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* bgfx: Add data-driven render target clearing [Ryan Holtz] therealmogminer@gmail.com2016-04-141-0/+0
* Update generated shaders (nw) Miodrag Milanovic2016-04-051-0/+0
* Get bgfx post-processing working with laserdisc games, nw therealmogminer@gmail.com2016-03-291-0/+0
* Get NTSC working in both bgfx and d3d, nw therealmogminer@gmail.com2016-03-291-0/+0
* Final bgfx fixups for release therealmogminer@gmail.com2016-03-281-0/+0
* Cleanup in the bgfx aisle, nw therealmogminer@gmail.com2016-03-251-0/+0
* Huge cleanup of render target handling, nw therealmogminer@gmail.com2016-03-251-0/+0
* Add screen-specific shader chain support, nw therealmogminer@gmail.com2016-03-231-0/+0
* Fix lots of issues with bgfx therealmogminer@gmail.com2016-03-211-0/+0
* Polishing up BGFX shader system, nw therealmogminer@gmail.com2016-03-181-0/+0
* More bgfx HLSL fixups, nw therealmogminer@gmail.com2016-03-161-0/+0
* Add most of the rest of the D3D HLSL chain, nw therealmogminer@gmail.com2016-03-151-0/+0
* Fix up NTSC shaders, nw therealmogminer@gmail.com2016-03-131-0/+0
* Add bgfx command line options, major shakeup of organization, nw therealmogminer@gmail.com2016-03-131-0/+0