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path: root/src/osd/modules/render/d3d/d3dhlsl.cpp
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* Cleanup and version bumpmame0175 Miodrag Milanovic2016-06-291-1/+1
* clang on windows fixes (nw) Miodrag Milanovic2016-06-251-1/+1
* Fixed crash of D3D when sliders menu is openend and resizing the window or sw... ImJezze2016-06-201-113/+96
* Change two dynamic bind messages to verbose. Brad Hughes2016-06-171-1/+1
* Introduce dynamic_module Giuseppe Gorgoglione2016-06-111-112/+96
* Procedural texture for vectors in HLSL ImJezze2016-06-051-1/+6
* More slider cleanup, nw therealmogminer@gmail.com2016-05-281-4/+7
* ui refactoring [Vas Crabb] Vas Crabb2016-05-271-7/+7
* Normalized vector attenuation settings ImJezze2016-05-221-11/+10
* Fixed bloom target size for vector screens in full-screen mode ImJezze2016-05-221-17/+26
* Small changes to creation of render targest in HLSL (nw) ImJezze2016-05-161-70/+71
* Fixed several HLSL problems when running machines without screen (nw) ImJezze2016-05-161-15/+15
* Move slider_state and ui_menu_item into src/frontend/mame, nw therealmogminer@gmail.com2016-05-161-1/+1
* Equalized options of HLSL and BGFX HLSL chain ImJezze2016-05-051-49/+49
* Cleanups and version bumpmame0173 Miodrag Milanovic2016-04-271-9/+9
* fix windows compile (nw) Miodrag Milanovic2016-04-261-0/+1
* Revert "Temp revert of Brad changes (nw)" Miodrag Milanovic2016-04-251-9/+21
* Temp revert of Brad changes (nw) Miodrag Milanovic2016-04-251-21/+9
* Various cleanups suggested by static analyzer (nw) Miodrag Milanovic2016-04-241-1/+1
* Split UI and frontend part from core [Miodrag Milanovic] Miodrag Milanovic2016-04-231-3/+2
* Refactor OSD window. Brad Hughes2016-04-211-9/+21
* Implemented handling for u_screen_scale and u_screen_offset (nw) ImJezze2016-04-211-2/+2
* Merge pull request #823 from ajrhacker/deviter Miodrag Milanović2016-04-201-5/+1
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| * Iterate over devices C++11 style AJR2016-04-181-5/+1
* | Refactored distortion pass ImJezze2016-04-191-8/+26
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* HLSL settings are reset now, when a new machine is selected ImJezze2016-04-171-2/+10
* Merge branch 'master' of https://github.com/GiuseppeGorgoglione/mame ImJezze2016-04-161-192/+45
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| * Save Windows post-fx scheenshots as a single .png Giuseppe Gorgoglione2016-04-051-191/+32
| * Fix Windows rendering after post-fx snapshot or video recording Giuseppe Gorgoglione2016-04-051-1/+13
* | Reduction code for entries of "enum class ui_menu_item_type" and the use of i... dankan18902016-04-151-1/+1
* | Removed hacks for vector screens from shaders (nw) ImJezze2016-04-131-42/+49
* | Make OSDs return ui_menu_item lists, not slider_state lists therealmogminer@gmail.com2016-04-101-6/+15
* | Make sliders use an std::vector instead of a linked list, nw therealmogminer@gmail.com2016-04-101-36/+16
* | Add runtime screen chain selection, nw therealmogminer@gmail.com2016-04-091-1/+1
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* Fixed render target dimension swap for BGFX (nw) ImJezze2016-04-031-3/+3
* Cleanups and version bump Miodrag Milanovic2016-03-301-6/+6
* Refactored Bloom ImJezze2016-03-281-47/+14
* Change vector and gameboy preset (nw) ImJezze2016-03-261-1/+1
* Added oversampling option ImJezze2016-03-251-27/+20
* Merge bgfx_shader into master, nw therealmogminer@gmail.com2016-03-231-6/+9
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| * Per-screen sliders and some bugfixing, nw therealmogminer@gmail.com2016-03-231-1/+4
| * Merge with master therealmogminer@gmail.com2016-03-211-263/+220
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| * | Fix scrolling in slider list, nw therealmogminer@gmail.com2016-03-171-1/+0
| * | Add most of the rest of the D3D HLSL chain, nw therealmogminer@gmail.com2016-03-151-4/+5
| * | More work on bgfx data-driven shaders, nw therealmogminer@gmail.com2016-03-131-1/+1
* | | clang compile fixes (nw) Miodrag Milanovic2016-03-211-2/+2
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* | Merge pull request #724 from ImJezze/master Scott Stone2016-03-171-245/+202
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| * | Scanline Variation ImJezze2016-03-151-0/+8
| * | Cleanup (nw) ImJezze2016-03-131-26/+27
| * | Refactoring of render targes and vector texture coordinates ImJezze2016-03-121-104/+98