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* Various fixes: Vas Crabb2025-06-251-3/+22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ui: The new menus were unusable with a touchscreen, and not conducive to localisation. It's still not possible to add sound routes with a touchscreen, but at least it's possible to configure routes that exist. emu/sound.cpp: Fixed localisation issues, less temporary objects. emu/audio_effects: Fixed some localisation issues. plugins/autofire, plugins/inputmacro: Allow deleting autofire buttons or input macros without needing to use the UI Clear input. ui/selmenu.cpp, ui/imgcntrl.cpp: Use terse messages for bad media. Making these messages longer hasn't reduced support burden. Adding the version will just perpetuate the myth that you need to redownload all your ROMs for every release. ui/ui.cpp: Allow info screens to be dismissed by mouse clicks or touches. ui/sliders.cpp: Hiding the menu should preserve state. This is a design choice. sound: Avoid anything that could possibly depend on static initialisation order across transaltion units. Allow speaker position names to be localised. sound/none.cpp: Don't pretend it can create output streams.
* -Improved some Lua APIs: Vas Crabb2023-04-071-2/+4
| | | | | | | | | | | | | | | | * Moved several machine lifecycle callbacks to the notifier/subscriber model. The old callback registration model is still available for them for now, but prints a deprecation warning. * Added pre-save/post-load notifications. * Use a single allocated timer rather than one anonymous timer per waiter. Waiters no longer prevent saved states from being loaded. * Clean up outstanding waiters on stop or state load rather than just leaking them. * Started documenting parts of the emulator interface object that should be relatively stable. -imagedev/avivideo.cpp: Fixed an object leak on unload. Also changed some other media image devices to use smart pointers.
* -ui/menu.cpp: Don't pass IPT_UI_BACK event to the implementation when ↵ Vas Crabb2023-03-232-7/+12
| | | | | | dismissing the menu. -plugins/autofire, plugins/inputmacro: Don't be so eager to create empty settings folders.
* Input refactoring: Vas Crabb2023-02-181-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | osd/modules/input, emu/inpttype.cpp: Made most default joystick assignments supplied by input modules. Input modules take available controls into consideration when generating default assignments. emu/inpttype.ipp: Added a separate "Back" UI input separate from Cancel. You may want an easier to hit combination for moving to the previous menu than for exiting or cancelling input. They both default to Escape. emu/inpttype.ipp: Added a UI Help control. Currently only used by analog inputs menu emu/inpttype.h: Moved I/O port field type enum to its own header and sorted UI controls so they appear in a more logical order. ui: Don't use UI Select to restore defaults - people should be getting used to the UI Clear input by now. UI Select cycles multi-value items instead. ui/inputmap.cpp: Don't use immediate cancel to cycle between clearing and restoring default assignment (use UI Clear instead). osd: Reduced the number of files needing to include the dreaded emu.h. Got some implementation out of headers.
* osd/modules/file: Don't magically substitute environment variables when ↵ npwoods2022-12-171-1/+1
| | | | | | | | opening files. (#9859) * util/options.cpp: Added option types for single and multiple paths. * util/options.cpp: Substitute environment variables in values from defaults and INI files. * ui/dirmenu.cpp: Removed hard-coded list of multi-path options. * plugins: Don't substitute environment variables in path options.
* plugins/autofire, plugins/inputmacro: Use clear_value to release I/O port ↵ Vas Crabb2022-11-061-1/+5
| | | | fields.
* Lua engine improvements (#9453) Vas Crabb2022-03-231-2/+2
| | | | | | | | | | | | | | | | | | | | | | Made auto-boot script errors and plugin bootstrap errors fatal. Run auto-boot scripts in a sandbox. Globals can be accessed, but not set. The sandbox is cleared on hard reset, but not on soft reset. Added (hopefully) useful to string metafunctions to device_t and address space that show short names and tags. Fixed issues in plugins that surface when strict type checking is enabled, as this means numbers and nil are not automatically converted to strings. Plugins should be tested with debug builds to check for this. Made save item read_block raise an error on invalid arguments rather than returning an empty string, and made it use luaL_buffer directly rather than using the helper wrapper. Changed some more function bindings to use set_function to avoid issues related to ThePhD/sol2#608, and got rid of some unnecessary lambda captures.
* Moved localised I/O port name lookup into I/O port manager. Vas Crabb2021-12-091-2/+2
| | | | | | | | | | | | | | Added pseudo format specifiers to controller port names: %p for player and %% for literal percent symbol. This lets you get the localised player identifier in overridden input names (see NES and Neo-Geo for examples), and reduces the number of messages to translate. For translators, the new messages are mostly previously existing messages with wording adjusted for clarity (e.g. referring to "media" rather than "ROMs" in several places, as things like disk and tape images are included). It's also possible to localise the "???" dipslayed for an input without a valid name, but that should never actually appear in practice.
* plugins: Rewrote timer plugin fixing multiple issues. Vas Crabb2021-11-061-4/+4
| | | | | | | | | | | | | | | | | | | | Added emulated time recording as well as wall clock time. Fixed recording time for multiple software items per system. An incorrect constraint on the database table meant that time was only being recorded for a single software item per system. Detect the "empty" driver so the time spent at the selection menu isn't recorded (you'd get multiple entries for this due to the way options leak when returning to the system selection menu). Included schema migration code to update existing timer plugin databases. Also replaced some unnecessary floating point code with integer maths, added log messages, and made the plugin unload unload its database access code during emulation. Changed other plugins' use of paths with trailing slashes as this causes stat to fail on Windows.
* plugins: Reduced amnesia for autofire and inputmacro plugins. Vas Crabb2021-11-053-33/+49
| | | | | | Made autofire and inputmacro plugins capable of remembering settings if the host input device for the binding is missing or if an input for a slot device that isn't present is referenced.
* frontend: Don't let the non-menus get as far as trying to draw. Vas Crabb2021-11-041-1/+1
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* plugins: Simplify logic in autofire and inputmacro plugins to try and avoid ↵ Vas Crabb2021-11-043-55/+45
| | | | leaking state across sessions.
* plugins: Moved the timecode recording functionality to a plugin. Vas Crabb2021-11-021-3/+3
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* -frontend: Refactored menu event handling and fixed a number of issues. (#8777) Vas Crabb2021-10-312-156/+81
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Moved common code for drawing about box, info viewer, and other text box menus to a base class; removed the last of the info viewer logic and the multi-line item hack from the base menu class. * Added previous/next group navigation for general inputs and plugin input selection menus. * Moved message catalog logic to lib/util, allowing osd and emu to use localised messages. * Made the base menu class use the UI manager’s feature for holding session state rather than a static map and mutex. * Improved menu event handling model, and fixed many issues, particularly with menus behaving badly when hidden/shown. * Added better support for menus that don’t participate in the usual menu stack, like the menuless sliders and the save/load state menus. * Made a number of menus refresh state when being shown after being hidden (fixes MT08121 among other issues). * Fixed indication of mounted slot option in the slot option details menu. * Improved appearance of background menus when emulation isn't running - draw all menus in the stack, and darken the background menus to make the edges of the active menu clearer. * Fixed locale issues in -listxml. -debugger: Made GUI debuggers more uniform. * Added new memory view features to Win32 debugger. * Fixed spelling of hexadecimal in Cocoa debugger and added decimal address option. * Fixed duplicate keyboard shortcut in Cocoa debugger (Shift-Cmd-D was both new device window and 64-bit float format). * Made keyboard shortcuts slightly more consistent across debuggers. -plugins: Moved input selection menu and sequence polling code to a common library. Fixed the issue that prevented keyboard inputs being mapped with -steadykey on. -docs: Started adding some documentation for MAME's internal UI, and updated the list of example front-ends. -Regenerated message catalog sources. For translators, the new strings are mostly: * The names of the inputs provided by the OS-dependent layer for things like fullscreen and video features. These show up in the user interface inputs menu. * The names for automatically generated views. These show up in the video options menu - test with a system with a lot of screens to see more variants. * The input macro plugin UI. * A few format strings for analog input assignments. * A few strings for the about box header.
* plugins: Use SPDX short identifiers for licenses in exports (more precise ↵ Vas Crabb2021-10-251-1/+1
| | | | and easier to localise), use CC0 for hiscore plugin rather than CC0.
* Plugin updates: Vas Crabb2021-10-241-1/+1
| | | | | | | | | | | | | | | Changed the hiscore plugin to save inside the "hiscore" folder in the plugin data directory. The old hiscore path setting has already been removed from MAME for some time. This means the plugin was always saving in the "hi" folder in the working directory with no way to change it, which is problematic on Linux and macOS, particularly for distro packagers. There are lots of plugin and UI changes in this release, so we may as well get this out of the way now. Also made it possible to change the "timed save" option from the Plugin Options menu, and save that in the data folder, too. Documented the input macro plugin. The only undocumented plugins now are the cheat plugin, the cheat finder plugin, and the port name plugin.
* -Cleaned up CI targets: Vas Crabb2021-10-222-2/+2
| | | | | | | | | | | | | * Restricted Linux CI build to only run on changes to code, translations, software lists, and build scripts. * Restricted Windows/macOS CO to only run on changes to code and build scripts. They provide nothing over Linux for the other stuff. * Added plugin properties and controller file validation to the "hash" workflow. * Added a workflow for building documentation, so pull requests that affect documentation will at least get a basic check in advance. -plugins/autofire: Bumped version as configuration format has changed.
* Plugin usability improvements: Vas Crabb2021-10-222-46/+142
| | | | | | | | | | * autofire, inputmacro: Made left/right repeat when held (makes setting long delays/durations easier). * autofire, inputmacro: Added headings for devices in input selection menus (helps when controller buttons have identical names, e.g. AES) * autofire: Made intial selection when moving between menus intuitive, log some errors on saving/loading configuration. * autofire: Fixed two errors in Chinese localisations.
* -plugins: Added an input macro plugin. Vas Crabb2021-10-211-2/+25
| | | | | | | -plugins: Sort input selection menus for autofire plugin. -frontend: Fixed another case where the menus may not automatically scroll the first item into view.
* frontend: Don't show plugin options menu in main menu before start - it ↵ Vas Crabb2021-10-201-5/+5
| | | | doesn't work anyway.
* Tie up a few loose ends: Vas Crabb2021-10-202-14/+14
| | | | | | | | | | | debugger: Octal cheats for octal address spaces. frontend: Pass events for automatically generated menu items to the plugin - they will have index zero. frontend: Don't try calling the data plugin from the main menu if the system isn't starting yet - doing so will prevent the data plugin from loading at all.
* More user experience improvements: Vas Crabb2021-10-151-24/+28
| | | | | | | | | | | | | | | | | | | | | | | | | | | frontend: Made it possible to cancel a media audit while it's in progress. Also made the media audit multi-threaded so it's faster. frontend: Made the DIP switches in the DIP switch preview clickable. frontend: Made the system and software selection menus leave focus on the same system when clearing the search rather than jumping to the first item. Also fixed a couple of bugs in the logic for keeping the selected item visible. frontend: Fixed a few places that weren't showing localised system names. frontend: Made UI Cancel clear a search in the file manager the same way it does on the system and sofware selection menus. frontend: Made it possible for plugin menus to handle UI Cancel more naturally, backing up to the previous plugin menu rather than dropping straight back to the list of plugins. Updated the autofire, cheat and cheatfind plugins, and fixed a few other issues in the cheatfind plugin. debugger: Made the mount and unmount commands accept instance names as well as brief instance names. Also updated another page of debugger documentation.
* Re-generated translations for I/O port names. Vas Crabb2021-10-111-3/+3
| | | | | | | | | Trying to collect messages from everything at once hits some limit in xgettext and causes messages to be lost no, so I've split it up by the second-level source directories. For some reason xgettext thinks overloaded Lua functions are blasphemy, so that has to be worked around, too.
* frontend: Keep cleaning up. Vas Crabb2021-10-112-9/+11
| | | | | | | | | | | | | | | | | | | Got rid of one of the UI audit inputs. There only needs to be one, and the options can be presented in the confirmation menu. Two secret keystrokes is too confusing. Also got rid of the long-obsolete UI Toggle Debugger input. Added audit media button to the toolbar so it's a bit less opaque, and it can be accessed with a mouse/trackball (not just by knowing the key mapping). Made default I/O port names localisable. Made autofire plugin save port fields using the { port, mask, type } tuple, the same way MAME does. Unfortunately this will break existing autofire configuration, but it should be more stable going forward. Added some more UI keys to the default key mappings documentation.
* Mostly revert "Create console history file in homepath (#8026)" Vas Crabb2021-05-071-2/+1
| | | | | | The change to make the console plugin work is preserved. This reverts commit 25137717c9392d142650fcd679b09c400a2f5c4a.
* Create console history file in homepath (#8026) Szunti2021-05-031-1/+2
| | | | | | | | | | | * Fix console history path, homepath is a core option * Create missing directories recursively in lua plugins. * Add lfs to global environment in a less magical way. require normally doesn't bind the name globally just returns the module, mame sets a preloader that does bind lfs globally, but maybe it's less surprising to do it explicitly
* Expose a couple more things to Lua so the plugins can show the actual key ↵ Vas Crabb2020-12-271-2/+4
| | | | mapped to UI clear.
* More Lua interface cleanup - it's simpler with cleaner underlyng APIs. Vas Crabb2020-12-273-20/+20
| | | | | | | | | | | Made the sound manager mute controls readable, and got rid of system enable since it just controls system mute anyway. This was causing confusion: phantom2 was trying to use both independentlyt casuing the mute bit to be ignored. THe Lua interface changes are mostly changing methods to properties, some renames to make things clearer, and some additional properties for better control over snapshots.
* -Lua cleanup and documentation migration checkpoint. Vas Crabb2020-12-161-6/+7
| | | | | | | | | | | | | | | | | | | | * Cleaned up some more of the Lua inteface. Mostly replacing methods with properties, some consistency fixes, a few renames, some more exposed functionality, and a couple of properties that have no business being set from scripts made read-only. * Moved a lot more Lua documentation out of source comments into the documentation, and expanded on it in the process. * Got more UI code out of the input manager. * Changed input sequence poller to a polymorphic class where you specify your intention upfront. * Changed the cheat plugin to use UI Clear to clear hotkey assignments and leave them unchanged if the user starts assignment but doesn't press any switches. * Ported AJR's fix for over-eager double-click recognition from SDL to Windows OSD. -goldnpkr.cpp: Cleaned up inputs, using standard keyout and payout types and key assignments.
* plugins: Replace environment variable substitution function with core version AJR2020-12-081-1/+1
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* -Lua engine cleanup, input edition: Vas Crabb2020-12-091-6/+7
| | | | | | | | | | | | | | | | | | | * Modernised and cleaned up Lua bindings for input classes. * Exposed the input_sequence_poller class to Lua and updated the autofire and cheat plugins to use it, rather than continuing to pretend it's part of the input manager. * Exposed more of the natural keyboard manager, including the ability to enable/disable individual keyboard and keypad devices like you can from the keyboard mode menu. * Exposed a few more things on ioport_port and input_device. -plugins/cheat: Fixed menu item not updating visually when disabling a cheat with UI Left. -plugins/cheatfind: Fixed not finding the first screen after screen enumerator was exposed as an object rather than using a table. -bwidow.cpp, pacman.cpp: Minor cleanup to recent changes.
* plugins/autofire: remove leftover code from first attempt at removing empty ↵ Vas Crabb2020-07-191-4/+0
| | | | configuration files
* plugins/autofire: don't save 2bytes cfg file (nw) (#6969) kunikuni2020-07-191-0/+4
| | | | | * plugins/autofire: don't save 2bytes cfg file (nw) * Update autofire_save.lua
* plugins/autofire: don't save 2bytes cfg file (#6960) kunikuni2020-07-171-1/+6
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* plugins/cheat, plugins/autofire: only time out input sequence entry if ↵ Vas Crabb2019-11-221-1/+1
| | | | nothing is entered (nw)
* plugins/autofire: permit input sequences (nw) cracyc2019-11-203-14/+20
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* Change autofire config directory to homepath (#5129) Jack Li2019-05-303-16/+3
| | | | | | | | | | * Revert "Used set_folder to avoid hardcoding plugin name in settings path" This reverts commit 76884986fd8630f81cfc838aa42f264fdcec2ea9. * Changed autofire config directory to homepath * Bumped autofire plugin version
* Autofire plugin: Save/load fixes (#5093) Jack Li2019-05-214-6/+45
| | | | | | | | | | | | * Fixed bugs related to reloading roms Soft resets would reload autofire settings without saving them first, causing the settings to be lost. This commit adds a check to only reload from the settings file if loading a different rom than before. Hard resets would leave bad references lying around, causing MAME to crash under certain circumstances (i.e. resetting while in the edit menu and entering the menu again). This commit makes sure to properly clean up and reinitialize menu and button states when resetting. * Used set_folder to avoid hardcoding plugin name in settings path * Bumped autofire plugin version
* Add plugin for autofire (#5050) Jack Li2019-05-144-0/+486
* Hardcoded autofire plugin * Changed register_frame to register_frame_done, removed pause check * Added support for multiple buttons loaded from a file * Implemented saving settings on quit * Fixed multiple keybindings for same button from overwriting each other * Replaced double-quotes with single-quotes * Refactored saving/loading into a separate module * Changed button format to use input_code rather than string token Settings format is unchanged (still saved as string token). * Rewrote table initialization in save/load * Implemented menus * Added helper messages for "on frames"/"off frames"