diff options
-rw-r--r-- | src/mame/drivers/prehisle.cpp | 9 | ||||
-rw-r--r-- | src/mame/video/prehisle.cpp | 8 |
2 files changed, 9 insertions, 8 deletions
diff --git a/src/mame/drivers/prehisle.cpp b/src/mame/drivers/prehisle.cpp index 9f1b2bb5570..d28e5b87521 100644 --- a/src/mame/drivers/prehisle.cpp +++ b/src/mame/drivers/prehisle.cpp @@ -4,7 +4,8 @@ Prehistoric Isle in 1930 (World) (c) 1989 SNK Prehistoric Isle in 1930 (USA) (c) 1989 SNK - Genshi-Tou 1930's (Japan) (c) 1989 SNK + 原始島(Wonsido) 1930's (Korea) (c) 1989 SNK / Victor + 原始島(Genshitō) 1930's (Japan) (c) 1989 SNK Emulation by Bryan McPhail, mish@tendril.co.uk @@ -396,9 +397,9 @@ ROM_END /******************************************************************************/ - +//原始島(Shared Title GFX for Japan and Korea set, JP: げんしとう-Genshitō; KR: 원시도-Wonsido)/Prehistoric Isle in 1930(English) GAME( 1989, prehisle, 0, prehisle, prehisle, prehisle_state, empty_init, ROT0, "SNK", "Prehistoric Isle in 1930 (World)", MACHINE_SUPPORTS_SAVE ) GAME( 1989, prehisleu, prehisle, prehisle, prehisle, prehisle_state, empty_init, ROT0, "SNK", "Prehistoric Isle in 1930 (US)", MACHINE_SUPPORTS_SAVE ) -GAME( 1989, prehislek, prehisle, prehisle, prehisle, prehisle_state, empty_init, ROT0, "SNK (Victor license)", "Prehistoric Isle in 1930 (Korea)", MACHINE_SUPPORTS_SAVE ) -GAME( 1989, gensitou, prehisle, prehisle, prehisle, prehisle_state, empty_init, ROT0, "SNK", "Genshi-Tou 1930's", MACHINE_SUPPORTS_SAVE ) +GAME( 1989, prehislek, prehisle, prehisle, prehisle, prehisle_state, empty_init, ROT0, "SNK (Victor license)", "Wonsido 1930's (Korea)", MACHINE_SUPPORTS_SAVE ) +GAME( 1989, gensitou, prehisle, prehisle, prehisle, prehisle_state, empty_init, ROT0, "SNK", "Genshitou 1930's", MACHINE_SUPPORTS_SAVE ) GAME( 1989, prehisleb, prehisle, prehisle, prehisle, prehisle_state, empty_init, ROT0, "bootleg", "Prehistoric Isle in 1930 (World, bootleg)", MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/video/prehisle.cpp b/src/mame/video/prehisle.cpp index b9c23d22920..765f97a7095 100644 --- a/src/mame/video/prehisle.cpp +++ b/src/mame/video/prehisle.cpp @@ -150,7 +150,7 @@ void prehisle_state::draw_sprites(screen_device &screen, bitmap_ind16 &bitmap, c uint16_t const attr = spriteram16[offs + 2]; uint16_t const code = attr & 0x1fff; uint16_t const color = spriteram16[offs + 3] >> 12; - uint32_t const priority = (color < 0x4) ? 0 : GFX_PMASK_1; // correct? + uint32_t const priority = GFX_PMASK_4 | ((color < 0x4) ? 0 : GFX_PMASK_2); // correct? bool flipx = attr & 0x4000; bool flipy = attr & 0x8000; int16_t sx = spriteram16[offs + 1] & 0x1ff; @@ -182,9 +182,9 @@ uint32_t prehisle_state::screen_update(screen_device &screen, bitmap_ind16 &bitm { screen.priority().fill(0, cliprect); - m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0); - m_fg_tilemap->draw(screen, bitmap, cliprect, 0, 1); + m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 1); + m_fg_tilemap->draw(screen, bitmap, cliprect, 0, 2); + m_tx_tilemap->draw(screen, bitmap, cliprect, 0, 4); draw_sprites(screen, bitmap, cliprect); - m_tx_tilemap->draw(screen, bitmap, cliprect, 0); return 0; } |