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:
mame
aaron-nl3
aaron-pci-cleanup
arm3_copro
asmjit
cdimono2_wip
cdplay
cdtv_chd-v5
dc_pvr-thread
deprecated
docs_wavwrite
draggable-layout
dribbling-nl
hlsl_aviplay
lisa
lua_engine_ui_refactor_2
m57_troangel-bluesea
make_coco_fdc_fixed
master
n64-angrylion
netlist-generated
new_menus
nl-splitfrogs
nl_dips
nltool-updates
py_regtests
qt6_position-fix
rendlay_vid
saturn_cdblock
saturn_vdp_split
save-experiments
save_structs
shangha3_drop
sound
taitoair_vco
taitowlf_zoom
time-experiments
time-experiments2
vamphalf_misncrft
voodoo_directx11
x86_std-exceptions
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ymfm-delay
MAME - Multiple Arcade Machine Emulator
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path:
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hlsl
Commit message (
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)
Author
Age
Files
Lines
*
Revert "New phosphor persistence shaders for HLSL"
R. Belmont
2017-01-05
2
-200
/
+11
*
Change cached texture format to floating point.
Westley M. Martinez
2017-01-04
1
-8
/
+1
*
Add LCD ghosting shader for Direct3D
Westley M. Martinez
2017-01-02
2
-25
/
+180
*
Tweak phosphor parameter scaling, update presets.
Westley M. Martinez
2016-12-30
1
-1
/
+1
*
Scale and phosphor persistence sliders.
Westley M. Martinez
2016-12-30
1
-8
/
+11
*
Add gamma correction for proper impulse response.
Westley M. Martinez
2016-12-30
1
-1
/
+5
*
Remove phosphor burn-in.
Westley M. Martinez
2016-12-30
1
-0
/
+7
*
Implement LCD persistence shader.
Westley M. Martinez
2016-12-29
1
-5
/
+12
*
Implement new phosphor shader.
Westley M. Martinez
2016-12-29
1
-9
/
+29
*
Fix phosphor shader to work properly for multi-screen games and
Westley M. Martinez
2016-12-12
1
-5
/
+5
*
Fix phosphor persistence shader behavior based on time.
Westley M. Martinez
2016-12-11
1
-4
/
+8
*
Reduced defocus effect to one pass (HLSL/BGFX)
Jezze
2016-10-22
1
-24
/
+26
*
Disabled clearing of render targets in several passes (HLSL)
Jezze
2016-10-22
2
-22
/
+23
*
Fixed aspect ratio of rounded corners (nw)
Jezze
2016-09-29
1
-11
/
+12
*
Fixed several small issues in HLSL/BGFX
Jezze
2016-09-28
5
-37
/
+70
*
- already fixed scanline issue also applied for swapped orientation (nw)
Jezze
2016-08-13
2
-10
/
+11
*
Small shader corrections (nw)
ImJezze
2016-06-20
3
-6
/
+6
*
Fixed scanlines if the screen output is less than twice the size of the host ...
ImJezze
2016-06-06
1
-2
/
+8
*
Procedural texture for vectors in HLSL
ImJezze
2016-06-05
2
-17
/
+54
*
Normalized vector attenuation settings
ImJezze
2016-05-22
1
-15
/
+13
*
Fixed half texel offset of 'source' shadow mask tile mode
ImJezze
2016-05-05
1
-1
/
+3
*
Added "selection" parameter to chain input sampler
ImJezze
2016-04-24
1
-1
/
+0
*
Small fixes (nw)
ImJezze
2016-04-22
1
-9
/
+9
*
Implemented handling for u_screen_scale and u_screen_offset (nw)
ImJezze
2016-04-21
1
-1
/
+1
*
Refactored BGFX distortion pass (nw)
ImJezze
2016-04-19
1
-4
/
+4
*
Refactored distortion pass
ImJezze
2016-04-19
1
-11
/
+28
*
Removed hacks for vector screens from shaders (nw)
ImJezze
2016-04-13
6
-64
/
+19
*
Get NTSC working in both bgfx and d3d, nw
therealmogminer@gmail.com
2016-03-29
1
-17
/
+9
*
Refactored Bloom
ImJezze
2016-03-28
1
-125
/
+199
*
Added oversampling option
ImJezze
2016-03-25
1
-2
/
+0
*
Scanline Variation
ImJezze
2016-03-15
1
-3
/
+4
*
Cleanup (nw)
ImJezze
2016-03-13
1
-2
/
+2
*
Fixed mask orientation for vector screen
ImJezze
2016-03-12
1
-3
/
+12
*
Fixed rotated source tile mode
ImJezze
2016-03-12
1
-3
/
+3
*
Refactoring of render targes and vector texture coordinates
ImJezze
2016-03-12
10
-145
/
+133
*
Cleanup primary.fx
ImJezze
2016-02-28
2
-24
/
+84
*
Bloom refactoring
ImJezze
2016-02-25
3
-37
/
+44
*
Quality and Performance improvements
ImJezze
2016-02-20
11
-763
/
+141
*
Fixed Bloom Level Alignment
ImJezze
2016-02-07
3
-19
/
+22
*
Improved Scanline Simulation
ImJezze
2016-02-07
2
-20
/
+32
*
Fixed missing const (nw)
ImJezze
2016-01-26
1
-0
/
+1
*
Cleanup (nw)
ImJezze
2016-01-26
1
-13
/
+14
*
NTSC Refactoring and Options
ImJezze
2016-01-25
4
-219
/
+134
*
Fixed YIQ passes
ImJezze
2016-01-09
2
-74
/
+115
*
Refactored color converge
ImJezze
2016-01-09
1
-40
/
+52
*
Refactoring (nw)
ImJezze
2016-01-03
2
-72
/
+76
*
Refactoring
ImJezze
2015-12-31
5
-65
/
+33
*
Cleanup (nw)
ImJezze
2015-12-31
16
-217
/
+122
*
Cleanup (nw)
ImJezze
2015-12-26
5
-24
/
+28
*
Extended Shadow Mask and Bloom functionality
ImJezze
2015-12-25
3
-57
/
+102
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