diff options
Diffstat (limited to 'src/osd/modules/render/d3d/d3dhlsl.cpp')
-rw-r--r-- | src/osd/modules/render/d3d/d3dhlsl.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/src/osd/modules/render/d3d/d3dhlsl.cpp b/src/osd/modules/render/d3d/d3dhlsl.cpp index e41008e03c2..105313cb308 100644 --- a/src/osd/modules/render/d3d/d3dhlsl.cpp +++ b/src/osd/modules/render/d3d/d3dhlsl.cpp @@ -540,19 +540,19 @@ bool shaders::init(d3d_base *d3dintf, running_machine *machine, renderer_d3d9 *r options->scanline_bright_offset = winoptions.screen_scanline_bright_offset(); options->scanline_jitter = winoptions.screen_scanline_jitter(); options->hum_bar_alpha = winoptions.screen_hum_bar_alpha(); - get_vector(winoptions.screen_defocus(), 2, options->defocus, TRUE); - get_vector(winoptions.screen_converge_x(), 3, options->converge_x, TRUE); - get_vector(winoptions.screen_converge_y(), 3, options->converge_y, TRUE); - get_vector(winoptions.screen_radial_converge_x(), 3, options->radial_converge_x, TRUE); - get_vector(winoptions.screen_radial_converge_y(), 3, options->radial_converge_y, TRUE); - get_vector(winoptions.screen_red_ratio(), 3, options->red_ratio, TRUE); - get_vector(winoptions.screen_grn_ratio(), 3, options->grn_ratio, TRUE); - get_vector(winoptions.screen_blu_ratio(), 3, options->blu_ratio, TRUE); - get_vector(winoptions.screen_offset(), 3, options->offset, TRUE); - get_vector(winoptions.screen_scale(), 3, options->scale, TRUE); - get_vector(winoptions.screen_power(), 3, options->power, TRUE); - get_vector(winoptions.screen_floor(), 3, options->floor, TRUE); - get_vector(winoptions.screen_phosphor(), 3, options->phosphor, TRUE); + get_vector(winoptions.screen_defocus(), 2, options->defocus, true); + get_vector(winoptions.screen_converge_x(), 3, options->converge_x, true); + get_vector(winoptions.screen_converge_y(), 3, options->converge_y, true); + get_vector(winoptions.screen_radial_converge_x(), 3, options->radial_converge_x, true); + get_vector(winoptions.screen_radial_converge_y(), 3, options->radial_converge_y, true); + get_vector(winoptions.screen_red_ratio(), 3, options->red_ratio, true); + get_vector(winoptions.screen_grn_ratio(), 3, options->grn_ratio, true); + get_vector(winoptions.screen_blu_ratio(), 3, options->blu_ratio, true); + get_vector(winoptions.screen_offset(), 3, options->offset, true); + get_vector(winoptions.screen_scale(), 3, options->scale, true); + get_vector(winoptions.screen_power(), 3, options->power, true); + get_vector(winoptions.screen_floor(), 3, options->floor, true); + get_vector(winoptions.screen_phosphor(), 3, options->phosphor, true); options->saturation = winoptions.screen_saturation(); options->yiq_enable = winoptions.screen_yiq_enable(); options->yiq_jitter = winoptions.screen_yiq_jitter(); @@ -572,7 +572,7 @@ bool shaders::init(d3d_base *d3dintf, running_machine *machine, renderer_d3d9 *r options->vector_length_ratio = winoptions.screen_vector_length_ratio(); options->bloom_blend_mode = winoptions.screen_bloom_blend_mode(); options->bloom_scale = winoptions.screen_bloom_scale(); - get_vector(winoptions.screen_bloom_overdrive(), 3, options->bloom_overdrive, TRUE); + get_vector(winoptions.screen_bloom_overdrive(), 3, options->bloom_overdrive, true); options->bloom_level0_weight = winoptions.screen_bloom_lvl0_weight(); options->bloom_level1_weight = winoptions.screen_bloom_lvl1_weight(); options->bloom_level2_weight = winoptions.screen_bloom_lvl2_weight(); |