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path: root/src/osd/modules/render/drawbgfx.cpp
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* Fix compile with latest BGFX (nw) Miodrag Milanovic2017-01-021-5/+6
* Move special windows.h include directives to build defines (nw) Brad Hughes2016-12-281-1/+0
* Change window handle storage to template instead of void* (nw) (#1725) Brad Hughes2016-11-171-11/+12
* UWP builds again but by no means working (nw) Brad Hughes2016-11-101-3/+3
* Add more UWP support (nw) Miodrag Milanovic2016-11-091-2/+24
* NOTICE (TYPE NAME CONSOLIDATION) Miodrag Milanovic2016-10-221-24/+24
* srcclean (nw) Vas Crabb2016-09-261-5/+5
* Fix build (nw) Miodrag Milanovic2016-09-031-14/+12
* Update BGFX and BX packages and update MAME code to support new API (nw) Miodrag Milanovic2016-09-031-5/+49
* Cleanups and version bump Miodrag Milanovic2016-07-271-2/+2
* BGFX: fix crash when bgfx effect folder is not present or incomplete Giuseppe Gorgoglione2016-07-181-0/+20
* Fixed MT #6291 ImJezze2016-07-161-18/+23
* Restore ability to supply explicit name for bgfx AVI output file, auto causes... Vas Crabb2016-07-071-1/+1
* Remove bgfx_avi_name and hlsl_write options Giuseppe Gorgoglione2016-07-041-1/+1
* Procedural texture for vectors in HLSL ImJezze2016-06-051-0/+7
* Vector line width is now applied by BGFX ImJezze2016-05-291-1/+13
* ui refactoring [Vas Crabb] Vas Crabb2016-05-271-1/+1
* RIP sdlinc.h couriersud2016-05-061-1/+1
* Cleanups and version bumpmame0173 Miodrag Milanovic2016-04-271-90/+93
* Revert "Temp revert of Brad changes (nw)" Miodrag Milanovic2016-04-251-35/+45
* Temp revert of Brad changes (nw) Miodrag Milanovic2016-04-251-45/+35
* Refactor OSD window. Brad Hughes2016-04-211-35/+45
* Standardize platform window pointer storage in osd_window. Brad Hughes2016-04-181-6/+6
* Add AVI writing to bgfx, nw therealmogminer@gmail.com2016-04-171-165/+150
* Fix compile error on SDL targets therealmogminer@gmail.com2016-04-161-0/+2
* Add pillarboxing shaders and layout for bgfx, nw therealmogminer@gmail.com2016-04-161-18/+58
* Make OSDs return ui_menu_item lists, not slider_state lists therealmogminer@gmail.com2016-04-101-1/+1
* Make sliders use an std::vector instead of a linked list, nw therealmogminer@gmail.com2016-04-101-1/+1
* Add runtime screen chain selection, nw therealmogminer@gmail.com2016-04-091-2/+7
* Pull a bunch of screen chain code from drawbgfx to chainmanager where it belo... therealmogminer@gmail.com2016-04-061-239/+11
* Added some more files to bgfx build and initialize imgui (nw) Miodrag Milanovic2016-04-051-0/+6
* this was removed by mistake Miodrag Milanovic2016-04-031-0/+4
* moved texture flags to proper place (nw) Miodrag Milanovic2016-04-031-5/+7
* removed not used part of code (nw) Miodrag Milanovic2016-04-031-6/+0
* Fixed render target dimension swap for BGFX (nw) ImJezze2016-04-031-0/+4
* Iterate over core classes C++11 style AJR2016-03-311-7/+7
* Cleanups and version bump Miodrag Milanovic2016-03-301-272/+272
* Get bgfx post-processing working with laserdisc games, nw therealmogminer@gmail.com2016-03-291-8/+34
* Adjust some minor things in bgfx, nw therealmogminer@gmail.com2016-03-271-82/+145
* Initial work to make MAME work on Android [Miodrag Milanovic] Miodrag Milanovic2016-03-271-5/+1
* Fix unused variable, nw therealmogminer@gmail.com2016-03-251-1/+1
* Huge cleanup of render target handling, nw therealmogminer@gmail.com2016-03-251-14/+28
* Fix broken cocktail mode, nw therealmogminer@gmail.com2016-03-231-1/+1
* Per-screen sliders and some bugfixing, nw therealmogminer@gmail.com2016-03-231-25/+42
* Add screen-specific shader chain support, nw therealmogminer@gmail.com2016-03-231-36/+86
* Fix housemnq crash, nw therealmogminer@gmail.com2016-03-221-14/+14
* Fix cocktail mode crash therealmogminer@gmail.com2016-03-211-5/+17
* Merge with master therealmogminer@gmail.com2016-03-211-1/+1
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| * compile BGFX for RPI as well (nw) Miodrag Milanovic2016-03-191-1/+1
* | Make specifying invalid bgfx backends non-fatal, nw therealmogminer@gmail.com2016-03-211-5/+5