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* Moved Cave drivers and devices to atlus project and a new cave project. (#12090) Angelo Salese2024-03-051-155/+0
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* video/epic12.cpp: Improved CV1000 blitter timings based on hardware testing, ↵ buffi2023-04-031-8/+0
| | | | | | | | | | | | and removed unsafe mode. (#10849) * Fixed an off-by-one bug when setting dst_x_end and dst_y_end which caused destination writes to be one pixel too big. * Corrected calculations to utilize both source and destination VRAM row counts. * Updated VRAM access overhead. * Track of when blitter is idle, since long sequences of clipped draws can cause the blitter to not do any work while remaining busy. * Removed the edge case for "pixel widths need to be evenly divisable by 8" until more examples can be studied. * Pad draws to even 4-byte boundaries, since VRAM accesses are always 4 pixels at the time. * Also added documentation for 6 unhandled Blitter command offsets (see blitter_w). Thanks rtw for looking at these. * misc/cv1k.cpp: Updated some notes.
* Revert Revert "epic12.cpp : Updates" (#5168) cam9002019-06-061-29/+24
| | | | | | | | | | | | | * Revert Revert "epic12.cpp : Updates" Fix naming * epic12.cpp : this union is not endian-safe, currently de-union'd * epic12.cpp : Make this endian-safe * Revert "this union is not endian-safe, currently de-union'd", Now endian-safe * epic12pixel.hxx : Fix spacing
* Revert "epic12.cpp : Updates" Olivier Galibert2019-06-061-24/+29
| | | | | | | This reverts commit 435494509540cfc19d42a108581486e64baff107. 1- Doesn't compile, u32 u32 line 221 of epic12.h can't work 2- the colour_t union is non endian-safe in the first place
* epic12.cpp : Updates cam9002019-06-051-29/+24
| | | | Implement debug VRAM viewer, Reduce unnecessary lines, Simplify handlers, Fix spacings, Remove hardcoded tags, Unnecessary pointers, Use shorter / correct type values
* Move static data out of devices into the device types. This is a ↵ Vas Crabb2017-05-141-7/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | significant change, so please pay attention. The core changes are: * Short name, full name and source file are no longer members of device_t, they are part of the device type * MACHINE_COFIG_START no longer needs a driver class * MACHINE_CONFIG_DERIVED_CLASS is no longer necessary * Specify the state class you want in the GAME/COMP/CONS line * The compiler will work out the base class where the driver init member is declared * There is one static device type object per driver rather than one per machine configuration Use DECLARE_DEVICE_TYPE or DECLARE_DEVICE_TYPE_NS to declare device type. * DECLARE_DEVICE_TYPE forward-declares teh device type and class, and declares extern object finders. * DECLARE_DEVICE_TYPE_NS is for devices classes in namespaces - it doesn't forward-declare the device type. Use DEFINE_DEVICE_TYPE or DEFINE_DEVICE_TYPE_NS to define device types. * These macros declare storage for the static data, and instantiate the device type and device finder templates. The rest of the changes are mostly just moving stuff out of headers that shouldn't be there, renaming stuff for consistency, and scoping stuff down where appropriate. Things I've actually messed with substantially: * More descriptive names for a lot of devices * Untangled the fantasy sound from the driver state, which necessitates breaking up sound/flip writes * Changed DECO BSMT2000 ready callback into a device delegate * Untangled Microprose 3D noise from driver state * Used object finders for CoCo multipak, KC85 D002, and Irem sound subdevices * Started to get TI-99 stuff out of the TI-990 directory and arrange bus devices properly * Started to break out common parts of Samsung ARM SoC devices * Turned some of FM, SID, SCSP DSP, EPIC12 and Voodoo cores into something resmbling C++ * Tried to make Z180 table allocation/setup a bit safer * Converted generic keyboard/terminal to not use WRITE8 - space/offset aren't relevant * Dynamically allocate generic terminal buffer so derived devices (e.g. teleprinter) can specify size * Imporved encapsulation of Z80DART channels * Refactored the SPC7110 bit table generator loop to make it more readable * Added wrappers for SNES PPU operations so members can be made protected * Factored out some boilerplate for YM chips with PSG * toaplan2 gfx * stic/intv resolution * Video System video * Out Run/Y-board sprite alignment * GIC video hookup * Amstrad CPC ROM box members * IQ151 ROM cart region * MSX cart IRQ callback resolution time * SMS passthrough control devices starting subslots I've smoke-tested several drivers, but I've probably missed something. Things I've missed will likely blow up spectacularly with failure to bind errors and the like. Let me know if there's more subtle breakage (could have happened in FM or Voodoo). And can everyone please, please try to keep stuff clean. In particular, please stop polluting the global namespace. Keep things out of headers that don't need to be there, and use things that can be scoped down rather than macros. It feels like an uphill battle trying to get this stuff under control while more of it's added.
* NOTICE (TYPE NAME CONSOLIDATION) Miodrag Milanovic2016-10-221-11/+11
| | | | | Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8 also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8
* INC -> HXX makes editors and code analyzers see it as C++ (nw) Miodrag Milanovic2016-05-011-0/+168