| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz] | 2023-01-29 | 11 | -57/+97 | |
| * | Revert "-bgfx: Adjusted per-pass blending handling - fixes MT07586 and MT0758... | 2022-12-26 | 2 | -125/+4 | |
| * | -bgfx: Adjusted per-pass blending handling - fixes MT07586 and MT07587. (#107... | 2022-12-26 | 2 | -4/+125 | |
| * | -bgfx: Added default LUT PNG, fixes LUT-effect crash. Fixed external texture ... | 2022-03-12 | 1 | -9/+4 | |
| * | srcclean: Added JSON cleaning support, and some cleanup. | 2021-08-20 | 10 | -367/+367 | |
| * | BGFX fixes for various backends (#8469) [Ryan Holtz] | 2021-08-20 | 2 | -0/+4 | |
| * | -bgfx: Fixed Github issues #5830 and #5956. [Ryan Holtz] | 2019-11-24 | 1 | -0/+26 | |
| * | -bgfx: Do texture format conversion via a full-screen GPU pass. [Ryan Holtz] | 2019-10-13 | 4 | -0/+201 | |
| * | HLSL Color Transforms and 3D LUT (#4043) | 2018-10-07 | 1 | -0/+32 | |
| * | Checkpoint 1, nw | 2016-04-21 | 4 | -0/+225 |
