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* More work towards generic AVI playback, nwhlsl_aviplay MooglyGuy2019-07-226-4/+13
* -drawd3d: Experimental code to play back an AVI using HLSL filtering, nw mooglyguy2019-07-213-47/+156
* Remove shaders that I didn't mean to commit, nw MooglyGuy2019-07-105-533/+0
* -core: Removed TEXFORMAT_PALETTEA16. [Ryan Holtz] MooglyGuy2019-07-1011-67/+534
* d3d: this fixes alt-tab crash (nw) hap2019-06-171-1/+5
* make useless comment less confusing (nw) hap2019-06-176-6/+6
* apply minimize crashfix for bgfx too (nw) hap2019-06-171-1/+3
* Let's try to solve the quit-on-minimize problem (nw) yz70s2019-06-173-0/+6
* (nw) Clean up the mess on master Vas Crabb2019-03-264-21/+25
* Revert "conflict resolution (nw)" andreasnaive2019-03-254-25/+21
* fs_xbr-lv3-noblend.sc: Fix compile (nw) Olivier Galibert2019-03-251-3/+3
* OSD/OpenGl: Improve performance by moving calculations out of loop Andreas Müller2019-03-041-14/+18
* Merge pull request #4492 from algestam/bgfx_hlsl_fix R. Belmont2019-01-161-3/+3
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| * Transposed transformation matrix to fix bgfx colors (nw) Henrik Algestam2019-01-081-3/+3
* | 2018 -> 2019 changes (nw) Stiletto2019-01-101-1/+1
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* Fixed a few missing #includes flagged by VS2019 beta, nw mooglyguy2018-12-301-0/+1
* 3rdparty: Updated bgfx, bimg, and bx to latest upstream. [Ryan Holtz] mooglyguy2018-12-058-28/+33
* srcclean and cleanup (nw) Vas Crabb2018-10-281-10/+11
* HLSL Color Transforms and 3D LUT (#4043) Westley M. Martinez2018-10-078-31/+309
* sun4: More optimizations, nw mooglyguy2018-09-232-7/+15
* srcclean (nw) Vas Crabb2018-09-231-3/+3
* (nw) fix lots of inadverently mutable static pointers Vas Crabb2018-09-202-5/+5
* - fix not set default uniforms for vector pass (#4008) ImJezze2018-09-171-1/+1
* Port scanline modification to BGFX W. M. Martinez2018-09-143-38/+116
* HLSL: Move scanline to occur before defocus W. M. Martinez2018-09-142-22/+100
* fixup (nw) Vas Crabb2018-08-271-1/+1
* -bgfx: Improved rendering with artwork by 5-10x or more. [Ryan Holtz] mooglyguy2018-08-276-23/+108
* Damn this design is ridiculous, let's just make it a little less crash-prone ... Olivier Galibert2018-07-181-0/+3
* Not going to pretend I understand that code, but that reduces blowups (nw) Olivier Galibert2018-07-181-1/+2
* Remove first_screen() from kc85, ti990_4, aviwrite.cpp, and huc6270 comments. nw mooglyguy2018-03-101-1/+2
* Removed first_screen from wswan and d3d (nw) Ryan Holtz2018-03-092-4/+4
* fix compile on GCC 7.2.1 (nw) arbee2018-01-131-0/+1
* -bgfx: Abstracted some view-related functions into bgfx_view class, nw mooglyguy2018-01-134-111/+213
* really fixed MT06623 (don't use uninitialised gamma ramp) (nw) smf-2018-01-051-5/+4
* Updates "2017" strings to "2018" where relevant. Jonathan Holt2018-01-061-1/+1
* drawd3d.cpp: fixed MT06623 (nw) Ivan Vangelista2018-01-051-1/+1
* bgfx: Use bgfx::ViewMode::Sequential, fixes handheld overlays, nw mooglyguy2018-01-011-0/+2
* srcclean and manual cleanups (nw) Vas Crabb2017-12-241-1/+1
* Updated GENie, BGFX, BX, added BIMG since it is separated now, updated all sh... Miodrag Milanovic2017-12-0110-32/+31
* D3D fix (nw) AJR2017-09-151-1/+1
* Use std::unique_ptr to manage instances of slider_state (nw) AJR2017-09-158-34/+45
* (nw) Fixed the build. Robbbert2017-08-131-6/+3
* srcclean (nw) Vas Crabb2017-07-231-1/+1
* Overhaul to how MAME handles options, take two (#2341) npwoods2017-06-251-1/+0
* -bgfx: Fixed xBR-lv2-multipass shader. [Ryan Holtz] MooglyGuy2017-06-112-88/+31
* -bgfx: Fixed the following xBR shaders: xBR-lv2-fast, xBR-lv2-noblend, xBR-lv... MooglyGuy2017-06-107-426/+293
* Fixed HQx shaders with BGFX OpenGL backend. Fixes for more shaders seem to be... MooglyGuy2017-05-183-30/+30
* Move static data out of devices into the device types. This is a significant... Vas Crabb2017-05-141-1/+1
* Revert "Overhaul to how MAME handles options (#2260)" Vas Crabb2017-05-071-0/+1
* Overhaul to how MAME handles options (#2260) npwoods2017-05-051-1/+0