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-rw-r--r--src/mame/drivers/galaga.cpp2
-rw-r--r--src/mame/drivers/rallyx.cpp3
2 files changed, 5 insertions, 0 deletions
diff --git a/src/mame/drivers/galaga.cpp b/src/mame/drivers/galaga.cpp
index 1e4e1321529..e829c0a5484 100644
--- a/src/mame/drivers/galaga.cpp
+++ b/src/mame/drivers/galaga.cpp
@@ -672,6 +672,8 @@ Notes:
TODO:
----
+- bosco: is the screen horizontal resolution maybe 285? PCB videos do show a slightly
+ larger right border though
- gallag/gatsbee: explosions are not emulated since the bootleg board doesn't have
the 54XX custom. Should probably use samples like Battles?
diff --git a/src/mame/drivers/rallyx.cpp b/src/mame/drivers/rallyx.cpp
index abf9e18a39d..2157e267bde 100644
--- a/src/mame/drivers/rallyx.cpp
+++ b/src/mame/drivers/rallyx.cpp
@@ -180,6 +180,9 @@ TODO:
- commsega: the first time you kill a soldier, the music stops. When you die,
the music restarts and won't stop a second time.
+- rallyx: is the playing field area 221 pixels wide like with bosco? Currently
+ kludged with set_scrolldx(3, 3);
+
- rallyx: Three things in the schematics that I haven't been able to trace:
WR2, WR3 and RDSTB. Only WR3 is actually used by the game.