| Commit message (Expand) | Author | Age | Files | Lines |
| ... | |
| * | Small shader corrections (nw) |  ImJezze | 2016-06-20 | 10 | -0/+0 |
| * | Fixed scanlines if the screen output is less than twice the size of the host ... |  ImJezze | 2016-06-06 | 5 | -0/+0 |
| * | Procedural texture for vectors in HLSL |  ImJezze | 2016-06-05 | 5 | -0/+0 |
| * | Fix crash when using pillarbox shaders, nw |  therealmogminer@gmail.com | 2016-05-27 | 45 | -0/+0 |
| * | bgfx: Ported xBR shaders from libretro. [Ryan Holtz, Hyllian] |  therealmogminer@gmail.com | 2016-04-25 | 468 | -0/+0 |
| * | Added "selection" parameter to chain input sampler |  ImJezze | 2016-04-24 | 5 | -0/+0 |
| * | Small fixes (nw) |  ImJezze | 2016-04-22 | 5 | -0/+0 |
| * | Checkpoint 1, nw |  therealmogminer@gmail.com | 2016-04-21 | 427 | -0/+0 |
| * | Implemented handling for u_screen_scale and u_screen_offset (nw) |  ImJezze | 2016-04-21 | 5 | -0/+0 |
| * | Refactored BGFX distortion pass (nw) |  ImJezze | 2016-04-19 | 5 | -0/+0 |
| * | bgfx: Added SuperEagle shader. [Ryan Holtz] |  therealmogminer@gmail.com | 2016-04-19 | 20 | -0/+0 |
| * | -Added HQ2x, HQ3x and HQ4x shaders. [MooglyGuy,Jules Blok,Cameron Zemek,Maxim... |  therealmogminer@gmail.com | 2016-04-18 | 60 | -0/+0 |
| * | Minor fixups to pillarboxing shaders |  therealmogminer@gmail.com | 2016-04-17 | 20 | -0/+0 |
| * | Add pillarboxing shaders and layout for bgfx, nw |  therealmogminer@gmail.com | 2016-04-16 | 120 | -0/+0 |
| * | bgfx: Add data-driven render target clearing [Ryan Holtz] |  therealmogminer@gmail.com | 2016-04-14 | 136 | -0/+0 |
| * | Fixed typo and updated shaders (nw) |  Miodrag Milanovic | 2016-04-05 | 2 | -0/+0 |
| * | Update generated shaders (nw) |  Miodrag Milanovic | 2016-04-05 | 58 | -0/+0 |
| * | Get bgfx post-processing working with laserdisc games, nw |  therealmogminer@gmail.com | 2016-03-29 | 56 | -0/+0 |
| * | Get NTSC working in both bgfx and d3d, nw |  therealmogminer@gmail.com | 2016-03-29 | 28 | -0/+0 |
| * | Final bgfx fixups for release |  therealmogminer@gmail.com | 2016-03-28 | 32 | -0/+0 |
| * | Cleanup in the bgfx aisle, nw |  therealmogminer@gmail.com | 2016-03-25 | 32 | -0/+0 |
| * | Huge cleanup of render target handling, nw |  therealmogminer@gmail.com | 2016-03-25 | 40 | -0/+0 |
| * | Add screen-specific shader chain support, nw |  therealmogminer@gmail.com | 2016-03-23 | 50 | -0/+0 |
| * | Fix lots of issues with bgfx |  therealmogminer@gmail.com | 2016-03-21 | 22 | -0/+0 |
| * | Polishing up BGFX shader system, nw |  therealmogminer@gmail.com | 2016-03-18 | 59 | -0/+0 |
| * | More bgfx HLSL fixups, nw |  therealmogminer@gmail.com | 2016-03-16 | 31 | -0/+0 |
| * | Add most of the rest of the D3D HLSL chain, nw |  therealmogminer@gmail.com | 2016-03-15 | 82 | -0/+0 |
| * | Fix up NTSC shaders, nw |  therealmogminer@gmail.com | 2016-03-13 | 28 | -0/+0 |
| * | Add bgfx command line options, major shakeup of organization, nw |  therealmogminer@gmail.com | 2016-03-13 | 110 | -0/+0 |