| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | bgfx: Add data-driven render target clearing [Ryan Holtz] | 2016-04-14 | 1 | -0/+0 | |
| * | Update generated shaders (nw) | 2016-04-05 | 1 | -0/+0 | |
| * | Get bgfx post-processing working with laserdisc games, nw | 2016-03-29 | 1 | -0/+0 | |
| * | Get NTSC working in both bgfx and d3d, nw | 2016-03-29 | 1 | -0/+0 | |
| * | Final bgfx fixups for release | 2016-03-28 | 1 | -0/+0 | |
| * | Cleanup in the bgfx aisle, nw | 2016-03-25 | 1 | -0/+0 | |
| * | Huge cleanup of render target handling, nw | 2016-03-25 | 1 | -0/+0 | |
| * | Add screen-specific shader chain support, nw | 2016-03-23 | 1 | -0/+0 | |
| * | Fix lots of issues with bgfx | 2016-03-21 | 1 | -0/+0 | |
| * | Polishing up BGFX shader system, nw | 2016-03-18 | 1 | -0/+0 | |
| * | More bgfx HLSL fixups, nw | 2016-03-16 | 1 | -0/+0 | |
| * | Add most of the rest of the D3D HLSL chain, nw | 2016-03-15 | 1 | -0/+0 |
