diff options
-rw-r--r-- | src/mame/drivers/galaga.cpp | 2 | ||||
-rw-r--r-- | src/mame/drivers/rallyx.cpp | 3 |
2 files changed, 5 insertions, 0 deletions
diff --git a/src/mame/drivers/galaga.cpp b/src/mame/drivers/galaga.cpp index 1e4e1321529..e829c0a5484 100644 --- a/src/mame/drivers/galaga.cpp +++ b/src/mame/drivers/galaga.cpp @@ -672,6 +672,8 @@ Notes: TODO: ---- +- bosco: is the screen horizontal resolution maybe 285? PCB videos do show a slightly + larger right border though - gallag/gatsbee: explosions are not emulated since the bootleg board doesn't have the 54XX custom. Should probably use samples like Battles? diff --git a/src/mame/drivers/rallyx.cpp b/src/mame/drivers/rallyx.cpp index abf9e18a39d..2157e267bde 100644 --- a/src/mame/drivers/rallyx.cpp +++ b/src/mame/drivers/rallyx.cpp @@ -180,6 +180,9 @@ TODO: - commsega: the first time you kill a soldier, the music stops. When you die, the music restarts and won't stop a second time. +- rallyx: is the playing field area 221 pixels wide like with bosco? Currently + kludged with set_scrolldx(3, 3); + - rallyx: Three things in the schematics that I haven't been able to trace: WR2, WR3 and RDSTB. Only WR3 is actually used by the game. |