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mame
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aaron-pci-cleanup
arm3_copro
asmjit
cdimono2_wip
cdplay
cdtv_chd-v5
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deprecated
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hlsl_aviplay
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lua_engine_ui_refactor_2
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make_coco_fdc_fixed
master
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MAME - Multiple Arcade Machine Emulator
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path:
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/
src
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devices
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bus
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nes_ctrl
/
zapper.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
emu/ioport.h: Made syntax for configuring callbacks more consistent.
Vas Crabb
2024-10-18
1
-1
/
+1
*
nes zapper: improve trigger, put bandai lightgun in its own file
hap
2023-02-16
1
-82
/
+19
*
bus/nes_ctrl: Split zapper sensor off as a reusable device. (#9417)
0kmg
2022-03-17
1
-141
/
+11
*
nes: added R.O.B.
hap
2022-03-15
1
-2
/
+106
*
nes, playch10.cpp, vsnes.cpp: Made zapper sensor fuzzier. (#9292)
0kmg
2022-02-15
1
-21
/
+23
*
nes.cpp, playch10.cpp, vsnes.cpp: Made zapper less bad. (#9284)
0kmg
2022-02-09
1
-18
/
+33
*
bus/nes_ctrl: Revised Bandai Hyper Shot to only use exp port calls. (#8947)
0kmg
2021-12-14
1
-11
/
+14
*
bus/nes_ctrl: Removed device_reset() for recently updated input devices. (#8846)
0kmg
2021-11-20
1
-9
/
+0
*
bus/nes_ctrl: Added support for Bandai Hyper Shot light gun. (#8794)
0kmg
2021-11-12
1
-12
/
+79
*
nes,sms: Change the way screen is set for light gun
Enik Land
2019-07-09
1
-7
/
+6
*
nes, sms: Fix light gun regression
Enik Land
2019-07-02
1
-1
/
+13
*
nes: Replace VDP bitmap access with screen().pixel() for lightgun emulation (...
enikland2
2019-03-30
1
-2
/
+10
*
Move static data out of devices into the device types. This is a significant...
Vas Crabb
2017-05-14
1
-6
/
+6
*
Self-registering devices prep:
Vas Crabb
2017-02-27
1
-1
/
+1
*
Remove emu.h from headers (nw)
Olivier Galibert
2017-02-11
1
-0
/
+1
*
NOTICE (TYPE NAME CONSOLIDATION)
Miodrag Milanovic
2016-10-22
1
-5
/
+5
*
reverting:
Miodrag Milanovic
2016-01-20
1
-1
/
+1
*
tags are now strings (nw)
Miodrag Milanovic
2016-01-16
1
-1
/
+1
*
Rename *.c -> *.cpp in our source (nw)
Miodrag Milanovic
2015-11-08
1
-0
/
+96