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path: root/src/osd/modules/render/drawd3d.cpp
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* More work towards generic AVI playback, nwhlsl_aviplay MooglyGuy2019-07-221-4/+8
* -drawd3d: Experimental code to play back an AVI using HLSL filtering, nw mooglyguy2019-07-211-46/+143
* -core: Removed TEXFORMAT_PALETTEA16. [Ryan Holtz] MooglyGuy2019-07-101-20/+1
* d3d: this fixes alt-tab crash (nw) hap2019-06-171-1/+5
* sun4: More optimizations, nw mooglyguy2018-09-231-7/+7
* -bgfx: Improved rendering with artwork by 5-10x or more. [Ryan Holtz] mooglyguy2018-08-261-5/+6
* Removed first_screen from wswan and d3d (nw) Ryan Holtz2018-03-091-2/+2
* really fixed MT06623 (don't use uninitialised gamma ramp) (nw) smf-2018-01-051-5/+4
* drawd3d.cpp: fixed MT06623 (nw) Ivan Vangelista2018-01-051-1/+1
* srcclean (nw) Vas Crabb2017-07-231-1/+1
* Cleanup, we already have NOMINMAX now in scripts (nw) Miodrag Milanovic2017-02-111-2/+0
* Revert "New phosphor persistence shaders for HLSL" R. Belmont2017-01-051-17/+10
* Change cached texture format to floating point. Westley M. Martinez2017-01-041-10/+17
* clean up tabulation, fix some things (nw) Vas Crabb2016-11-251-1/+1
* A round of spelling/typographical fixes to source comments (nw) Scott Stone2016-11-241-1/+1
* Change window handle storage to template instead of void* (nw) (#1725) Brad Hughes2016-11-171-6/+6
* hlsl: fixed games with off-screen backdrop artworks ImJezze2016-11-021-3/+6
* Compile fix, (nw) therealmogminer@gmail.com2016-10-311-1/+0
* Kill off another d3d optimization, (nw) therealmogminer@gmail.com2016-10-311-0/+2
* Hopefully fix the D3D9 issues people are having (nw) therealmogminer@gmail.com2016-10-311-31/+111
* Fixed MT#06417 Jezze2016-10-301-0/+6
* Fix visual corruption introduced a few changelists ago by me, nw therealmogminer@gmail.com2016-10-241-11/+25
* Make d3d9 a little more discerning in what level of bad hardware it will allo... therealmogminer@gmail.com2016-10-231-321/+115
* Fixed null reference exception (D3D/HLSL) Jezze2016-10-221-3/+12
* Refactored d3d_render_target (nw) Jezze2016-10-221-96/+34
* -ie15: Improved performance by using a timer to determine hblank. [Ryan Holtz] therealmogminer@gmail.com2016-10-221-24/+1
* final cleanup of TRUE/FALSE, left only in windows section where it represent ... Miodrag Milanovic2016-10-221-7/+7
* NOTICE (TYPE NAME CONSOLIDATION) Miodrag Milanovic2016-10-221-95/+95
* use standard types uintptr_t, char16_t and char32_t instead of FPTR, utf16_c... Miodrag Milanovic2016-10-221-1/+1
* Fix use of uninitialized stack memory in drawd3d.cpp (nw) Brad Hughes2016-10-031-0/+1
* Fixed several small issues in HLSL/BGFX Jezze2016-09-281-16/+21
* Convert OSD monitor info to modules plus add DXGI implementation Brad Hughes2016-09-141-3/+4
* for bool type use true and false (nw) Miodrag Milanovic2016-07-311-1/+1
* algorithm-> utility where appropriate, fix imgtool (nw) Miodrag Milanovic2016-07-311-1/+1
* std::min and std:max instead of MIN and MAX, also some more macros converted ... Miodrag Milanovic2016-07-311-2/+4
* Cleanups and version bump Miodrag Milanovic2016-07-271-2/+2
* Fixed MT #6291 ImJezze2016-07-161-0/+5
* Direct3D HLSL: use aviwrite to record avi movies Giuseppe Gorgoglione2016-07-041-6/+2
* Direct3D: convert linked lists into vectors of unique pointers Giuseppe Gorgoglione2016-07-011-38/+28
* Misc code cleanups for Direct3D code Giuseppe Gorgoglione2016-07-011-77/+57
* Cleanup and version bumpmame0175 Miodrag Milanovic2016-06-291-11/+11
* Fixed crash of D3D when sliders menu is openend and resizing the window or sw... ImJezze2016-06-201-141/+204
* Add WINAPI to other needed functions for stdcall calling convention on 32-bit Brad Hughes2016-06-151-1/+1
* Introduce dynamic_module Giuseppe Gorgoglione2016-06-111-290/+286
* Procedural texture for vectors in HLSL ImJezze2016-06-051-97/+103
* Cleanup vector batch in D3D (nw) ImJezze2016-05-291-19/+18
* Removed dead D3D code (nw) ImJezze2016-05-291-173/+46
* Revert partial fix for border style issue (nw) ImJezze2016-05-241-2/+2
* Moved extension of vector lines to where it belongs (nw) ImJezze2016-05-221-2/+2
* Fixed half pixel offset of vectors in D3D ImJezze2016-05-171-0/+2