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author ImJezze <jezze@gmx.net>2016-04-24 20:36:42 +0200
committer ImJezze <jezze@gmx.net>2016-04-24 20:36:42 +0200
commit07d8b25571860897fdad90c0c215b3e949f96ea9 (patch)
treeec378412f51fd296d87162871bdbdbe8926b9d71 /hlsl
parent29f51e85db4572febadf40956e2808f5444d2135 (diff)
Added "selection" parameter to chain input sampler
- if specified all textures (.png) within the same directoy of the given texture will be selectable via slider in the UI - also added slider for "shadow mask tile mode" to HLSL chain
Diffstat (limited to 'hlsl')
-rw-r--r--hlsl/post.fx1
1 files changed, 0 insertions, 1 deletions
diff --git a/hlsl/post.fx b/hlsl/post.fx
index 81233f76b4e..dc7c4bd8322 100644
--- a/hlsl/post.fx
+++ b/hlsl/post.fx
@@ -158,7 +158,6 @@ float2 GetAdjustedCoords(float2 coord)
return coord;
}
-// vector screen has the same quad texture coordinates for every screen orientation, raster screen differs
float2 GetShadowCoord(float2 QuadCoord, float2 SourceCoord)
{
float2 QuadTexel = 1.0f / QuadDims;