| Commit message (Collapse) | Author | Age | Files | Lines |
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hooks for vector devices. (#14991)
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-emu/inputdev.cpp, emu/emuopts.cpp: Removed core off-screen reload hack
now that the same thing can be achieved more flexibly with plugins.
-ui/pluginopt.cpp: Changed the "previos menu" item text to make what it
does more obvious.
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playing lightgun games with other types of controls.
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MAME 0.282
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Revert "Implement game exclusion support for hiscore (#14375)"
This reverts commit 0eb42bd963b350e96064423c8ee2b6cacc34fdef.
This reverts commit 7eba3bd1b383d5500edc48d8e938020b9ba6853e.
There's too much wrong with this in terms of design and implementation.
It isn't releasable.
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Added support for excluding specific games from high-score saving. Implemented functions to save and load exclusion lists, and updated menu options to enable/disable high-score support per game.
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ui: The new menus were unusable with a touchscreen, and not conducive to
localisation. It's still not possible to add sound routes with a
touchscreen, but at least it's possible to configure routes that exist.
emu/sound.cpp: Fixed localisation issues, less temporary objects.
emu/audio_effects: Fixed some localisation issues.
plugins/autofire, plugins/inputmacro: Allow deleting autofire buttons or
input macros without needing to use the UI Clear input.
ui/selmenu.cpp, ui/imgcntrl.cpp: Use terse messages for bad media.
Making these messages longer hasn't reduced support burden. Adding the
version will just perpetuate the myth that you need to redownload all
your ROMs for every release.
ui/ui.cpp: Allow info screens to be dismissed by mouse clicks or
touches.
ui/sliders.cpp: Hiding the menu should preserve state. This is a design
choice.
sound: Avoid anything that could possibly depend on static
initialisation order across transaltion units. Allow speaker position
names to be localised.
sound/none.cpp: Don't pretend it can create output streams.
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options to default when pressing Del
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* sony_news.xml: Added proper compatibility flags for different
generations.
* cpu/pic16x8x: This is very much a derivative work.
* cpu/tms32025.cpp: Allow stack push/pop to be inlined.
* tecmo/bombjack.cpp: Avoid needing to remove and replace devices in
machine configuration.
* Various other cleanup.
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New working software list items
-------------------------------
coco_flop:
Zonx (The Rainbow)
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(#12462)
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* plugins/layout: Log script errors at warning level rather than verbose
level.
* microtouch.lay, pntnpuzl.lay: Improved pointer mapping code.
* Reordered all layouts to place views after element and group
definitions and scripts last. This matches how layout files are
interpreted by MAME.
* Fixed various errors identified by validating layout files against an
XSD schema.
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-ui/tapectrl.cpp: Ensure device monitored for media change is up-to-date.
-osd/windows: Changed a pointer to a const reference in an API.
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Systems promoted to working
---------------------------
Sega TV Ocha-Ken [QUFB]
Software list items promoted to working (tvochken.xml)
------------------------------------------------------
TV to Ocha-Card: Ocha-Ken 'Ho' to Seikatsu [Vas Crabb]
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sega_beena_cart.xml: Put page scans in individual data areas.
frontend/mame/luaengine_mem.cpp: Added a raw read function for memory
regions.
plugins/layout: Added bitmap classes to layout sandbox.
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score support for Mega Drive Sonic Spinball. (#11282)
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* Moved several machine lifecycle callbacks to the notifier/subscriber
model. The old callback registration model is still available for
them for now, but prints a deprecation warning.
* Added pre-save/post-load notifications.
* Use a single allocated timer rather than one anonymous timer per
waiter. Waiters no longer prevent saved states from being loaded.
* Clean up outstanding waiters on stop or state load rather than just
leaking them.
* Started documenting parts of the emulator interface object that should
be relatively stable.
-imagedev/avivideo.cpp: Fixed an object leak on unload. Also changed
some other media image devices to use smart pointers.
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* This lets you use emu.wait(...) directly without mucking around creating coroutines.
* Allow emu.wait to accept an attotime argument.
* Added a couple more wait helper functions.
-emu/profiler.h: Actually use scope-based profiling helpers.
* This makes the comment at the top of emu/profile.h less dishonest, and makes it easier to write exception-safe code.
* Got rid of some do { ... } while (0) loops that only existed so break could be used like a goto.
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dismissing the menu.
-plugins/autofire, plugins/inputmacro: Don't be so eager to create empty settings folders.
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* Can now cycle through candidates by repeatedly pushing Tab.
* Also cleaned up Lua thread context object a little, and made it
possible to pass any Lua object as a status value.
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* msx2_flop.xml: Fixed a couple of Japanese titles.
* plugins/layout: Added a couple of things to the layout script sandbox.
* Tidied up Hyper Neo Geo 64 code (srcclean etc.).
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This removes the need to force it to build as C++, and adds proper UTF-8
support for Windows.
Since this is a fork of linenoise, there's no hope for getting
lua-linenoise to sync with it upstream. I made the bare minimum changes
to keep it working, but didn't add bindings for new functionality (e.g.
multi-line editing).
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osd/modules/input, emu/inpttype.cpp: Made most default joystick
assignments supplied by input modules. Input modules take available
controls into consideration when generating default assignments.
emu/inpttype.ipp: Added a separate "Back" UI input separate from Cancel.
You may want an easier to hit combination for moving to the previous
menu than for exiting or cancelling input. They both default to Escape.
emu/inpttype.ipp: Added a UI Help control. Currently only used by
analog inputs menu
emu/inpttype.h: Moved I/O port field type enum to its own header and
sorted UI controls so they appear in a more logical order.
ui: Don't use UI Select to restore defaults - people should be getting
used to the UI Clear input by now. UI Select cycles multi-value items
instead.
ui/inputmap.cpp: Don't use immediate cancel to cycle between clearing
and restoring default assignment (use UI Clear instead).
osd: Reduced the number of files needing to include the dreaded emu.h.
Got some implementation out of headers.
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opening files. (#9859)
* util/options.cpp: Added option types for single and multiple paths.
* util/options.cpp: Substitute environment variables in values from defaults and INI files.
* ui/dirmenu.cpp: Removed hard-coded list of multi-path options.
* plugins: Don't substitute environment variables in path options.
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fields.
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GitHub #10387).
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New working clones
---------------------
Miss Packman Plus [Marc Deslauriers]
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buttons at the same time where applicable
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* Use the plugin data folder for storing the cache. The history folder
may be read-only or shared with different configurations.
* Don't create the cache database or surrounding folder if there's
nothing to store in it.
* Actually use prepared queries multiple times rather than always
destroying them after a single use.
* Added proper error checking for most database operations.
* Improved query performance by avoiding outer joins and table scans.
-bus/nubus: Made the Macintosh Display Cards map the blue channel to
white with monochrome monitors. Also added logging for PLL
configuration to help debug how CRTC and RAMDAC clocks work in the
future.
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* bus/nubus: Started emulating SuperMac Spectrum/8 CRTC.
* bus/nubus: Respect Apple 4•8 screen base register.
* cpu/m68000: Fixed disassembly of bit field extract instructions.
* Also cleaned up data plugin a little.
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Added menus for controlling toggle inputs, and showing recognised input
devices and control state. Moved input menu options off main menu to a
submenu, as there are a lot of them now.
Moved menu heading drawing into base class, added headings to more
menus, and made headings more consistent with the menu items used to
reach them. Also made terminology more consistent.
Changed the default names for buttons and hat switches/D-pads to use
1-based numbering. DirectInput still returns 0-based button numbers for
some devices.
Removed local copy of MinGW xaudio2.h as it’s now included in the MSYS2
package. Also fixed building the DirectSound sound output module with
the SDL OSD on Windows - the Windows headers are sensitive to include
order.
Started adding documentation for menus, to hopefully help people find
menus they remember seeing but can't recall how to access.
For translators, this makes terminology more consistent. In particular:
* "Settings" is preferred over "configuration" in a number of places, as
the latter can be construed as referring specifically to settings
stored in .cfg files in the cfg_directory folder. Also, references to
saving machine configuration could be interpreted as relating to the
settings on the "Machine Configuration" menu.
* The controls on host input devices (e.g. keys, buttons, joystick axes)
are referred to as "controls", while emulated inputs are referred to
as "inputs".
* The menus for assigning host controls to emulated inputs are called
"input assignments" menus to distinguish them from other input
settings menus.
* Combinations of controls that can be assigned to emulated inputs are
referred to as "combinations" rather than "sequences".
* The potentially confusing term "ROM set" has been removed altogether.
Use "short name" to refer to a device or system's identifier.
* "System" is used in almost places to refer to a complete, runnable
system rather than "Machine".
* "Driver" is now only used to refer to source files where systems or
devices are defined - it is no longer used to refer to individual
systems.
* A few more menus have message context for the messages. This makes it
a bit easier to guess where the messages are used. It also means you
can use different translations in different places if necessary (e.g.
if the same English text should be translated differently as an item
in one menu and as a heading in another).
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