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Diffstat (limited to 'src/osd/modules/render/d3d/d3dhlsl.cpp')
-rw-r--r--src/osd/modules/render/d3d/d3dhlsl.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/osd/modules/render/d3d/d3dhlsl.cpp b/src/osd/modules/render/d3d/d3dhlsl.cpp
index e41008e03c2..105313cb308 100644
--- a/src/osd/modules/render/d3d/d3dhlsl.cpp
+++ b/src/osd/modules/render/d3d/d3dhlsl.cpp
@@ -540,19 +540,19 @@ bool shaders::init(d3d_base *d3dintf, running_machine *machine, renderer_d3d9 *r
options->scanline_bright_offset = winoptions.screen_scanline_bright_offset();
options->scanline_jitter = winoptions.screen_scanline_jitter();
options->hum_bar_alpha = winoptions.screen_hum_bar_alpha();
- get_vector(winoptions.screen_defocus(), 2, options->defocus, TRUE);
- get_vector(winoptions.screen_converge_x(), 3, options->converge_x, TRUE);
- get_vector(winoptions.screen_converge_y(), 3, options->converge_y, TRUE);
- get_vector(winoptions.screen_radial_converge_x(), 3, options->radial_converge_x, TRUE);
- get_vector(winoptions.screen_radial_converge_y(), 3, options->radial_converge_y, TRUE);
- get_vector(winoptions.screen_red_ratio(), 3, options->red_ratio, TRUE);
- get_vector(winoptions.screen_grn_ratio(), 3, options->grn_ratio, TRUE);
- get_vector(winoptions.screen_blu_ratio(), 3, options->blu_ratio, TRUE);
- get_vector(winoptions.screen_offset(), 3, options->offset, TRUE);
- get_vector(winoptions.screen_scale(), 3, options->scale, TRUE);
- get_vector(winoptions.screen_power(), 3, options->power, TRUE);
- get_vector(winoptions.screen_floor(), 3, options->floor, TRUE);
- get_vector(winoptions.screen_phosphor(), 3, options->phosphor, TRUE);
+ get_vector(winoptions.screen_defocus(), 2, options->defocus, true);
+ get_vector(winoptions.screen_converge_x(), 3, options->converge_x, true);
+ get_vector(winoptions.screen_converge_y(), 3, options->converge_y, true);
+ get_vector(winoptions.screen_radial_converge_x(), 3, options->radial_converge_x, true);
+ get_vector(winoptions.screen_radial_converge_y(), 3, options->radial_converge_y, true);
+ get_vector(winoptions.screen_red_ratio(), 3, options->red_ratio, true);
+ get_vector(winoptions.screen_grn_ratio(), 3, options->grn_ratio, true);
+ get_vector(winoptions.screen_blu_ratio(), 3, options->blu_ratio, true);
+ get_vector(winoptions.screen_offset(), 3, options->offset, true);
+ get_vector(winoptions.screen_scale(), 3, options->scale, true);
+ get_vector(winoptions.screen_power(), 3, options->power, true);
+ get_vector(winoptions.screen_floor(), 3, options->floor, true);
+ get_vector(winoptions.screen_phosphor(), 3, options->phosphor, true);
options->saturation = winoptions.screen_saturation();
options->yiq_enable = winoptions.screen_yiq_enable();
options->yiq_jitter = winoptions.screen_yiq_jitter();
@@ -572,7 +572,7 @@ bool shaders::init(d3d_base *d3dintf, running_machine *machine, renderer_d3d9 *r
options->vector_length_ratio = winoptions.screen_vector_length_ratio();
options->bloom_blend_mode = winoptions.screen_bloom_blend_mode();
options->bloom_scale = winoptions.screen_bloom_scale();
- get_vector(winoptions.screen_bloom_overdrive(), 3, options->bloom_overdrive, TRUE);
+ get_vector(winoptions.screen_bloom_overdrive(), 3, options->bloom_overdrive, true);
options->bloom_level0_weight = winoptions.screen_bloom_lvl0_weight();
options->bloom_level1_weight = winoptions.screen_bloom_lvl1_weight();
options->bloom_level2_weight = winoptions.screen_bloom_lvl2_weight();