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* render.h, rendlay.h: Dependency refactoring AJR2021-01-042-0/+2
* Modified crt-geom-deluxe to track the power-law fall-off for longer (up to 10... cgwg2020-12-232-4/+14
* bgfx/chainmanager.cpp: Remove another entirely useless string_format call AJR2020-12-211-1/+1
* util/png: Update add_text to take std::string_view for arguments AJR2020-12-211-2/+2
* Eliminate many unnecessary c_str calls AJR2020-12-212-6/+6
* -luaengine.cpp: Clean up render classes and expose screen image adjustments. Vas Crabb2020-12-131-2/+1
* Fairly significant overhaul of Lua engine and some cleanup. Vas Crabb2020-11-254-9/+9
* Enable GCC implicit fallthrough warning. Vas Crabb2020-11-151-0/+1
* Various improvements to image file handling: Vas Crabb2020-10-082-8/+24
* emu/render.cpp: Consider that screens can be hidden when choosing a default v... Vas Crabb2020-10-032-2/+2
* Got rid of global_alloc/global_free. Vas Crabb2020-10-0311-89/+69
* -Got rid of most of the remaining problematic uses of make_unique_clear. Vas Crabb2020-09-304-4/+4
* Cleaned up bitmap API. Vas Crabb2020-09-272-3/+3
* -util/xmlfile: Escape attribute and element content. Vas Crabb2020-09-062-2/+2
* drawd3d: properly clean up d3dintf (nw) hap2020-06-211-0/+3
* -bgfx: Don't try to invoke a frame immediately after resetting the renderer d... Ryan Holtz2020-06-201-2/+2
* -bgfx: Corrected a data overrun in the d3d12 backend from allocating only eno... Ryan Holtz2020-06-2012-20/+28
* MAME Testers Bugs Fixed Ryan Holtz2020-05-282-169/+86
* Revert "fixed some modernize-use-equals-default clang-tidy warnings (… (#6360) Oliver Stöneberg2020-04-081-1/+1
* there are reasons for things being the way they were (nw) Vas Crabb2020-01-312-1/+5
* fixed some modernize-use-auto clang-tidy warnings (nw) (#6238) Oliver Stöneberg2020-01-3014-57/+57
* fixed some modernize-use-equals-default clang-tidy warnings (nw) (#6237) Oliver Stöneberg2020-01-302-5/+1
* fixed some clang-tidy warnings (nw) (#6236) Oliver Stöneberg2020-01-304-7/+7
* Revert accidentally committed changes. (nw) couriersud2020-01-251-17/+5
* segas16b: Added analog filters. [Couriersud] couriersud2020-01-251-5/+17
* Merge pull request #6195 from firewave/includes R. Belmont2020-01-226-11/+11
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| * use C++ library includes (nw) firewave2020-01-226-11/+11
* | fixed some clang-tidy warnings (nw) (#6197) Oliver Stöneberg2020-01-221-1/+1
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* opengl: clamp to edge, same as the other renderers (nw) hap2020-01-041-8/+8
* Happy New Year 2020 (nw) (#6128) Stiletto2020-01-041-1/+1
* render/bgfx: Fix incorrect swapping of red and blue components of screen tint AJR2019-12-311-1/+1
* Changed Direct3D renderer to call GetAncestor() in device_create() to npwoods2019-12-221-1/+5
* netlist: Revert development code committed by accident. (nw) couriersud2019-11-261-13/+2
* netlist: move nl_examples to src/lib/netlist/examples. (nw) couriersud2019-11-251-2/+13
* Clean up render_screen_list code, replacing simple_list with std::list (nw) AJR2019-11-242-2/+2
* -bgfx: Fixed Github issue #5961. [Ryan Holtz] MooglyGuy2019-11-241-2/+2
* Opengl: Apply line width provided by renderer. [Couriersud] couriersud2019-11-241-0/+1
* bgfx: Fix edge case around B/C/G settings. [Couriersud] couriersud2019-11-241-1/+2
* srcclean (nw) Vas Crabb2019-11-253-3/+3
* -bgfx: Fixed Github issues #5830 and #5956. [Ryan Holtz] MooglyGuy2019-11-2512-47/+119
* srcclean and indentation cleanup (nw) Vas Crabb2019-11-241-22/+22
* Opengl render driver: fix bug preventing adjustment of ... [Couriersud] couriersud2019-11-241-1/+1
* -bgfx: Fixed broken rendering when using bgfx_screen_chains none, nw mooglyguy2019-11-223-7/+28
* opengl: work around Retina issue on macOS Catalina until SDL catches up [R. B... arbee2019-11-161-1/+39
* Sync bgfx, bx and bimg with upstream; fix the hlsl fs_chroma.sc matrix transp... Julian Sikorski2019-11-122-16/+8
* bgfx: fix tgmj crash on resolution change (GitHub #5857) [Ryan Holtz Vas Crabb2019-11-061-0/+8
* bgfx: fix resource leak (nw) (#5820) algestam2019-10-281-0/+1
* srcclean (nw) Vas Crabb2019-10-264-29/+29
* (nw) keep a persistent temporary palette buffer in bgfx chain manager, back o... Vas Crabb2019-10-252-6/+7
* -bgfx: Uncomment D3D12 backend detection, as it apparently no longer crashes ... MooglyGuy2019-10-231-5/+4