diff options
Diffstat (limited to 'ini/examples')
-rw-r--r-- | ini/examples/bt601-525.ini | 21 | ||||
-rw-r--r-- | ini/examples/bt601-625.ini | 21 | ||||
-rw-r--r-- | ini/examples/bt709.ini | 16 | ||||
-rw-r--r-- | ini/examples/ntscj.ini | 16 | ||||
-rw-r--r-- | ini/examples/p1.ini | 12 | ||||
-rw-r--r-- | ini/examples/p14.ini | 15 | ||||
-rw-r--r-- | ini/examples/p2.ini | 12 | ||||
-rw-r--r-- | ini/examples/p3.ini | 12 | ||||
-rw-r--r-- | ini/examples/p35.ini | 12 | ||||
-rw-r--r-- | ini/examples/p4.ini | 19 | ||||
-rw-r--r-- | ini/examples/p55.ini | 13 | ||||
-rw-r--r-- | ini/examples/p7.ini | 15 |
12 files changed, 184 insertions, 0 deletions
diff --git a/ini/examples/bt601-525.ini b/ini/examples/bt601-525.ini new file mode 100644 index 00000000000..e2b08f5c282 --- /dev/null +++ b/ini/examples/bt601-525.ini @@ -0,0 +1,21 @@ +# Example for BT.601 525-line Color Space +# +# BT.601 is a standard for converting analog video into the digital domain, +# and serves as a reference for the color space of analog video, but the color +# spaces defined existed before the standard. +# +# Due to historical differences, there are two color spaces in BT.601: one for +# 525-line television (developed in the U.S.), and one for 625-line television +# (developed in Europe). The color spaces, along with NTSC-J, converged upon +# the development of HD television with the BT.709 standard. +# +# This color space should be used for most 60 Hz arcade systems, consoles, and +# computer systems. +# +# DIRECT3D POST-PROCESSING OPTIONS +# +chroma_mode 3 +chroma_a 0.630,0.340 +chroma_b 0.310,0.595 +chroma_c 0.155,0.070 +chroma_y_gain 0.2124,0.7011,0.0866 diff --git a/ini/examples/bt601-625.ini b/ini/examples/bt601-625.ini new file mode 100644 index 00000000000..1dac1a33583 --- /dev/null +++ b/ini/examples/bt601-625.ini @@ -0,0 +1,21 @@ +# Example for BT.601 625-line Color Space +# +# BT.601 is a standard for converting analog video into the digital domain, +# and serves as a reference for the color space of analog video, but the color +# spaces defined existed before the standard. +# +# Due to historical differences, there are two color spaces in BT.601: one for +# 525-line television (developed in the U.S.), and one for 625-line television +# (developed in Europe). The color spaces, along with NTSC-J, converged upon +# the development of HD television with the BT.709 standard. +# +# This color space should be used for most 50 Hz arcade systems, consoles, and +# computer systems. +# +# DIRECT3D POST-PROCESSING OPTIONS +# +chroma_mode 3 +chroma_a 0.64,0.33 +chroma_b 0.29,0.60 +chroma_c 0.15,0.06 +chroma_y_gain 0.2220,0.7067,0.0713 diff --git a/ini/examples/bt709.ini b/ini/examples/bt709.ini new file mode 100644 index 00000000000..e706a394a18 --- /dev/null +++ b/ini/examples/bt709.ini @@ -0,0 +1,16 @@ +# Example for BT.709 Color Space +# +# BT.709 was standardized in 1990 for HD television. The color space for +# BT.709 would later be used for sRGB, the color space used for modern +# operating systems. +# +# This color space should be used for post-1995 computer systems and HD game +# systems. +# +# DIRECT3D POST-PROCESSING OPTIONS +# +chroma_mode 3 +chroma_a 0.64,0.33 +chroma_b 0.30,0.60 +chroma_c 0.15,0.06 +chroma_y_gain 0.2126,0.7152,0.0722 diff --git a/ini/examples/ntscj.ini b/ini/examples/ntscj.ini new file mode 100644 index 00000000000..5e510798fc5 --- /dev/null +++ b/ini/examples/ntscj.ini @@ -0,0 +1,16 @@ +# Example for NTSC-J Color Space +# +# NTSC-J has identical colorimetry to the BT.601 525-line standard, but uses a +# 9300K white-point 'D93'. Note that this white point is not necessarily +# definitive for all Japanese works. +# +# This color space may be used for 60 Hz arcade systems and consoles as an +# alternative to BT.601 525-line. +# +# DIRECT3D POST-PROCESSING OPTIONS +# +chroma_mode 3 +chroma_a 0.630,0.340 +chroma_b 0.310,0.595 +chroma_c 0.155,0.070 +chroma_gain 0.1875,0.6940,0.1185 diff --git a/ini/examples/p1.ini b/ini/examples/p1.ini new file mode 100644 index 00000000000..9570eb1243e --- /dev/null +++ b/ini/examples/p1.ini @@ -0,0 +1,12 @@ +# P1 Phosphor +# +# Multipurpose green phosphor +# +# Perhaps the most well-known phosphor, it has medium persistence. +# +# DIRECT3D POST-PROCESSING OPTIONS +# +chroma_mode 1 +chroma_a 0.218,0.712 +chroma_conversion_gain 0.30,0.59,0.11 +chroma_y_gain 1.0,0.0,0.0 diff --git a/ini/examples/p14.ini b/ini/examples/p14.ini new file mode 100644 index 00000000000..cb2c7138861 --- /dev/null +++ b/ini/examples/p14.ini @@ -0,0 +1,15 @@ +# P14 Phosphor +# +# Dual-color phosphor for military RADAR +# +# Red channel should be set to medium-short persistence. Green +# channel should be set to medium. +# +# DIRECT3D POST-PROCESSING OPTIONS +# +phosphor_life 0.2,0.6,0.0 +chroma_mode 1 +chroma_a 0.150,0.093 +chroma_b 0.504,0.443 +chroma_conversion_gain 0.30,0.59,0.11 +chroma_y_gain 0.50,0.50,0.0 diff --git a/ini/examples/p2.ini b/ini/examples/p2.ini new file mode 100644 index 00000000000..312a6648ae2 --- /dev/null +++ b/ini/examples/p2.ini @@ -0,0 +1,12 @@ +# P2 Phosphor +# +# Green phosphor for oscilloscopes +# +# This phosphor was developed as a fast response alternative to P1. +# +# DIRECT3D POST-PROCESSING OPTIONS +# +chroma_mode 1 +chroma_a 0.279,0.534 +chroma_conversion_gain 0.30,0.59,0.11 +chroma_y_gain 1.0,0.0,0.0 diff --git a/ini/examples/p3.ini b/ini/examples/p3.ini new file mode 100644 index 00000000000..519d4ff233b --- /dev/null +++ b/ini/examples/p3.ini @@ -0,0 +1,12 @@ +# P3 Phosphor +# +# Amber phosphor for monochrome monitors +# +# Medium persistence +# +# DIRECT3D POST-PROCESSING OPTIONS +# +chroma_mode 1 +chroma_a 0.523,0.469 +chroma_conversion_gain 0.30,0.59,0.11 +chroma_y_gain 1.0,0.0,0.0 diff --git a/ini/examples/p35.ini b/ini/examples/p35.ini new file mode 100644 index 00000000000..3cc31f78dcd --- /dev/null +++ b/ini/examples/p35.ini @@ -0,0 +1,12 @@ +# P35 Phosphor +# +# Blue-green phosphor used for oscilloscopes. +# +# Medium-short persistence. +# +# DIRECT3D POST-PROCESSING OPTIONS +# +chroma_mode 1 +chroma_a 0.200,0.245 +chroma_conversion_gain 0.30,0.59,0.11 +chroma_y_gain 1.0,0.0,0.0 diff --git a/ini/examples/p4.ini b/ini/examples/p4.ini new file mode 100644 index 00000000000..cc684505a0f --- /dev/null +++ b/ini/examples/p4.ini @@ -0,0 +1,19 @@ +# P4 Phosphor +# +# White phosphor for black & white televisions +# +# This phosphor presents a clear white appearance that is perceptually similar +# to a black and white photograph on highly reflective paper when the viewing +# environment is sufficiently dim, and makes D65 look fairly dull and yellowish +# in comparison, that said, next to saturated colors the blueish tint becomes +# more apparent. This might explain why this white point was abandoned in +# favor of the more neutral Illuminant C (and later D65) for color television. +# +# Medium-short persistence +# +# DIRECT3D POST-PROCESSING OPTIONS +# +chroma_mode 1 +chroma_a 0.265,0.285 +chroma_conversion_gain 0.30,0.59,0.11 +chroma_y_gain 1.0,0.0,0.0 diff --git a/ini/examples/p55.ini b/ini/examples/p55.ini new file mode 100644 index 00000000000..dcb4a6ebecb --- /dev/null +++ b/ini/examples/p55.ini @@ -0,0 +1,13 @@ +# P55 Phosphor +# +# Trichromatic phosphors for CRT projectors +# +# Red and green have medium persistence, blue has medium-short. +# +# DIRECT3D POST-PROCESSING OPTIONS +# +chroma_mode 3 +chroma_a 0.615,0.360 +chroma_b 0.300,0.600 +chroma_c 0.150,0.070 +chroma_y_gain 0.2555,0.6582,0.0863 diff --git a/ini/examples/p7.ini b/ini/examples/p7.ini new file mode 100644 index 00000000000..4c6580d028d --- /dev/null +++ b/ini/examples/p7.ini @@ -0,0 +1,15 @@ +# P7 Phosphor +# +# Dual-color phosphor for military RADAR +# +# Red channel should be set to medium-short persistence. Green +# channel should be set to long. +# +# DIRECT3D POST-PROCESSING OPTIONS +# +phosphor_life 0.2,0.8,0.0 +chroma_mode 1 +chroma_a 0.151,0.032 +chroma_b 0.357,0.537 +chroma_conversion_gain 0.30,0.59,0.11 +chroma_y_gain 0.50,0.50,0.0 |