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:
mame
aaron-nl3
aaron-pci-cleanup
addrbus-64
arm3_copro
asmjit
cbm_joy_swap
cdimono2_wip
cdplay
cdtv_subcode
dc_pvr-thread
deprecated
draggable-layout
dribbling-nl
dsp563xx
floppysound
hlsl_aviplay
lisa
lua_engine_ui_refactor_2
make_coco_fdc_fixed
master
n64-angrylion
netlist-generated
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nl-splitfrogs
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nltool-updates
py_regtests
release0288
rendlay_vid
s23-firewire
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save-experiments
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taitotz-pixxiii
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time-experiments
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MAME - Multiple Arcade Machine Emulator
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path:
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src
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osd
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input
/
input_sdl.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Slightly cleaned up OSD input modules.
Vas Crabb
2021-07-29
1
-70
/
+75
*
Eliminate remaining uses of auto_alloc and friends (#8210)
Aaron Giles
2021-06-22
1
-6
/
+8
*
osx/sdl - handle caps lock key up events via a frame callback instead of the ...
ksherlock
2021-04-28
1
-0
/
+28
*
Eliminate ARRAY_LENGTH template in favor of C++17's std::size
AJR
2021-02-14
1
-4
/
+4
*
unicode.h: Updates
AJR
2020-12-15
1
-0
/
+1
*
use C++ library includes (nw)
firewave
2020-01-22
1
-2
/
+2
*
input_sdl: Process control characters so that the natural keyboard can see th...
AJR
2020-01-10
1
-0
/
+13
*
input_sdl.cpp: Ignore joystick buttons beyond maximum supported number.
Vas Crabb
2019-12-07
1
-2
/
+5
*
SDL: recognize GUIDs for joysticks, allows stable input ID mapping [R. Belmont]
arbee
2019-11-17
1
-5
/
+13
*
(nw) Clean up the mess on master
Vas Crabb
2019-03-26
1
-38
/
+274
*
Revert "conflict resolution (nw)"
andreasnaive
2019-03-25
1
-274
/
+38
*
srcclean (nw)
Vas Crabb
2019-02-24
1
-257
/
+257
*
Fixed sdl2 keymap processing. [Couriersud]
couriersud
2019-02-16
1
-40
/
+276
*
Keep track of which SDL input subsystems were initialized (nw)
Justin Kerk
2019-01-01
1
-4
/
+16
*
Better Emscripten SDL fix (nw)
Justin Kerk
2018-12-31
1
-4
/
+5
*
Fix joystick initialization with Emscripten SDL [Justin Kerk]
Justin Kerk
2018-12-30
1
-0
/
+4
*
nothing to see here (nw)
arbee
2018-11-03
1
-2
/
+17
*
Rationale (nw)
AJR
2017-10-30
1
-0
/
+1
*
Make SDL input less eager to generate double-click events when mouse doesn't ...
AJR
2017-10-30
1
-1
/
+1
*
NOTICE (TYPE NAME CONSOLIDATION)
Miodrag Milanovic
2016-10-22
1
-4
/
+4
*
use standard types uintptr_t, char16_t and char32_t instead of FPTR, utf16_c...
Miodrag Milanovic
2016-10-22
1
-1
/
+1
*
Adding id() property to input_device
Tomer Verona
2016-09-20
1
-16
/
+16
*
Each mouse should track its own double-click status (nw)
Brad Hughes
2016-09-07
1
-8
/
+12
*
Partially fix SDL joysticks with same name
Brad Hughes
2016-08-31
1
-17
/
+16
*
srcclean and translation regeneration
Vas Crabb
2016-08-29
1
-1
/
+1
*
osd input code cleanup (nw)
Brad Hughes
2016-08-22
1
-26
/
+25
*
Fix input issues on big endian systems (fixes #963)
Brad Hughes
2016-06-29
1
-12
/
+12
*
Cleanup and version bump
mame0175
Miodrag Milanovic
2016-06-29
1
-1
/
+1
*
A few minor input fixes and cleanups
Brad Hughes
2016-06-25
1
-6
/
+24
*
Move window_list to osd_common_t
Brad Hughes
2016-06-11
1
-2
/
+2
*
Unify window_list in Windows and SDL OSD
Brad Hughes
2016-06-10
1
-2
/
+2
*
ui refactoring [Vas Crabb]
Vas Crabb
2016-05-27
1
-3
/
+15
*
RIP sdlinc.h
couriersud
2016-05-06
1
-1
/
+1
*
Cleanups and version bump
mame0173
Miodrag Milanovic
2016-04-27
1
-6
/
+6
*
Revert "Temp revert of Brad changes (nw)"
Miodrag Milanovic
2016-04-25
1
-9
/
+9
*
Temp revert of Brad changes (nw)
Miodrag Milanovic
2016-04-25
1
-9
/
+9
*
Various cleanups suggested by static analyzer (nw)
Miodrag Milanovic
2016-04-24
1
-14
/
+14
*
Split UI and frontend part from core [Miodrag Milanovic]
Miodrag Milanovic
2016-04-23
1
-1
/
+1
*
Refactor OSD window.
Brad Hughes
2016-04-21
1
-9
/
+9
*
ui: Re-enabled configuration menu for single-machine and added some options.
dankan1890
2016-04-15
1
-0
/
+21
*
Fixed joystick on Android preventing application to crash, cleanup init for S...
Miodrag Milanovic
2016-04-02
1
-17
/
+18
*
Unsubscribe SDL input modules from events on exit.
Brad Hughes
2016-03-30
1
-0
/
+8
*
Cleanups and version bump
Miodrag Milanovic
2016-03-30
1
-12
/
+12
*
Fix SDL input focus tracking bug plus remove references to USE_OLD_SDL_INPUT ...
Brad Hughes
2016-03-19
1
-1
/
+1
*
Using SDL_INIT_GAMECONTROLLER it explicitly calls SDL_INIT_JOYSTICK some expe...
Miodrag Milanovic
2016-03-05
1
-5
/
+14
*
Refactor OSD input into modules
Brad Hughes
2016-02-28
1
-0
/
+843