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+# Example for NTSC-J Color Space
+#
+# NTSC-J has identical colorimetry to the BT.601 525-line standard, but uses a
+# 9300K white-point 'D93'. Note that this white point is not necessarily
+# definitive for all Japanese works.
+#
+# This color space may be used for 60 Hz arcade systems and consoles as an
+# alternative to BT.601 525-line.
+#
+# DIRECT3D POST-PROCESSING OPTIONS
+#
+chroma_mode 3
+chroma_a 0.630,0.340
+chroma_b 0.310,0.595
+chroma_c 0.155,0.070
+chroma_gain 0.1875,0.6940,0.1185