2016-04-261-0/+1
* Revert "Fix crash when switching screen chains (nw)" upon request (nw) balr0g2016-04-251-1/+0
* Revert "Temp revert of Brad changes (nw)" Miodrag Milanovic2016-04-2515-173/+280
* Temp revert of Brad changes (nw) Miodrag Milanovic2016-04-2515-280/+173
* Fix crash when switching screen chains (nw) balr0g2016-04-251-0/+1
* bgfx: Ported xBR shaders from libretro. [Ryan Holtz, Hyllian] therealmogminer@gmail.com2016-04-25118-613/+7295
* Added "selection" parameter to chain input sampler ImJezze2016-04-2418-141/+367
* Various cleanups suggested by static analyzer (nw) Miodrag Milanovic2016-04-2411-57/+64
* Split UI and frontend part from core [Miodrag Milanovic] Miodrag Milanovic2016-04-235-8/+6