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* input_sdlcommon.cpp: Move devmap_init down into class AJR2022-06-184-50/+56
* Optimisation, and baby steps towards untangling stuff: Vas Crabb2022-06-166-71/+78
* ui, docs: Added menus to fill a couple of gaps, improved consistency. (#9915) Vas Crabb2022-06-113-33/+23
* Fix 9ce44fa048793de5e14d1e7af98e8b5ca148d0f3 for non-Windows builds AJR2022-05-255-0/+10
* osd: Cleaned up Windows API usage a little. Vas Crabb2022-05-269-104/+80
* osd/modules/input: Detect joystick reconnection with SDL. (#9605) Vas Crabb2022-04-2410-189/+225
* osd/modules/input/input_rawinput.cpp: Allow re-plugging mouse/keyboard. Vas Crabb2022-03-114-123/+186
* Fixed Windows build as well - default input overrides in OSD modules are anno... Vas Crabb2021-11-021-5/+0
* -frontend: Refactored menu event handling and fixed a number of issues. (#8777) Vas Crabb2021-10-312-17/+23
* remove uwp column Miodrag Milanovic2021-10-261-134/+134
* Remove OSD_UWP from rest of code Miodrag Milanovic2021-10-264-49/+4
* Remove uwp specific sources Miodrag Milanovic2021-10-261-652/+0
* frontend: Keep cleaning up. Vas Crabb2021-10-112-8/+0
* fixes for building with clang 12.0.1 on windows smf-2021-09-042-3/+1
* Slightly cleaned up OSD input modules. Vas Crabb2021-07-2916-744/+694
* Eliminate remaining uses of auto_alloc and friends (#8210) Aaron Giles2021-06-221-6/+8
* osx/sdl - handle caps lock key up events via a frame callback instead of the ... ksherlock2021-04-281-0/+28
* -A few incremental UI code improvements: Vas Crabb2021-03-122-25/+13
* Eliminate ARRAY_LENGTH template in favor of C++17's std::size AJR2021-02-149-17/+17
* Tidy up loose ends: Vas Crabb2021-01-061-2/+2
* Add "Non-Integer Scaling" and "Keep Aspect" settings to UI video options menu... AJR2020-12-171-10/+0
* unicode.h: Updates AJR2020-12-151-0/+1
* Fix most implicit fallthrough warnings from clang Vas Crabb2020-11-171-1/+1
* osd/modules/input: Fixed a couple of X11 resource leaks. Vas Crabb2020-11-161-18/+33
* -bus/a2bus: Added Apple II Parallel Printer Interface Card. Vas Crabb2020-11-012-165/+144
* fixed some modernize-use-auto clang-tidy warnings (nw) (#6238) Oliver Stöneberg2020-01-303-8/+8
* fix build with clang 9.0.0 on windows smf-2020-01-241-1/+1
* use C++ library includes (nw) firewave2020-01-224-8/+8
* input_sdl: Process control characters so that the natural keyboard can see th... AJR2020-01-101-0/+13
* input_sdl.cpp: Ignore joystick buttons beyond maximum supported number. Vas Crabb2019-12-071-2/+5
* UI input menu: treat codes containing a postive and negative of the same thin... Vas Crabb2019-11-213-3/+3
* SDL: recognize GUIDs for joysticks, allows stable input ID mapping [R. Belmont] arbee2019-11-171-5/+13
* Check that m_display is not null to prevent crash (#5725) George McMullen2019-10-151-4/+20
* Make osd_printf_* use util/strformat semantics. Vas Crabb2019-09-262-3/+3
* OSD_MAC: don't run MAME on a thread, it upsets the debugger very much (nw) arbee2019-09-171-0/+3
* A few files that got missed (nw) arbee2019-09-151-0/+55
* Creating an -attach_window command line parameter on Windows to attach to an ... npwoods2019-08-043-8/+41
* Linux X11 Input: Fix multiple lightgun support Kiall Mac Innes2019-04-051-2/+26
* Merge pull request #4698 from kiall/bug-4695 R. Belmont2019-03-011-1/+17
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| * Linux X11 Input: Fix lightgun support Kiall Mac Innes2019-02-281-1/+17
* | srcclean (nw) Vas Crabb2019-02-241-257/+257
* | Fixed sdl2 keymap processing. [Couriersud] couriersud2019-02-163-43/+280
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* Keep track of which SDL input subsystems were initialized (nw) Justin Kerk2019-01-011-4/+16
* Better Emscripten SDL fix (nw) Justin Kerk2018-12-311-4/+5
* Fix joystick initialization with Emscripten SDL [Justin Kerk] Justin Kerk2018-12-301-0/+4
* nothing to see here (nw) arbee2018-11-031-2/+17
* Fix debug assert failure when using SDL fullscreen toggle (nw) AJR2018-08-061-1/+2
* Make "Keypad ," and "Keypad =" standard keys AJR2018-05-111-0/+2
* Remove all uses of first_screen() from core files, nw Ryan Holtz2018-03-111-2/+7
* Rationale (nw) AJR2017-10-301-0/+1