index
:
mame
aaron-nl3
aaron-pci-cleanup
addrbus-64
arm3_copro
asmjit
cbm_joy_swap
cdimono2_wip
cdplay
cdtv_subcode
dc_pvr-thread
deprecated
draggable-layout
dribbling-nl
dsp563xx
floppysound
hlsl_aviplay
lisa
lua_engine_ui_refactor_2
make_coco_fdc_fixed
master
n64-angrylion
netlist-generated
new_menus
nl-splitfrogs
nl_dips
nltool-updates
py_regtests
release0288
rendlay_vid
s23-firewire
saturn_cdblock
saturn_vdp_split
save-experiments
save_structs
script-eof-marker
shangha3_drop
taitoair_vco
taitotz-pixxiii
taitowlf_zoom
time-experiments
time-experiments2
voodoo_directx11
x86_std-exceptions
xbox_swlist
xtal
ymfm-delay
MAME - Multiple Arcade Machine Emulator
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bgfx
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shaders
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gles
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Commit message (
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)
Author
Age
Files
Lines
*
Fix for glsl (nw)
Miodrag Milanovic
2016-10-29
164
-0
/
+0
*
Reduced defocus effect to one pass (HLSL/BGFX)
Jezze
2016-10-22
1
-0
/
+0
*
Fixed aspect ratio of rounded corners (nw)
Jezze
2016-09-29
1
-0
/
+0
*
Fixed several small issues in HLSL/BGFX
Jezze
2016-09-28
2
-0
/
+0
*
Update BGFX and BX packages and update MAME code to support new API (nw)
Miodrag Milanovic
2016-09-03
2
-0
/
+0
*
- already fixed scanline issue also applied for swapped orientation (nw)
Jezze
2016-08-13
1
-0
/
+0
*
Added crt-geom and crt-geom-deluxe shaders for bgfx.
Jeremy Green
2016-07-03
11
-0
/
+0
*
Small shader corrections (nw)
ImJezze
2016-06-20
2
-0
/
+0
*
Fixed scanlines if the screen output is less than twice the size of the host ...
ImJezze
2016-06-06
1
-0
/
+0
*
Procedural texture for vectors in HLSL
ImJezze
2016-06-05
1
-0
/
+0
*
Fix crash when using pillarbox shaders, nw
therealmogminer@gmail.com
2016-05-27
9
-0
/
+0
*
bgfx: Ported xBR shaders from libretro. [Ryan Holtz, Hyllian]
therealmogminer@gmail.com
2016-04-25
92
-0
/
+0
*
Added "selection" parameter to chain input sampler
ImJezze
2016-04-24
1
-0
/
+0
*
Small fixes (nw)
ImJezze
2016-04-22
1
-0
/
+0
*
Checkpoint 1, nw
therealmogminer@gmail.com
2016-04-21
86
-0
/
+0
*
Implemented handling for u_screen_scale and u_screen_offset (nw)
ImJezze
2016-04-21
1
-0
/
+0
*
Refactored BGFX distortion pass (nw)
ImJezze
2016-04-19
1
-0
/
+0
*
bgfx: Added SuperEagle shader. [Ryan Holtz]
therealmogminer@gmail.com
2016-04-19
4
-0
/
+0
*
-Added HQ2x, HQ3x and HQ4x shaders. [MooglyGuy,Jules Blok,Cameron Zemek,Maxim...
therealmogminer@gmail.com
2016-04-18
12
-0
/
+0
*
Minor fixups to pillarboxing shaders
therealmogminer@gmail.com
2016-04-17
4
-0
/
+0
*
Add pillarboxing shaders and layout for bgfx, nw
therealmogminer@gmail.com
2016-04-16
24
-0
/
+0
*
bgfx: Add data-driven render target clearing [Ryan Holtz]
therealmogminer@gmail.com
2016-04-14
22
-0
/
+0
*
Update generated shaders (nw)
Miodrag Milanovic
2016-04-05
2
-0
/
+0