| Commit message (Collapse) | Author | Age | Files | Lines |
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overridden virtual member functions.
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------------------------------
Que Huang Zheng Ba (V100CN) [dyq, little0, Guru]
- capcom/cps2.cpp: standardized title for sgemf and clones [taoenwen]
- igs/igs_m036.cpp: redumped lhtb [dyq, little0, Guru]
- subsino/lastfght.cpp: dumped DS2430A [Guru]
- subsino/subsino.cpp: gave newhunterd its own memory map, makes it boot. Still not working.
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-formats/wavfile.cpp: Fixed a class memory access warning.
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* Feed mouse/pen/touch pointer events through UI input manager with Win32 and SDL.
* Started migrating UI code to use new API and reworking mouse/touch interaction.
* emu/render.cpp: Support pressing multiple clickable layout items simultaneously.
* emu/render.cpp: Allow UI elements to be drawn in any window.
* emu/rendlay.cpp, luaengine_render.cpp: Added layout view events for pointer input.
* ui/ui.cpp: Allow the UI handler to control pointer display.
* ui/analogipt.cpp: Added mouse/touch and more keys for navigating field state list.
* ui/menu.cpp: Use vertical swipe to scroll and horizontal swipe to adjust.
* ui/menu.cpp: Draw after processing input - greatly improves responsiveness.
* ui/menu.cpp: Ignore keyboard/gamepad input during pointer actions.
* ui/selmenu.cpp: Made left/right info pane arrows repeat when held.
* ui/selmenu.cpp: Use middle click to move keyboard focus.
* ui/selmenu.cpp: Let filter list scroll if it's too tall, and use a bit of horizontal padding.
* ui/selmenu.cpp: Improved divider sizing.
* ui/state.cpp: Don't allow clicks to pass through the confirm deletion prompt to the menu.
* ui/simpleselgame.cpp: Fixed error message display and graphics/sound status not showing.
* ui/simpleselgame.cpp: Allow tap/click to dismiss error message.
* ui/utils.cpp: Show UI for choice filters when there are no choices - it's less confusing.
* modules/input/input_sdl.cpp: Made scaling for mouse scroll better match RawInput and DirectInput.
* modules/input/input_rawinput.cpp: Added support for horizontal scroll axis.
* modules/input/input_win32.cpp: Added support for scroll axes and more buttons to mouse/lightgun.
* modules/debugger/debugimgui.cpp: Don't fight over events with the UI manager - it breaks menus.
* osd/windows/window.cpp: Translate mouse position to window cooridinates for scroll wheel events.
* osd/sdl/window.cpp: Supply last mouse position for scroll wheel events if possible.
* scripts/build/complay.py: Made zero input mask an error - it was only being used to block clicks.
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------------------------------
Hammer Champ (Japan) [Hammy]
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------------------------------
Executive 10/102 [Dirk Best, Bitsavers]
crt9007: Add support to test cursor location
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One iterator was being compared with another from the wrong container.
I observed this by chance when I hit an assert in a debug MSVC build
with checked iterators enabled. This bug could cause dereferencing of a
past-the-end iterator in expressions ending with an operator.
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printf/logerror. (#12124)
* Use %s to read NUL-terminated strings from emulated memory. Precision sets maximum length.
* Also added left-justification option for numeric and string formats.
* Made documentation more consistent and removed duplication.
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------------------------------
Jin Xiu Zhong Hua [dyq, little0, Guru]
- misc/astrcorp.cpp: dumped EEPROM for speedmst [Siftware]
- skeleton/sterz80.cpp: measured clocks [Guru]
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[Patrick Mackinlay]
Also simplified implementation by better leveraging util/strformat.h.
This is from pull request #12124, to get some testing for the
fundamental change before freeze.
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------------------------------
XDS-19P [Dirk Best, Bitsavers]
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files to 1 if it's larger than 0.5, this prevents lowercase l and i not showing while the text label is still readable (I also tried rounding up everything but that's uglier overall),
misc: small cleanup
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------------------------------
Visual 50 [Dirk Best, Bitsavers]
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util::crc32_creator
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emu/diimage.h: Removed fread overloads that allocate memory for output.
util/core_file.cpp: Changed output size of load to size_t.
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* This allows save states to be created and loaded when network interfaces are present.
* device_network_interface may need some more attention to get save states taken while receiving a packet to work properly.
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the limit.
* This makes it easier to see that you’ve hit the limit and MAME isn't
just ignoring your keystrokes.
-emu/inpttype.ipp: Restored tabulation.
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from lctrl+f5 to lalt+f10,
- osd windows default keys: move post processing key from lctrl+lalt+f5 to lalt+f10,
- mame default keys: move rewind step from shit+tilde to shift+f4, move cheat from shift+f6 to shift+f8, move quick save/load from (none) to shift+f6/f7
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- Pause moved from P to F5
- Step single frame moved from Shift-P to Shift-F5
- Create save state moved from Shift-F7 to F6
- Toggle cheats moved from F6 to Shift-F6
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This reverts commit d88e12714307ff5a9dc02d0e849ed84d3c4b4f93.
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Apparent copy/paste error was causing big Endian semantics to be used.
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sw1000xg: Add a very temporary placeholder
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rendlay: let's make noscreens layout window aspect ratio 4:3
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------------------------------
Cuty Line Limited (ver.1.30) [freaktech]
- igs/goldstar.cpp: enabled girls display for cmast91 and other games on same hw, removed 2nd ppi as PCB pics and readme only show one
- various files: removed superfluous semicolons
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already has it)
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Systems promoted to working
---------------------------
Sega TV Ocha-Ken [QUFB]
Software list items promoted to working (tvochken.xml)
------------------------------------------------------
TV to Ocha-Card: Ocha-Ken 'Ho' to Seikatsu [Vas Crabb]
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This allows interested parties to receive notifications on media
changes. This is demonstrated by the file manager and media image
information menus now updating immediately if the system ejects a
mounted image, or a mounted image is changed by a script or something.
ui/filemngr.cpp, ui/info.cpp: Update file manager and media image
information menus immediately on media image changes.
ui/menu.cpp: Return index of added item from item_append.
bus/generic/slot.cpp: Use out-of-line virtual destructors to avoid
vtable link errors in certain single-driver builds.
bus/nubus: Tidy up some #include statements.
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note second XTAL and its probable use
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