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-rw-r--r--docs/source/techspecs/m6502.rst6
-rw-r--r--hash/vgmplay.xml890
-rw-r--r--scripts/src/cpu.lua84
-rw-r--r--src/devices/cpu/m6502/drp2a03.lst (renamed from src/devices/cpu/m6502/dn2a03.lst)2
-rw-r--r--src/devices/cpu/m6502/m6502.txt2
-rw-r--r--src/devices/cpu/m6502/n2a03.cpp121
-rw-r--r--src/devices/cpu/m6502/orp2a03.lst (renamed from src/devices/cpu/m6502/on2a03.lst)2
-rw-r--r--src/devices/cpu/m6502/rp2a03.cpp121
-rw-r--r--src/devices/cpu/m6502/rp2a03.h (renamed from src/devices/cpu/m6502/n2a03.h)52
-rw-r--r--src/devices/cpu/m6502/rp2a03d.cpp (renamed from src/devices/cpu/m6502/n2a03d.cpp)8
-rw-r--r--src/devices/cpu/m6502/rp2a03d.h (renamed from src/devices/cpu/m6502/n2a03d.h)12
-rw-r--r--src/devices/sound/nes_apu.cpp4
-rw-r--r--src/devices/sound/nes_apu.h2
-rw-r--r--src/devices/sound/nes_defs.h2
-rw-r--r--src/mame/nintendo/cham24.cpp8
-rw-r--r--src/mame/nintendo/dkong.cpp24
-rw-r--r--src/mame/nintendo/dkong.h10
-rw-r--r--src/mame/nintendo/dkong_a.cpp12
-rw-r--r--src/mame/nintendo/famibox.cpp10
-rw-r--r--src/mame/nintendo/m6502_swap_op_d5_d6.cpp30
-rw-r--r--src/mame/nintendo/m6502_swap_op_d5_d6.h14
-rw-r--r--src/mame/nintendo/multigam.cpp6
-rw-r--r--src/mame/nintendo/nes.cpp6
-rw-r--r--src/mame/nintendo/nes_arcade_bl.cpp6
-rw-r--r--src/mame/nintendo/nes_clone.cpp8
-rw-r--r--src/mame/nintendo/nes_m8.cpp8
-rw-r--r--src/mame/nintendo/nes_m82.cpp8
-rw-r--r--src/mame/nintendo/nes_sh6578.cpp18
-rw-r--r--src/mame/nintendo/nes_vt09_soc.h2
-rw-r--r--src/mame/nintendo/nes_vt32_soc.cpp2
-rw-r--r--src/mame/nintendo/nes_vt32_soc.h2
-rw-r--r--src/mame/nintendo/nes_vt369_vtunknown_soc.cpp8
-rw-r--r--src/mame/nintendo/nes_vt369_vtunknown_soc.h2
-rw-r--r--src/mame/nintendo/nes_vt_soc.cpp10
-rw-r--r--src/mame/nintendo/nes_vt_soc.h2
-rw-r--r--src/mame/nintendo/playch10.cpp6
-rw-r--r--src/mame/nintendo/punchout.cpp4
-rw-r--r--src/mame/nintendo/punchout.h4
-rw-r--r--src/mame/nintendo/vsnes.cpp14
-rw-r--r--src/mame/virtual/vgmplay.cpp8
-rw-r--r--src/osd/modules/debugger/debuggdbstub.cpp2
41 files changed, 773 insertions, 769 deletions
diff --git a/docs/source/techspecs/m6502.rst b/docs/source/techspecs/m6502.rst
index c4cb45f5cea..b7fdab5d895 100644
--- a/docs/source/techspecs/m6502.rst
+++ b/docs/source/techspecs/m6502.rst
@@ -26,7 +26,7 @@ The MOS 6502 family has been large and productive. A large number of variants ex
|
+------+--------+--+--+-------+-------+
| | | | | |
- 6510 deco16 6504 6509 n2a03 65c02
+ 6510 deco16 6504 6509 rp2a03 65c02
| |
+-----+-----+ r65c02
| | | |
@@ -46,7 +46,7 @@ The 6504 is a pin and address-bus reduced version.
The 6509 adds internal support for paging.
-The n2a03 is the NES variant with the D flag disabled and sound functionality integrated.
+The rp2a03 is the NES variant with the D flag disabled and sound functionality integrated.
The 65c02 is the very first cmos variant with some additional instructions, some fixes, and most of the undocumented instructions turned into nops. The R (Rockwell, but eventually produced by WDC too among others) variant adds a number of bitwise instructions and also stp and wai. The SC variant, used by the Lynx portable console, looks identical to the R variant. The 'S' probably indicates a static-ram-cell process allowing full DC-to-max clock control.
@@ -374,6 +374,6 @@ Current TO-DO:
- Integrate the I/O subsystems in the 4510
-- Possibly integrate the sound subsytem in the n2a03
+- Possibly integrate the sound subsytem in the rp2a03
- Add decent hookups for the Apple 3 madness
diff --git a/hash/vgmplay.xml b/hash/vgmplay.xml
index 47b11e260b2..552ad61d689 100644
--- a/hash/vgmplay.xml
+++ b/hash/vgmplay.xml
@@ -423,7 +423,7 @@ license:CC0
<description>Famicom Disk System BIOS (FDS)</description>
<year>1986</year>
<publisher>Nintendo</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="famicom disk system bios - 01 - bios.vgm" />
<dataarea name="quik" size="449">
@@ -1276,7 +1276,7 @@ license:CC0
<description>M82 Game Selectable Working Product Display (Kiosk)</description>
<year>199?</year>
<publisher>Nintendo</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="m82 game selectable working product display - 01 - main music.vgz" />
<dataarea name="quik" size="6427">
@@ -2401,7 +2401,7 @@ license:CC0
<description>Yuu Maze (NES)</description>
<year>1988</year>
<publisher>Taito</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 main theme 1.vgz" />
<dataarea name="quik" size="10722">
@@ -3384,7 +3384,7 @@ license:CC0
<description>Arm Wrestling (Arcade)</description>
<year>1985</year>
<publisher>Nintendo of America</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 got money bag.vgz" />
<dataarea name="quik" size="869">
@@ -7878,7 +7878,7 @@ license:CC0
<description>Donkey Kong 3 (Arcade)</description>
<year>1984</year>
<publisher>Nintendo</publisher>
- <info name="cores" value="2xNES APU (N2A03)"/>
+ <info name="cores" value="2xNES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 credit.vgz" />
<dataarea name="quik" size="335">
@@ -9703,7 +9703,7 @@ license:CC0
<description>FamicomBox (Arcade)</description>
<year>1986</year>
<publisher>Nintendo</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="686">
@@ -18316,7 +18316,7 @@ license:CC0
<description>Punch-Out!! (Arcade)</description>
<year>1984</year>
<publisher>Nintendo</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="2257">
@@ -27867,7 +27867,7 @@ license:CC0
<description>Vs. Balloon Fight (Nintendo VS. System)</description>
<year>1985</year>
<publisher>Nintendo</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 credit.vgz" />
<dataarea name="quik" size="274">
@@ -27958,7 +27958,7 @@ license:CC0
<description>Vs. Duck Hunt (Nintendo Vs. Unisystem)</description>
<year>1985</year>
<publisher>Nintendo</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title.vgz" />
<dataarea name="quik" size="594">
@@ -28025,7 +28025,7 @@ license:CC0
<description>Vs. Hogan's Alley (Nintendo Vs. Unisystem)</description>
<year>1985</year>
<publisher>Nintendo</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 staff.vgz" />
<dataarea name="quik" size="943">
@@ -28080,7 +28080,7 @@ license:CC0
<description>VS Ninja JaJaMaru-kun (VS System)</description>
<year>1985</year>
<publisher>Jaleco</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title.vgz" />
<dataarea name="quik" size="326">
@@ -28171,7 +28171,7 @@ license:CC0
<description>Vs Raid on Bungeling Bay (VS System)</description>
<year>1985</year>
<publisher>Nintendo</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="806">
@@ -106660,7 +106660,7 @@ license:CC0
<description>10-Yard Fight (NES)</description>
<year>1985</year>
<publisher>Irem (AC / FC) / Nintendo (U)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 game start.vgz" />
<dataarea name="quik" size="338">
@@ -106679,7 +106679,7 @@ license:CC0
<description>1942 (NES)</description>
<year>1985</year>
<publisher>Capcom</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 start.vgz" />
<dataarea name="quik" size="298">
@@ -106722,7 +106722,7 @@ license:CC0
<description>1943 - The Battle of Midway (NES)</description>
<year>1988</year>
<publisher>Capcom</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title.vgz" />
<dataarea name="quik" size="4050">
@@ -106825,7 +106825,7 @@ license:CC0
<description>720° (NES)</description>
<year>1989</year>
<publisher>Mindscape</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen, ramp &amp; slalom theme.vgz" />
<dataarea name="quik" size="1620">
@@ -106856,7 +106856,7 @@ license:CC0
<description>98 in 1 (NES)</description>
<year>19??</year>
<publisher>Unknown</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 menu.vgz" />
<dataarea name="quik" size="6170">
@@ -106869,7 +106869,7 @@ license:CC0
<description>Abadox - The Deadly Inner War (NES)</description>
<year>1989</year>
<publisher>Natsume (J) / Milton Bradley (U)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 opening se.vgz" />
<dataarea name="quik" size="648">
@@ -106948,7 +106948,7 @@ license:CC0
<description>Adam &amp; Eve (NES)</description>
<year>1991</year>
<publisher>Mega Soft / Caltron / NTDEC / Asder / Gluk Video</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="719">
@@ -106985,7 +106985,7 @@ license:CC0
<description>After Burner (NES)</description>
<year>1989</year>
<publisher>Sega (AC) / Tengen (NES)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 maximum power.vgz" />
<dataarea name="quik" size="1967">
@@ -107022,7 +107022,7 @@ license:CC0
<description>After Burner II (NES)</description>
<year>1989</year>
<publisher>Sega (AC) / Sunsoft (FC)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 maximum power.vgz" />
<dataarea name="quik" size="14599">
@@ -107065,7 +107065,7 @@ license:CC0
<description>Aighina no Yogen - Balubalouk no Densetsu Yori (Family Computer)</description>
<year>1986</year>
<publisher>Vic Tokai</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 opening, shop, talk.vgz" />
<dataarea name="quik" size="664">
@@ -107156,7 +107156,7 @@ license:CC0
<description>Aliens - Alien 2 (Family Computer Disk System)</description>
<year>1987</year>
<publisher>Square</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="2759">
@@ -107217,7 +107217,7 @@ license:CC0
<description>Alien Syndrome (NES)</description>
<year>1989</year>
<publisher>Tengen (U) / Sunsoft (J)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title.vgz" />
<dataarea name="quik" size="649">
@@ -107315,7 +107315,7 @@ license:CC0
<description>Alter Ego (NES)</description>
<year>2011</year>
<publisher>Shiru</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title.vgz" />
<dataarea name="quik" size="6780">
@@ -107382,7 +107382,7 @@ license:CC0
<description>Argus (Family Computer)</description>
<year>1986</year>
<publisher>Jaleco</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 demo.vgz" />
<dataarea name="quik" size="849">
@@ -107449,7 +107449,7 @@ license:CC0
<description>Arkanoid (NES)</description>
<year>1987</year>
<publisher>Taito</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 game start.vgz" />
<dataarea name="quik" size="4218">
@@ -107486,7 +107486,7 @@ license:CC0
<description>Arkanoid II (NES)</description>
<year>1988</year>
<publisher>Taito Corporation</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 coin.vgz" />
<dataarea name="quik" size="490">
@@ -107620,7 +107620,7 @@ license:CC0
<description>Asterix (NES)</description>
<year>1993</year>
<publisher>Infogrames</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="10952">
@@ -107711,7 +107711,7 @@ license:CC0
<description>Athena (NES)</description>
<year>1987</year>
<publisher>SNK</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 setting off.vgz" />
<dataarea name="quik" size="863">
@@ -107796,7 +107796,7 @@ license:CC0
<description>Atlantis no Nazo (NES)</description>
<year>1986</year>
<publisher>Sunsoft (JP); Activision (US, Proto)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="531">
@@ -107845,7 +107845,7 @@ license:CC0
<description>Babel no Tou (NES)</description>
<year>1986</year>
<publisher>Namco</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="4183">
@@ -107900,7 +107900,7 @@ license:CC0
<description>Balloon Fight (NES)</description>
<year>1985</year>
<publisher>Nintendo</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 game start.vgz" />
<dataarea name="quik" size="652">
@@ -107979,7 +107979,7 @@ license:CC0
<description>Baseball (NES)</description>
<year>1985</year>
<publisher>Nintendo</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="1492">
@@ -108022,7 +108022,7 @@ license:CC0
<description>Batman - Return of The Joker (NES)</description>
<year>1991</year>
<publisher>Sunsoft</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 main theme (opening).vgz" />
<dataarea name="quik" size="15704">
@@ -108119,7 +108119,7 @@ license:CC0
<description>Batman - The Video Game (NES)</description>
<year>1990</year>
<publisher>Sunsoft</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title.vgz" />
<dataarea name="quik" size="15737">
@@ -108192,7 +108192,7 @@ license:CC0
<description>Batman Returns (NES)</description>
<year>1992</year>
<publisher>Konami</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title.vgz" />
<dataarea name="quik" size="4883">
@@ -108380,7 +108380,7 @@ license:CC0
<description>Battle City (NES)</description>
<year>1985</year>
<publisher>Namco</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 stage start.vgz" />
<dataarea name="quik" size="483">
@@ -108405,7 +108405,7 @@ license:CC0
<description>Binary Land (NES)</description>
<year>1985</year>
<publisher>Hudson</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 round start ~ main bgm.vgz" />
<dataarea name="quik" size="785">
@@ -108533,7 +108533,7 @@ license:CC0
<description>Bio Senshi Dan - Increaser to no Tatakai (Family Computer)</description>
<year>1987</year>
<publisher>Jaleco</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title.vgz" />
<dataarea name="quik" size="12105">
@@ -108684,7 +108684,7 @@ license:CC0
<description>Blackjack (NES)</description>
<year>1992</year>
<publisher>American Video</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="13688">
@@ -108709,7 +108709,7 @@ license:CC0
<description>Blaster Master (NES)</description>
<year>1988</year>
<publisher>Sunsoft</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 area 1.vgz" />
<dataarea name="quik" size="9312">
@@ -108800,7 +108800,7 @@ license:CC0
<description>Bomberman (NES)</description>
<year>1989</year>
<publisher>Hudson</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="1050">
@@ -108867,7 +108867,7 @@ license:CC0
<description>Bomberman II (NES)</description>
<year>1993</year>
<publisher>Hudson Soft</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 opening.vgz" />
<dataarea name="quik" size="12094">
@@ -108982,7 +108982,7 @@ license:CC0
<description>Booby Kids (NES)</description>
<year>1987</year>
<publisher>Nichibutsu</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="1053">
@@ -109061,7 +109061,7 @@ license:CC0
<description>Bubble Bobble (NES)</description>
<year>1988</year>
<publisher>Taito (U / FDS) / Nintendo (E) / Mattel (AU)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 introduction ~ main theme.vgz" />
<dataarea name="quik" size="3211">
@@ -109116,7 +109116,7 @@ license:CC0
<description>Burai Fighter (NES)</description>
<year>1990</year>
<publisher>Taxan (UE) / Taito (J)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title.vgz" />
<dataarea name="quik" size="1164">
@@ -109177,7 +109177,7 @@ license:CC0
<description>BurgerTime (NES)</description>
<year>1987</year>
<publisher>Data East (NES U / FDS) / Namco (FC)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 round start.vgz" />
<dataarea name="quik" size="562">
@@ -109208,7 +109208,7 @@ license:CC0
<description>Caesar's Palace (NES)</description>
<year>1992</year>
<publisher>Virgin Games</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="3837">
@@ -109239,7 +109239,7 @@ license:CC0
<description>Captain Tsubasa Vol. II - Super Striker (NES)</description>
<year>1990</year>
<publisher>Tecmo</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 opening.vgz" />
<dataarea name="quik" size="32189">
@@ -109486,7 +109486,7 @@ license:CC0
<description>Castelian (NES)</description>
<year>1991</year>
<publisher>Triffix (U) / The Sales Curve (E) / Hiro (J)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 main theme.vgz" />
<dataarea name="quik" size="13671">
@@ -109523,7 +109523,7 @@ license:CC0
<description>Castlevania (NES)</description>
<year>1987</year>
<publisher>Konami (NES / FDS / FC) / Nintendo (AC)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 prologue.vgz" />
<dataarea name="quik" size="1096">
@@ -109626,7 +109626,7 @@ license:CC0
<description>Castlevania III - Dracula's Curse (NES)</description>
<year>1990</year>
<publisher>Konami (U) / Palcom (E)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 prelude.vgz" />
<dataarea name="quik" size="10127">
@@ -109801,7 +109801,7 @@ license:CC0
<description>Castlevania II - Simon's Quest (NES)</description>
<year>1988</year>
<publisher>Konami</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 the silence of the daylight.vgz" />
<dataarea name="quik" size="14516">
@@ -109862,7 +109862,7 @@ license:CC0
<description>Castle of Dragon (NES)</description>
<year>1990</year>
<publisher>Seta USA (U) / Athena (J)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title.vgz" />
<dataarea name="quik" size="4979">
@@ -109965,7 +109965,7 @@ license:CC0
<description>Chack'n Pop (NES)</description>
<year>1985</year>
<publisher>Taito</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 main bgm.vgz" />
<dataarea name="quik" size="346">
@@ -110002,7 +110002,7 @@ license:CC0
<description>Challenger (NES)</description>
<year>1985</year>
<publisher>Hudson</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 stop the express!.vgz" />
<dataarea name="quik" size="2158">
@@ -110045,7 +110045,7 @@ license:CC0
<description>Chaos World (Family Computer)</description>
<year>1991</year>
<publisher>Natsume</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title.vgz" />
<dataarea name="quik" size="5564">
@@ -110196,7 +110196,7 @@ license:CC0
<description>Chester Field - Episode II Ankoku Shin e no Chousen (Family Computer)</description>
<year>1987</year>
<publisher>Vic Tokai</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title.vgz" />
<dataarea name="quik" size="4428">
@@ -110317,7 +110317,7 @@ license:CC0
<description>Choplifter (NES)</description>
<year>1986</year>
<publisher>Jaleco</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="643">
@@ -110342,7 +110342,7 @@ license:CC0
<description>Choujin Sentai Jetman (NES)</description>
<year>1991</year>
<publisher>Angel</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title.vgz" />
<dataarea name="quik" size="7979">
@@ -110457,7 +110457,7 @@ license:CC0
<description>Chuka Taisen (Family Computer)</description>
<year>1989</year>
<publisher>Taito</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 round start.vgz" />
<dataarea name="quik" size="483">
@@ -110536,7 +110536,7 @@ license:CC0
<description>Circus Caper (NES)</description>
<year>1990</year>
<publisher>Toho Co., Ltd.</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01a title screen.vgz" />
<dataarea name="quik" size="12537">
@@ -110699,7 +110699,7 @@ license:CC0
<description>Circus Charlie (Family Computer)</description>
<year>1986</year>
<publisher>Soft Pro</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 jump through the wheel of fire ~ get on the bend.vgz" />
<dataarea name="quik" size="14044">
@@ -110730,7 +110730,7 @@ license:CC0
<description>Clu Clu Land (NES)</description>
<year>1985</year>
<publisher>Nintendo</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title bgm.vgz" />
<dataarea name="quik" size="797">
@@ -110779,7 +110779,7 @@ license:CC0
<description>Contra (NES)</description>
<year>1988</year>
<publisher>Konami</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 contra (title).vgz" />
<dataarea name="quik" size="13259">
@@ -110864,7 +110864,7 @@ license:CC0
<description>Contra Force (NES)</description>
<year>1992</year>
<publisher>Konami</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 opening.vgz" />
<dataarea name="quik" size="12716">
@@ -110955,7 +110955,7 @@ license:CC0
<description>Crisis Force (Family Computer)</description>
<year>1991</year>
<publisher>Konami</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 opening 1.vgz" />
<dataarea name="quik" size="5687">
@@ -111034,7 +111034,7 @@ license:CC0
<description>Dark Lord (Family Computer)</description>
<year>1991</year>
<publisher>Data East</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 opening.vgz" />
<dataarea name="quik" size="17246">
@@ -111203,7 +111203,7 @@ license:CC0
<description>Deadly Towers (NES)</description>
<year>1987</year>
<publisher>Broderbund (U) / Irem (J)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 opening.vgz" />
<dataarea name="quik" size="1323">
@@ -111366,7 +111366,7 @@ license:CC0
<description>Deathbots (NES)</description>
<year>1990</year>
<publisher>American Video</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="3358">
@@ -111518,7 +111518,7 @@ license:CC0
<description>Defender II (NES)</description>
<year>1988</year>
<publisher>HAL Laboratory</publisher>
- <info name="cores" value="NES APU (2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="1051">
@@ -111543,7 +111543,7 @@ license:CC0
<description>Destiny of an Emperor (NES)</description>
<year>1989</year>
<publisher>Capcom</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title.vgz" />
<dataarea name="quik" size="6374">
@@ -111670,7 +111670,7 @@ license:CC0
<description>Devil World (NES)</description>
<year>1987</year>
<publisher>Nintendo</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="823">
@@ -111707,7 +111707,7 @@ license:CC0
<description>Dezaemon (Family Computer)</description>
<year>1991</year>
<publisher>Athena</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 menu.vgz" />
<dataarea name="quik" size="19131">
@@ -111756,7 +111756,7 @@ license:CC0
<description>Dian Shi Ma Li (Dendy)</description>
<year>1989</year>
<publisher>Fiver Firm</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 bonus.vgz" />
<dataarea name="quik" size="396">
@@ -111781,7 +111781,7 @@ license:CC0
<description>Digital Devil Story - Megami Tensei (Family Computer)</description>
<year>1987</year>
<publisher>Namco</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title.vgz" />
<dataarea name="quik" size="1608">
@@ -111908,7 +111908,7 @@ license:CC0
<description>Dig Dug (NES)</description>
<year>1985</year>
<publisher>Namco</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 coin.vgz" />
<dataarea name="quik" size="308">
@@ -111969,7 +111969,7 @@ license:CC0
<description>Dig Dug II (NES)</description>
<year>1989</year>
<publisher>Bandai (U) / Namco (J, FDS)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 coin.vgz" />
<dataarea name="quik" size="355">
@@ -112036,7 +112036,7 @@ license:CC0
<description>Donkey Kong (NES)</description>
<year>1983</year>
<publisher>Nintendo</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title bgm.vgz" />
<dataarea name="quik" size="978">
@@ -112121,7 +112121,7 @@ license:CC0
<description>Donkey Kong 3 (NES)</description>
<year>1984</year>
<publisher>Nintendo</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title, game start.vgz" />
<dataarea name="quik" size="553">
@@ -112182,7 +112182,7 @@ license:CC0
<description>Donkey Kong Country 4 (Dendy)</description>
<year>1997</year>
<publisher>Nintendo (SNES) / Hummer Team (Dendy)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 theme.vgz" />
<dataarea name="quik" size="7810">
@@ -112267,7 +112267,7 @@ license:CC0
<description>Donkey Kong Jr. (NES)</description>
<year>1983</year>
<publisher>Nintendo</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title bgm.vgz" />
<dataarea name="quik" size="1027">
@@ -112394,7 +112394,7 @@ license:CC0
<description>Don Doko Don (NES)</description>
<year>1990</year>
<publisher>Taito</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title demo.vgz" />
<dataarea name="quik" size="1315">
@@ -112473,7 +112473,7 @@ license:CC0
<description>Doraemon (Family Computer)</description>
<year>1987</year>
<publisher>Hudson</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title.vgz" />
<dataarea name="quik" size="1715">
@@ -112594,7 +112594,7 @@ license:CC0
<description>Double Dragon III - The Sacred Stones (NES)</description>
<year>1991</year>
<publisher>Technos Japan (J) / Acclaim (UE)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title.vgz" />
<dataarea name="quik" size="12635">
@@ -112727,7 +112727,7 @@ license:CC0
<description>Double Dribble (NES)</description>
<year>1987</year>
<publisher>Konami</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 start.vgz" />
<dataarea name="quik" size="476">
@@ -112782,7 +112782,7 @@ license:CC0
<description>Dr. Jekyll and Mr. Hyde (NES)</description>
<year>1989</year>
<publisher>Bandai (U) / Toho (J)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title.vgz" />
<dataarea name="quik" size="1589">
@@ -112897,7 +112897,7 @@ license:CC0
<description>Dr. Mario (NES)</description>
<year>1990</year>
<publisher>Nintendo</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="14144">
@@ -112970,7 +112970,7 @@ license:CC0
<description>Dracula II - Noroi no Fuuin (Family Computer Disk System)</description>
<year>1987</year>
<publisher>Konami</publisher>
- <info name="cores" value="NES APU (N2A03), FDS"/>
+ <info name="cores" value="NES APU (RP2A03), FDS"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 message of darkness (naming bgm).vgz" />
<dataarea name="quik" size="2314">
@@ -113031,7 +113031,7 @@ license:CC0
<description>Dragon Buster (NES)</description>
<year>1987</year>
<publisher>Namco</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="627">
@@ -113104,7 +113104,7 @@ license:CC0
<description>Dragon Buster II - Yami no Fuuin (Family Computer)</description>
<year>1989</year>
<publisher>Namco</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title.vgz" />
<dataarea name="quik" size="1906">
@@ -113207,7 +113207,7 @@ license:CC0
<description>Dragon Fighter (NES)</description>
<year>1990</year>
<publisher>Towa Chiki (J) / Sofel (U)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title.vgz" />
<dataarea name="quik" size="1340">
@@ -113292,7 +113292,7 @@ license:CC0
<description>Dragon Spirit - The New Legend (NES)</description>
<year>1989</year>
<publisher>Bandai (U) / Namco (J)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 start.vgz" />
<dataarea name="quik" size="471">
@@ -113413,7 +113413,7 @@ license:CC0
<description>Dragon Warrior (NES)</description>
<year>1989</year>
<publisher>Nintendo (U) / Enix (J)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 overture.vgz" />
<dataarea name="quik" size="1099">
@@ -113570,7 +113570,7 @@ license:CC0
<description>Dragon Warrior III (NES)</description>
<year>1992</year>
<publisher>Enix</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title.vgz" />
<dataarea name="quik" size="1609">
@@ -113781,7 +113781,7 @@ license:CC0
<description>Dragon Warrior II (NES)</description>
<year>1990</year>
<publisher>Nintendo (U) / Enix (J)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 overture.vgz" />
<dataarea name="quik" size="4015">
@@ -113938,7 +113938,7 @@ license:CC0
<description>Dragon Warrior IV (NES)</description>
<year>1992</year>
<publisher>Enix</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 overture.vgz" />
<dataarea name="quik" size="7969">
@@ -114227,7 +114227,7 @@ license:CC0
<description>DuckTales (NES)</description>
<year>1989</year>
<publisher>Capcom</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 opening.vgz" />
<dataarea name="quik" size="9547">
@@ -114312,7 +114312,7 @@ license:CC0
<description>Duck Hunt (NES)</description>
<year>1984</year>
<publisher>Nintendo</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="746">
@@ -114349,7 +114349,7 @@ license:CC0
<description>Elevator Action (NES)</description>
<year>1987</year>
<publisher>Taito</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 main bgm.vgz" />
<dataarea name="quik" size="1052">
@@ -114362,7 +114362,7 @@ license:CC0
<description>Excitebike (NES, Hyundai Comboy)</description>
<year>1985</year>
<publisher>Nintendo</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title bgm 1.vgz" />
<dataarea name="quik" size="684">
@@ -114442,7 +114442,7 @@ license:CC0
<description>Exed Exes (NES)</description>
<year>1985</year>
<publisher>Tokuma Shoten</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 start demo ~ main bgm.vgz" />
<dataarea name="quik" size="701">
@@ -114491,7 +114491,7 @@ license:CC0
<description>Exerion (NES)</description>
<year>1985</year>
<publisher>Jaleco</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="674">
@@ -114504,7 +114504,7 @@ license:CC0
<description>F-1 Race (NES)</description>
<year>1984</year>
<publisher>Nintendo</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="1548">
@@ -114529,7 +114529,7 @@ license:CC0
<description>Falsion (Family Computer Disk System)</description>
<year>1987</year>
<publisher>Konami</publisher>
- <info name="cores" value="NES APU (N2A03), FDS"/>
+ <info name="cores" value="NES APU (RP2A03), FDS"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 the first space fight (stage 1 bgm).vgz" />
<dataarea name="quik" size="8640">
@@ -114663,7 +114663,7 @@ license:CC0
<description>Famicom Jump - Hero Retsuden (Family Computer)</description>
<year>1989</year>
<publisher>Bandai</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 anniversary jump 20th.vgz" />
<dataarea name="quik" size="1484">
@@ -114886,7 +114886,7 @@ license:CC0
<description>Famicom Jump II - Saikyo no 7-nin (Family Computer)</description>
<year>1991</year>
<publisher>Bandai</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 strongest 7 theme.vgz" />
<dataarea name="quik" size="5555">
@@ -115170,7 +115170,7 @@ license:CC0
<description>Famicom Yarou 54 (NES)</description>
<year>19??</year>
<publisher>Unknown</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 menu.vgz" />
<dataarea name="quik" size="641">
@@ -115183,7 +115183,7 @@ license:CC0
<description>Famista '90 (NES)</description>
<year>1989</year>
<publisher>Namco</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 team select.vgz" />
<dataarea name="quik" size="4726">
@@ -115268,7 +115268,7 @@ license:CC0
<description>Famista '91 (NES)</description>
<year>1990</year>
<publisher>Namco</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="2582">
@@ -115407,7 +115407,7 @@ license:CC0
<description>Famista '93 (NES)</description>
<year>1992</year>
<publisher>Namco</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="2497">
@@ -115534,7 +115534,7 @@ license:CC0
<description>Fantasy Zone (NES)</description>
<year>1987</year>
<publisher>Sunsoft</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 coin.vgz" />
<dataarea name="quik" size="322">
@@ -115625,7 +115625,7 @@ license:CC0
<description>Fantasy Zone (NES) Tengen</description>
<year>1989</year>
<publisher>Tengen</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 opa-opa.vgz" />
<dataarea name="quik" size="12088">
@@ -115710,7 +115710,7 @@ license:CC0
<description>Fantasy Zone II - The Teardrop of Opa-Opa (NES)</description>
<year>1988</year>
<publisher>Sunsoft</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 cama-ternya.vgz" />
<dataarea name="quik" size="1513">
@@ -115801,7 +115801,7 @@ license:CC0
<description>Faxanadu (NES)</description>
<year>1987</year>
<publisher>Hudson</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title.vgz" />
<dataarea name="quik" size="3663">
@@ -116050,7 +116050,7 @@ license:CC0
<description>Final Fantasy (NES)</description>
<year>1990</year>
<publisher>Square</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 prelude.vgz" />
<dataarea name="quik" size="2104">
@@ -116183,7 +116183,7 @@ license:CC0
<description>Final Fantasy III (Family Computer)</description>
<year>1990</year>
<publisher>Square</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 the prelude.vgz" />
<dataarea name="quik" size="10912">
@@ -116544,7 +116544,7 @@ license:CC0
<description>Final Fantasy II (Family Computer)</description>
<year>1988</year>
<publisher>Square</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 prelude.vgz" />
<dataarea name="quik" size="2723">
@@ -116695,7 +116695,7 @@ license:CC0
<description>Final Mission (Family Computer)</description>
<year>1990</year>
<publisher>Natsume</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 opening.vgz" />
<dataarea name="quik" size="22385">
@@ -116774,7 +116774,7 @@ license:CC0
<description>Fire 'n Ice (NES)</description>
<year>1993</year>
<publisher>Tecmo</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 coolmint island (prologue pt 1).vgz" />
<dataarea name="quik" size="16801">
@@ -116925,7 +116925,7 @@ license:CC0
<description>Fire Emblem - Ankoku Ryu to Hikari no Tsurugi (Family Computer)</description>
<year>1990</year>
<publisher>Nintendo</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 opening title ~ demo.vgz" />
<dataarea name="quik" size="22179">
@@ -117124,7 +117124,7 @@ license:CC0
<description>Fire Emblem Gaiden (Family Computer)</description>
<year>1992</year>
<publisher>Nintendo</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 opening.vgz" />
<dataarea name="quik" size="19434">
@@ -117335,7 +117335,7 @@ license:CC0
<description>Fleet Commander (Family Computer)</description>
<year>1988</year>
<publisher>Ascii</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title.vgz" />
<dataarea name="quik" size="2307">
@@ -117354,7 +117354,7 @@ license:CC0
<description>Flying Dragon - The Secret Scroll (NES)</description>
<year>1989</year>
<publisher>Nihon Game (Culture Brain)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 main theme (opening).vgz" />
<dataarea name="quik" size="7330">
@@ -117439,7 +117439,7 @@ license:CC0
<description>Flying Hero (NES)</description>
<year>1989</year>
<publisher>Epic</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="4608">
@@ -117506,7 +117506,7 @@ license:CC0
<description>Flying Warriors (NES)</description>
<year>1991</year>
<publisher>Culture Brain</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="25423">
@@ -117693,7 +117693,7 @@ license:CC0
<description>Formation Z (NES)</description>
<year>1985</year>
<publisher>Jaleco</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="430">
@@ -117712,7 +117712,7 @@ license:CC0
<description>Freedom Force (NES)</description>
<year>1988</year>
<publisher>Sun Corporation of America</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 opening.vgz" />
<dataarea name="quik" size="1671">
@@ -117827,7 +117827,7 @@ license:CC0
<description>Friday the 13th (NES)</description>
<year>1989</year>
<publisher>LJN</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 main title.vgz" />
<dataarea name="quik" size="548">
@@ -117864,7 +117864,7 @@ license:CC0
<description>Galaga (NES)</description>
<year>1988</year>
<publisher>Bandai (UE) / Namco (J)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 credit inserted.vgz" />
<dataarea name="quik" size="332">
@@ -117931,7 +117931,7 @@ license:CC0
<description>Galaxian (NES)</description>
<year>1984</year>
<publisher>Namco</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 music 1.vgz" />
<dataarea name="quik" size="657">
@@ -117999,7 +117999,7 @@ license:CC0
<description>Ganbare Goemon! Karakuri Douchuu (Family Computer)</description>
<year>1986</year>
<publisher>Konami</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 opening.vgz" />
<dataarea name="quik" size="12787">
@@ -118114,7 +118114,7 @@ license:CC0
<description>Ganbare Goemon 2 (Family Computer)</description>
<year>1989</year>
<publisher>Konami</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 the journey started (stage 1, 5, 8).vgz" />
<dataarea name="quik" size="24931">
@@ -118241,7 +118241,7 @@ license:CC0
<description>Ganbare Goemon Gaiden 2 - Tenka no Zaiho (Family Computer)</description>
<year>1992</year>
<publisher>Konami</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 name input screen.vgz" />
<dataarea name="quik" size="1348">
@@ -118842,7 +118842,7 @@ license:CC0
<description>Ganso Saiyuuki - Super Monkey Daibouken (Family Computer)</description>
<year>1986</year>
<publisher>Vap</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="950">
@@ -118879,7 +118879,7 @@ license:CC0
<description>Gargoyle's Quest II (NES)</description>
<year>1992</year>
<publisher>Capcom</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title.vgz" />
<dataarea name="quik" size="4377">
@@ -119012,7 +119012,7 @@ license:CC0
<description>Genpei Toumaden - Computer Boardgame (NES)</description>
<year>1988</year>
<publisher>Namco</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 theme of genpei toumaden.vgz" />
<dataarea name="quik" size="1165">
@@ -119145,7 +119145,7 @@ license:CC0
<description>Getsu Fuuma Den (Family Computer)</description>
<year>1987</year>
<publisher>Konami</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 start.vgz" />
<dataarea name="quik" size="474">
@@ -119242,7 +119242,7 @@ license:CC0
<description>Ghostbusters (NES)</description>
<year>1986</year>
<publisher>Activision (U) / Tokuma Shoten (J)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 ghostbusters!.vgz" />
<dataarea name="quik" size="3366">
@@ -119261,7 +119261,7 @@ license:CC0
<description>Ghosts 'N Goblins (NES)</description>
<year>1986</year>
<publisher>Capcom</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 start demo.vgz" />
<dataarea name="quik" size="673">
@@ -119552,7 +119552,7 @@ license:CC0
<description>Golgo 13 - Top Secret Episode (Family Computer)</description>
<year>1988</year>
<publisher>Vic Tokai</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 vic tokai logo.vgz" />
<dataarea name="quik" size="763">
@@ -119703,7 +119703,7 @@ license:CC0
<description>Gomoku Narabe Renju (Family Computer)</description>
<year>1983</year>
<publisher>Nintendo</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="601">
@@ -119752,7 +119752,7 @@ license:CC0
<description>Gradius (NES)</description>
<year>1986</year>
<publisher>Konami</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 coin.vgz" />
<dataarea name="quik" size="491">
@@ -119831,7 +119831,7 @@ license:CC0
<description>Gradius II (Family Computer)</description>
<year>1988</year>
<publisher>Konami</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 equipment (selection).vgz" />
<dataarea name="quik" size="17998">
@@ -119928,7 +119928,7 @@ license:CC0
<description>Green Beret (NES)</description>
<year>1987</year>
<publisher>Konami</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 prologue.vgz" />
<dataarea name="quik" size="2082">
@@ -120067,7 +120067,7 @@ license:CC0
<description>Guerrilla War (NES)</description>
<year>1987</year>
<publisher>SNK</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 opening.vgz" />
<dataarea name="quik" size="1705">
@@ -120164,7 +120164,7 @@ license:CC0
<description>Gumshoe (NES)</description>
<year>1986</year>
<publisher>Nintendo</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 intro.vgz" />
<dataarea name="quik" size="1247">
@@ -120255,7 +120255,7 @@ license:CC0
<description>Gyrodine (NES)</description>
<year>1987</year>
<publisher>Taito</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 game start.vgz" />
<dataarea name="quik" size="593">
@@ -120274,7 +120274,7 @@ license:CC0
<description>Gyromite (NES)</description>
<year>1985</year>
<publisher>Nintendo</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="751">
@@ -120347,7 +120347,7 @@ license:CC0
<description>Happily Ever After (NES)</description>
<year>1991</year>
<publisher>Sofel</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 introduction.vgz" />
<dataarea name="quik" size="13968">
@@ -120420,7 +120420,7 @@ license:CC0
<description>Heracles no Eikou II - Titan no Metsubou (Family Computer)</description>
<year>1989</year>
<publisher>Data East</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 to heroes.vgz" />
<dataarea name="quik" size="2367">
@@ -120541,7 +120541,7 @@ license:CC0
<description>Higemaru Makaijima - Nanatsu no Shima Daibouken (NES)</description>
<year>1987</year>
<publisher>Capcom</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 welcome to the adventure world.vgz" />
<dataarea name="quik" size="1227">
@@ -120644,7 +120644,7 @@ license:CC0
<description>Hikari no Senshi Photon - Wakusei Zoldias no Tatakai (Family Computer)</description>
<year>1987</year>
<publisher>Takara</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title.vgz" />
<dataarea name="quik" size="3060">
@@ -120904,7 +120904,7 @@ license:CC0
<description>Hiryu no Ken III - 5 Nin no Ryu Senshi (Family Computer)</description>
<year>1990</year>
<publisher>Culture Brain</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title.vgz" />
<dataarea name="quik" size="474">
@@ -121067,7 +121067,7 @@ license:CC0
<description>Hiryu no Ken II - Dragon no Tsubasa (Family Computer)</description>
<year>1988</year>
<publisher>Culture Brain</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 main theme.vgz" />
<dataarea name="quik" size="16521">
@@ -121266,7 +121266,7 @@ license:CC0
<description>Hiryu no Ken Special - Fighting Wars (Family Computer)</description>
<year>1991</year>
<publisher>Culture Brain</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title.vgz" />
<dataarea name="quik" size="4725">
@@ -121375,7 +121375,7 @@ license:CC0
<description>Hit the Ice (NES)</description>
<year>1993</year>
<publisher>Taito Corporation Japan</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen ~ character select.vgz" />
<dataarea name="quik" size="6400">
@@ -121472,7 +121472,7 @@ license:CC0
<description>Hi no Tori Hououhen - Gaou no Bouken (Family Computer)</description>
<year>1987</year>
<publisher>Konami</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 game start.vgz" />
<dataarea name="quik" size="1044">
@@ -121545,7 +121545,7 @@ license:CC0
<description>Hogan's Alley (NES)</description>
<year>1985</year>
<publisher>Nintendo</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="747">
@@ -121594,7 +121594,7 @@ license:CC0
<description>Holy Diver (Family Computer)</description>
<year>1989</year>
<publisher>Irem</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title.vgz" />
<dataarea name="quik" size="1534">
@@ -121709,7 +121709,7 @@ license:CC0
<description>Huangdi- Zhuolu zhi Zhan (NES)</description>
<year>1994</year>
<publisher>Asder</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 introduction.vgz" />
<dataarea name="quik" size="1405">
@@ -121824,7 +121824,7 @@ license:CC0
<description>Hudson's Adventure Island (NES)</description>
<year>1988</year>
<publisher>Hudson</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="1294">
@@ -122018,7 +122018,7 @@ license:CC0
<description>Ice Climber (NES)</description>
<year>1985</year>
<publisher>Nintendo</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 game start.vgz" />
<dataarea name="quik" size="751">
@@ -122238,7 +122238,7 @@ license:CC0
<description>Ikki (NES)</description>
<year>1985</year>
<publisher>Sunsoft</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 game start.vgz" />
<dataarea name="quik" size="524">
@@ -122269,7 +122269,7 @@ license:CC0
<description>Image Fight (NES)</description>
<year>1990</year>
<publisher>Irem</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 into the 'image fight' (cockpit 1).vgz" />
<dataarea name="quik" size="407">
@@ -122415,7 +122415,7 @@ license:CC0
<description>Insector X (Family Computer)</description>
<year>1990</year>
<publisher>Taito</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 round start.vgz" />
<dataarea name="quik" size="708">
@@ -122658,7 +122658,7 @@ license:CC0
<description>Journey to Silius (NES)</description>
<year>1990</year>
<publisher>Sunsoft (U, E, J) / Mattel (A)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title.vgz" />
<dataarea name="quik" size="29317">
@@ -122737,7 +122737,7 @@ license:CC0
<description>Joust (NES)</description>
<year>1988</year>
<publisher>HAL Laboratory</publisher>
- <info name="cores" value="NES APU (2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="1043">
@@ -122750,7 +122750,7 @@ license:CC0
<description>Kai no Bouken - The Quest of Ki (NES)</description>
<year>1988</year>
<publisher>Namco</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 coin.vgz" />
<dataarea name="quik" size="576">
@@ -122835,7 +122835,7 @@ license:CC0
<description>Kanshaku Tamanage Kantarou no Tokaido Gojusan Tsugi (NES)</description>
<year>1986</year>
<publisher>Sunsoft</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title.vgz" />
<dataarea name="quik" size="778">
@@ -122926,7 +122926,7 @@ license:CC0
<description>Karnov (NES)</description>
<year>1988</year>
<publisher>Data East (U) / Namco (J)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 opening.vgz" />
<dataarea name="quik" size="1443">
@@ -122987,7 +122987,7 @@ license:CC0
<description>Kekkyoku Nankyoku Daibouken (NES)</description>
<year>1985</year>
<publisher>Konami</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 game start.vgz" />
<dataarea name="quik" size="540">
@@ -123018,7 +123018,7 @@ license:CC0
<description>Kick Master (NES)</description>
<year>1992</year>
<publisher>Taito</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title, opening scroll.vgz" />
<dataarea name="quik" size="10440">
@@ -123169,7 +123169,7 @@ license:CC0
<description>Kidou Senshi Z-Gundam - Hot Scramble (Family Computer)</description>
<year>1986</year>
<publisher>Bandai</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 z. toki wo koete (opening).vgz" />
<dataarea name="quik" size="2782">
@@ -123206,7 +123206,7 @@ license:CC0
<description>Kid Icarus (NES)</description>
<year>1987</year>
<publisher>Nintendo</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title bgm.vgz" />
<dataarea name="quik" size="3300">
@@ -123285,7 +123285,7 @@ license:CC0
<description>Kid Niki - Radical Ninja (NES)</description>
<year>1987</year>
<publisher>Data East (U) / Irem (J)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 chirin.vgz" />
<dataarea name="quik" size="689">
@@ -123352,7 +123352,7 @@ license:CC0
<description>King's Knight (NES)</description>
<year>1986</year>
<publisher>Square</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 game start.vgz" />
<dataarea name="quik" size="563">
@@ -123413,7 +123413,7 @@ license:CC0
<description>King Kong 2 - Ikari no Megaton Punch (NES)</description>
<year>1986</year>
<publisher>Konami</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 game start ~ bgm 1.vgz" />
<dataarea name="quik" size="4285">
@@ -123498,7 +123498,7 @@ license:CC0
<description>Kirby's Adventure (NES)</description>
<year>1993</year>
<publisher>Nintendo</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 drawing song.vgz" />
<dataarea name="quik" size="4040">
@@ -123757,7 +123757,7 @@ license:CC0
<description>Kiwi Kraze (NES)</description>
<year>1991</year>
<publisher>Taito (U) / Ocean (E)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="5915">
@@ -123824,7 +123824,7 @@ license:CC0
<description>Klax (NES)</description>
<year>1990</year>
<publisher>Tengen (US); Hudson (JP)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="17470">
@@ -123928,7 +123928,7 @@ license:CC0
<description>Konami Wai Wai World (Family Computer)</description>
<year>1988</year>
<publisher>Konami</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 garage bgm.vgz" />
<dataarea name="quik" size="5333">
@@ -124061,7 +124061,7 @@ license:CC0
<description>Kujaku Ou (Family Computer)</description>
<year>1988</year>
<publisher>Pony Canyon</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 opening.vgz" />
<dataarea name="quik" size="560">
@@ -124140,7 +124140,7 @@ license:CC0
<description>Kujaku Ou II (Family Computer)</description>
<year>1990</year>
<publisher>Pony Canyon</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 opening.vgz" />
<dataarea name="quik" size="589">
@@ -124225,7 +124225,7 @@ license:CC0
<description>Kung Fu (NES)</description>
<year>1985</year>
<publisher>Nintendo</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 opening.vgz" />
<dataarea name="quik" size="505">
@@ -124262,7 +124262,7 @@ license:CC0
<description>Labyrinth - Maou no Meikyu (Family Computer)</description>
<year>1987</year>
<publisher>Tokumashoten</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 opening titles including underground.vgz" />
<dataarea name="quik" size="12543">
@@ -124377,7 +124377,7 @@ license:CC0
<description>Lagrange Point (Family Computer)</description>
<year>1991</year>
<publisher>Konami</publisher>
- <info name="cores" value="NES APU (N2A03), VRC7"/>
+ <info name="cores" value="NES APU (RP2A03), VRC7"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 theme of isis.vgz" />
<dataarea name="quik" size="11254">
@@ -124570,7 +124570,7 @@ license:CC0
<description>Lan Master (NES)</description>
<year>2011</year>
<publisher>Shiru</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title.vgz" />
<dataarea name="quik" size="17826">
@@ -124601,7 +124601,7 @@ license:CC0
<description>Lawn Mower (NES)</description>
<year>2011</year>
<publisher>Shiru</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title.vgz" />
<dataarea name="quik" size="11646">
@@ -124638,7 +124638,7 @@ license:CC0
<description>Legacy of The Wizard (NES)</description>
<year>1989</year>
<publisher>Broderbund (U) / Namcot (J)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 opening theme.vgz" />
<dataarea name="quik" size="1825">
@@ -124741,7 +124741,7 @@ license:CC0
<description>Lemmings (NES)</description>
<year>1992</year>
<publisher>Sunsoft (U) / Ocean (E)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="1259">
@@ -124808,7 +124808,7 @@ license:CC0
<description>Les Chevaliers du Zodiaque - La Legende d'Or (NES)</description>
<year>1987</year>
<publisher>Bandai</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title.vgz" />
<dataarea name="quik" size="4585">
@@ -124869,7 +124869,7 @@ license:CC0
<description>Life Force (NES)</description>
<year>1988</year>
<publisher>Konami</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 coin.vgz" />
<dataarea name="quik" size="573">
@@ -124942,7 +124942,7 @@ license:CC0
<description>Lode Runner (NES)</description>
<year>1987</year>
<publisher>Broderbund (U, LR only) / Hudson (J)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="501">
@@ -124991,7 +124991,7 @@ license:CC0
<description>Lot Lot (NES)</description>
<year>1985</year>
<publisher>Tokuma Shoten</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 game start.vgz" />
<dataarea name="quik" size="480">
@@ -125022,7 +125022,7 @@ license:CC0
<description>Low G Man - The Low Gravity Man (NES)</description>
<year>1990</year>
<publisher>Taxan</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 opening.vgz" />
<dataarea name="quik" size="2621">
@@ -125119,7 +125119,7 @@ license:CC0
<description>Mach Rider (NES)</description>
<year>1985</year>
<publisher>Nintendo</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title bgm.vgz" />
<dataarea name="quik" size="1105">
@@ -125192,7 +125192,7 @@ license:CC0
<description>Madoola no Tsubasa (NES)</description>
<year>1986</year>
<publisher>Sunsoft</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title.vgz" />
<dataarea name="quik" size="1046">
@@ -125259,7 +125259,7 @@ license:CC0
<description>Magician (NES)</description>
<year>1991</year>
<publisher>Taxan</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="20292">
@@ -125380,7 +125380,7 @@ license:CC0
<description>Mahjong (Family Computer)</description>
<year>1983</year>
<publisher>Nintendo</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="641">
@@ -125423,7 +125423,7 @@ license:CC0
<description>Majou Densetsu II - Daimashikyou Galious (Family Computer)</description>
<year>1987</year>
<publisher>Konami</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 prologue.vgz" />
<dataarea name="quik" size="1214">
@@ -125514,7 +125514,7 @@ license:CC0
<description>Maniac Mansion (NES)</description>
<year>1990</year>
<publisher>Jaleco</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title.vgz" />
<dataarea name="quik" size="12078">
@@ -125611,7 +125611,7 @@ license:CC0
<description>Mappy (NES)</description>
<year>1984</year>
<publisher>Namco</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 main.vgz" />
<dataarea name="quik" size="1448">
@@ -125660,7 +125660,7 @@ license:CC0
<description>Marble Madness (NES)</description>
<year>1989</year>
<publisher>Milton Bradley (U) / Hasbro (E)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 level 1.vgz" />
<dataarea name="quik" size="683">
@@ -125715,7 +125715,7 @@ license:CC0
<description>Mario Bros. (NES)</description>
<year>1983</year>
<publisher>Nintendo</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title bgm.vgz" />
<dataarea name="quik" size="939">
@@ -125758,7 +125758,7 @@ license:CC0
<description>Marusa no Onna (Family Computer)</description>
<year>1989</year>
<publisher>Capcom</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 tax evasion in the shadow of crime (opening theme).vgz" />
<dataarea name="quik" size="11986">
@@ -125825,7 +125825,7 @@ license:CC0
<description>Maxi 15 (NES)</description>
<year>1992</year>
<publisher>American Video</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="3351">
@@ -125838,7 +125838,7 @@ license:CC0
<description>Mega Man (NES)</description>
<year>1987</year>
<publisher>Capcom</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 stage select.vgz" />
<dataarea name="quik" size="639">
@@ -125941,7 +125941,7 @@ license:CC0
<description>Mega Man 2 (NES)</description>
<year>1989</year>
<publisher>Capcom</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 opening.vgz" />
<dataarea name="quik" size="9924">
@@ -126104,7 +126104,7 @@ license:CC0
<description>Mega Man 3 (NES)</description>
<year>1990</year>
<publisher>Capcom</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title.vgz" />
<dataarea name="quik" size="15916">
@@ -126255,7 +126255,7 @@ license:CC0
<description>Mega Man 4 (NES)</description>
<year>1992</year>
<publisher>Capcom</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 opening.vgz" />
<dataarea name="quik" size="8627">
@@ -126442,7 +126442,7 @@ license:CC0
<description>Mega Man 5 (NES)</description>
<year>1992</year>
<publisher>Capcom</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 opening.vgz" />
<dataarea name="quik" size="12830">
@@ -126611,7 +126611,7 @@ license:CC0
<description>Mega Man 6 (NES)</description>
<year>1994</year>
<publisher>Capcom</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 capcom logo.vgz" />
<dataarea name="quik" size="1401">
@@ -126925,7 +126925,7 @@ license:CC0
<description>Metal Fighter (NES)</description>
<year>1989</year>
<publisher>Sachen / Kinema Music / Color Dreams</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 main bgm.vgz" />
<dataarea name="quik" size="1108">
@@ -126950,7 +126950,7 @@ license:CC0
<description>Metal Gear (NES)</description>
<year>1988</year>
<publisher>Ultra (U) / Konami (JE)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 aerial insertion.vgz" />
<dataarea name="quik" size="13558">
@@ -127029,7 +127029,7 @@ license:CC0
<description>Metal Max (Family Computer)</description>
<year>1991</year>
<publisher>Data East</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title.vgz" />
<dataarea name="quik" size="16019">
@@ -127264,7 +127264,7 @@ license:CC0
<description>Metro-Cross (NES)</description>
<year>1986</year>
<publisher>Namco</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 bgm intro.vgz" />
<dataarea name="quik" size="514">
@@ -127319,7 +127319,7 @@ license:CC0
<description>Metroid (NES)</description>
<year>1987</year>
<publisher>Nintendo</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title bgm.vgz" />
<dataarea name="quik" size="2576">
@@ -127398,7 +127398,7 @@ license:CC0
<description>Mickey Mousecapade (NES)</description>
<year>1988</year>
<publisher>Capcom (U) / Hudson (J)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 round start.vgz" />
<dataarea name="quik" size="1071">
@@ -127477,7 +127477,7 @@ license:CC0
<description>Mighty Bomb Jack (NES)</description>
<year>1987</year>
<publisher>Tecmo</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 door.vgz" />
<dataarea name="quik" size="663">
@@ -127580,7 +127580,7 @@ license:CC0
<description>Mike Tyson's Punch-Out!! (NES)</description>
<year>1987</year>
<publisher>Nintendo</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title.vgz" />
<dataarea name="quik" size="2282">
@@ -127707,7 +127707,7 @@ license:CC0
<description>Millipede (NES)</description>
<year>1988</year>
<publisher>HAL Laboratory</publisher>
- <info name="cores" value="NES APU (2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="1551">
@@ -127726,7 +127726,7 @@ license:CC0
<description>Milon's Secret Castle (NES)</description>
<year>1986</year>
<publisher>Hudson</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 game start.vgz" />
<dataarea name="quik" size="731">
@@ -127853,7 +127853,7 @@ license:CC0
<description>Miracle Ropit's Adventure in 2100 (NES)</description>
<year>1987</year>
<publisher>King Records / Animation 20</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 theme of miracle ropit (title screen version).vgz" />
<dataarea name="quik" size="2358">
@@ -127914,7 +127914,7 @@ license:CC0
<description>Mississippi Satsujin Jiken (Family Computer)</description>
<year>1986</year>
<publisher>Jaleco</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 main theme.vgz" />
<dataarea name="quik" size="1724">
@@ -127987,7 +127987,7 @@ license:CC0
<description>Monster in my Pocket (NES)</description>
<year>1992</year>
<publisher>Konami</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 get out from a pocket (title).vgz" />
<dataarea name="quik" size="14252">
@@ -128127,7 +128127,7 @@ license:CC0
<description>Moon Crystal (NES)</description>
<year>1992</year>
<publisher>Hect</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 opening part #1.vgz" />
<dataarea name="quik" size="1503">
@@ -128254,7 +128254,7 @@ license:CC0
<description>Mother (NES)</description>
<year>1988</year>
<publisher>Nintendo</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title.vgz" />
<dataarea name="quik" size="16204">
@@ -128501,7 +128501,7 @@ license:CC0
<description>Ms. Pac-Man (NES)</description>
<year>1993</year>
<publisher>Namco</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 start.vgz" />
<dataarea name="quik" size="3248">
@@ -128532,7 +128532,7 @@ license:CC0
<description>MTV - Remote Control (NES)</description>
<year>1990</year>
<publisher>Hi-Tech Expressions</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="5779">
@@ -128545,7 +128545,7 @@ license:CC0
<description>Musashi no Ken - Tadaima Shugyou Chuu (NES)</description>
<year>1986</year>
<publisher>Taito</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 action bgm.vgz" />
<dataarea name="quik" size="1292">
@@ -128588,7 +128588,7 @@ license:CC0
<description>Nazo no Murasamejou (Family Computer Disk System)</description>
<year>1986</year>
<publisher>Nintendo</publisher>
- <info name="cores" value="NES APU (N2A03), FDS"/>
+ <info name="cores" value="NES APU (RP2A03), FDS"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 game start.vgz" />
<dataarea name="quik" size="871">
@@ -128649,7 +128649,7 @@ license:CC0
<description>Ninja Gaiden (NES)</description>
<year>1988</year>
<publisher>Tecmo</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 the moonlight duel.vgz" />
<dataarea name="quik" size="5458">
@@ -128836,7 +128836,7 @@ license:CC0
<description>Ninja Hattori-kun (Family Computer)</description>
<year>1987</year>
<publisher>Hudson</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 game start.vgz" />
<dataarea name="quik" size="534">
@@ -128897,7 +128897,7 @@ license:CC0
<description>Nintendo World Championships 1990 (NES)</description>
<year>1990</year>
<publisher>Nintendo</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 start game.vgz" />
<dataarea name="quik" size="1159">
@@ -128928,7 +128928,7 @@ license:CC0
<description>Nobunaga's Ambition (NES)</description>
<year>1988</year>
<publisher>Koei</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 overture ~nobunaga's ambition~ (opening, ending).vgz" />
<dataarea name="quik" size="661">
@@ -128989,7 +128989,7 @@ license:CC0
<description>Nobunaga's Ambition II (NES)</description>
<year>1990</year>
<publisher>Koei</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 pre-opening.vgz" />
<dataarea name="quik" size="2407">
@@ -129092,7 +129092,7 @@ license:CC0
<description>Nobunaga no Yabou - Bushou Fuunroku (NES)</description>
<year>1991</year>
<publisher>Koei</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 elegance (opening).vgz" />
<dataarea name="quik" size="5338">
@@ -129249,7 +129249,7 @@ license:CC0
<description>Operation Wolf (NES)</description>
<year>1989</year>
<publisher>Taito</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 opening demo.vgz" />
<dataarea name="quik" size="10646">
@@ -129292,7 +129292,7 @@ license:CC0
<description>Over Horizon (NES)</description>
<year>1991</year>
<publisher>Hot-B (J) / Takara (E)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title.vgz" />
<dataarea name="quik" size="8941">
@@ -129486,7 +129486,7 @@ license:CC0
<description>Pac-Mania (NES)</description>
<year>1990</year>
<publisher>Tengen</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 game start.vgz" />
<dataarea name="quik" size="823">
@@ -129547,7 +129547,7 @@ license:CC0
<description>Pac-Man (NES)</description>
<year>1993</year>
<publisher>Namco (NES U 3rd launch,</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 game start.vgz" />
<dataarea name="quik" size="2871">
@@ -129566,7 +129566,7 @@ license:CC0
<description>Parodius (NES)</description>
<year>1992</year>
<publisher>Palcom (E) / Konami (J)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 parodius dance.vgz" />
<dataarea name="quik" size="13776">
@@ -129705,7 +129705,7 @@ license:CC0
<description>Penguin-Kun Wars (Family Computer)</description>
<year>1985</year>
<publisher>ASCII</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 main bgm.vgz" />
<dataarea name="quik" size="852">
@@ -129718,7 +129718,7 @@ license:CC0
<description>Phantom Fighter (NES)</description>
<year>1990</year>
<publisher>FCI (U) / Pony Canyon (J)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 opening.vgz" />
<dataarea name="quik" size="2425">
@@ -129863,7 +129863,7 @@ license:CC0
<description>Pinball (NES)</description>
<year>1984</year>
<publisher>Nintendo</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="854">
@@ -129882,7 +129882,7 @@ license:CC0
<description>Poker Jingling (NES)</description>
<year>1990</year>
<publisher>TXC (As) / Hacker International (J) / Panesian (U)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 a.v. poker title screen.vgz" />
<dataarea name="quik" size="1796">
@@ -129949,7 +129949,7 @@ license:CC0
<description>Pool of Radiance (NES)</description>
<year>1992</year>
<publisher>FCI (U) / Pony Canyon (J)</publisher>
- <info name="cores" value="NES APU (2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="9113">
@@ -130124,7 +130124,7 @@ license:CC0
<description>Pooyan (Family Computer)</description>
<year>1985</year>
<publisher>Hudson Soft</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title.vgz" />
<dataarea name="quik" size="11667">
@@ -130239,7 +130239,7 @@ license:CC0
<description>Power Blade 2 (NES)</description>
<year>1992</year>
<publisher>Taito</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 intro.vgz" />
<dataarea name="quik" size="23825">
@@ -130360,7 +130360,7 @@ license:CC0
<description>Pro Yakyuu - Family Stadium '88 (NES)</description>
<year>1988</year>
<publisher>Namco</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 team select.vgz" />
<dataarea name="quik" size="1874">
@@ -130445,7 +130445,7 @@ license:CC0
<description>Puzznic (NES)</description>
<year>1990</year>
<publisher>Taito (UE) / IGS (J)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 level select.vgz" />
<dataarea name="quik" size="852">
@@ -130500,7 +130500,7 @@ license:CC0
<description>Quarth (Family Computer)</description>
<year>1990</year>
<publisher>Konami</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 setup.vgz" />
<dataarea name="quik" size="643">
@@ -130549,7 +130549,7 @@ license:CC0
<description>Radia Senki - Reimei Hen (NES)</description>
<year>1991</year>
<publisher>Tecmo</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 opening.vgz" />
<dataarea name="quik" size="9022">
@@ -130790,7 +130790,7 @@ license:CC0
<description>Rad Racer (NES)</description>
<year>1987</year>
<publisher>Nintendo (UE); Mattel (CN); Square (J)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 bgm 1.vgz" />
<dataarea name="quik" size="2454">
@@ -130833,7 +130833,7 @@ license:CC0
<description>Rainbow Islands - The Story of Bubble Bobble 2 (NES)</description>
<year>1991</year>
<publisher>Taito</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 ready.vgz" />
<dataarea name="quik" size="913">
@@ -130984,7 +130984,7 @@ license:CC0
<description>RBI Baseball (NES)</description>
<year>1988</year>
<publisher>Tengen (U) / Home Entertainment</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 play ball.vgz" />
<dataarea name="quik" size="833">
@@ -131033,7 +131033,7 @@ license:CC0
<description>Renegade (NES)</description>
<year>1988</year>
<publisher>Taito (U) / Technos Japan (J)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title.vgz" />
<dataarea name="quik" size="415">
@@ -131136,7 +131136,7 @@ license:CC0
<description>Road Fighter (NES)</description>
<year>1992</year>
<publisher>Palcom (E) / Konami (J)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 game start.vgz" />
<dataarea name="quik" size="11864">
@@ -131167,7 +131167,7 @@ license:CC0
<description>Road Runner (NES)</description>
<year>1989</year>
<publisher>Tengen</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 william tell overture.vgz" />
<dataarea name="quik" size="4358">
@@ -131222,7 +131222,7 @@ license:CC0
<description>Robert Byrne's Pool Challenge (NES)</description>
<year>1992</year>
<publisher>American Video</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="7955">
@@ -131259,7 +131259,7 @@ license:CC0
<description>Robocop (NES)</description>
<year>1989</year>
<publisher>Data East (JU) / Ocean (E)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="1852">
@@ -131320,7 +131320,7 @@ license:CC0
<description>Robo Warrior (NES)</description>
<year>1988</year>
<publisher>Jaleco (UE) / Hudson (J)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 intro.vgz" />
<dataarea name="quik" size="1878">
@@ -131411,7 +131411,7 @@ license:CC0
<description>Rolling Thunder (NES)</description>
<year>1989</year>
<publisher>Tengen</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 start ~ bgm 1.vgz" />
<dataarea name="quik" size="5019">
@@ -131454,7 +131454,7 @@ license:CC0
<description>Route 16 Turbo (NES)</description>
<year>1985</year>
<publisher>Sunsoft</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title.vgz" />
<dataarea name="quik" size="7544">
@@ -131503,7 +131503,7 @@ license:CC0
<description>Rygar (NES)</description>
<year>1987</year>
<publisher>Tecmo</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 starting point (sunset).vgz" />
<dataarea name="quik" size="1170">
@@ -131636,7 +131636,7 @@ license:CC0
<description>S.C.A.T. - Special Cybernetic Attack Team (NES)</description>
<year>1991</year>
<publisher>Natsume (U) / Infogrames (E)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 opening 1.vgz" />
<dataarea name="quik" size="17886">
@@ -131721,7 +131721,7 @@ license:CC0
<description>Saint Seiya - Ougon Densetsu (Family Computer)</description>
<year>1987</year>
<publisher>Bandai</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 pegasus fantasy (title).vgz" />
<dataarea name="quik" size="11679">
@@ -131782,7 +131782,7 @@ license:CC0
<description>Saint Seiya - Ougon Densetsu Kanketsu Hen (Family Computer)</description>
<year>1988</year>
<publisher>Bandai</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 pegasus fantasy (title).vgz" />
<dataarea name="quik" size="13603">
@@ -131861,7 +131861,7 @@ license:CC0
<description>Seicross (NES)</description>
<year>1988</year>
<publisher>FCI (U) / Nichibutsu (J)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 start.vgz" />
<dataarea name="quik" size="512">
@@ -131910,7 +131910,7 @@ license:CC0
<description>Shadow of the Ninja (NES)</description>
<year>1990</year>
<publisher>Natsume (JU) / Taito (E)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 opening.vgz" />
<dataarea name="quik" size="7070">
@@ -131989,7 +131989,7 @@ license:CC0
<description>Shatterhand (NES)</description>
<year>1991</year>
<publisher>Jaleco (UE) / Angel (J)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 intro.vgz" />
<dataarea name="quik" size="4030">
@@ -132086,7 +132086,7 @@ license:CC0
<description>Shinobi (NES)</description>
<year>1989</year>
<publisher>Tengen</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 bgm 1.vgz" />
<dataarea name="quik" size="1508">
@@ -132159,7 +132159,7 @@ license:CC0
<description>Side Pocket (NES)</description>
<year>1987</year>
<publisher>Data East (U) / Namco (J)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 main bgm.vgz" />
<dataarea name="quik" size="2020">
@@ -132220,7 +132220,7 @@ license:CC0
<description>Silver Surfer (NES)</description>
<year>1990</year>
<publisher>Arcadia Systems</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title.vgz" />
<dataarea name="quik" size="24608">
@@ -132281,7 +132281,7 @@ license:CC0
<description>Sky Destroyer (NES)</description>
<year>1985</year>
<publisher>Taito</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="527">
@@ -132300,7 +132300,7 @@ license:CC0
<description>Sky Kid (NES)</description>
<year>1987</year>
<publisher>Sunsoft (U) / Namco (J)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 start music ~ bgm intro ~ bgm.vgz" />
<dataarea name="quik" size="1687">
@@ -132536,7 +132536,7 @@ license:CC0
<description>Solitaire (NES)</description>
<year>1992</year>
<publisher>American Video</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="5217">
@@ -132567,7 +132567,7 @@ license:CC0
<description>Solomon's Key (NES)</description>
<year>1987</year>
<publisher>Tecmo</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 game start.vgz" />
<dataarea name="quik" size="655">
@@ -132646,7 +132646,7 @@ license:CC0
<description>Solstice - The Quest for the Staff of Demnos (NES)</description>
<year>1990</year>
<publisher>CSG Imagesoft (U) / Epic/Sony Records (J) / Nintendo (E)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="23499">
@@ -132689,7 +132689,7 @@ license:CC0
<description>Somari (Dendy)</description>
<year>1994</year>
<publisher>Ge De Industry Co.</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="4431">
@@ -132774,7 +132774,7 @@ license:CC0
<description>Space Harrier (NES)</description>
<year>1989</year>
<publisher>Takara</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title.vgz" />
<dataarea name="quik" size="920">
@@ -132871,7 +132871,7 @@ license:CC0
<description>Space Hunter (Family Computer)</description>
<year>1986</year>
<publisher>Kemco</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title ~ main.vgz" />
<dataarea name="quik" size="2900">
@@ -132890,7 +132890,7 @@ license:CC0
<description>Spartan X 2 (Family Computer)</description>
<year>1991</year>
<publisher>Irem</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 opening.vgz" />
<dataarea name="quik" size="2770">
@@ -132975,7 +132975,7 @@ license:CC0
<description>Spelunker (NES)</description>
<year>1987</year>
<publisher>Br�derbund (U) / Irem (J)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title bgm.vgz" />
<dataarea name="quik" size="760">
@@ -133042,7 +133042,7 @@ license:CC0
<description>Starship Hector (NES)</description>
<year>1990</year>
<publisher>Hudson</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="2167">
@@ -133103,7 +133103,7 @@ license:CC0
<description>Star Force (NES)</description>
<year>1987</year>
<publisher>Tecmo</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 start.vgz" />
<dataarea name="quik" size="978">
@@ -133170,7 +133170,7 @@ license:CC0
<description>Star Force (NES) JP</description>
<year>1985</year>
<publisher>Hudson</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 start.vgz" />
<dataarea name="quik" size="454">
@@ -133213,7 +133213,7 @@ license:CC0
<description>Star Soldier (NES)</description>
<year>1989</year>
<publisher>Taxan (U) / Hudson (J)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="618">
@@ -133389,7 +133389,7 @@ license:CC0
<description>Stinger (NES)</description>
<year>1987</year>
<publisher>Konami</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 introduction.vgz" />
<dataarea name="quik" size="2195">
@@ -133504,7 +133504,7 @@ license:CC0
<description>Strider (NES)</description>
<year>1989</year>
<publisher>Capcom</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 opening.vgz" />
<dataarea name="quik" size="15830">
@@ -133601,7 +133601,7 @@ license:CC0
<description>Summer Carnival '92 - Recca (Family Computer)</description>
<year>1992</year>
<publisher>Naxat</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 ad 2302 (opening unused).vgz" />
<dataarea name="quik" size="2093">
@@ -133722,7 +133722,7 @@ license:CC0
<description>Sunday Funday (NES)</description>
<year>1995</year>
<publisher>Wisdom Tree</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 menu theme.vgz" />
<dataarea name="quik" size="1047">
@@ -133741,7 +133741,7 @@ license:CC0
<description>Super Arabian (Family Computer)</description>
<year>1985</year>
<publisher>Sunsoft</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 stage bgm.vgz" />
<dataarea name="quik" size="410">
@@ -133772,7 +133772,7 @@ license:CC0
<description>Super Contra (NES)</description>
<year>1990</year>
<publisher>Konami</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 thunder landing (area 1).vgz" />
<dataarea name="quik" size="27360">
@@ -133863,7 +133863,7 @@ license:CC0
<description>Super Donkey Kong (Dendy)</description>
<year>199?</year>
<publisher>Hosenkan Electronics</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 theme.vgz" />
<dataarea name="quik" size="1945">
@@ -133912,7 +133912,7 @@ license:CC0
<description>Super Gun (NES)</description>
<year>1992</year>
<publisher>Caltron Industries, Inc. / NTDEC</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen, ending.vgz" />
<dataarea name="quik" size="1142">
@@ -133943,7 +133943,7 @@ license:CC0
<description>Super HIK 300 in 1 (NES)</description>
<year>19??</year>
<publisher>Unknown</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 menu.vgz" />
<dataarea name="quik" size="1997">
@@ -134005,7 +134005,7 @@ license:CC0
<description>Super Mario Bros. (NES)</description>
<year>1985</year>
<publisher>Nintendo</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 running about.vgz" />
<dataarea name="quik" size="3140">
@@ -134138,7 +134138,7 @@ license:CC0
<description>Super Mario Bros. 2 (NES)</description>
<year>1988</year>
<publisher>Nintendo</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title.vgz" />
<dataarea name="quik" size="2027">
@@ -134241,7 +134241,7 @@ license:CC0
<description>Super Mario Bros. 3 (NES)</description>
<year>1990</year>
<publisher>Nintendo</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 world 1 map.vgz" />
<dataarea name="quik" size="7095">
@@ -134440,7 +134440,7 @@ license:CC0
<description>Super Mario World (Dendy)</description>
<year>1995</year>
<publisher>Nintendo (SNES) / Hummer Team (Dendy)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title.vgz" />
<dataarea name="quik" size="6024">
@@ -134537,7 +134537,7 @@ license:CC0
<description>Super Pitfall (NES)</description>
<year>1986</year>
<publisher>Pony Canyon (J) / Activision (U)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 player start.vgz" />
<dataarea name="quik" size="348">
@@ -134586,7 +134586,7 @@ license:CC0
<description>Super Star Force - Jikuureki no Himitsu (NES)</description>
<year>1986</year>
<publisher>Tecmo</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 take off (da 2010, 1608).vgz" />
<dataarea name="quik" size="5953">
@@ -134671,7 +134671,7 @@ license:CC0
<description>Super Xevious - GAMP no Nazo (Family Computer)</description>
<year>1986</year>
<publisher>Namco</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 credit.vgz" />
<dataarea name="quik" size="539">
@@ -134798,7 +134798,7 @@ license:CC0
<description>Sword Master (NES)</description>
<year>1990</year>
<publisher>Athena (J) / Activision (UE)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 opening.vgz" />
<dataarea name="quik" size="16374">
@@ -134901,7 +134901,7 @@ license:CC0
<description>Taito Chase H.Q. (NES)</description>
<year>1989</year>
<publisher>Taito</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 round start.vgz" />
<dataarea name="quik" size="1136">
@@ -134974,7 +134974,7 @@ license:CC0
<description>Takeshi no Chousenjou (Family Computer)</description>
<year>1986</year>
<publisher>Taito</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 main bgm.vgz" />
<dataarea name="quik" size="1107">
@@ -135029,7 +135029,7 @@ license:CC0
<description>Tama &amp; Friends - 3 Choume Daibouken (Famicom Disk System)</description>
<year>1989</year>
<publisher>Bandai</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="9255">
@@ -135096,7 +135096,7 @@ license:CC0
<description>Target - Renegade (NES)</description>
<year>1989</year>
<publisher>Taito</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 taito logo.vgz" />
<dataarea name="quik" size="1626">
@@ -135163,7 +135163,7 @@ license:CC0
<description>Tecmo Cup Soccer Game (NES)</description>
<year>1992</year>
<publisher>Tecmo</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 opening, credit roll.vgz" />
<dataarea name="quik" size="29910">
@@ -135344,7 +135344,7 @@ license:CC0
<description>Tenchi o Kurau II - Shokatsu Koumei Den (Family Computer)</description>
<year>1991</year>
<publisher>Capcom</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title.vgz" />
<dataarea name="quik" size="14002">
@@ -135507,7 +135507,7 @@ license:CC0
<description>Terra Cresta (NES)</description>
<year>1986</year>
<publisher>Nichibutsu</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 game start.vgz" />
<dataarea name="quik" size="606">
@@ -135568,7 +135568,7 @@ license:CC0
<description>Terra Cresta (NES) US</description>
<year>1990</year>
<publisher>Vic Tokai</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 game start.vgz" />
<dataarea name="quik" size="11165">
@@ -135641,7 +135641,7 @@ license:CC0
<description>Tetris (NES)</description>
<year>1988</year>
<publisher>Bullet-Proof Software</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 peddler.vgz" />
<dataarea name="quik" size="1545">
@@ -135690,7 +135690,7 @@ license:CC0
<description>Tetris (NES, Tengen)</description>
<year>1989</year>
<publisher>Tengen</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="1441">
@@ -135751,7 +135751,7 @@ license:CC0
<description>Thexder (NES)</description>
<year>1985</year>
<publisher>Square</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 main bgm.vgz" />
<dataarea name="quik" size="764">
@@ -135764,7 +135764,7 @@ license:CC0
<description>The Flintstones - The Rescue of Dino &amp; Hoppy (NES)</description>
<year>1991</year>
<publisher>Taito (U / J / PAL) / Mattel (AU)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="6503">
@@ -135843,7 +135843,7 @@ license:CC0
<description>The Flintstones - The Surprise at Dinosaur Peak! (NES)</description>
<year>1994</year>
<publisher>Taito</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="7951">
@@ -135934,7 +135934,7 @@ license:CC0
<description>The Goonies (NES)</description>
<year>1986</year>
<publisher>Konami</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 start.vgz" />
<dataarea name="quik" size="515">
@@ -136001,7 +136001,7 @@ license:CC0
<description>The Goonies II (NES)</description>
<year>1987</year>
<publisher>Konami</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 start.vgz" />
<dataarea name="quik" size="456">
@@ -136080,7 +136080,7 @@ license:CC0
<description>The Guardian Legend (NES)</description>
<year>1988</year>
<publisher>Irem / Broderbund</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="18917">
@@ -136255,7 +136255,7 @@ license:CC0
<description>The Jungle Book (NES)</description>
<year>1994</year>
<publisher>Virgin Interactive</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 virgin logo ~ level clear.vgz" />
<dataarea name="quik" size="1591">
@@ -136334,7 +136334,7 @@ license:CC0
<description>The Karate Kid (NES)</description>
<year>1987</year>
<publisher>LJN</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen, ending.vgz" />
<dataarea name="quik" size="12493">
@@ -136413,7 +136413,7 @@ license:CC0
<description>The Legend of Zelda (NES)</description>
<year>1987</year>
<publisher>Nintendo</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title bgm.vgz" />
<dataarea name="quik" size="10966">
@@ -136625,7 +136625,7 @@ license:CC0
<description>The Mafat Conspiracy (NES)</description>
<year>1990</year>
<publisher>Vic Tokai</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 opening.vgz" />
<dataarea name="quik" size="588">
@@ -136758,7 +136758,7 @@ license:CC0
<description>The Panda Prince (NES)</description>
<year>1996</year>
<publisher>Kǎshèng / Taiwan Shin-Shin</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 bonus room blitz (introduction).vgz" />
<dataarea name="quik" size="1936">
@@ -136861,7 +136861,7 @@ license:CC0
<description>The Smurfs (NES)</description>
<year>1994</year>
<publisher>Infogrames</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="24603">
@@ -136964,7 +136964,7 @@ license:CC0
<description>The Tower of Druaga (NES)</description>
<year>1985</year>
<publisher>Namco (AC / FC)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 round start.vgz" />
<dataarea name="quik" size="546">
@@ -137037,7 +137037,7 @@ license:CC0
<description>Tiger-Heli (NES)</description>
<year>1987</year>
<publisher>Acclaim (UE) / Pony Canyon (J) / Hyundai (KR)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 first mission.vgz" />
<dataarea name="quik" size="836">
@@ -137074,7 +137074,7 @@ license:CC0
<description>Times of Lore (NES)</description>
<year>1990</year>
<publisher>Toho Co.</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title.vgz" />
<dataarea name="quik" size="2068">
@@ -137123,7 +137123,7 @@ license:CC0
<description>TM Network - Live in Power Bowl (Family Computer)</description>
<year>1989</year>
<publisher>Epic Sony</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 come on everybody (opening).vgz" />
<dataarea name="quik" size="2717">
@@ -137226,7 +137226,7 @@ license:CC0
<description>Toujin Makyou Den - Heracles no Eikou (Family Computer)</description>
<year>1987</year>
<publisher>Data East</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title.vgz" />
<dataarea name="quik" size="1723">
@@ -137377,7 +137377,7 @@ license:CC0
<description>Town &amp; Country II - Thrilla's Surfari (NES)</description>
<year>1988</year>
<publisher>LJN</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 intro part 1.vgz" />
<dataarea name="quik" size="829">
@@ -137438,7 +137438,7 @@ license:CC0
<description>Town &amp; Country Surf Designs - Wood &amp; Water Rage (NES)</description>
<year>1988</year>
<publisher>LJN</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="11498">
@@ -137475,7 +137475,7 @@ license:CC0
<description>Track &amp; Field (NES)</description>
<year>1987</year>
<publisher>Konami (JU) / Kemco (E)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="13472">
@@ -137548,7 +137548,7 @@ license:CC0
<description>Transformers - Convoy no Nazo (Family Computer)</description>
<year>1986</year>
<publisher>Takara</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="1004">
@@ -137609,7 +137609,7 @@ license:CC0
<description>TwinBee (Family Computer)</description>
<year>1986</year>
<publisher>Konami</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 start.vgz" />
<dataarea name="quik" size="474">
@@ -137670,7 +137670,7 @@ license:CC0
<description>TwinBee 3 - Poko Poko Daimaou (Family Computer)</description>
<year>1989</year>
<publisher>Konami</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 start, power-up se.vgz" />
<dataarea name="quik" size="759">
@@ -137791,7 +137791,7 @@ license:CC0
<description>Twin Cobra (NES)</description>
<year>1990</year>
<publisher>American Sammy (U) / CBS (J)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 challenge.vgz" />
<dataarea name="quik" size="9901">
@@ -137858,7 +137858,7 @@ license:CC0
<description>Uchuu Keibitai SDF (Family Computer)</description>
<year>1990</year>
<publisher>HAL Laboratory</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 start demo.vgz" />
<dataarea name="quik" size="15730">
@@ -137937,7 +137937,7 @@ license:CC0
<description>Ufouria - The Saga (NES)</description>
<year>1992</year>
<publisher>Sunsoft</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 hebereke! (title).vgz" />
<dataarea name="quik" size="20119">
@@ -138022,7 +138022,7 @@ license:CC0
<description>Ultima - Exodus (NES)</description>
<year>1988</year>
<publisher>FCI (U) / Pony Canyon (J)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 the undergound labyrinth.vgz" />
<dataarea name="quik" size="8892">
@@ -138095,7 +138095,7 @@ license:CC0
<description>Ultima - Quest of the Avatar (NES)</description>
<year>1990</year>
<publisher>FCI (U) / Pony Canyon (J)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title.vgz" />
<dataarea name="quik" size="4714">
@@ -138282,7 +138282,7 @@ license:CC0
<description>Valkyrie no Bouken - Toki no Kagi Densetsu (Family Computer)</description>
<year>1986</year>
<publisher>Namco</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 bgm a (overground).vgz" />
<dataarea name="quik" size="988">
@@ -138355,7 +138355,7 @@ license:CC0
<description>Vegas Dream (NES)</description>
<year>1988</year>
<publisher>HAL Laboratory</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="2335">
@@ -138458,7 +138458,7 @@ license:CC0
<description>Vs. Clu Clu Land (Vs. Unisystem)</description>
<year>1984</year>
<publisher>Nintendo</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 game start.vgz" />
<dataarea name="quik" size="754">
@@ -138935,7 +138935,7 @@ license:CC0
<description>Wardner no Mori (FDS)</description>
<year>1988</year>
<publisher>Taito Corporation</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="1963">
@@ -138978,7 +138978,7 @@ license:CC0
<description>Warpman (NES)</description>
<year>1985</year>
<publisher>Namco</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 game start.vgz" />
<dataarea name="quik" size="497">
@@ -139009,7 +139009,7 @@ license:CC0
<description>War on Wheels (NES)</description>
<year>1991</year>
<publisher>Jaleco, Ltd.</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="3789">
@@ -139088,7 +139088,7 @@ license:CC0
<description>Wayne's World (NES)</description>
<year>1993</year>
<publisher>T*HQ</publisher>
- <info name="cores" value="NES APU (2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="2684">
@@ -139143,7 +139143,7 @@ license:CC0
<description>Wily &amp; Right no RockBoard - That's Paradise (Family Computer)</description>
<year>1993</year>
<publisher>Capcom</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title.vgz" />
<dataarea name="quik" size="7724">
@@ -139240,7 +139240,7 @@ license:CC0
<description>Wit's (Family Computer)</description>
<year>1990</year>
<publisher>Athena</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title.vgz" />
<dataarea name="quik" size="326">
@@ -139361,7 +139361,7 @@ license:CC0
<description>Wizardry - Knight of Diamonds - The Second Scenario (NES)</description>
<year>1990</year>
<publisher>Ascii Corporation</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 knight of diamonds -opening theme-.vgz" />
<dataarea name="quik" size="6991">
@@ -139464,7 +139464,7 @@ license:CC0
<description>Wizardry - Proving Grounds of The Mad Overlord (NES)</description>
<year>1987</year>
<publisher>Nexoft Corporation (U) / Ascii Corporation (J)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 opening theme.vgz" />
<dataarea name="quik" size="5393">
@@ -139579,7 +139579,7 @@ license:CC0
<description>Wizardry II - Llylgamyn no Isan (Family Computer)</description>
<year>1989</year>
<publisher>Ascii Corporation</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 wizardry ii opening theme.vgz" />
<dataarea name="quik" size="2739">
@@ -139785,7 +139785,7 @@ license:CC0
<description>Wrecking Crew (NES)</description>
<year>1985</year>
<publisher>Nintendo</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 start ~ phase bgm.vgz" />
<dataarea name="quik" size="2205">
@@ -139822,7 +139822,7 @@ license:CC0
<description>Xevious (NES)</description>
<year>1984</year>
<publisher>Namco</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 game start.vgz" />
<dataarea name="quik" size="570">
@@ -139841,7 +139841,7 @@ license:CC0
<description>Yie Ar Kung Fu (NES)</description>
<year>1985</year>
<publisher>Konami</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 main bgm.vgz" />
<dataarea name="quik" size="1685">
@@ -139866,7 +139866,7 @@ license:CC0
<description>Yo! Noid (NES)</description>
<year>1990</year>
<publisher>Capcom</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="1033">
@@ -140035,7 +140035,7 @@ license:CC0
<description>Yoshi's Cookie (NES)</description>
<year>1993</year>
<publisher>Nintendo</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title theme.vgz" />
<dataarea name="quik" size="6796">
@@ -140180,7 +140180,7 @@ license:CC0
<description>Yoshi (NES)</description>
<year>1992</year>
<publisher>Nintendo</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title theme.vgz" />
<dataarea name="quik" size="15915">
@@ -140265,7 +140265,7 @@ license:CC0
<description>Youkai Douchuuki (NES)</description>
<year>1988</year>
<publisher>Namco</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 game start.vgz" />
<dataarea name="quik" size="1006">
@@ -140356,7 +140356,7 @@ license:CC0
<description>Ys - Ancient Ys Vanished Omen (Family Computer)</description>
<year>1988</year>
<publisher>Victor</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 feena.vgz" />
<dataarea name="quik" size="13381">
@@ -140519,7 +140519,7 @@ license:CC0
<description>Ys III - Wanderers from Ys (Family Computer)</description>
<year>1991</year>
<publisher>Victor</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 feena.vgz" />
<dataarea name="quik" size="5799">
@@ -140688,7 +140688,7 @@ license:CC0
<description>Ys II - Ancient Ys Vanished The Final Chapter (Family Computer)</description>
<year>1990</year>
<publisher>Victor</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 opening.vgz" />
<dataarea name="quik" size="1664">
@@ -140954,7 +140954,7 @@ license:CC0
<description>Yuu Maze (Famicom Disk System)</description>
<year>1988</year>
<publisher>Taito</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 main theme 1.vgz" />
<dataarea name="quik" size="10737">
@@ -141222,7 +141222,7 @@ license:CC0
<description>Zippy Race (NES)</description>
<year>1985</year>
<publisher>Irem</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 start.vgz" />
<dataarea name="quik" size="519">
@@ -141277,7 +141277,7 @@ license:CC0
<description>Zombie Nation (NES)</description>
<year>1991</year>
<publisher>Meldac</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 suzumushi (opening 1).vgz" />
<dataarea name="quik" size="911">
@@ -224356,7 +224356,7 @@ license:CC0
<description>Bio Miracle Bokutte Upa (Family Computer)</description>
<year>1993</year>
<publisher>Konami</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 a rattle samba.vgz" />
<dataarea name="quik" size="9790">
@@ -227214,7 +227214,7 @@ license:CC0
<description>Smash Ping Pong (Family Computer Disk System)</description>
<year>1987</year>
<publisher>Nintendo</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 game start.vgz" />
<dataarea name="quik" size="911">
@@ -228525,7 +228525,7 @@ license:CC0
<description>Garfield no Isshuukan - A Week of Garfield (Family Computer)</description>
<year>1989</year>
<publisher>Towa Chiki</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="2893">
@@ -228787,7 +228787,7 @@ license:CC0
<description>Kart Fighter (Dendy)</description>
<year>1994</year>
<publisher>J.Y. Company</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="4439">
@@ -229104,7 +229104,7 @@ license:CC0
<description>Pictionary - The Game of Video Quick Draw (NES)</description>
<year>1990</year>
<publisher>LJN</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title theme.vgz" />
<dataarea name="quik" size="14925">
@@ -229409,7 +229409,7 @@ license:CC0
<description>SimCity (NES)</description>
<year>1991</year>
<publisher>Nintendo</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title.vgz" />
<dataarea name="quik" size="8264">
@@ -229476,7 +229476,7 @@ license:CC0
<description>Sky Shark (NES)</description>
<year>1989</year>
<publisher>Taito America Corporation</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen, stage 2.vgz" />
<dataarea name="quik" size="13472">
@@ -230035,7 +230035,7 @@ license:CC0
<description>Super Contra 7 (Dendy)</description>
<year>1996</year>
<publisher>Waixing</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="2681">
@@ -230512,7 +230512,7 @@ license:CC0
<description>The Adventures of Tom Sawyer (NES)</description>
<year>1989</year>
<publisher>Seta</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="713">
@@ -231485,7 +231485,7 @@ license:CC0
<description>Fist of the North Star (NES)</description>
<year>1989</year>
<publisher>Taxan (U) / Toei Animation (J)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="813">
@@ -235794,7 +235794,7 @@ license:CC0
<description>8-bit ADV Steins;Gate (NES)</description>
<year>2019</year>
<publisher>Spike Chunsoft (UE) / Mages. (J)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 gate of steiner.vgz" />
<dataarea name="quik" size="30109">
@@ -236894,7 +236894,7 @@ license:CC0
<description>Tom &amp; Jerry - The Ultimate Game of Cat and Mouse! (NES)</description>
<year>1991</year>
<publisher>Hi-Tech Expressions</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="5509">
@@ -236986,7 +236986,7 @@ license:CC0
<description>UWC (NES)</description>
<year>1988</year>
<publisher>Seta</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="753">
@@ -237041,7 +237041,7 @@ license:CC0
<description>Wild Gunman (NES)</description>
<year>1985</year>
<publisher>Nintendo</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title bgm.vgz" />
<dataarea name="quik" size="736">
@@ -237792,7 +237792,7 @@ license:CC0
<description>Puyo Puyo (NES, FDS)</description>
<year>1991</year>
<publisher>Tokuma Shoten</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 baroque of puyo puyo.vgz" />
<dataarea name="quik" size="6911">
@@ -238405,7 +238405,7 @@ license:CC0
<description>Don Doko Don 2 (Family Computer)</description>
<year>1992</year>
<publisher>Taito</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="2228">
@@ -238538,7 +238538,7 @@ license:CC0
<description>Famicom Yarou Vol. 1 (NES)</description>
<year>19??</year>
<publisher>unknown</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 menu.vgz" />
<dataarea name="quik" size="2509">
@@ -240132,7 +240132,7 @@ license:CC0
<description>The Jetsons - Cogswell's Caper! (NES)</description>
<year>1992</year>
<publisher>Taito (W) / Mattel (A)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 intro.vgz" />
<dataarea name="quik" size="5561">
@@ -241866,7 +241866,7 @@ license:CC0
<description>Toy Story (Dendy)</description>
<year>1997</year>
<publisher>NT</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 you've got a friend in me.vgz" />
<dataarea name="quik" size="2131">
@@ -242889,7 +242889,7 @@ license:CC0
<description>Door Door (Family Computer)</description>
<year>1985</year>
<publisher>Enix</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 game start.vgz" />
<dataarea name="quik" size="553">
@@ -245711,7 +245711,7 @@ license:CC0
<description>The Cheetahmen II (NES)</description>
<year>1992</year>
<publisher>Active Enterprises</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="1725">
@@ -245881,7 +245881,7 @@ license:CC0
<description>Tiny Toon Adventures (NES)</description>
<year>1991</year>
<publisher>Konami</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 opening (theme song).vgz" />
<dataarea name="quik" size="7110">
@@ -246210,7 +246210,7 @@ license:CC0
<description>Duck Maze (NES)</description>
<year>1987</year>
<publisher>Bit Corporation (TW) / HES Interactive (AU) / Dismac (BR)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 main bgm.vgz" />
<dataarea name="quik" size="1878">
@@ -246340,7 +246340,7 @@ license:CC0
<description>Fire Dragon (Dendy)</description>
<year>19??</year>
<publisher>Gamtec / BIC / JungleTac (Dragon Fire) / Inventor (Dragon) / Trump Grand (Shunting)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="1722">
@@ -247227,7 +247227,7 @@ license:CC0
<description>The Ultimate Stuntman (NES)</description>
<year>1990</year>
<publisher>Camerica</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 codemasters logo.vgz" />
<dataarea name="quik" size="767">
@@ -247992,7 +247992,7 @@ license:CC0
<description>Bubble Bobble Part 2 (NES)</description>
<year>1993</year>
<publisher>Taito</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 introduction.vgz" />
<dataarea name="quik" size="2247">
@@ -250211,7 +250211,7 @@ license:CC0
<description>Kid Kool and the Quest for the Seven Wonder Herbs (NES)</description>
<year>1988</year>
<publisher>Vic Tokai</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="2872">
@@ -252387,7 +252387,7 @@ license:CC0
<description>Battle Storm (Family Computer)</description>
<year>1991</year>
<publisher>Yonezawa PR21</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 the battle storm.vgz" />
<dataarea name="quik" size="2040">
@@ -261696,7 +261696,7 @@ license:CC0
<description>Zanac A.I. (NES)</description>
<year>1986</year>
<publisher>FCI (U) / Pony Canyon (J)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title.vgz" />
<dataarea name="quik" size="1666">
@@ -262311,7 +262311,7 @@ license:CC0
<description>Darkman (NES)</description>
<year>1991</year>
<publisher>Ocean</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 ocean logo, game over.vgz" />
<dataarea name="quik" size="2697">
@@ -263339,7 +263339,7 @@ license:CC0
<description>Jurassic Park (NES)</description>
<year>1993</year>
<publisher>Ocean of America, Inc.</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="877">
@@ -264045,7 +264045,7 @@ license:CC0
<description>Alien 3 (NES)</description>
<year>1993</year>
<publisher>LJN</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title theme.vgz" />
<dataarea name="quik" size="39685">
@@ -264428,7 +264428,7 @@ license:CC0
<description>Overlord (NES)</description>
<year>1993</year>
<publisher>Virgin Games</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title.vgz" />
<dataarea name="quik" size="59913">
@@ -264583,7 +264583,7 @@ license:CC0
<description>Alfred Chicken (NES)</description>
<year>1993</year>
<publisher>Mindscape</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="17800">
@@ -265598,7 +265598,7 @@ license:CC0
<description>James Bond Jr. (NES)</description>
<year>1992</year>
<publisher>THQ</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="10841">
@@ -266269,7 +266269,7 @@ license:CC0
<description>Snake's Revenge (NES)</description>
<year>1990</year>
<publisher>Ultra</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title.vgz" />
<dataarea name="quik" size="6590">
@@ -266930,7 +266930,7 @@ license:CC0
<description>Mitsume ga Tooru (NES)</description>
<year>1992</year>
<publisher>Tomy</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 introduction, final boss.vgz" />
<dataarea name="quik" size="5088">
@@ -267021,7 +267021,7 @@ license:CC0
<description>Race America (NES)</description>
<year>1991</year>
<publisher>Milton Bradley (E) / Absolute (U)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen ~ race start.vgz" />
<dataarea name="quik" size="12530">
@@ -267590,7 +267590,7 @@ license:CC0
<description>Battletoads (NES)</description>
<year>1991</year>
<publisher>Tradewest (U, E) / Masaya (J)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title.vgz" />
<dataarea name="quik" size="230729">
@@ -268138,7 +268138,7 @@ license:CC0
<description>Gremlins 2 - The New Batch (NES)</description>
<year>1990</year>
<publisher>Sunsoft</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="6485">
@@ -269958,7 +269958,7 @@ license:CC0
<description>A Boy and His Blob - Trouble on Blobolonia (NES)</description>
<year>1989</year>
<publisher>Absolute (U) / Nintendo (E) / Jaleco (J)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="18582">
@@ -270025,7 +270025,7 @@ license:CC0
<description>Bucky O'Hare (NES)</description>
<year>1992</year>
<publisher>Konami (U, J) / Palcom (E)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="1284">
@@ -270762,7 +270762,7 @@ license:CC0
<description>Heavy Shreddin' - The Snowboarding Video Game (NES)</description>
<year>1990</year>
<publisher>Activision (E) / Parker Brothers (U)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="20132">
@@ -270835,7 +270835,7 @@ license:CC0
<description>Krusty's Fun House (NES)</description>
<year>1992</year>
<publisher>Acclaim</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 main theme.vgz" />
<dataarea name="quik" size="8806">
@@ -271303,7 +271303,7 @@ license:CC0
<description>Terminator 2 - Judgment Day (NES)</description>
<year>1992</year>
<publisher>LJN (U, E) / Pack-In-Video (J)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="14009">
@@ -271358,7 +271358,7 @@ license:CC0
<description>Tiny Toon Adventures 2 - Trouble in Wackyland (NES)</description>
<year>1992</year>
<publisher>Konami</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 intro (tiny toon adventures theme).vgz" />
<dataarea name="quik" size="7595">
@@ -273507,7 +273507,7 @@ license:CC0
<description>Teenage Mutant Ninja Turtles (NES)</description>
<year>1989</year>
<publisher>Ultra Games (U) / Palcom (E/A) / Konami (J)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title, opening &amp; cutscene.vgz" />
<dataarea name="quik" size="10754">
@@ -273610,7 +273610,7 @@ license:CC0
<description>Teenage Mutant Ninja Turtles II - The Arcade Game (NES)</description>
<year>1990</year>
<publisher>Konami (J/E) / Ultra Games (U)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 choose your turtle (selection).vgz" />
<dataarea name="quik" size="2682">
@@ -275630,7 +275630,7 @@ license:CC0
<description>Willow (NES)</description>
<year>1989</year>
<publisher>Capcom</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 prologue.vgz" />
<dataarea name="quik" size="13238">
@@ -276334,7 +276334,7 @@ license:CC0
<description>Ninja Gaiden III - The Ancient Ship of Doom (NES)</description>
<year>1991</year>
<publisher>Tecmo</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 introduction i.vgz" />
<dataarea name="quik" size="2436">
@@ -276515,7 +276515,7 @@ license:CC0
<description>Ninja Gaiden II - The Dark Sword of Chaos (NES)</description>
<year>1990</year>
<publisher>Tecmo</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 chaosium sword.vgz" />
<dataarea name="quik" size="21034">
@@ -277206,7 +277206,7 @@ license:CC0
<description>Teenage Mutant Ninja Turtles - Tournament Fighters (NES)</description>
<year>1993</year>
<publisher>Konami</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 story (prologue, part 1).vgz" />
<dataarea name="quik" size="5090">
@@ -277363,7 +277363,7 @@ license:CC0
<description>Teenage Mutant Ninja Turtles III - The Manhattan Project (NES)</description>
<year>1991</year>
<publisher>Konami</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 opening.vgz" />
<dataarea name="quik" size="6861">
@@ -279488,7 +279488,7 @@ license:CC0
<description>Ferrari Grand Prix Challenge (NES)</description>
<year>1992</year>
<publisher>Acclaim (U, E) / Coconuts Japan (J)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="28895">
@@ -281538,7 +281538,7 @@ license:CC0
<description>Cliffhanger (NES)</description>
<year>1993</year>
<publisher>Sony Imagesoft</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="2340">
@@ -281816,7 +281816,7 @@ license:CC0
<description>Fester's Quest (NES)</description>
<year>1989</year>
<publisher>Sunsoft</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 opening.vgz" />
<dataarea name="quik" size="4195">
@@ -284827,7 +284827,7 @@ license:CC0
<description>Panic Restaurant (NES)</description>
<year>1992</year>
<publisher>Taito</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 intro - part 1, menu.vgz" />
<dataarea name="quik" size="19509">
@@ -285629,7 +285629,7 @@ license:CC0
<description>Wolverine (NES)</description>
<year>1991</year>
<publisher>LJN</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title theme.vgz" />
<dataarea name="quik" size="17321">
@@ -286478,7 +286478,7 @@ license:CC0
<description>DuckTales 2 (NES)</description>
<year>1993</year>
<publisher>Capcom</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 prologue.vgz" />
<dataarea name="quik" size="2008">
@@ -286783,7 +286783,7 @@ license:CC0
<description>Lethal Weapon (NES)</description>
<year>1993</year>
<publisher>Ocean</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="15899">
@@ -287050,7 +287050,7 @@ license:CC0
<description>Platoon (NES)</description>
<year>1988</year>
<publisher>Sunsoft</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title.vgz" />
<dataarea name="quik" size="4241">
@@ -288481,7 +288481,7 @@ license:CC0
<description>Hook (NES)</description>
<year>1992</year>
<publisher>Sony Imagesoft (U) / Ocean (E) / Epic/Sony Records (J)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 opening, level clear.vgz" />
<dataarea name="quik" size="971">
@@ -288542,7 +288542,7 @@ license:CC0
<description>Hudson Hawk (NES)</description>
<year>1991</year>
<publisher>Sony Imagesoft (U) / Ocean (E) / Epic/Sony (J)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 intro screen.vgz" />
<dataarea name="quik" size="2652">
@@ -288639,7 +288639,7 @@ license:CC0
<description>Kira Kira Star Night DX (Family Computer)</description>
<year>2016</year>
<publisher>Columbus Circle</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 fc-nova.vgz" />
<dataarea name="quik" size="2452">
@@ -288947,7 +288947,7 @@ license:CC0
<description>M.C. Kids (NES)</description>
<year>1992</year>
<publisher>Virgin Games (U) / Ocean (E)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="15951">
@@ -289550,7 +289550,7 @@ license:CC0
<description>Mission - Impossible (NES)</description>
<year>1990</year>
<publisher>Ultra (U) / Palcom (E)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 theme from mission impossible.vgz" />
<dataarea name="quik" size="7524">
@@ -293134,7 +293134,7 @@ license:CC0
<description>Indiana Jones and the Last Crusade (NES)</description>
<year>1991</year>
<publisher>Taito</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="4830">
@@ -294110,7 +294110,7 @@ license:CC0
<description>Top Gun (NES)</description>
<year>1987</year>
<publisher>Konami</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 top gun anthem.vgz" />
<dataarea name="quik" size="5820">
@@ -294159,7 +294159,7 @@ license:CC0
<description>Top Gun - The Second Mission (NES)</description>
<year>1989</year>
<publisher>Konami</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 introduction.vgz" />
<dataarea name="quik" size="7717">
@@ -294402,7 +294402,7 @@ license:CC0
<description>Zen - Intergalactic Ninja (NES)</description>
<year>1993</year>
<publisher>Konami</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 opening - part 1.vgz" />
<dataarea name="quik" size="8092">
@@ -298560,7 +298560,7 @@ license:CC0
<description>The Blues Brothers (NES)</description>
<year>1992</year>
<publisher>Titus Software</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 peter gunn theme.vgz" />
<dataarea name="quik" size="4615">
@@ -300277,7 +300277,7 @@ license:CC0
<description>RoboCop 2 (NES)</description>
<year>1991</year>
<publisher>Data East (U, J) / Ocean (E)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 opening, game over.vgz" />
<dataarea name="quik" size="2042">
@@ -300344,7 +300344,7 @@ license:CC0
<description>RoboCop 3 (NES)</description>
<year>1992</year>
<publisher>Ocean</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="45734">
@@ -300405,7 +300405,7 @@ license:CC0
<description>RoboCop versus The Terminator (NES)</description>
<year>1993</year>
<publisher>Virgin Games</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 title screen.vgz" />
<dataarea name="quik" size="1735">
@@ -309191,7 +309191,7 @@ license:CC0
<description>River City Ransom (NES)</description>
<year>1989</year>
<publisher>American Technos (U) / Infogrames (E)</publisher>
- <info name="cores" value="NES APU (N2A03)"/>
+ <info name="cores" value="NES APU (RP2A03)"/>
<part name="001" interface="vgm_quik">
<feature name="part_id" value="01 choose game mode, character select.vgz" />
<dataarea name="quik" size="1106">
diff --git a/scripts/src/cpu.lua b/scripts/src/cpu.lua
index 582dc930951..5ae2e2ef421 100644
--- a/scripts/src/cpu.lua
+++ b/scripts/src/cpu.lua
@@ -1555,28 +1555,28 @@ end
--------------------------------------------------
-- Mostek 6502 and its many derivatives
---@src/devices/cpu/m6502/m6502.h,CPUS["M6502"] = true
--@src/devices/cpu/m6502/deco16.h,CPUS["M6502"] = true
+--@src/devices/cpu/m6502/m3745x.h,CPUS["M6502"] = true
--@src/devices/cpu/m6502/m4510.h,CPUS["M6502"] = true
---@src/devices/cpu/m6502/m65ce02.h,CPUS["M6502"] = true
---@src/devices/cpu/m6502/m65c02.h,CPUS["M6502"] = true
---@src/devices/cpu/m6502/r65c02.h,CPUS["M6502"] = true
---@src/devices/cpu/m6502/r65c19.h,CPUS["M6502"] = true
---@src/devices/cpu/m6502/m65sc02.h,CPUS["M6502"] = true
+--@src/devices/cpu/m6502/m50734.h,CPUS["M6502"] = true
+--@src/devices/cpu/m6502/m5074x.h,CPUS["M6502"] = true
--@src/devices/cpu/m6502/m6500_1.h,CPUS["M6502"] = true
+--@src/devices/cpu/m6502/m6502.h,CPUS["M6502"] = true
+--@src/devices/cpu/m6502/m6502mtu.h,CPUS["M6502"] = true
--@src/devices/cpu/m6502/m6504.h,CPUS["M6502"] = true
--@src/devices/cpu/m6502/m6507.h,CPUS["M6502"] = true
--@src/devices/cpu/m6502/m6509.h,CPUS["M6502"] = true
--@src/devices/cpu/m6502/m6510.h,CPUS["M6502"] = true
--@src/devices/cpu/m6502/m6510t.h,CPUS["M6502"] = true
+--@src/devices/cpu/m6502/m65ce02.h,CPUS["M6502"] = true
+--@src/devices/cpu/m6502/m65c02.h,CPUS["M6502"] = true
+--@src/devices/cpu/m6502/m65sc02.h,CPUS["M6502"] = true
+--@src/devices/cpu/m6502/m740.h,CPUS["M6502"] = true
--@src/devices/cpu/m6502/m7501.h,CPUS["M6502"] = true
--@src/devices/cpu/m6502/m8502.h,CPUS["M6502"] = true
---@src/devices/cpu/m6502/n2a03.h,CPUS["M6502"] = true
---@src/devices/cpu/m6502/m740.h,CPUS["M6502"] = true
---@src/devices/cpu/m6502/m3745x.h,CPUS["M6502"] = true
---@src/devices/cpu/m6502/m50734.h,CPUS["M6502"] = true
---@src/devices/cpu/m6502/m5074x.h,CPUS["M6502"] = true
---@src/devices/cpu/m6502/m6502mtu.h,CPUS["M6502"] = true
+--@src/devices/cpu/m6502/r65c02.h,CPUS["M6502"] = true
+--@src/devices/cpu/m6502/r65c19.h,CPUS["M6502"] = true
+--@src/devices/cpu/m6502/rp2a03.h,CPUS["M6502"] = true
--@src/devices/cpu/m6502/st2xxx.h,CPUS["ST2XXX"] = true
--@src/devices/cpu/m6502/st2204.h,CPUS["ST2XXX"] = true
--@src/devices/cpu/m6502/st2205u.h,CPUS["ST2XXX"] = true
@@ -1590,20 +1590,20 @@ if CPUS["M6502"] then
files {
MAME_DIR .. "src/devices/cpu/m6502/deco16.cpp",
MAME_DIR .. "src/devices/cpu/m6502/deco16.h",
+ MAME_DIR .. "src/devices/cpu/m6502/m3745x.cpp",
+ MAME_DIR .. "src/devices/cpu/m6502/m3745x.h",
MAME_DIR .. "src/devices/cpu/m6502/m4510.cpp",
MAME_DIR .. "src/devices/cpu/m6502/m4510.h",
+ MAME_DIR .. "src/devices/cpu/m6502/m50734.cpp",
+ MAME_DIR .. "src/devices/cpu/m6502/m50734.h",
+ MAME_DIR .. "src/devices/cpu/m6502/m5074x.cpp",
+ MAME_DIR .. "src/devices/cpu/m6502/m5074x.h",
+ MAME_DIR .. "src/devices/cpu/m6502/m6500_1.cpp",
+ MAME_DIR .. "src/devices/cpu/m6502/m6500_1.h",
MAME_DIR .. "src/devices/cpu/m6502/m6502.cpp",
MAME_DIR .. "src/devices/cpu/m6502/m6502.h",
MAME_DIR .. "src/devices/cpu/m6502/m6502mtu.cpp",
MAME_DIR .. "src/devices/cpu/m6502/m6502mtu.h",
- MAME_DIR .. "src/devices/cpu/m6502/m65c02.cpp",
- MAME_DIR .. "src/devices/cpu/m6502/m65c02.h",
- MAME_DIR .. "src/devices/cpu/m6502/m65ce02.cpp",
- MAME_DIR .. "src/devices/cpu/m6502/m65ce02.h",
- MAME_DIR .. "src/devices/cpu/m6502/m65sc02.cpp",
- MAME_DIR .. "src/devices/cpu/m6502/m65sc02.h",
- MAME_DIR .. "src/devices/cpu/m6502/m6500_1.cpp",
- MAME_DIR .. "src/devices/cpu/m6502/m6500_1.h",
MAME_DIR .. "src/devices/cpu/m6502/m6504.cpp",
MAME_DIR .. "src/devices/cpu/m6502/m6504.h",
MAME_DIR .. "src/devices/cpu/m6502/m6507.cpp",
@@ -1614,26 +1614,26 @@ if CPUS["M6502"] then
MAME_DIR .. "src/devices/cpu/m6502/m6510.h",
MAME_DIR .. "src/devices/cpu/m6502/m6510t.cpp",
MAME_DIR .. "src/devices/cpu/m6502/m6510t.h",
+ MAME_DIR .. "src/devices/cpu/m6502/m65c02.cpp",
+ MAME_DIR .. "src/devices/cpu/m6502/m65c02.h",
+ MAME_DIR .. "src/devices/cpu/m6502/m65ce02.cpp",
+ MAME_DIR .. "src/devices/cpu/m6502/m65ce02.h",
+ MAME_DIR .. "src/devices/cpu/m6502/m65sc02.cpp",
+ MAME_DIR .. "src/devices/cpu/m6502/m65sc02.h",
+ MAME_DIR .. "src/devices/cpu/m6502/m740.cpp",
+ MAME_DIR .. "src/devices/cpu/m6502/m740.h",
MAME_DIR .. "src/devices/cpu/m6502/m7501.cpp",
MAME_DIR .. "src/devices/cpu/m6502/m7501.h",
MAME_DIR .. "src/devices/cpu/m6502/m8502.cpp",
MAME_DIR .. "src/devices/cpu/m6502/m8502.h",
- MAME_DIR .. "src/devices/cpu/m6502/n2a03.cpp",
- MAME_DIR .. "src/devices/cpu/m6502/n2a03.h",
MAME_DIR .. "src/devices/cpu/m6502/r65c02.cpp",
MAME_DIR .. "src/devices/cpu/m6502/r65c02.h",
MAME_DIR .. "src/devices/cpu/m6502/r65c19.cpp",
MAME_DIR .. "src/devices/cpu/m6502/r65c19.h",
+ MAME_DIR .. "src/devices/cpu/m6502/rp2a03.cpp",
+ MAME_DIR .. "src/devices/cpu/m6502/rp2a03.h",
MAME_DIR .. "src/devices/cpu/m6502/w65c02s.cpp",
MAME_DIR .. "src/devices/cpu/m6502/w65c02s.h",
- MAME_DIR .. "src/devices/cpu/m6502/m740.cpp",
- MAME_DIR .. "src/devices/cpu/m6502/m740.h",
- MAME_DIR .. "src/devices/cpu/m6502/m3745x.cpp",
- MAME_DIR .. "src/devices/cpu/m6502/m3745x.h",
- MAME_DIR .. "src/devices/cpu/m6502/m50734.cpp",
- MAME_DIR .. "src/devices/cpu/m6502/m50734.h",
- MAME_DIR .. "src/devices/cpu/m6502/m5074x.cpp",
- MAME_DIR .. "src/devices/cpu/m6502/m5074x.h",
}
custombuildtask {
@@ -1645,10 +1645,10 @@ if CPUS["M6502"] then
{ MAME_DIR .. "src/devices/cpu/m6502/om65ce02.lst", GEN_DIR .. "emu/cpu/m6502/m65ce02.hxx", { MAME_DIR .. "src/devices/cpu/m6502/m6502make.py", MAME_DIR .. "src/devices/cpu/m6502/dm65ce02.lst" }, {"@echo Generating m65ce02 instruction source file...", PYTHON .. " $(1) s m65ce02 $(<) $(2) $(@)" }},
{ MAME_DIR .. "src/devices/cpu/m6502/om6509.lst", GEN_DIR .. "emu/cpu/m6502/m6509.hxx", { MAME_DIR .. "src/devices/cpu/m6502/m6502make.py", MAME_DIR .. "src/devices/cpu/m6502/dm6509.lst" }, {"@echo Generating m6509 instruction source file...", PYTHON .. " $(1) s m6509 $(<) $(2) $(@)" }},
{ MAME_DIR .. "src/devices/cpu/m6502/om6510.lst", GEN_DIR .. "emu/cpu/m6502/m6510.hxx", { MAME_DIR .. "src/devices/cpu/m6502/m6502make.py", MAME_DIR .. "src/devices/cpu/m6502/dm6510.lst" }, {"@echo Generating m6510 instruction source file...", PYTHON .. " $(1) s m6510 $(<) $(2) $(@)" }},
- { MAME_DIR .. "src/devices/cpu/m6502/on2a03.lst", GEN_DIR .. "emu/cpu/m6502/n2a03.hxx", { MAME_DIR .. "src/devices/cpu/m6502/m6502make.py", MAME_DIR .. "src/devices/cpu/m6502/dn2a03.lst" }, {"@echo Generating n2a03 instruction source file...", PYTHON .. " $(1) s n2a03_core $(<) $(2) $(@)" }},
{ MAME_DIR .. "src/devices/cpu/m6502/om740.lst" , GEN_DIR .. "emu/cpu/m6502/m740.hxx", { MAME_DIR .. "src/devices/cpu/m6502/m6502make.py", MAME_DIR .. "src/devices/cpu/m6502/dm740.lst" }, {"@echo Generating m740 instruction source file...", PYTHON .. " $(1) s m740 $(<) $(2) $(@)" }},
{ MAME_DIR .. "src/devices/cpu/m6502/dr65c02.lst", GEN_DIR .. "emu/cpu/m6502/r65c02.hxx", { MAME_DIR .. "src/devices/cpu/m6502/m6502make.py", }, {"@echo Generating r65c02 instruction source file...", PYTHON .. " $(1) s r65c02 - $(<) $(@)" }},
{ MAME_DIR .. "src/devices/cpu/m6502/or65c19.lst", GEN_DIR .. "emu/cpu/m6502/r65c19.hxx", { MAME_DIR .. "src/devices/cpu/m6502/m6502make.py", MAME_DIR .. "src/devices/cpu/m6502/dr65c19.lst" }, {"@echo Generating r65c19 instruction source file...", PYTHON .. " $(1) s r65c19 $(<) $(2) $(@)" }},
+ { MAME_DIR .. "src/devices/cpu/m6502/orp2a03.lst", GEN_DIR .. "emu/cpu/m6502/rp2a03.hxx", { MAME_DIR .. "src/devices/cpu/m6502/m6502make.py", MAME_DIR .. "src/devices/cpu/m6502/drp2a03.lst" }, {"@echo Generating rp2a03 instruction source file...", PYTHON .. " $(1) s rp2a03_core $(<) $(2) $(@)" }},
{ MAME_DIR .. "src/devices/cpu/m6502/ow65c02s.lst", GEN_DIR .. "emu/cpu/m6502/w65c02s.hxx", { MAME_DIR .. "src/devices/cpu/m6502/m6502make.py", MAME_DIR .. "src/devices/cpu/m6502/dw65c02s.lst" }, {"@echo Generating w65c02s instruction source file...", PYTHON .. " $(1) s w65c02s $(<) $(2) $(@)" }},
}
@@ -1657,15 +1657,15 @@ if CPUS["M6502"] then
{ MAME_DIR .. "src/devices/cpu/m6502/m4510.cpp", GEN_DIR .. "emu/cpu/m6502/m4510.hxx" },
{ MAME_DIR .. "src/devices/cpu/m6502/m6502.cpp", GEN_DIR .. "emu/cpu/m6502/m6502.hxx" },
{ MAME_DIR .. "src/devices/cpu/m6502/m6502mtu.cpp", GEN_DIR .. "emu/cpu/m6502/m6502mtu.hxx" },
- { MAME_DIR .. "src/devices/cpu/m6502/m65c02.cpp", GEN_DIR .. "emu/cpu/m6502/m65c02.hxx" },
- { MAME_DIR .. "src/devices/cpu/m6502/m65ce02.cpp", GEN_DIR .. "emu/cpu/m6502/m65ce02.hxx" },
{ MAME_DIR .. "src/devices/cpu/m6502/m6509.cpp", GEN_DIR .. "emu/cpu/m6502/m6509.hxx" },
{ MAME_DIR .. "src/devices/cpu/m6502/m6510.cpp", GEN_DIR .. "emu/cpu/m6502/m6510.hxx" },
- { MAME_DIR .. "src/devices/cpu/m6502/n2a03.cpp", GEN_DIR .. "emu/cpu/m6502/n2a03.hxx" },
+ { MAME_DIR .. "src/devices/cpu/m6502/m65c02.cpp", GEN_DIR .. "emu/cpu/m6502/m65c02.hxx" },
+ { MAME_DIR .. "src/devices/cpu/m6502/m65ce02.cpp", GEN_DIR .. "emu/cpu/m6502/m65ce02.hxx" },
+ { MAME_DIR .. "src/devices/cpu/m6502/m740.cpp", GEN_DIR .. "emu/cpu/m6502/m740.hxx" },
{ MAME_DIR .. "src/devices/cpu/m6502/r65c02.cpp", GEN_DIR .. "emu/cpu/m6502/r65c02.hxx" },
{ MAME_DIR .. "src/devices/cpu/m6502/r65c19.cpp", GEN_DIR .. "emu/cpu/m6502/r65c19.hxx" },
+ { MAME_DIR .. "src/devices/cpu/m6502/rp2a03.cpp", GEN_DIR .. "emu/cpu/m6502/rp2a03.hxx" },
{ MAME_DIR .. "src/devices/cpu/m6502/w65c02s.cpp", GEN_DIR .. "emu/cpu/m6502/w65c02s.hxx" },
- { MAME_DIR .. "src/devices/cpu/m6502/m740.cpp", GEN_DIR .. "emu/cpu/m6502/m740.hxx" },
}
end
@@ -1718,22 +1718,22 @@ if opt_tool(CPUS, "M6502") then
table.insert(disasm_custombuildtask, { MAME_DIR .. "src/devices/cpu/m6502/om65ce02.lst", GEN_DIR .. "emu/cpu/m6502/m65ce02d.hxx", { MAME_DIR .. "src/devices/cpu/m6502/m6502make.py", MAME_DIR .. "src/devices/cpu/m6502/dm65ce02.lst" }, {"@echo Generating m65ce02 disassembler source file...", PYTHON .. " $(1) d m65ce02 $(<) $(2) $(@)" }})
table.insert(disasm_custombuildtask, { MAME_DIR .. "src/devices/cpu/m6502/om6509.lst", GEN_DIR .. "emu/cpu/m6502/m6509d.hxx", { MAME_DIR .. "src/devices/cpu/m6502/m6502make.py", MAME_DIR .. "src/devices/cpu/m6502/dm6509.lst" }, {"@echo Generating m6509 disassembler source file...", PYTHON .. " $(1) d m6509 $(<) $(2) $(@)" }})
table.insert(disasm_custombuildtask, { MAME_DIR .. "src/devices/cpu/m6502/om6510.lst", GEN_DIR .. "emu/cpu/m6502/m6510d.hxx", { MAME_DIR .. "src/devices/cpu/m6502/m6502make.py", MAME_DIR .. "src/devices/cpu/m6502/dm6510.lst" }, {"@echo Generating m6510 disassembler source file...", PYTHON .. " $(1) d m6510 $(<) $(2) $(@)" }})
- table.insert(disasm_custombuildtask, { MAME_DIR .. "src/devices/cpu/m6502/on2a03.lst", GEN_DIR .. "emu/cpu/m6502/n2a03d.hxx", { MAME_DIR .. "src/devices/cpu/m6502/m6502make.py", MAME_DIR .. "src/devices/cpu/m6502/dn2a03.lst" }, {"@echo Generating n2a03 disassembler source file...", PYTHON .. " $(1) d n2a03 $(<) $(2) $(@)" }})
table.insert(disasm_custombuildtask, { MAME_DIR .. "src/devices/cpu/m6502/om740.lst" , GEN_DIR .. "emu/cpu/m6502/m740d.hxx", { MAME_DIR .. "src/devices/cpu/m6502/m6502make.py", MAME_DIR .. "src/devices/cpu/m6502/dm740.lst" }, {"@echo Generating m740 disassembler source file...", PYTHON .. " $(1) d m740 $(<) $(2) $(@)" }})
table.insert(disasm_custombuildtask, { MAME_DIR .. "src/devices/cpu/m6502/dr65c02.lst", GEN_DIR .. "emu/cpu/m6502/r65c02d.hxx", { MAME_DIR .. "src/devices/cpu/m6502/m6502make.py", }, {"@echo Generating r65c02 disassembler source file...", PYTHON .. " $(1) d r65c02 - $(<) $(@)" }})
table.insert(disasm_custombuildtask, { MAME_DIR .. "src/devices/cpu/m6502/or65c19.lst", GEN_DIR .. "emu/cpu/m6502/r65c19d.hxx", { MAME_DIR .. "src/devices/cpu/m6502/m6502make.py", MAME_DIR .. "src/devices/cpu/m6502/dr65c19.lst" }, {"@echo Generating r65c19 disassembler source file...", PYTHON .. " $(1) d r65c19 $(<) $(2) $(@)" }})
+ table.insert(disasm_custombuildtask, { MAME_DIR .. "src/devices/cpu/m6502/orp2a03.lst", GEN_DIR .. "emu/cpu/m6502/rp2a03d.hxx", { MAME_DIR .. "src/devices/cpu/m6502/m6502make.py", MAME_DIR .. "src/devices/cpu/m6502/drp2a03.lst" }, {"@echo Generating rp2a03 disassembler source file...", PYTHON .. " $(1) d rp2a03 $(<) $(2) $(@)" }})
table.insert(disasm_dependency, { MAME_DIR .. "src/devices/cpu/m6502/deco16d.cpp", GEN_DIR .. "emu/cpu/m6502/deco16d.hxx" })
table.insert(disasm_dependency, { MAME_DIR .. "src/devices/cpu/m6502/m4510d.cpp", GEN_DIR .. "emu/cpu/m6502/m4510d.hxx" })
table.insert(disasm_dependency, { MAME_DIR .. "src/devices/cpu/m6502/m6502d.cpp", GEN_DIR .. "emu/cpu/m6502/m6502d.hxx" })
- table.insert(disasm_dependency, { MAME_DIR .. "src/devices/cpu/m6502/m65c02d.cpp", GEN_DIR .. "emu/cpu/m6502/m65c02d.hxx" })
- table.insert(disasm_dependency, { MAME_DIR .. "src/devices/cpu/m6502/m65ce02d.cpp", GEN_DIR .. "emu/cpu/m6502/m65ce02d.hxx" })
table.insert(disasm_dependency, { MAME_DIR .. "src/devices/cpu/m6502/m6509d.cpp", GEN_DIR .. "emu/cpu/m6502/m6509d.hxx" })
table.insert(disasm_dependency, { MAME_DIR .. "src/devices/cpu/m6502/m6510d.cpp", GEN_DIR .. "emu/cpu/m6502/m6510d.hxx" })
- table.insert(disasm_dependency, { MAME_DIR .. "src/devices/cpu/m6502/n2a03d.cpp", GEN_DIR .. "emu/cpu/m6502/n2a03d.hxx" })
+ table.insert(disasm_dependency, { MAME_DIR .. "src/devices/cpu/m6502/m65c02d.cpp", GEN_DIR .. "emu/cpu/m6502/m65c02d.hxx" })
+ table.insert(disasm_dependency, { MAME_DIR .. "src/devices/cpu/m6502/m65ce02d.cpp", GEN_DIR .. "emu/cpu/m6502/m65ce02d.hxx" })
+ table.insert(disasm_dependency, { MAME_DIR .. "src/devices/cpu/m6502/m740d.cpp", GEN_DIR .. "emu/cpu/m6502/m740d.hxx" })
table.insert(disasm_dependency, { MAME_DIR .. "src/devices/cpu/m6502/r65c02d.cpp", GEN_DIR .. "emu/cpu/m6502/r65c02d.hxx" })
table.insert(disasm_dependency, { MAME_DIR .. "src/devices/cpu/m6502/r65c19d.cpp", GEN_DIR .. "emu/cpu/m6502/r65c19d.hxx" })
- table.insert(disasm_dependency, { MAME_DIR .. "src/devices/cpu/m6502/m740d.cpp", GEN_DIR .. "emu/cpu/m6502/m740d.hxx" })
+ table.insert(disasm_dependency, { MAME_DIR .. "src/devices/cpu/m6502/rp2a03d.cpp", GEN_DIR .. "emu/cpu/m6502/rp2a03d.hxx" })
table.insert(disasm_files, MAME_DIR .. "src/devices/cpu/m6502/deco16d.cpp")
table.insert(disasm_files, MAME_DIR .. "src/devices/cpu/m6502/deco16d.h")
@@ -1751,12 +1751,12 @@ if opt_tool(CPUS, "M6502") then
table.insert(disasm_files, MAME_DIR .. "src/devices/cpu/m6502/m65ce02d.h")
table.insert(disasm_files, MAME_DIR .. "src/devices/cpu/m6502/m740d.cpp")
table.insert(disasm_files, MAME_DIR .. "src/devices/cpu/m6502/m740d.h")
- table.insert(disasm_files, MAME_DIR .. "src/devices/cpu/m6502/n2a03d.cpp")
- table.insert(disasm_files, MAME_DIR .. "src/devices/cpu/m6502/n2a03d.h")
table.insert(disasm_files, MAME_DIR .. "src/devices/cpu/m6502/r65c02d.cpp")
table.insert(disasm_files, MAME_DIR .. "src/devices/cpu/m6502/r65c02d.h")
table.insert(disasm_files, MAME_DIR .. "src/devices/cpu/m6502/r65c19d.cpp")
table.insert(disasm_files, MAME_DIR .. "src/devices/cpu/m6502/r65c19d.h")
+ table.insert(disasm_files, MAME_DIR .. "src/devices/cpu/m6502/rp2a03d.cpp")
+ table.insert(disasm_files, MAME_DIR .. "src/devices/cpu/m6502/rp2a03d.h")
end
if opt_tool(CPUS, "XAVIX") then
diff --git a/src/devices/cpu/m6502/dn2a03.lst b/src/devices/cpu/m6502/drp2a03.lst
index 06dcc2610a2..a537c63d589 100644
--- a/src/devices/cpu/m6502/dn2a03.lst
+++ b/src/devices/cpu/m6502/drp2a03.lst
@@ -1,6 +1,6 @@
# license:BSD-3-Clause
# copyright-holders:Olivier Galibert
-# n2a03 - D flag is disabled but present in the P register
+# rp2a03 - D flag is disabled but present in the P register
brk_imp ora_idx kil_non slo_idx nop_zpg ora_zpg asl_zpg slo_zpg php_imp ora_imm asl_acc anc_imm nop_aba ora_aba asl_aba slo_aba
bpl_rel ora_idy kil_non slo_idy nop_zpx ora_zpx asl_zpx slo_zpx clc_imp ora_aby nop_imp slo_aby nop_abx ora_abx asl_abx slo_abx
jsr_adr and_idx kil_non rla_idx bit_zpg and_zpg rol_zpg rla_zpg plp_imp and_imm rol_acc anc_imm bit_aba and_aba rol_aba rla_aba
diff --git a/src/devices/cpu/m6502/m6502.txt b/src/devices/cpu/m6502/m6502.txt
index d92af7ec146..b510da18c5b 100644
--- a/src/devices/cpu/m6502/m6502.txt
+++ b/src/devices/cpu/m6502/m6502.txt
@@ -52,7 +52,7 @@ no nmi
the above series is opcode compatible (including illegal opcodes)
-n2a03 (some arcades, NES)
+rp2a03 (some arcades, NES)
-------------------------
(nintendo variant)
NMOS based!
diff --git a/src/devices/cpu/m6502/n2a03.cpp b/src/devices/cpu/m6502/n2a03.cpp
deleted file mode 100644
index f0914298659..00000000000
--- a/src/devices/cpu/m6502/n2a03.cpp
+++ /dev/null
@@ -1,121 +0,0 @@
-// license:BSD-3-Clause
-// copyright-holders:Olivier Galibert
-/***************************************************************************
-
- n2a03.cpp
-
- 6502, NES variant
-
-***************************************************************************/
-
-#include "emu.h"
-#include "n2a03.h"
-#include "n2a03d.h"
-
-DEFINE_DEVICE_TYPE(N2A03_CORE, n2a03_core_device, "n2a03_core", "Ricoh N2A03 core") // needed for some VT systems with XOP instead of standard APU
-DEFINE_DEVICE_TYPE(N2A03, n2a03_device, "n2a03", "Ricoh N2A03") // earliest version, found in punchout, spnchout, dkong3, VS. systems, and some early Famicoms
-DEFINE_DEVICE_TYPE(N2A03G, n2a03g_device, "n2a03g", "Ricoh N2A03G") // later revision, found in front-loader NES
-
-uint8_t n2a03_device::psg1_4014_r()
-{
- return m_apu->read(0x14);
-}
-
-uint8_t n2a03_device::psg1_4015_r()
-{
- return m_apu->read(0x15);
-}
-
-void n2a03_device::psg1_4015_w(uint8_t data)
-{
- m_apu->write(0x15, data);
-}
-
-void n2a03_device::psg1_4017_w(uint8_t data)
-{
- m_apu->write(0x17, data);
-}
-
-
-// on various drivers output port 0x4014 is used for external hardware (not used by APU?)
-// input/output port 0x4016 ^ (not used by APU?)
-// input port 0x4017 ^ ( APU_IRQCTRL )
-// is there a fall through where every write is seen by other hw, or do these addresses really not touch the APU?? APU_IRQCTRL can definitely be written by can it be read back?
-
-void n2a03_device::n2a03_map(address_map &map)
-{
- map(0x4000, 0x4013).rw("nesapu", FUNC(nesapu_device::read), FUNC(nesapu_device::write));
- map(0x4014, 0x4014).r(FUNC(n2a03_device::psg1_4014_r)); // .w(FUNC(nesapu_device::sprite_dma_0_w));
- map(0x4015, 0x4015).rw(FUNC(n2a03_device::psg1_4015_r), FUNC(n2a03_device::psg1_4015_w)); /* PSG status / first control register */
- //map(0x4016, 0x4016).rw(FUNC(n2a03_device::vsnes_in0_r), FUNC(n2a03_device::vsnes_in0_w));
- map(0x4017, 0x4017) /*.r(FUNC(n2a03_device::vsnes_in1_r))*/ .w(FUNC(n2a03_device::psg1_4017_w));
-}
-
-
-
-n2a03_core_device::n2a03_core_device(const machine_config &mconfig, device_type type, const char *tag, device_t *owner, uint32_t clock)
- : m6502_device(mconfig, type, tag, owner, clock)
-{
-}
-
-n2a03_core_device::n2a03_core_device(const machine_config &mconfig, const char *tag, device_t *owner, uint32_t clock)
- : n2a03_core_device(mconfig, N2A03_CORE, tag, owner, clock)
-{
-}
-
-
-
-n2a03_device::n2a03_device(const machine_config &mconfig, device_type type, const char *tag, device_t *owner, uint32_t clock)
- : n2a03_core_device(mconfig, type, tag, owner, clock)
- , device_mixer_interface(mconfig, *this, 1)
- , m_apu(*this, "nesapu")
-{
- program_config.m_internal_map = address_map_constructor(FUNC(n2a03_device::n2a03_map), this);
-}
-
-n2a03_device::n2a03_device(const machine_config &mconfig, const char *tag, device_t *owner, uint32_t clock)
- : n2a03_device(mconfig, N2A03, tag, owner, clock)
-{
-}
-
-n2a03g_device::n2a03g_device(const machine_config &mconfig, const char *tag, device_t *owner, uint32_t clock)
- : n2a03_device(mconfig, N2A03G, tag, owner, clock)
-{
-}
-
-
-
-std::unique_ptr<util::disasm_interface> n2a03_core_device::create_disassembler()
-{
- return std::make_unique<n2a03_disassembler>();
-}
-
-WRITE_LINE_MEMBER(n2a03_device::apu_irq)
-{
- // games relying on the APU_IRQ don't seem to work anyway? (nes software list : timelord, mig29sf, firehawk)
- set_input_line(N2A03_APU_IRQ_LINE, state ? ASSERT_LINE : CLEAR_LINE);
-}
-
-uint8_t n2a03_device::apu_read_mem(offs_t offset)
-{
- return mintf->program.read_byte(offset);
-}
-
-void n2a03_device::device_add_mconfig(machine_config &config)
-{
- APU_2A03(config, m_apu, DERIVED_CLOCK(1,1));
- m_apu->irq().set(FUNC(n2a03_device::apu_irq));
- m_apu->mem_read().set(FUNC(n2a03_device::apu_read_mem));
- m_apu->add_route(ALL_OUTPUTS, *this, 1.0, AUTO_ALLOC_INPUT, 0);
-}
-
-void n2a03g_device::device_add_mconfig(machine_config &config)
-{
- NES_APU(config, m_apu, DERIVED_CLOCK(1,1));
- m_apu->irq().set(FUNC(n2a03g_device::apu_irq));
- m_apu->mem_read().set(FUNC(n2a03g_device::apu_read_mem));
- m_apu->add_route(ALL_OUTPUTS, *this, 1.0, AUTO_ALLOC_INPUT, 0);
-}
-
-
-#include "cpu/m6502/n2a03.hxx"
diff --git a/src/devices/cpu/m6502/on2a03.lst b/src/devices/cpu/m6502/orp2a03.lst
index acdaf9546c2..6b5a491fd32 100644
--- a/src/devices/cpu/m6502/on2a03.lst
+++ b/src/devices/cpu/m6502/orp2a03.lst
@@ -1,6 +1,6 @@
# license:BSD-3-Clause
# copyright-holders:Olivier Galibert
-# n2a03 opcodes - same as 6502 but with d disabled
+# rp2a03 opcodes - same as 6502 but with d disabled
adc_nd_aba
TMP = read_pc();
TMP = set_h(TMP, read_pc());
diff --git a/src/devices/cpu/m6502/rp2a03.cpp b/src/devices/cpu/m6502/rp2a03.cpp
new file mode 100644
index 00000000000..25e43144db8
--- /dev/null
+++ b/src/devices/cpu/m6502/rp2a03.cpp
@@ -0,0 +1,121 @@
+// license:BSD-3-Clause
+// copyright-holders:Olivier Galibert
+/***************************************************************************
+
+ rp2a03.cpp
+
+ 6502, NES variant
+
+***************************************************************************/
+
+#include "emu.h"
+#include "rp2a03.h"
+#include "rp2a03d.h"
+
+DEFINE_DEVICE_TYPE(RP2A03_CORE, rp2a03_core_device, "rp2a03_core", "Ricoh RP2A03 core") // needed for some VT systems with XOP instead of standard APU
+DEFINE_DEVICE_TYPE(RP2A03, rp2a03_device, "rp2a03", "Ricoh RP2A03") // earliest version, found in punchout, spnchout, dkong3, VS. systems, and some early Famicoms
+DEFINE_DEVICE_TYPE(RP2A03G, rp2a03g_device, "rp2a03g", "Ricoh RP2A03G") // later revision, found in front-loader NES
+
+uint8_t rp2a03_device::psg1_4014_r()
+{
+ return m_apu->read(0x14);
+}
+
+uint8_t rp2a03_device::psg1_4015_r()
+{
+ return m_apu->read(0x15);
+}
+
+void rp2a03_device::psg1_4015_w(uint8_t data)
+{
+ m_apu->write(0x15, data);
+}
+
+void rp2a03_device::psg1_4017_w(uint8_t data)
+{
+ m_apu->write(0x17, data);
+}
+
+
+// on various drivers output port 0x4014 is used for external hardware (not used by APU?)
+// input/output port 0x4016 ^ (not used by APU?)
+// input port 0x4017 ^ ( APU_IRQCTRL )
+// is there a fall through where every write is seen by other hw, or do these addresses really not touch the APU?? APU_IRQCTRL can definitely be written by can it be read back?
+
+void rp2a03_device::rp2a03_map(address_map &map)
+{
+ map(0x4000, 0x4013).rw("nesapu", FUNC(nesapu_device::read), FUNC(nesapu_device::write));
+ map(0x4014, 0x4014).r(FUNC(rp2a03_device::psg1_4014_r)); // .w(FUNC(nesapu_device::sprite_dma_0_w));
+ map(0x4015, 0x4015).rw(FUNC(rp2a03_device::psg1_4015_r), FUNC(rp2a03_device::psg1_4015_w)); /* PSG status / first control register */
+ //map(0x4016, 0x4016).rw(FUNC(rp2a03_device::vsnes_in0_r), FUNC(rp2a03_device::vsnes_in0_w));
+ map(0x4017, 0x4017) /*.r(FUNC(rp2a03_device::vsnes_in1_r))*/ .w(FUNC(rp2a03_device::psg1_4017_w));
+}
+
+
+
+rp2a03_core_device::rp2a03_core_device(const machine_config &mconfig, device_type type, const char *tag, device_t *owner, uint32_t clock)
+ : m6502_device(mconfig, type, tag, owner, clock)
+{
+}
+
+rp2a03_core_device::rp2a03_core_device(const machine_config &mconfig, const char *tag, device_t *owner, uint32_t clock)
+ : rp2a03_core_device(mconfig, RP2A03_CORE, tag, owner, clock)
+{
+}
+
+
+
+rp2a03_device::rp2a03_device(const machine_config &mconfig, device_type type, const char *tag, device_t *owner, uint32_t clock)
+ : rp2a03_core_device(mconfig, type, tag, owner, clock)
+ , device_mixer_interface(mconfig, *this, 1)
+ , m_apu(*this, "nesapu")
+{
+ program_config.m_internal_map = address_map_constructor(FUNC(rp2a03_device::rp2a03_map), this);
+}
+
+rp2a03_device::rp2a03_device(const machine_config &mconfig, const char *tag, device_t *owner, uint32_t clock)
+ : rp2a03_device(mconfig, RP2A03, tag, owner, clock)
+{
+}
+
+rp2a03g_device::rp2a03g_device(const machine_config &mconfig, const char *tag, device_t *owner, uint32_t clock)
+ : rp2a03_device(mconfig, RP2A03G, tag, owner, clock)
+{
+}
+
+
+
+std::unique_ptr<util::disasm_interface> rp2a03_core_device::create_disassembler()
+{
+ return std::make_unique<rp2a03_disassembler>();
+}
+
+WRITE_LINE_MEMBER(rp2a03_device::apu_irq)
+{
+ // games relying on the APU_IRQ don't seem to work anyway? (nes software list : timelord, mig29sf, firehawk)
+ set_input_line(RP2A03_APU_IRQ_LINE, state ? ASSERT_LINE : CLEAR_LINE);
+}
+
+uint8_t rp2a03_device::apu_read_mem(offs_t offset)
+{
+ return mintf->program.read_byte(offset);
+}
+
+void rp2a03_device::device_add_mconfig(machine_config &config)
+{
+ APU_2A03(config, m_apu, DERIVED_CLOCK(1,1));
+ m_apu->irq().set(FUNC(rp2a03_device::apu_irq));
+ m_apu->mem_read().set(FUNC(rp2a03_device::apu_read_mem));
+ m_apu->add_route(ALL_OUTPUTS, *this, 1.0, AUTO_ALLOC_INPUT, 0);
+}
+
+void rp2a03g_device::device_add_mconfig(machine_config &config)
+{
+ NES_APU(config, m_apu, DERIVED_CLOCK(1,1));
+ m_apu->irq().set(FUNC(rp2a03g_device::apu_irq));
+ m_apu->mem_read().set(FUNC(rp2a03g_device::apu_read_mem));
+ m_apu->add_route(ALL_OUTPUTS, *this, 1.0, AUTO_ALLOC_INPUT, 0);
+}
+
+
+#include "cpu/m6502/rp2a03.hxx"
diff --git a/src/devices/cpu/m6502/n2a03.h b/src/devices/cpu/m6502/rp2a03.h
index 28b43233dcc..412837cd885 100644
--- a/src/devices/cpu/m6502/n2a03.h
+++ b/src/devices/cpu/m6502/rp2a03.h
@@ -2,22 +2,22 @@
// copyright-holders:Olivier Galibert
/***************************************************************************
- n2a03.h
+ rp2a03.h
6502, NES variant
***************************************************************************/
-#ifndef MAME_CPU_M6502_N2A03_H
-#define MAME_CPU_M6502_N2A03_H
+#ifndef MAME_CPU_M6502_RP2A03_H
+#define MAME_CPU_M6502_RP2A03_H
#pragma once
#include "m6502.h"
#include "sound/nes_apu.h"
-class n2a03_core_device : public m6502_device {
+class rp2a03_core_device : public m6502_device {
public:
- n2a03_core_device(const machine_config &mconfig, const char *tag, device_t *owner, uint32_t clock);
+ rp2a03_core_device(const machine_config &mconfig, const char *tag, device_t *owner, uint32_t clock);
virtual std::unique_ptr<util::disasm_interface> create_disassembler() override;
@@ -25,11 +25,11 @@ public:
virtual void do_exec_partial() override;
protected:
- n2a03_core_device(const machine_config &mconfig, device_type type, const char *tag, device_t *owner, uint32_t clock);
+ rp2a03_core_device(const machine_config &mconfig, device_type type, const char *tag, device_t *owner, uint32_t clock);
#define O(o) void o ## _full(); void o ## _partial()
- // n2a03 opcodes - same as 6502 with D disabled
+ // rp2a03 opcodes - same as 6502 with D disabled
O(adc_nd_aba); O(adc_nd_abx); O(adc_nd_aby); O(adc_nd_idx); O(adc_nd_idy); O(adc_nd_imm); O(adc_nd_zpg); O(adc_nd_zpx);
O(arr_nd_imm);
O(isb_nd_aba); O(isb_nd_abx); O(isb_nd_aby); O(isb_nd_idx); O(isb_nd_idy); O(isb_nd_zpg); O(isb_nd_zpx);
@@ -41,19 +41,19 @@ protected:
private:
};
-class n2a03_device : public n2a03_core_device, public device_mixer_interface {
+class rp2a03_device : public rp2a03_core_device, public device_mixer_interface {
public:
- n2a03_device(const machine_config &mconfig, const char *tag, device_t *owner, uint32_t clock);
+ rp2a03_device(const machine_config &mconfig, const char *tag, device_t *owner, uint32_t clock);
uint8_t psg1_4014_r();
uint8_t psg1_4015_r();
void psg1_4015_w(uint8_t data);
void psg1_4017_w(uint8_t data);
- void n2a03_map(address_map &map);
+ void rp2a03_map(address_map &map);
protected:
- n2a03_device(const machine_config &mconfig, device_type type, const char *tag, device_t *owner, uint32_t clock);
+ rp2a03_device(const machine_config &mconfig, device_type type, const char *tag, device_t *owner, uint32_t clock);
required_device<nesapu_device> m_apu;
@@ -63,10 +63,10 @@ protected:
uint8_t apu_read_mem(offs_t offset);
};
-class n2a03g_device : public n2a03_device
+class rp2a03g_device : public rp2a03_device
{
public:
- n2a03g_device(const machine_config &mconfig, const char *tag, device_t *owner, uint32_t clock);
+ rp2a03g_device(const machine_config &mconfig, const char *tag, device_t *owner, uint32_t clock);
protected:
virtual void device_add_mconfig(machine_config &config) override;
@@ -76,21 +76,21 @@ protected:
manufacturing throughout the production of the 2A03. PALC_APU_CLOCK is
the clock rate devised by UMC(?) for PAL Famicom clone hardware. */
-#define N2A03_NTSC_XTAL XTAL(21'477'272)
-#define N2A03_PAL_XTAL XTAL(26'601'712)
-#define NTSC_APU_CLOCK (N2A03_NTSC_XTAL/12) /* 1.7897726666... MHz */
-#define PAL_APU_CLOCK (N2A03_PAL_XTAL/16) /* 1.662607 MHz */
-#define PALC_APU_CLOCK (N2A03_PAL_XTAL/15) /* 1.77344746666... MHz */
+#define RP2A03_NTSC_XTAL XTAL(21'477'272)
+#define RP2A03_PAL_XTAL XTAL(26'601'712)
+#define NTSC_APU_CLOCK (RP2A03_NTSC_XTAL/12) /* 1.7897726666... MHz */
+#define PAL_APU_CLOCK (RP2A03_PAL_XTAL/16) /* 1.662607 MHz */
+#define PALC_APU_CLOCK (RP2A03_PAL_XTAL/15) /* 1.77344746666... MHz */
enum {
- N2A03_IRQ_LINE = m6502_device::IRQ_LINE,
- N2A03_APU_IRQ_LINE = m6502_device::APU_IRQ_LINE,
- N2A03_NMI_LINE = m6502_device::NMI_LINE,
- N2A03_SET_OVERFLOW = m6502_device::V_LINE
+ RP2A03_IRQ_LINE = m6502_device::IRQ_LINE,
+ RP2A03_APU_IRQ_LINE = m6502_device::APU_IRQ_LINE,
+ RP2A03_NMI_LINE = m6502_device::NMI_LINE,
+ RP2A03_SET_OVERFLOW = m6502_device::V_LINE
};
-DECLARE_DEVICE_TYPE(N2A03_CORE, n2a03_core_device)
-DECLARE_DEVICE_TYPE(N2A03, n2a03_device)
-DECLARE_DEVICE_TYPE(N2A03G, n2a03g_device)
+DECLARE_DEVICE_TYPE(RP2A03_CORE, rp2a03_core_device)
+DECLARE_DEVICE_TYPE(RP2A03, rp2a03_device)
+DECLARE_DEVICE_TYPE(RP2A03G, rp2a03g_device)
-#endif // MAME_CPU_M6502_N2A03_H
+#endif // MAME_CPU_M6502_RP2A03_H
diff --git a/src/devices/cpu/m6502/n2a03d.cpp b/src/devices/cpu/m6502/rp2a03d.cpp
index bedb062f018..b7a34885345 100644
--- a/src/devices/cpu/m6502/n2a03d.cpp
+++ b/src/devices/cpu/m6502/rp2a03d.cpp
@@ -2,16 +2,16 @@
// copyright-holders:Olivier Galibert
/***************************************************************************
- n2a03d.cpp
+ rp2a03d.cpp
6502, NES variant, disassembler
***************************************************************************/
#include "emu.h"
-#include "n2a03d.h"
-#include "cpu/m6502/n2a03d.hxx"
+#include "rp2a03d.h"
+#include "cpu/m6502/rp2a03d.hxx"
-n2a03_disassembler::n2a03_disassembler() : m6502_base_disassembler(disasm_entries)
+rp2a03_disassembler::rp2a03_disassembler() : m6502_base_disassembler(disasm_entries)
{
}
diff --git a/src/devices/cpu/m6502/n2a03d.h b/src/devices/cpu/m6502/rp2a03d.h
index 568df91c23a..3ec3d8e4606 100644
--- a/src/devices/cpu/m6502/n2a03d.h
+++ b/src/devices/cpu/m6502/rp2a03d.h
@@ -2,24 +2,24 @@
// copyright-holders:Olivier Galibert
/***************************************************************************
- n2a03d.h
+ rp2a03d.h
6502, NES variant, disassembler
***************************************************************************/
-#ifndef MAME_CPU_M6502_N2A03D_H
-#define MAME_CPU_M6502_N2A03D_H
+#ifndef MAME_CPU_M6502_RP2A03D_H
+#define MAME_CPU_M6502_RP2A03D_H
#pragma once
#include "m6502d.h"
-class n2a03_disassembler : public m6502_base_disassembler
+class rp2a03_disassembler : public m6502_base_disassembler
{
public:
- n2a03_disassembler();
- virtual ~n2a03_disassembler() = default;
+ rp2a03_disassembler();
+ virtual ~rp2a03_disassembler() = default;
private:
static const disasm_entry disasm_entries[0x100];
diff --git a/src/devices/sound/nes_apu.cpp b/src/devices/sound/nes_apu.cpp
index ee038128524..ee059c1cd22 100644
--- a/src/devices/sound/nes_apu.cpp
+++ b/src/devices/sound/nes_apu.cpp
@@ -4,7 +4,7 @@
MAME/MESS NES APU CORE
- Based on the Nofrendo/Nosefart NES N2A03 sound emulation core written by
+ Based on the Nofrendo/Nosefart NES RP2A03 sound emulation core written by
Matthew Conte (matt@conte.com) and redesigned for use in MAME/MESS by
Who Wants to Know? (wwtk@mail.com)
@@ -45,7 +45,7 @@
#include "emu.h"
#include "nes_apu.h"
-DEFINE_DEVICE_TYPE(NES_APU, nesapu_device, "nesapu", "N2A0X APU")
+DEFINE_DEVICE_TYPE(NES_APU, nesapu_device, "nesapu", "RP2A0X APU")
DEFINE_DEVICE_TYPE(APU_2A03, apu2a03_device, "apu2a03", "RP2A03 APU")
nesapu_device::nesapu_device(const machine_config &mconfig, device_type type, const char *tag, device_t *owner, u32 clock)
diff --git a/src/devices/sound/nes_apu.h b/src/devices/sound/nes_apu.h
index 42a92be2b0e..8837e683034 100644
--- a/src/devices/sound/nes_apu.h
+++ b/src/devices/sound/nes_apu.h
@@ -4,7 +4,7 @@
MAME/MESS NES APU CORE
- Based on the Nofrendo/Nosefart NES N2A03 sound emulation core written by
+ Based on the Nofrendo/Nosefart NES RP2A03 sound emulation core written by
Matthew Conte (matt@conte.com) and redesigned for use in MAME/MESS by
Who Wants to Know? (wwtk@mail.com)
diff --git a/src/devices/sound/nes_defs.h b/src/devices/sound/nes_defs.h
index a9ee22bef92..c9c6fca15b9 100644
--- a/src/devices/sound/nes_defs.h
+++ b/src/devices/sound/nes_defs.h
@@ -4,7 +4,7 @@
MAME/MESS NES APU CORE
- Based on the Nofrendo/Nosefart NES N2A03 sound emulation core written by
+ Based on the Nofrendo/Nosefart NES RP2A03 sound emulation core written by
Matthew Conte (matt@conte.com) and redesigned for use in MAME/MESS by
Who Wants to Know? (wwtk@mail.com)
diff --git a/src/mame/nintendo/cham24.cpp b/src/mame/nintendo/cham24.cpp
index 8e197c98f59..db911426668 100644
--- a/src/mame/nintendo/cham24.cpp
+++ b/src/mame/nintendo/cham24.cpp
@@ -57,8 +57,10 @@ Notes:
*/
#include "emu.h"
-#include "cpu/m6502/n2a03.h"
+
+#include "cpu/m6502/rp2a03.h"
#include "video/ppu2c0x.h"
+
#include "screen.h"
#include "speaker.h"
@@ -84,7 +86,7 @@ protected:
virtual void machine_reset() override;
private:
- required_device<n2a03_device> m_maincpu;
+ required_device<rp2a03_device> m_maincpu;
required_device<ppu2c0x_device> m_ppu;
required_memory_bank_array<4> m_nt_page;
@@ -250,7 +252,7 @@ void cham24_state::machine_reset()
void cham24_state::cham24(machine_config &config)
{
/* basic machine hardware */
- N2A03G(config, m_maincpu, NTSC_APU_CLOCK);
+ RP2A03G(config, m_maincpu, NTSC_APU_CLOCK);
m_maincpu->set_addrmap(AS_PROGRAM, &cham24_state::cham24_map);
/* video hardware */
diff --git a/src/mame/nintendo/dkong.cpp b/src/mame/nintendo/dkong.cpp
index 80e0abe2bb0..53fd8bc087a 100644
--- a/src/mame/nintendo/dkong.cpp
+++ b/src/mame/nintendo/dkong.cpp
@@ -732,13 +732,13 @@ void dkong_state::dkong3_2a03_reset_w(uint8_t data)
{
if (data & 1)
{
- m_dev_n2a03a->set_input_line(INPUT_LINE_RESET, CLEAR_LINE);
- m_dev_n2a03b->set_input_line(INPUT_LINE_RESET, CLEAR_LINE);
+ m_dev_rp2a03a->set_input_line(INPUT_LINE_RESET, CLEAR_LINE);
+ m_dev_rp2a03b->set_input_line(INPUT_LINE_RESET, CLEAR_LINE);
}
else
{
- m_dev_n2a03a->set_input_line(INPUT_LINE_RESET, ASSERT_LINE);
- m_dev_n2a03b->set_input_line(INPUT_LINE_RESET, ASSERT_LINE);
+ m_dev_rp2a03a->set_input_line(INPUT_LINE_RESET, ASSERT_LINE);
+ m_dev_rp2a03b->set_input_line(INPUT_LINE_RESET, ASSERT_LINE);
}
}
@@ -1797,8 +1797,8 @@ void dkong_state::dkong3(machine_config &config)
m_screen->set_screen_update(FUNC(dkong_state::screen_update_dkong));
m_screen->set_palette(m_palette);
m_screen->screen_vblank().set(FUNC(dkong_state::vblank_irq));
- m_screen->screen_vblank().append_inputline(m_dev_n2a03a, INPUT_LINE_NMI);
- m_screen->screen_vblank().append_inputline(m_dev_n2a03b, INPUT_LINE_NMI);
+ m_screen->screen_vblank().append_inputline(m_dev_rp2a03a, INPUT_LINE_NMI);
+ m_screen->screen_vblank().append_inputline(m_dev_rp2a03b, INPUT_LINE_NMI);
GFXDECODE(config, m_gfxdecode, m_palette, gfx_dkong);
PALETTE(config, m_palette, FUNC(dkong_state::dkong3_palette), DK3_PALETTE_LENGTH);
@@ -2905,10 +2905,10 @@ ROM_START( dkong3 )
ROM_LOAD( "dk3c.7d", 0x4000, 0x2000, CRC(d22e2921) SHA1(59a4a1a36aaca19ee0a7255d832df9d042ba34fb) )
ROM_LOAD( "dk3c.7e", 0x8000, 0x2000, CRC(615f14b7) SHA1(145674073e95d97c9131b6f2b03303eadb57ca78) )
- ROM_REGION( 0x10000, "n2a03a", 0 ) /* sound #1 */
+ ROM_REGION( 0x10000, "rp2a03a", 0 ) /* sound #1 */
ROM_LOAD( "dk3c.5l", 0xe000, 0x2000, CRC(7ff88885) SHA1(d530581778aab260e21f04c38e57ba34edea7c64) )
- ROM_REGION( 0x10000, "n2a03b", 0 ) /* sound #2 */
+ ROM_REGION( 0x10000, "rp2a03b", 0 ) /* sound #2 */
ROM_LOAD( "dk3c.6h", 0xe000, 0x2000, CRC(36d7200c) SHA1(7965fcb9bc1c0fdcae8a8e79df9c7b7439c506d8) )
ROM_REGION( 0x2000, "gfx1", 0 )
@@ -2938,10 +2938,10 @@ ROM_START( dkong3j )
ROM_LOAD( "dk3c.7d", 0x4000, 0x2000, CRC(d22e2921) SHA1(59a4a1a36aaca19ee0a7255d832df9d042ba34fb) )
ROM_LOAD( "dk3cj.7e", 0x8000, 0x2000, CRC(25b5be23) SHA1(43cf2a676922e60d9d637777a7721ab7582129fc) )
- ROM_REGION( 0x10000, "n2a03a", 0 ) /* sound #1 */
+ ROM_REGION( 0x10000, "rp2a03a", 0 ) /* sound #1 */
ROM_LOAD( "dk3c.5l", 0xe000, 0x2000, CRC(7ff88885) SHA1(d530581778aab260e21f04c38e57ba34edea7c64) )
- ROM_REGION( 0x10000, "n2a03b", 0 ) /* sound #2 */
+ ROM_REGION( 0x10000, "rp2a03b", 0 ) /* sound #2 */
ROM_LOAD( "dk3c.6h", 0xe000, 0x2000, CRC(36d7200c) SHA1(7965fcb9bc1c0fdcae8a8e79df9c7b7439c506d8) )
ROM_REGION( 0x2000, "gfx1", 0 )
@@ -3008,10 +3008,10 @@ ROM_START( dkong3hs )
ROM_REGION( 0x10000, "braze", 0 )
ROM_LOAD( "dk3_10a.bin", 0x0000, 0x10000, CRC(0008652b) SHA1(f1d90bb18373a6f24634b6d2cd766a28d07ab9f4) ) /* Version 1.0a */
- ROM_REGION( 0x10000, "n2a03a", 0 ) /* sound #1 */
+ ROM_REGION( 0x10000, "rp2a03a", 0 ) /* sound #1 */
ROM_LOAD( "dk3c.5l", 0xe000, 0x2000, CRC(7ff88885) SHA1(d530581778aab260e21f04c38e57ba34edea7c64) )
- ROM_REGION( 0x10000, "n2a03b", 0 ) /* sound #2 */
+ ROM_REGION( 0x10000, "rp2a03b", 0 ) /* sound #2 */
ROM_LOAD( "dk3c.6h", 0xe000, 0x2000, CRC(36d7200c) SHA1(7965fcb9bc1c0fdcae8a8e79df9c7b7439c506d8) )
ROM_REGION( 0x2000, "gfx1", 0 )
diff --git a/src/mame/nintendo/dkong.h b/src/mame/nintendo/dkong.h
index 112d7acf1b6..a4d2d5734e3 100644
--- a/src/mame/nintendo/dkong.h
+++ b/src/mame/nintendo/dkong.h
@@ -10,7 +10,7 @@
#pragma once
-#include "cpu/m6502/n2a03.h"
+#include "cpu/m6502/rp2a03.h"
#include "cpu/mcs48/mcs48.h"
#include "machine/eepromser.h"
#include "machine/i8257.h"
@@ -108,8 +108,8 @@ public:
, m_maincpu(*this, "maincpu")
, m_soundcpu(*this, "soundcpu")
, m_eeprom(*this, "eeprom")
- , m_dev_n2a03a(*this, "n2a03a")
- , m_dev_n2a03b(*this, "n2a03b")
+ , m_dev_rp2a03a(*this, "rp2a03a")
+ , m_dev_rp2a03b(*this, "rp2a03b")
, m_dev_vp2(*this, "virtual_p2")
, m_dev_6h(*this, "ls259.6h")
, m_ls175_3d(*this, "ls175.3d")
@@ -181,8 +181,8 @@ private:
required_device<cpu_device> m_maincpu;
optional_device<mcs48_cpu_device> m_soundcpu;
optional_device<eeprom_serial_93cxx_device> m_eeprom;
- optional_device<n2a03_device> m_dev_n2a03a; /* dkong3 */
- optional_device<n2a03_device> m_dev_n2a03b; /* dkong3 */
+ optional_device<rp2a03_device> m_dev_rp2a03a; /* dkong3 */
+ optional_device<rp2a03_device> m_dev_rp2a03b; /* dkong3 */
optional_device<latch8_device> m_dev_vp2; /* dkong2, virtual port 2 */
optional_device<latch8_device> m_dev_6h; /* dkong2 */
optional_device<latch8_device> m_ls175_3d; /* dkong2b_audio */
diff --git a/src/mame/nintendo/dkong_a.cpp b/src/mame/nintendo/dkong_a.cpp
index 9fb19db9fff..1d8dfa93e58 100644
--- a/src/mame/nintendo/dkong_a.cpp
+++ b/src/mame/nintendo/dkong_a.cpp
@@ -1428,13 +1428,13 @@ void dkong_state::dkong3_audio(machine_config &config)
{
SPEAKER(config, "mono").front_center();
- n2a03_device &n2a03a(N2A03(config, "n2a03a", NTSC_APU_CLOCK));
- n2a03a.set_addrmap(AS_PROGRAM, &dkong_state::dkong3_sound1_map);
- n2a03a.add_route(ALL_OUTPUTS, "mono", 0.50);
+ rp2a03_device &rp2a03a(RP2A03(config, "rp2a03a", NTSC_APU_CLOCK));
+ rp2a03a.set_addrmap(AS_PROGRAM, &dkong_state::dkong3_sound1_map);
+ rp2a03a.add_route(ALL_OUTPUTS, "mono", 0.50);
- n2a03_device &n2a03b(N2A03(config, "n2a03b", NTSC_APU_CLOCK));
- n2a03b.set_addrmap(AS_PROGRAM, &dkong_state::dkong3_sound2_map);
- n2a03b.add_route(ALL_OUTPUTS, "mono", 0.50);
+ rp2a03_device &rp2a03b(RP2A03(config, "rp2a03b", NTSC_APU_CLOCK));
+ rp2a03b.set_addrmap(AS_PROGRAM, &dkong_state::dkong3_sound2_map);
+ rp2a03b.add_route(ALL_OUTPUTS, "mono", 0.50);
/* sound latches */
LATCH8(config, "latch1");
diff --git a/src/mame/nintendo/famibox.cpp b/src/mame/nintendo/famibox.cpp
index 22bb956ba88..bc33a86a01b 100644
--- a/src/mame/nintendo/famibox.cpp
+++ b/src/mame/nintendo/famibox.cpp
@@ -62,9 +62,11 @@ Notes/ToDo:
***************************************************************************/
#include "emu.h"
-#include "video/ppu2c0x.h"
-#include "cpu/m6502/n2a03.h"
+
#include "bus/nes_ctrl/ctrl.h"
+#include "cpu/m6502/rp2a03.h"
+#include "video/ppu2c0x.h"
+
#include "debugger.h"
#include "screen.h"
#include "speaker.h"
@@ -98,7 +100,7 @@ protected:
virtual void machine_reset() override;
private:
- required_device<n2a03_device> m_maincpu;
+ required_device<rp2a03_device> m_maincpu;
required_device<ppu2c0x_device> m_ppu;
required_device<screen_device> m_screen;
optional_device_array<nes_control_port_device, 3> m_ctrl;
@@ -523,7 +525,7 @@ void famibox_state::machine_start()
void famibox_state::famibox(machine_config &config)
{
// basic machine hardware
- N2A03G(config, m_maincpu, NTSC_APU_CLOCK);
+ RP2A03G(config, m_maincpu, NTSC_APU_CLOCK);
m_maincpu->set_addrmap(AS_PROGRAM, &famibox_state::famibox_map);
// video hardware
diff --git a/src/mame/nintendo/m6502_swap_op_d5_d6.cpp b/src/mame/nintendo/m6502_swap_op_d5_d6.cpp
index 2cf0be912bf..90616b79396 100644
--- a/src/mame/nintendo/m6502_swap_op_d5_d6.cpp
+++ b/src/mame/nintendo/m6502_swap_op_d5_d6.cpp
@@ -4,10 +4,10 @@
m6502_swap_op_d5_d6.cpp
- 6502 / N2A03 with instruction scrambling
+ 6502 / RP2A03 with instruction scrambling
Seen on die marked VH2009, used on polmega, silv35
- these are N2A03 derived CPUs used on VTxx systems
+ these are RP2A03 derived CPUs used on VTxx systems
VT1682 systems with this scrambling currently derive from M6502 type
but this might be incorrect
@@ -18,7 +18,7 @@
#include "m6502_swap_op_d5_d6.h"
DEFINE_DEVICE_TYPE(M6502_SWAP_OP_D5_D6, m6502_swap_op_d5_d6, "m6502_swap_op_d5_d6", "M6502 swapped D5/D6")
-DEFINE_DEVICE_TYPE(N2A03_CORE_SWAP_OP_D5_D6, n2a03_core_swap_op_d5_d6, "n2a03_core_swap_op_d5_d6", "N2A03 core with swapped D5/D6")
+DEFINE_DEVICE_TYPE(RP2A03_CORE_SWAP_OP_D5_D6, rp2a03_core_swap_op_d5_d6, "rp2a03_core_swap_op_d5_d6", "RP2A03 core with swapped D5/D6")
m6502_swap_op_d5_d6::m6502_swap_op_d5_d6(const machine_config &mconfig, const char *tag, device_t *owner, uint32_t clock) :
m6502_device(mconfig, M6502_SWAP_OP_D5_D6, tag, owner, clock)
@@ -82,29 +82,29 @@ u8 m6502_swap_op_d5_d6::disassembler::decrypt8(u8 value, offs_t pc, bool opcode)
-n2a03_core_swap_op_d5_d6::n2a03_core_swap_op_d5_d6(const machine_config &mconfig, const char *tag, device_t *owner, uint32_t clock) :
- n2a03_core_device(mconfig, N2A03_CORE_SWAP_OP_D5_D6, tag, owner, clock)
+rp2a03_core_swap_op_d5_d6::rp2a03_core_swap_op_d5_d6(const machine_config &mconfig, const char *tag, device_t *owner, uint32_t clock) :
+ rp2a03_core_device(mconfig, RP2A03_CORE_SWAP_OP_D5_D6, tag, owner, clock)
{
}
-void n2a03_core_swap_op_d5_d6::device_start()
+void rp2a03_core_swap_op_d5_d6::device_start()
{
mintf = std::make_unique<mi_decrypt>();
init();
}
-void n2a03_core_swap_op_d5_d6::device_reset()
+void rp2a03_core_swap_op_d5_d6::device_reset()
{
downcast<mi_decrypt &>(*mintf).m_encryption_enabled = true;
- n2a03_core_device::device_reset();
+ rp2a03_core_device::device_reset();
}
-void n2a03_core_swap_op_d5_d6::set_encryption_state(bool state)
+void rp2a03_core_swap_op_d5_d6::set_encryption_state(bool state)
{
downcast<mi_decrypt &>(*mintf).m_encryption_enabled = state;
}
-uint8_t n2a03_core_swap_op_d5_d6::mi_decrypt::descramble(uint8_t op)
+uint8_t rp2a03_core_swap_op_d5_d6::mi_decrypt::descramble(uint8_t op)
{
if (m_encryption_enabled)
return bitswap<8>(op, 7, 5, 6, 4, 3, 2, 1, 0);
@@ -112,7 +112,7 @@ uint8_t n2a03_core_swap_op_d5_d6::mi_decrypt::descramble(uint8_t op)
return op;
}
-uint8_t n2a03_core_swap_op_d5_d6::mi_decrypt::read_sync(uint16_t adr)
+uint8_t rp2a03_core_swap_op_d5_d6::mi_decrypt::read_sync(uint16_t adr)
{
uint8_t res = cprogram.read_byte(adr);
@@ -121,21 +121,21 @@ uint8_t n2a03_core_swap_op_d5_d6::mi_decrypt::read_sync(uint16_t adr)
return res;
}
-std::unique_ptr<util::disasm_interface> n2a03_core_swap_op_d5_d6::create_disassembler()
+std::unique_ptr<util::disasm_interface> rp2a03_core_swap_op_d5_d6::create_disassembler()
{
return std::make_unique<disassembler>(downcast<mi_decrypt *>(mintf.get()));
}
-n2a03_core_swap_op_d5_d6::disassembler::disassembler(mi_decrypt *mi) : mintf(mi)
+rp2a03_core_swap_op_d5_d6::disassembler::disassembler(mi_decrypt *mi) : mintf(mi)
{
}
-u32 n2a03_core_swap_op_d5_d6::disassembler::interface_flags() const
+u32 rp2a03_core_swap_op_d5_d6::disassembler::interface_flags() const
{
return SPLIT_DECRYPTION;
}
-u8 n2a03_core_swap_op_d5_d6::disassembler::decrypt8(u8 value, offs_t pc, bool opcode) const
+u8 rp2a03_core_swap_op_d5_d6::disassembler::decrypt8(u8 value, offs_t pc, bool opcode) const
{
return opcode ? mintf->descramble(value) : value;
}
diff --git a/src/mame/nintendo/m6502_swap_op_d5_d6.h b/src/mame/nintendo/m6502_swap_op_d5_d6.h
index d6f089fadc0..92061680950 100644
--- a/src/mame/nintendo/m6502_swap_op_d5_d6.h
+++ b/src/mame/nintendo/m6502_swap_op_d5_d6.h
@@ -4,7 +4,7 @@
m6502_swap_op_d5_d6.h
- 6502 / N2A03 with instruction scrambling
+ 6502 / RP2A03 with instruction scrambling
***************************************************************************/
@@ -13,8 +13,8 @@
#pragma once
-#include "cpu/m6502/n2a03.h"
-#include "cpu/m6502/n2a03d.h"
+#include "cpu/m6502/rp2a03.h"
+#include "cpu/m6502/rp2a03d.h"
class m6502_swap_op_d5_d6 : public m6502_device {
public:
@@ -48,9 +48,9 @@ protected:
virtual std::unique_ptr<util::disasm_interface> create_disassembler() override;
};
-class n2a03_core_swap_op_d5_d6 : public n2a03_core_device {
+class rp2a03_core_swap_op_d5_d6 : public rp2a03_core_device {
public:
- n2a03_core_swap_op_d5_d6(const machine_config &mconfig, const char *tag, device_t *owner, uint32_t clock);
+ rp2a03_core_swap_op_d5_d6(const machine_config &mconfig, const char *tag, device_t *owner, uint32_t clock);
void set_encryption_state(bool state);
protected:
@@ -65,7 +65,7 @@ protected:
uint8_t descramble(uint8_t op);
};
- class disassembler : public n2a03_disassembler {
+ class disassembler : public rp2a03_disassembler {
public:
mi_decrypt *mintf;
@@ -82,6 +82,6 @@ protected:
DECLARE_DEVICE_TYPE(M6502_SWAP_OP_D5_D6, m6502_swap_op_d5_d6)
-DECLARE_DEVICE_TYPE(N2A03_CORE_SWAP_OP_D5_D6, n2a03_core_swap_op_d5_d6)
+DECLARE_DEVICE_TYPE(RP2A03_CORE_SWAP_OP_D5_D6, rp2a03_core_swap_op_d5_d6)
#endif // MAME_M6502_SWAP_OP_D5_D6_H
diff --git a/src/mame/nintendo/multigam.cpp b/src/mame/nintendo/multigam.cpp
index 5dc1d44bda6..b9cef58c077 100644
--- a/src/mame/nintendo/multigam.cpp
+++ b/src/mame/nintendo/multigam.cpp
@@ -107,7 +107,7 @@ Eproms are 27512,27010,274001
*/
#include "emu.h"
-#include "cpu/m6502/n2a03.h"
+#include "cpu/m6502/rp2a03.h"
#include "video/ppu2c0x.h"
#include "emupal.h"
#include "screen.h"
@@ -147,7 +147,7 @@ protected:
virtual void video_start() override;
private:
- required_device<n2a03_device> m_maincpu;
+ required_device<rp2a03_device> m_maincpu;
required_device<ppu2c0x_device> m_ppu;
required_ioport m_p1;
required_ioport m_p2;
@@ -1184,7 +1184,7 @@ MACHINE_START_MEMBER(multigam_state,supergm3)
void multigam_state::multigam(machine_config &config)
{
/* basic machine hardware */
- N2A03G(config, m_maincpu, NTSC_APU_CLOCK);
+ RP2A03G(config, m_maincpu, NTSC_APU_CLOCK);
m_maincpu->set_addrmap(AS_PROGRAM, &multigam_state::multigam_map);
/* video hardware */
diff --git a/src/mame/nintendo/nes.cpp b/src/mame/nintendo/nes.cpp
index 4af7963d192..1ea73fac196 100644
--- a/src/mame/nintendo/nes.cpp
+++ b/src/mame/nintendo/nes.cpp
@@ -15,7 +15,7 @@
#include "emu.h"
#include "nes.h"
-#include "cpu/m6502/n2a03.h"
+#include "cpu/m6502/rp2a03.h"
#include "softlist_dev.h"
#include "speaker.h"
@@ -51,7 +51,7 @@ INPUT_PORTS_END
void nes_state::nes(machine_config &config)
{
// basic machine hardware
- n2a03_device &maincpu(N2A03G(config, m_maincpu, NTSC_APU_CLOCK));
+ rp2a03_device &maincpu(RP2A03G(config, m_maincpu, NTSC_APU_CLOCK));
maincpu.set_addrmap(AS_PROGRAM, &nes_state::nes_map);
SCREEN(config, m_screen, SCREEN_TYPE_RASTER);
@@ -126,7 +126,7 @@ void nes_state::famicomo(machine_config &config)
famicom(config);
// basic machine hardware
- n2a03_device &maincpu(N2A03(config.replace(), m_maincpu, NTSC_APU_CLOCK));
+ rp2a03_device &maincpu(RP2A03(config.replace(), m_maincpu, NTSC_APU_CLOCK));
maincpu.set_addrmap(AS_PROGRAM, &nes_state::nes_map);
// sound hardware
diff --git a/src/mame/nintendo/nes_arcade_bl.cpp b/src/mame/nintendo/nes_arcade_bl.cpp
index 71a4446ae28..64e30a93859 100644
--- a/src/mame/nintendo/nes_arcade_bl.cpp
+++ b/src/mame/nintendo/nes_arcade_bl.cpp
@@ -33,7 +33,7 @@
#include "emu.h"
-#include "cpu/m6502/n2a03.h"
+#include "cpu/m6502/rp2a03.h"
#include "cpu/z80/z80.h"
#include "video/ppu2c0x.h"
@@ -56,7 +56,7 @@ public:
void smb3bl(machine_config &config);
private:
- required_device<n2a03_device> m_maincpu;
+ required_device<rp2a03_device> m_maincpu;
required_device<ppu2c0x_device> m_ppu;
void nes_cpu_map(address_map &map);
@@ -116,7 +116,7 @@ INPUT_PORTS_END
void nes_arcade_bl_state::smb3bl(machine_config &config)
{
- N2A03G(config, m_maincpu, 3.579545_MHz_XTAL / 2); // TODO: verify divider
+ RP2A03G(config, m_maincpu, 3.579545_MHz_XTAL / 2); // TODO: verify divider, really RP2A03E
m_maincpu->set_addrmap(AS_PROGRAM, &nes_arcade_bl_state::nes_cpu_map);
z80_device &timercpu(Z80(config, "timercpu", 3.579545_MHz_XTAL));
diff --git a/src/mame/nintendo/nes_clone.cpp b/src/mame/nintendo/nes_clone.cpp
index 82cfb8ee90f..99dffa79c6f 100644
--- a/src/mame/nintendo/nes_clone.cpp
+++ b/src/mame/nintendo/nes_clone.cpp
@@ -6,7 +6,7 @@
*/
#include "emu.h"
-#include "cpu/m6502/n2a03.h"
+#include "cpu/m6502/rp2a03.h"
#include "video/ppu2c0x.h"
#include "emupal.h"
#include "screen.h"
@@ -46,7 +46,7 @@ protected:
uint8_t* m_mainrom;
int m_mainromsize;
- required_device<n2a03_device> m_maincpu;
+ required_device<rp2a03_device> m_maincpu;
required_device<screen_device> m_screen;
optional_ioport m_io0;
optional_ioport m_io1;
@@ -404,7 +404,7 @@ void nes_clone_state::machine_start()
void nes_clone_state::nes_clone(machine_config &config)
{
/* basic machine hardware */
- N2A03G(config, m_maincpu, NTSC_APU_CLOCK);
+ RP2A03G(config, m_maincpu, NTSC_APU_CLOCK);
m_maincpu->set_addrmap(AS_PROGRAM, &nes_clone_state::nes_clone_map);
/* video hardware */
@@ -427,7 +427,7 @@ void nes_clone_state::nes_clone(machine_config &config)
void nes_clone_state::nes_clone_pal(machine_config &config)
{
/* basic machine hardware */
- N2A03G(config, m_maincpu, PALC_APU_CLOCK);
+ RP2A03G(config, m_maincpu, PALC_APU_CLOCK);
m_maincpu->set_addrmap(AS_PROGRAM, &nes_clone_state::nes_clone_map);
/* video hardware */
diff --git a/src/mame/nintendo/nes_m8.cpp b/src/mame/nintendo/nes_m8.cpp
index 83b3f40bafc..f203e3e0e72 100644
--- a/src/mame/nintendo/nes_m8.cpp
+++ b/src/mame/nintendo/nes_m8.cpp
@@ -35,7 +35,7 @@
#include "emu.h"
#include "bus/nes_ctrl/ctrl.h"
-#include "cpu/m6502/n2a03.h"
+#include "cpu/m6502/rp2a03.h"
#include "video/ppu2c0x.h"
#include "screen.h"
@@ -72,7 +72,7 @@ protected:
virtual void machine_reset() override;
private:
- required_device<n2a03_device> m_maincpu;
+ required_device<rp2a03_device> m_maincpu;
required_device<ppu2c0x_device> m_ppu;
required_device<screen_device> m_screen;
optional_device_array<nes_control_port_device, 3> m_ctrl;
@@ -438,12 +438,12 @@ void m8_state::machine_reset()
void m8_state::nes_m8(machine_config &config)
{
// basic machine hardware
- N2A03G(config, m_maincpu, NTSC_APU_CLOCK); // actual model is RP2A03E
+ RP2A03G(config, m_maincpu, NTSC_APU_CLOCK); // actual model is RP2A03E
m_maincpu->set_addrmap(AS_PROGRAM, &m8_state::m8_map);
// video hardware
SCREEN(config, m_screen, SCREEN_TYPE_RASTER);
- m_screen->set_raw(N2A03_NTSC_XTAL / 4, 341, 0, VISIBLE_SCREEN_WIDTH, ppu2c0x_device::NTSC_SCANLINES_PER_FRAME, 0, VISIBLE_SCREEN_HEIGHT);
+ m_screen->set_raw(RP2A03_NTSC_XTAL / 4, 341, 0, VISIBLE_SCREEN_WIDTH, ppu2c0x_device::NTSC_SCANLINES_PER_FRAME, 0, VISIBLE_SCREEN_HEIGHT);
m_screen->set_screen_update(m_ppu, FUNC(ppu2c0x_device::screen_update));
PPU_2C02(config, m_ppu);
diff --git a/src/mame/nintendo/nes_m82.cpp b/src/mame/nintendo/nes_m82.cpp
index 7346a4b587f..1622da56336 100644
--- a/src/mame/nintendo/nes_m82.cpp
+++ b/src/mame/nintendo/nes_m82.cpp
@@ -20,7 +20,7 @@
#include "emu.h"
#include "bus/nes_ctrl/ctrl.h"
-#include "cpu/m6502/n2a03.h"
+#include "cpu/m6502/rp2a03.h"
#include "video/ppu2c0x.h"
#include "screen.h"
@@ -51,7 +51,7 @@ protected:
virtual void machine_reset() override;
private:
- required_device<n2a03_device> m_maincpu;
+ required_device<rp2a03_device> m_maincpu;
required_device<ppu2c0x_device> m_ppu;
required_device<screen_device> m_screen;
optional_device_array<nes_control_port_device, 5> m_ctrl;
@@ -195,12 +195,12 @@ void m82_state::machine_reset()
void m82_state::nes_m82(machine_config &config)
{
// basic machine hardware
- N2A03G(config, m_maincpu, NTSC_APU_CLOCK);
+ RP2A03G(config, m_maincpu, NTSC_APU_CLOCK);
m_maincpu->set_addrmap(AS_PROGRAM, &m82_state::m82_map);
// video hardware
SCREEN(config, m_screen, SCREEN_TYPE_RASTER);
- m_screen->set_raw(N2A03_NTSC_XTAL / 4, 341, 0, VISIBLE_SCREEN_WIDTH, ppu2c0x_device::NTSC_SCANLINES_PER_FRAME, 0, VISIBLE_SCREEN_HEIGHT);
+ m_screen->set_raw(RP2A03_NTSC_XTAL / 4, 341, 0, VISIBLE_SCREEN_WIDTH, ppu2c0x_device::NTSC_SCANLINES_PER_FRAME, 0, VISIBLE_SCREEN_HEIGHT);
m_screen->set_screen_update(m_ppu, FUNC(ppu2c0x_device::screen_update));
PPU_2C02(config, m_ppu);
diff --git a/src/mame/nintendo/nes_sh6578.cpp b/src/mame/nintendo/nes_sh6578.cpp
index ceab7f10d8f..39c034bf674 100644
--- a/src/mame/nintendo/nes_sh6578.cpp
+++ b/src/mame/nintendo/nes_sh6578.cpp
@@ -602,12 +602,12 @@ TIMER_DEVICE_CALLBACK_MEMBER(nes_sh6578_state::timer_expired)
}
-// from n2a03.h verify that it actually uses these
-#define N2A03_NTSC_XTAL XTAL(21'477'272)
-#define N2A03_PAL_XTAL XTAL(26'601'712)
-#define NTSC_APU_CLOCK (N2A03_NTSC_XTAL/12) /* 1.7897726666... MHz */
-#define PAL_APU_CLOCK (N2A03_PAL_XTAL/16) /* 1.662607 MHz */
-#define PALC_APU_CLOCK (N2A03_PAL_XTAL/15) /* 1.77344746666... MHz */
+// from rp2a03.h verify that it actually uses these
+#define RP2A03_NTSC_XTAL XTAL(21'477'272)
+#define RP2A03_PAL_XTAL XTAL(26'601'712)
+#define NTSC_APU_CLOCK (RP2A03_NTSC_XTAL/12) /* 1.7897726666... MHz */
+#define PAL_APU_CLOCK (RP2A03_PAL_XTAL/16) /* 1.662607 MHz */
+#define PALC_APU_CLOCK (RP2A03_PAL_XTAL/15) /* 1.77344746666... MHz */
uint32_t nes_sh6578_state::screen_update(screen_device& screen, bitmap_rgb32& bitmap, const rectangle& cliprect)
{
@@ -617,12 +617,12 @@ uint32_t nes_sh6578_state::screen_update(screen_device& screen, bitmap_rgb32& bi
void nes_sh6578_state::nes_sh6578(machine_config& config)
{
/* basic machine hardware */
- M6502(config, m_maincpu, NTSC_APU_CLOCK); // regular M6502 core, not N2A03?
+ M6502(config, m_maincpu, NTSC_APU_CLOCK); // regular M6502 core, not RP2A03?
m_maincpu->set_addrmap(AS_PROGRAM, &nes_sh6578_state::nes_sh6578_map);
ADDRESS_MAP_BANK(config, m_fullrom).set_map(&nes_sh6578_state::rom_map).set_options(ENDIANNESS_NATIVE, 8, 20, 0x100000);
- PPU_SH6578(config, m_ppu, N2A03_NTSC_XTAL);
+ PPU_SH6578(config, m_ppu, RP2A03_NTSC_XTAL);
m_ppu->set_cpu_tag(m_maincpu);
m_ppu->int_callback().set_inputline(m_maincpu, INPUT_LINE_NMI);
@@ -654,7 +654,7 @@ void nes_sh6578_state::nes_sh6578_pal(machine_config& config)
m_maincpu->set_clock(PALC_APU_CLOCK);
m_apu->set_clock(PALC_APU_CLOCK);
- PPU_SH6578PAL(config.replace(), m_ppu, N2A03_PAL_XTAL);
+ PPU_SH6578PAL(config.replace(), m_ppu, RP2A03_PAL_XTAL);
m_ppu->set_cpu_tag(m_maincpu);
m_ppu->int_callback().set_inputline(m_maincpu, INPUT_LINE_NMI);
diff --git a/src/mame/nintendo/nes_vt09_soc.h b/src/mame/nintendo/nes_vt09_soc.h
index 766c1eed42a..a26cc233d7b 100644
--- a/src/mame/nintendo/nes_vt09_soc.h
+++ b/src/mame/nintendo/nes_vt09_soc.h
@@ -6,7 +6,7 @@
#pragma once
#include "nes_vt_soc.h"
-#include "cpu/m6502/n2a03.h"
+#include "cpu/m6502/rp2a03.h"
#include "sound/nes_apu_vt.h"
#include "m6502_vtscr.h"
#include "m6502_swap_op_d5_d6.h"
diff --git a/src/mame/nintendo/nes_vt32_soc.cpp b/src/mame/nintendo/nes_vt32_soc.cpp
index e8d4d0ac2e0..f56dbfac07b 100644
--- a/src/mame/nintendo/nes_vt32_soc.cpp
+++ b/src/mame/nintendo/nes_vt32_soc.cpp
@@ -29,7 +29,7 @@ void nes_vt32_soc_device::device_add_mconfig(machine_config& config)
{
nes_vt02_vt03_soc_device::device_add_mconfig(config);
- M6502_VTSCR(config.replace(), m_maincpu, NTSC_APU_CLOCK); // are these later chips N2A03 core, or 6502 core derived?
+ M6502_VTSCR(config.replace(), m_maincpu, NTSC_APU_CLOCK); // are these later chips RP2A03 core, or 6502 core derived?
m_maincpu->set_addrmap(AS_PROGRAM, &nes_vt32_soc_device::nes_vt_fp_map);
}
diff --git a/src/mame/nintendo/nes_vt32_soc.h b/src/mame/nintendo/nes_vt32_soc.h
index d7a9539c708..9a08171d04b 100644
--- a/src/mame/nintendo/nes_vt32_soc.h
+++ b/src/mame/nintendo/nes_vt32_soc.h
@@ -6,7 +6,7 @@
#pragma once
#include "nes_vt09_soc.h"
-#include "cpu/m6502/n2a03.h"
+#include "cpu/m6502/rp2a03.h"
#include "sound/nes_apu_vt.h"
#include "m6502_vtscr.h"
#include "m6502_swap_op_d5_d6.h"
diff --git a/src/mame/nintendo/nes_vt369_vtunknown_soc.cpp b/src/mame/nintendo/nes_vt369_vtunknown_soc.cpp
index 709e625b87c..9c4d851473f 100644
--- a/src/mame/nintendo/nes_vt369_vtunknown_soc.cpp
+++ b/src/mame/nintendo/nes_vt369_vtunknown_soc.cpp
@@ -72,7 +72,7 @@ void nes_vt369_soc_device::device_add_mconfig(machine_config& config)
VT_VT1682_ALU(config, m_alu, 0);
- M6502(config, m_soundcpu, N2A03_NTSC_XTAL);
+ M6502(config, m_soundcpu, RP2A03_NTSC_XTAL);
m_soundcpu->set_addrmap(AS_PROGRAM, &nes_vt369_soc_device::vt369_sound_map);
}
@@ -322,9 +322,9 @@ void nes_vt369_alt_soc_device::nes_vt_hh_map(address_map &map)
void nes_vt369_alt_swap_d5_d6_soc_device::encryption_4169_w(uint8_t data)
{
if (data == 0x01)
- downcast<n2a03_core_swap_op_d5_d6 &>(*m_maincpu).set_encryption_state(false);
+ downcast<rp2a03_core_swap_op_d5_d6 &>(*m_maincpu).set_encryption_state(false);
else if (data == 0x00)
- downcast<n2a03_core_swap_op_d5_d6 &>(*m_maincpu).set_encryption_state(true);
+ downcast<rp2a03_core_swap_op_d5_d6 &>(*m_maincpu).set_encryption_state(true);
else
logerror("%s: encryption_4169_w %02x\n", machine().describe_context(), data);
}
@@ -342,7 +342,7 @@ void nes_vt369_alt_swap_d5_d6_soc_device::device_add_mconfig(machine_config& con
{
nes_vt02_vt03_soc_device::device_add_mconfig(config);
- N2A03_CORE_SWAP_OP_D5_D6(config.replace(), m_maincpu, NTSC_APU_CLOCK);
+ RP2A03_CORE_SWAP_OP_D5_D6(config.replace(), m_maincpu, NTSC_APU_CLOCK);
m_maincpu->set_addrmap(AS_PROGRAM, &nes_vt369_alt_swap_d5_d6_soc_device::nes_vt_hh_swap_map);
}
diff --git a/src/mame/nintendo/nes_vt369_vtunknown_soc.h b/src/mame/nintendo/nes_vt369_vtunknown_soc.h
index d8ad5b7ad26..89c5bddbbc8 100644
--- a/src/mame/nintendo/nes_vt369_vtunknown_soc.h
+++ b/src/mame/nintendo/nes_vt369_vtunknown_soc.h
@@ -6,7 +6,7 @@
#pragma once
#include "nes_vt09_soc.h"
-#include "cpu/m6502/n2a03.h"
+#include "cpu/m6502/rp2a03.h"
#include "sound/nes_apu_vt.h"
#include "m6502_vtscr.h"
#include "m6502_swap_op_d5_d6.h"
diff --git a/src/mame/nintendo/nes_vt_soc.cpp b/src/mame/nintendo/nes_vt_soc.cpp
index 4f86276c97d..66e4668f824 100644
--- a/src/mame/nintendo/nes_vt_soc.cpp
+++ b/src/mame/nintendo/nes_vt_soc.cpp
@@ -1100,7 +1100,7 @@ void nes_vt02_vt03_soc_device::nes_vt_map(address_map &map)
WRITE_LINE_MEMBER(nes_vt02_vt03_soc_device::apu_irq)
{
// TODO
-// set_input_line(N2A03_APU_IRQ_LINE, state ? ASSERT_LINE : CLEAR_LINE);
+// set_input_line(RP2A03_APU_IRQ_LINE, state ? ASSERT_LINE : CLEAR_LINE);
}
uint8_t nes_vt02_vt03_soc_device::apu_read_mem(offs_t offset)
@@ -1126,7 +1126,7 @@ void nes_vt02_vt03_soc_device::do_pal_timings_and_ppu_replacement(machine_config
{
m_maincpu->set_clock(PALC_APU_CLOCK);
- PPU_VT03PAL(config.replace(), m_ppu, N2A03_PAL_XTAL);
+ PPU_VT03PAL(config.replace(), m_ppu, RP2A03_PAL_XTAL);
m_ppu->set_cpu_tag(m_maincpu);
m_ppu->int_callback().set_inputline(m_maincpu, INPUT_LINE_NMI);
m_ppu->read_bg().set(FUNC(nes_vt02_vt03_soc_device::chr_r));
@@ -1143,7 +1143,7 @@ void nes_vt02_vt03_soc_device::do_pal_timings_and_ppu_replacement(machine_config
void nes_vt02_vt03_soc_device::device_add_mconfig(machine_config &config)
{
- N2A03_CORE(config, m_maincpu, NTSC_APU_CLOCK); // Butterfly Catch in vgpocket confirms N2A03 core type, not 6502
+ RP2A03_CORE(config, m_maincpu, NTSC_APU_CLOCK); // Butterfly Catch in vgpocket confirms RP2A03 core type, not 6502
m_maincpu->set_addrmap(AS_PROGRAM, &nes_vt02_vt03_soc_device::nes_vt_map);
SCREEN(config, m_screen, SCREEN_TYPE_RASTER);
@@ -1154,7 +1154,7 @@ void nes_vt02_vt03_soc_device::device_add_mconfig(machine_config &config)
m_screen->set_visarea(0*8, 32*8-1, 0*8, 30*8-1);
m_screen->set_screen_update(FUNC(nes_vt02_vt03_soc_device::screen_update));
- PPU_VT03(config, m_ppu, N2A03_NTSC_XTAL);
+ PPU_VT03(config, m_ppu, RP2A03_NTSC_XTAL);
m_ppu->set_cpu_tag(m_maincpu);
m_ppu->int_callback().set_inputline(m_maincpu, INPUT_LINE_NMI);
m_ppu->read_bg().set(FUNC(nes_vt02_vt03_soc_device::chr_r));
@@ -1185,6 +1185,6 @@ void nes_vt02_vt03_soc_scramble_device::device_add_mconfig(machine_config& confi
{
nes_vt02_vt03_soc_device::device_add_mconfig(config);
- N2A03_CORE_SWAP_OP_D5_D6(config.replace(), m_maincpu, NTSC_APU_CLOCK); // Insect Chase in polmega confirms N2A03 core type, not 6502
+ RP2A03_CORE_SWAP_OP_D5_D6(config.replace(), m_maincpu, NTSC_APU_CLOCK); // Insect Chase in polmega confirms RP2A03 core type, not 6502
m_maincpu->set_addrmap(AS_PROGRAM, &nes_vt02_vt03_soc_scramble_device::nes_vt_map);
}
diff --git a/src/mame/nintendo/nes_vt_soc.h b/src/mame/nintendo/nes_vt_soc.h
index 1de0ebb42dc..69281e7e46a 100644
--- a/src/mame/nintendo/nes_vt_soc.h
+++ b/src/mame/nintendo/nes_vt_soc.h
@@ -5,7 +5,7 @@
#pragma once
-#include "cpu/m6502/n2a03.h"
+#include "cpu/m6502/rp2a03.h"
#include "sound/nes_apu_vt.h"
#include "m6502_vtscr.h"
#include "m6502_swap_op_d5_d6.h"
diff --git a/src/mame/nintendo/playch10.cpp b/src/mame/nintendo/playch10.cpp
index ed33534f2e7..adeb926e868 100644
--- a/src/mame/nintendo/playch10.cpp
+++ b/src/mame/nintendo/playch10.cpp
@@ -291,7 +291,7 @@ Notes & Todo:
#include "emu.h"
#include "bus/nes_ctrl/zapper_sensor.h"
-#include "cpu/m6502/n2a03.h"
+#include "cpu/m6502/rp2a03.h"
#include "cpu/z80/z80.h"
#include "machine/74259.h"
#include "machine/rp5h01.h"
@@ -439,7 +439,7 @@ private:
u32 screen_update_playch10_single(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);
required_device<cpu_device> m_maincpu;
- required_device<n2a03_device> m_cartcpu;
+ required_device<rp2a03_device> m_cartcpu;
required_device<ppu2c0x_device> m_ppu;
optional_device<rp5h01_device> m_rp5h01;
@@ -1906,7 +1906,7 @@ void playch10_state::playch10(machine_config &config)
m_maincpu->set_addrmap(AS_PROGRAM, &playch10_state::bios_map);
m_maincpu->set_addrmap(AS_IO, &playch10_state::bios_io_map);
- N2A03G(config, m_cartcpu, NTSC_APU_CLOCK);
+ RP2A03G(config, m_cartcpu, NTSC_APU_CLOCK); // really RP2A03E
m_cartcpu->set_addrmap(AS_PROGRAM, &playch10_state::cart_map);
ls259_device &outlatch1(LS259(config, "outlatch1")); // 7D
diff --git a/src/mame/nintendo/punchout.cpp b/src/mame/nintendo/punchout.cpp
index de728a95ab9..e25267a3631 100644
--- a/src/mame/nintendo/punchout.cpp
+++ b/src/mame/nintendo/punchout.cpp
@@ -612,7 +612,7 @@ void punchout_state::punchout(machine_config &config)
m_maincpu->set_addrmap(AS_PROGRAM, &punchout_state::punchout_map);
m_maincpu->set_addrmap(AS_IO, &punchout_state::punchout_io_map);
- N2A03(config, m_audiocpu, NTSC_APU_CLOCK);
+ RP2A03(config, m_audiocpu, NTSC_APU_CLOCK);
m_audiocpu->set_addrmap(AS_PROGRAM, &punchout_state::punchout_sound_map);
NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0);
@@ -657,7 +657,7 @@ void punchout_state::punchout(machine_config &config)
GENERIC_LATCH_8(config, "soundlatch");
GENERIC_LATCH_8(config, "soundlatch2");
- VLM5030(config, m_vlm, N2A03_NTSC_XTAL/6);
+ VLM5030(config, m_vlm, RP2A03_NTSC_XTAL/6);
m_vlm->set_addrmap(0, &punchout_state::punchout_vlm_map);
m_vlm->add_route(ALL_OUTPUTS, "lspeaker", 0.50);
m_audiocpu->add_route(ALL_OUTPUTS, "rspeaker", 0.50);
diff --git a/src/mame/nintendo/punchout.h b/src/mame/nintendo/punchout.h
index 0ad2dcbdea9..ca0658422ac 100644
--- a/src/mame/nintendo/punchout.h
+++ b/src/mame/nintendo/punchout.h
@@ -10,7 +10,7 @@
#pragma once
-#include "cpu/m6502/n2a03.h"
+#include "cpu/m6502/rp2a03.h"
#include "machine/rp5c01.h"
#include "machine/rp5h01.h"
#include "sound/vlm5030.h"
@@ -45,7 +45,7 @@ public:
private:
required_device<cpu_device> m_maincpu;
- required_device<n2a03_device> m_audiocpu;
+ required_device<rp2a03_device> m_audiocpu;
optional_device<rp5c01_device> m_rtc;
optional_device<rp5h01_device> m_rp5h01;
required_device<vlm5030_device> m_vlm;
diff --git a/src/mame/nintendo/vsnes.cpp b/src/mame/nintendo/vsnes.cpp
index b9e23ff3004..7044c909e7c 100644
--- a/src/mame/nintendo/vsnes.cpp
+++ b/src/mame/nintendo/vsnes.cpp
@@ -144,7 +144,7 @@ Changes:
#include "emu.h"
#include "bus/nes_ctrl/zapper_sensor.h"
-#include "cpu/m6502/n2a03.h"
+#include "cpu/m6502/rp2a03.h"
#include "cpu/z80/z80.h"
#include "machine/nvram.h"
#include "machine/watchdog.h"
@@ -2405,14 +2405,14 @@ INPUT_PORTS_END
void vs_uni_state::vsnes(machine_config &config)
{
// basic machine hardware
- n2a03_device &maincpu(N2A03(config, m_maincpu, NTSC_APU_CLOCK));
+ rp2a03_device &maincpu(RP2A03(config, m_maincpu, NTSC_APU_CLOCK));
maincpu.set_addrmap(AS_PROGRAM, &vs_uni_state::vsnes_cpu1_map);
NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0);
// video hardware
screen_device &screen1(SCREEN(config, "screen1", SCREEN_TYPE_RASTER));
- screen1.set_raw(N2A03_NTSC_XTAL / 4, 341, 0, VISIBLE_SCREEN_WIDTH, ppu2c0x_device::NTSC_SCANLINES_PER_FRAME, 0, VISIBLE_SCREEN_HEIGHT);
+ screen1.set_raw(RP2A03_NTSC_XTAL / 4, 341, 0, VISIBLE_SCREEN_WIDTH, ppu2c0x_device::NTSC_SCANLINES_PER_FRAME, 0, VISIBLE_SCREEN_HEIGHT);
screen1.set_screen_update("ppu1", FUNC(ppu2c0x_device::screen_update));
PPU_2C04(config, m_ppu1);
@@ -2475,10 +2475,10 @@ void vs_uni_state::topgun(machine_config &config)
void vs_dual_state::vsdual(machine_config &config)
{
// basic machine hardware
- n2a03_device &maincpu(N2A03(config, m_maincpu, NTSC_APU_CLOCK));
+ rp2a03_device &maincpu(RP2A03(config, m_maincpu, NTSC_APU_CLOCK));
maincpu.set_addrmap(AS_PROGRAM, &vs_dual_state::vsnes_cpu1_map);
- n2a03_device &subcpu(N2A03(config, m_subcpu, NTSC_APU_CLOCK));
+ rp2a03_device &subcpu(RP2A03(config, m_subcpu, NTSC_APU_CLOCK));
subcpu.set_addrmap(AS_PROGRAM, &vs_dual_state::vsnes_cpu2_map);
// need high level of interleave to keep screens in sync in Balloon Fight.
@@ -2489,11 +2489,11 @@ void vs_dual_state::vsdual(machine_config &config)
NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0);
screen_device &screen1(SCREEN(config, "screen1", SCREEN_TYPE_RASTER));
- screen1.set_raw(N2A03_NTSC_XTAL / 4, 341, 0, VISIBLE_SCREEN_WIDTH, ppu2c0x_device::NTSC_SCANLINES_PER_FRAME, 0, VISIBLE_SCREEN_HEIGHT);
+ screen1.set_raw(RP2A03_NTSC_XTAL / 4, 341, 0, VISIBLE_SCREEN_WIDTH, ppu2c0x_device::NTSC_SCANLINES_PER_FRAME, 0, VISIBLE_SCREEN_HEIGHT);
screen1.set_screen_update("ppu1", FUNC(ppu2c0x_device::screen_update));
screen_device &screen2(SCREEN(config, "screen2", SCREEN_TYPE_RASTER));
- screen2.set_raw(N2A03_NTSC_XTAL / 4, 341, 0, VISIBLE_SCREEN_WIDTH, ppu2c0x_device::NTSC_SCANLINES_PER_FRAME, 0, VISIBLE_SCREEN_HEIGHT);
+ screen2.set_raw(RP2A03_NTSC_XTAL / 4, 341, 0, VISIBLE_SCREEN_WIDTH, ppu2c0x_device::NTSC_SCANLINES_PER_FRAME, 0, VISIBLE_SCREEN_HEIGHT);
screen2.set_screen_update("ppu2", FUNC(ppu2c0x_device::screen_update));
PPU_2C04(config, m_ppu1);
diff --git a/src/mame/virtual/vgmplay.cpp b/src/mame/virtual/vgmplay.cpp
index 4c4032f9076..e5e2e35ef87 100644
--- a/src/mame/virtual/vgmplay.cpp
+++ b/src/mame/virtual/vgmplay.cpp
@@ -11,7 +11,7 @@
#include "imagedev/snapquik.h"
#include "cpu/h6280/h6280.h"
-#include "cpu/m6502/n2a03.h"
+#include "cpu/m6502/rp2a03.h"
#include "cpu/m68000/m68000.h"
#include "cpu/sh/sh2.h"
#include "sound/ay8910.h"
@@ -500,7 +500,7 @@ private:
required_device<sega_32x_ntsc_device> m_sega32x;
required_device_array<ay8910_device, 2> m_ay8910;
required_device_array<gameboy_sound_device, 2> m_dmg;
- required_device_array<n2a03_device, 2> m_nescpu;
+ required_device_array<rp2a03_device, 2> m_nescpu;
required_device_array<multipcm_device, 2> m_multipcm;
required_device_array<upd7759_device, 2> m_upd7759;
required_device_array<okim6258_device, 2> m_okim6258;
@@ -3845,13 +3845,13 @@ void vgmplay_state::vgmplay(machine_config &config)
m_dmg[1]->add_route(0, m_mixer, 1, AUTO_ALLOC_INPUT, 0);
m_dmg[1]->add_route(0, m_mixer, 1, AUTO_ALLOC_INPUT, 1);
- N2A03G(config, m_nescpu[0], 0);
+ RP2A03G(config, m_nescpu[0], 0);
m_nescpu[0]->set_addrmap(AS_PROGRAM, &vgmplay_state::nescpu_map<0>);
m_nescpu[0]->set_disable();
m_nescpu[0]->add_route(ALL_OUTPUTS, m_mixer, 0.50, AUTO_ALLOC_INPUT, 0);
m_nescpu[0]->add_route(ALL_OUTPUTS, m_mixer, 0.50, AUTO_ALLOC_INPUT, 1);
- N2A03G(config, m_nescpu[1], 0);
+ RP2A03G(config, m_nescpu[1], 0);
m_nescpu[1]->set_addrmap(AS_PROGRAM, &vgmplay_state::nescpu_map<1>);
m_nescpu[1]->set_disable();
m_nescpu[1]->add_route(ALL_OUTPUTS, m_mixer, 0.50, AUTO_ALLOC_INPUT, 0);
diff --git a/src/osd/modules/debugger/debuggdbstub.cpp b/src/osd/modules/debugger/debuggdbstub.cpp
index b3b2019c16d..1402988111c 100644
--- a/src/osd/modules/debugger/debuggdbstub.cpp
+++ b/src/osd/modules/debugger/debuggdbstub.cpp
@@ -417,7 +417,7 @@ static const std::map<std::string, const gdb_register_map &> gdb_register_maps =
{ "m68000", gdb_register_map_m68000 },
{ "z80", gdb_register_map_z80 },
{ "m6502", gdb_register_map_m6502 },
- { "n2a03", gdb_register_map_m6502 },
+ { "rp2a03", gdb_register_map_m6502 },
{ "m6809", gdb_register_map_m6809 },
{ "score7", gdb_register_map_score7 },
};