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* Equalized options of HLSL and BGFX HLSL chain ImJezze2016-05-051-49/+49
* Cleanups and version bumpmame0173 Miodrag Milanovic2016-04-271-9/+9
* fix windows compile (nw) Miodrag Milanovic2016-04-261-0/+1
* Revert "Temp revert of Brad changes (nw)" Miodrag Milanovic2016-04-251-9/+21
* Temp revert of Brad changes (nw) Miodrag Milanovic2016-04-251-21/+9
* Various cleanups suggested by static analyzer (nw) Miodrag Milanovic2016-04-243-18/+24
* Split UI and frontend part from core [Miodrag Milanovic] Miodrag Milanovic2016-04-231-3/+2
* Refactor OSD window. Brad Hughes2016-04-211-9/+21
* Implemented handling for u_screen_scale and u_screen_offset (nw) ImJezze2016-04-211-2/+2
* Merge pull request #823 from ajrhacker/deviter Miodrag Milanović2016-04-201-5/+1
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| * Iterate over devices C++11 style AJR2016-04-181-5/+1
* | Refactored distortion pass ImJezze2016-04-192-10/+32
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* HLSL settings are reset now, when a new machine is selected ImJezze2016-04-172-2/+11
* Merge branch 'master' of https://github.com/GiuseppeGorgoglione/mame ImJezze2016-04-161-192/+45
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| * Save Windows post-fx scheenshots as a single .png Giuseppe Gorgoglione2016-04-051-191/+32
| * Fix Windows rendering after post-fx snapshot or video recording Giuseppe Gorgoglione2016-04-051-1/+13
* | Reduction code for entries of "enum class ui_menu_item_type" and the use of i... dankan18902016-04-151-1/+1
* | Removed hacks for vector screens from shaders (nw) ImJezze2016-04-132-45/+49
* | Make OSDs return ui_menu_item lists, not slider_state lists therealmogminer@gmail.com2016-04-102-9/+18
* | Make sliders use an std::vector instead of a linked list, nw therealmogminer@gmail.com2016-04-102-40/+20
* | Add runtime screen chain selection, nw therealmogminer@gmail.com2016-04-091-1/+1
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* Fixed render target dimension swap for BGFX (nw) ImJezze2016-04-031-3/+3
* Cleanups and version bump Miodrag Milanovic2016-03-303-18/+18
* Refactored Bloom ImJezze2016-03-283-52/+23
* Change vector and gameboy preset (nw) ImJezze2016-03-261-1/+1
* Added oversampling option ImJezze2016-03-252-28/+21
* Merge bgfx_shader into master, nw therealmogminer@gmail.com2016-03-233-41/+45
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| * Per-screen sliders and some bugfixing, nw therealmogminer@gmail.com2016-03-231-1/+4
| * Merge with master therealmogminer@gmail.com2016-03-213-299/+253
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| * | Fix scrolling in slider list, nw therealmogminer@gmail.com2016-03-171-1/+0
| * | Add most of the rest of the D3D HLSL chain, nw therealmogminer@gmail.com2016-03-151-4/+5
| * | Add bgfx command line options, major shakeup of organization, nw therealmogminer@gmail.com2016-03-131-24/+25
| * | More work on bgfx data-driven shaders, nw therealmogminer@gmail.com2016-03-132-2/+2
* | | clang compile fixes (nw) Miodrag Milanovic2016-03-212-6/+2
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* | Merge pull request #724 from ImJezze/master Scott Stone2016-03-173-275/+229
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| * | Scanline Variation ImJezze2016-03-152-1/+11
| * | Cleanup (nw) ImJezze2016-03-131-26/+27
| * | Refactoring of render targes and vector texture coordinates ImJezze2016-03-123-115/+109
| * | Merge remote-tracking branch 'refs/remotes/mamedev/master' ImJezze2016-03-023-918/+448
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| * | Cleanup primary.fx ImJezze2016-02-282-21/+10
| * | Bloom refactoring ImJezze2016-02-253-30/+19
| * | Merge remote-tracking branch 'refs/remotes/mamedev/master' ImJezze2016-02-215-239/+374
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| * | | Merge remote-tracking branch 'refs/remotes/mamedev/master' ImJezze2016-02-211-3/+3
| * | | Quality and Performance improvements ImJezze2016-02-203-119/+86
| * | | Fixed Bloom Level Alignment ImJezze2016-02-071-6/+6
| * | | Improved Scanline Simulation ImJezze2016-02-071-8/+8
| * | | Fixed skip of phosphor pass (nw) ImJezze2016-01-271-1/+1
* | | | Make osd_file a polymorphic class that's held with smart pointers Vas Crabb2016-03-142-35/+35
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* | | Replace strformat, strprintf and strcatprintf with type-safe steam_format and... Vas Crabb2016-02-281-6/+4
* | | Cleaned up sliders a bit in d3dhlsl, nw therealmogminer@gmail.com2016-02-272-914/+446