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-rw-r--r--src/emu/validity.c2
-rw-r--r--src/mame/drivers/cps1.c20
-rw-r--r--src/mame/drivers/hikaru.c22
-rw-r--r--src/mame/drivers/lucky74.c30
-rw-r--r--src/mame/drivers/namcos21.c24
-rw-r--r--src/mame/video/thepit.c6
-rw-r--r--src/version.c2
7 files changed, 53 insertions, 53 deletions
diff --git a/src/emu/validity.c b/src/emu/validity.c
index 08b14f1e856..7d03c42a0e3 100644
--- a/src/emu/validity.c
+++ b/src/emu/validity.c
@@ -1391,7 +1391,7 @@ static int validate_sound(int drivnum, const machine_config *config)
/*-------------------------------------------------
validate_devices - run per-device validity
- checks
+ checks
-------------------------------------------------*/
static int validate_devices(int drivnum, const machine_config *config)
diff --git a/src/mame/drivers/cps1.c b/src/mame/drivers/cps1.c
index c22ec8c2795..0f93cd3bef9 100644
--- a/src/mame/drivers/cps1.c
+++ b/src/mame/drivers/cps1.c
@@ -3506,7 +3506,7 @@ static INPUT_PORTS_START( wofhfh )
PORT_MODIFY("DSWC")
PORT_DIPNAME( 0x03, 0x03, "Coin Slots" ) PORT_DIPLOCATION("SW(C):1,2")
-// PORT_DIPSETTING( 0x00, "2 Players 1 Shooter" )
+// PORT_DIPSETTING( 0x00, "2 Players 1 Shooter" )
PORT_DIPSETTING( 0x01, "2 Players 1 Shooter" )
PORT_DIPSETTING( 0x02, "3 Players 1 Shooter" )
PORT_DIPSETTING( 0x03, "3 Players 3 Shooters" )
@@ -3537,7 +3537,7 @@ static INPUT_PORTS_START( wofhfh )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(3)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3)
-// PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(3)
+// PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(3)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START3 )
INPUT_PORTS_END
@@ -3738,18 +3738,18 @@ ADDRESS_MAP_END
static void m5205_int1(running_machine *machine, int data)
{
-// MSM5205_data_w(0, sample_buffer1 & 0x0F);
-// sample_buffer1 >>= 4;
-// sample_select1 ^= 1;
-// if (sample_select1 == 0)
-// cpunum_set_input_line(machine, 1, INPUT_LINE_NMI, PULSE_LINE);
+// MSM5205_data_w(0, sample_buffer1 & 0x0F);
+// sample_buffer1 >>= 4;
+// sample_select1 ^= 1;
+// if (sample_select1 == 0)
+// cpunum_set_input_line(machine, 1, INPUT_LINE_NMI, PULSE_LINE);
}
static void m5205_int2(running_machine *machine, int data)
{
-// MSM5205_data_w(1, sample_buffer2 & 0x0F);
-// sample_buffer2 >>= 4;
-// sample_select2 ^= 1;
+// MSM5205_data_w(1, sample_buffer2 & 0x0F);
+// sample_buffer2 >>= 4;
+// sample_select2 ^= 1;
}
static const struct MSM5205interface msm5205_interface1 =
diff --git a/src/mame/drivers/hikaru.c b/src/mame/drivers/hikaru.c
index ac8b2ccd5f3..b7ff34fe68a 100644
--- a/src/mame/drivers/hikaru.c
+++ b/src/mame/drivers/hikaru.c
@@ -284,15 +284,15 @@ ADDRESS_MAP_END
static MACHINE_DRIVER_START( hikaru )
/* basic machine hardware */
MDRV_CPU_ADD_TAG("main", SH4, CPU_CLOCK)
-// MDRV_CPU_CONFIG(sh4cpu_config)
+// MDRV_CPU_CONFIG(sh4cpu_config)
MDRV_CPU_PROGRAM_MAP(hikaru_map,0)
-// MDRV_CPU_IO_MAP(hikaru_port,0)
-// MDRV_CPU_VBLANK_INT("main", hikaru,vblank)
+// MDRV_CPU_IO_MAP(hikaru_port,0)
+// MDRV_CPU_VBLANK_INT("main", hikaru,vblank)
-// MDRV_MACHINE_START( hikaru )
-// MDRV_MACHINE_RESET( hikaru )
+// MDRV_MACHINE_START( hikaru )
+// MDRV_MACHINE_RESET( hikaru )
-// MDRV_NVRAM_HANDLER(hikaru_eeproms)
+// MDRV_NVRAM_HANDLER(hikaru_eeproms)
/* video hardware */
MDRV_SCREEN_ADD("main", RASTER)
@@ -307,11 +307,11 @@ static MACHINE_DRIVER_START( hikaru )
MDRV_VIDEO_START(hikaru)
MDRV_VIDEO_UPDATE(hikaru)
-// MDRV_SPEAKER_STANDARD_STEREO("left", "right")
-// MDRV_SOUND_ADD(AICA, 0)
-// MDRV_SOUND_CONFIG(aica_interface)
-// MDRV_SOUND_ROUTE(0, "left", 2.0)
-// MDRV_SOUND_ROUTE(0, "right", 2.0)
+// MDRV_SPEAKER_STANDARD_STEREO("left", "right")
+// MDRV_SOUND_ADD(AICA, 0)
+// MDRV_SOUND_CONFIG(aica_interface)
+// MDRV_SOUND_ROUTE(0, "left", 2.0)
+// MDRV_SOUND_ROUTE(0, "right", 2.0)
MACHINE_DRIVER_END
diff --git a/src/mame/drivers/lucky74.c b/src/mame/drivers/lucky74.c
index ffd103e103d..ad7954b5a13 100644
--- a/src/mame/drivers/lucky74.c
+++ b/src/mame/drivers/lucky74.c
@@ -51,10 +51,10 @@
There are 2 extra marks on the black CPU box:
- Silkscreened: 'B 0L2'
+ Silkscreened: 'B 0L2'
Sticker: 'WE8703 1992.10'
- 'LUCKY 74-7'
+ 'LUCKY 74-7'
PCB is original from WING Co.Ltd.
@@ -75,7 +75,7 @@
and therefore to a resistor network that derives to the RGB connector.
- 220
+ 220
(E6)24s10-12 -+- 74174-02 ---/\/\/\----+
(E7)24s10-12 _| |
470 |
@@ -93,7 +93,7 @@
|
_
- 220
+ 220
(D6)24s10-12 -+- 74174-02 ---/\/\/\----+
(D7)24s10-12 _| |
470 |
@@ -111,7 +111,7 @@
|
_
- 220
+ 220
(C6)24s10-12 -+- 74174-02 ---/\/\/\----+
(C7)24s10-12 _| |
470 |
@@ -135,7 +135,7 @@
As we can see here, same pin of different PROMs are connected together in parallel.
We need to check the pin 13 (/G1) and pin 14 (/G2) from each PROM to see if they are
- connected to the same signal, and futhermore check if one or the other is tied to GND.
+ connected to the same signal, and futhermore check if one or the other is tied to GND.
To reproduce the states, we need to create a double-sized palette and fill the first
half with the values created through state 1, then fill the second half with proper
@@ -162,9 +162,9 @@
This game was one of the 'classics'.
-
+
Lucky 74 is a strip poker game with anime theme. It has a nice double-up feature, and
- the objective is obviously to win hands till you can see the girl naked, like other
+ the objective is obviously to win hands till you can see the girl naked, like other
strip poker games.
@@ -477,8 +477,8 @@ ADDRESS_MAP_END
static ADDRESS_MAP_START( lucky74_portmap, ADDRESS_SPACE_IO, 8 )
ADDRESS_MAP_GLOBAL_MASK(0xff)
AM_RANGE(0x00, 0x00) AM_READ(testport_rw)
-// AM_RANGE(0x00, 0x05) AM_WRITE(???)
-// AM_RANGE(0xff, 0xff) AM_READWRITE(???)
+// AM_RANGE(0x00, 0x05) AM_WRITE(???)
+// AM_RANGE(0xff, 0xff) AM_READWRITE(???)
ADDRESS_MAP_END
/* I/O byte R/W
@@ -511,7 +511,7 @@ ADDRESS_MAP_END
*** log ***
-
+
cpu #0 (PC=00000105): unmapped I/O byte write to 000000FF = 04
cpu #0 (PC=00000107): unmapped I/O byte read from 000000FF
cpu #0 (PC=00000111): unmapped I/O byte write to 000000FF = FB
@@ -572,7 +572,7 @@ static INPUT_PORTS_START( lucky74 )
/* Player buttons are the same for players 1 & 2.
Test mode shows them as dupes. Maybe are multiplexed?
-*/
+*/
PORT_START_TAG("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Hold 1") PORT_CODE(KEYCODE_Z) /* 'A' in test mode */
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Hold 2") PORT_CODE(KEYCODE_X) /* 'B' in test mode */
@@ -860,7 +860,7 @@ static MACHINE_DRIVER_START( lucky74 )
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(64*8, 32*8)
- MDRV_SCREEN_VISIBLE_AREA(0*8, 64*8-1, 1*8, 30*8-1) /* allow to show the top of bg gfx */
+ MDRV_SCREEN_VISIBLE_AREA(0*8, 64*8-1, 1*8, 30*8-1) /* allow to show the top of bg gfx */
MDRV_GFXDECODE(lucky74)
@@ -869,10 +869,10 @@ static MACHINE_DRIVER_START( lucky74 )
MDRV_VIDEO_START(lucky74)
MDRV_VIDEO_UPDATE(lucky74)
-
+
/* sound hardware */
MDRV_SPEAKER_STANDARD_MONO("mono")
-
+
MDRV_SOUND_ADD(AY8910, MASTER_CLOCK/8) /* YM2149F */
MDRV_SOUND_CONFIG(ay8910_interface)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50)
diff --git a/src/mame/drivers/namcos21.c b/src/mame/drivers/namcos21.c
index 809ad4d3c3d..e55a72b5cb7 100644
--- a/src/mame/drivers/namcos21.c
+++ b/src/mame/drivers/namcos21.c
@@ -1,21 +1,21 @@
/**
2008/06/11, by Naibo(translated to English by Mameplus team):
-Driver's Eyes works,
- -the communication work between CPU and 3D DSP should be limited to the master M68000,
- if the address mapping is done in the shared memory, master CPU would be disturbed by the slave one.
+Driver's Eyes works,
+ -the communication work between CPU and 3D DSP should be limited to the master M68000,
+ if the address mapping is done in the shared memory, master CPU would be disturbed by the slave one.
- -DIP Switches
- DIP3 ON for Screen on the left
- DIP4 ON for Screen on the right
- should not toggle on both
+ -DIP Switches
+ DIP3 ON for Screen on the left
+ DIP4 ON for Screen on the right
+ should not toggle on both
- -The left, center and right screens have separate programs and boards, each would work independantly.
- About projection angles of left and right screen, the angle is correct on "DRIVER'S EYES" title screen, however in the tracks of demo mode it doesn't seem correct.
+ -The left, center and right screens have separate programs and boards, each would work independantly.
+ About projection angles of left and right screen, the angle is correct on "DRIVER'S EYES" title screen, however in the tracks of demo mode it doesn't seem correct.
- -On demo screen, should fog effects be turned off?
+ -On demo screen, should fog effects be turned off?
- -The game also features a pretty nice 2D sprite layer, which still doesn't show up yet.
- it is known that the CPU does constantly feed the 2D video memory some meaningful and logical data.
+ -The game also features a pretty nice 2D sprite layer, which still doesn't show up yet.
+ it is known that the CPU does constantly feed the 2D video memory some meaningful and logical data.
Namco System 21
diff --git a/src/mame/video/thepit.c b/src/mame/video/thepit.c
index 34ace50b590..75f7e4bb5dd 100644
--- a/src/mame/video/thepit.c
+++ b/src/mame/video/thepit.c
@@ -187,7 +187,7 @@ WRITE8_HANDLER( thepit_colorram_w )
WRITE8_HANDLER( thepit_flip_screen_x_w )
{
int flip;
-
+
thepit_flip_screen_x = data & 0x01;
flip = thepit_flip_screen_x ? TILEMAP_FLIPX : 0;
@@ -203,7 +203,7 @@ WRITE8_HANDLER( thepit_flip_screen_x_w )
WRITE8_HANDLER( thepit_flip_screen_y_w )
{
int flip;
-
+
thepit_flip_screen_y = data & 0x01;
flip = thepit_flip_screen_x ? TILEMAP_FLIPX : 0;
@@ -307,7 +307,7 @@ VIDEO_UPDATE( thepit )
{
int xshift = thepit_flip_screen_x ? 128 : 0;
int yshift = thepit_flip_screen_y ? -8 : 0;
-
+
tilemap_set_scrollx(thepit_tilemap, offs, xshift);
tilemap_set_scrollx(thepit_solid_tilemap, offs, xshift);
diff --git a/src/version.c b/src/version.c
index ca39e76359e..4ae153d2a04 100644
--- a/src/version.c
+++ b/src/version.c
@@ -9,4 +9,4 @@
***************************************************************************/
-const char build_version[] = "0.125u9 ("__DATE__")";
+const char build_version[] = "0.126 ("__DATE__")";