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-rw-r--r--src/mame/drivers/video21.cpp9
-rw-r--r--src/mame/layout/video21.lay216
2 files changed, 125 insertions, 100 deletions
diff --git a/src/mame/drivers/video21.cpp b/src/mame/drivers/video21.cpp
index 38ac6e33ae8..ad3de2983cc 100644
--- a/src/mame/drivers/video21.cpp
+++ b/src/mame/drivers/video21.cpp
@@ -16,7 +16,6 @@ TODO:
- improve sound, it's definitely beeper pitch control, but sounds offtune
- identify all dips (7 total)
- confirm CPU clock
-- color overlay as seen on flyer upright cabinet
When booted, press Key out (mapped to W by default) to get it going.
@@ -69,7 +68,7 @@ private:
required_shared_ptr<u8> m_p_videoram;
required_region_ptr<u8> m_p_chargen;
optional_device<beep_device> m_beeper;
- output_finder<24> m_lamps;
+ output_finder<6> m_lamps;
};
@@ -136,7 +135,7 @@ WRITE8_MEMBER(video21_state::lamp1_w)
// d5: take/stand(which?)
// d6: take/stand(which?)
// d7: start
- for (int i = 0; i < 8; i++)
+ for (int i = 0; i < 3; i++)
m_lamps[i+0] = BIT(data, 7-i);
}
@@ -146,8 +145,8 @@ WRITE8_MEMBER(video21_state::lamp2_w)
// d5: bet
// d6: accept win/double(which?)
// d7: accept win/double(which?)
- for (int i = 0; i < 8; i++)
- m_lamps[i+8] = BIT(data, 7-i);
+ for (int i = 0; i < 3; i++)
+ m_lamps[i+3] = BIT(data, 7-i);
}
diff --git a/src/mame/layout/video21.lay b/src/mame/layout/video21.lay
index 5fb8ef2d20a..31d13761e30 100644
--- a/src/mame/layout/video21.lay
+++ b/src/mame/layout/video21.lay
@@ -1,108 +1,134 @@
<?xml version="1.0"?>
<mamelayout version="2">
- <element name="Out0_80" defstate="0">
- <rect state="1">
- <color red="0.80" green="0.80" blue="0.80" />
- </rect>
- <rect state="0">
- <color red="0.10" green="0.10" blue="0.10" />
- </rect>
- <text string="Start">
- <color red="0.0" green="0.0" blue="0.0" />
- <bounds x="0.1" y="0.25" width="0.8" height="0.5" />
- </text>
- </element>
+<!-- define elements -->
- <element name="Out0_40" defstate="0">
- <rect state="1">
- <color red="0.80" green="0.80" blue="0.80" />
- </rect>
- <rect state="0">
- <color red="0.10" green="0.10" blue="0.10" />
- </rect>
- <text string="Take">
- <color red="0.0" green="0.0" blue="0.0" />
- <bounds x="0.1" y="0.25" width="0.8" height="0.5" />
- </text>
- </element>
+ <element name="overlay">
+ <rect>
+ <bounds x="0" y="0" width="256" height="97" />
+ <color red="1" green="0.2" blue="0.2" />
+ </rect>
+ <rect>
+ <bounds x="0" y="96" width="129" height="37" />
+ <color red="0.2" green="0.5" blue="1" />
+ </rect>
+ <rect>
+ <bounds x="128" y="96" width="128" height="37" />
+ <color red="0.2" green="1" blue="0.1" />
+ </rect>
+ <rect>
+ <bounds x="0" y="132" width="256" height="92" />
+ <color red="1" green="1" blue="0.2" />
+ </rect>
+ </element>
- <element name="Out0_20" defstate="0">
- <rect state="1">
- <color red="0.80" green="0.80" blue="0.80" />
- </rect>
- <rect state="0">
- <color red="0.10" green="0.10" blue="0.10" />
- </rect>
- <text string="Stand">
- <color red="0.0" green="0.0" blue="0.0" />
- <bounds x="0.1" y="0.25" width="0.8" height="0.5" />
- </text>
- </element>
+ <element name="start" defstate="0">
+ <rect state="1">
+ <color red="1.0" green="0.0" blue="0.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.3" green="0.0" blue="0.0" />
+ </rect>
+ <text string="Start">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0.1" y="0.25" width="0.8" height="0.5" />
+ </text>
+ </element>
- <element name="Out1_20" defstate="0">
- <rect state="1">
- <color red="0.80" green="0.80" blue="0.80" />
- </rect>
- <rect state="0">
- <color red="0.10" green="0.10" blue="0.10" />
- </rect>
- <text string="Bet">
- <color red="0.0" green="0.0" blue="0.0" />
- <bounds x="0.1" y="0.25" width="0.8" height="0.5" />
- </text>
- </element>
+ <element name="take" defstate="0">
+ <rect state="1">
+ <color red="1.0" green="0.0" blue="0.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.3" green="0.0" blue="0.0" />
+ </rect>
+ <text string="Take">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0.1" y="0.25" width="0.8" height="0.5" />
+ </text>
+ </element>
- <element name="Out1_40" defstate="0">
- <rect state="1">
- <color red="0.80" green="0.80" blue="0.80" />
- </rect>
- <rect state="0">
- <color red="0.10" green="0.10" blue="0.10" />
- </rect>
- <text string="Accept">
- <color red="0.0" green="0.0" blue="0.0" />
- <bounds x="0.1" y="0.25" width="0.8" height="0.5" />
- </text>
- </element>
+ <element name="stand" defstate="0">
+ <rect state="1">
+ <color red="1.0" green="0.0" blue="0.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.3" green="0.0" blue="0.0" />
+ </rect>
+ <text string="Stand">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0.1" y="0.25" width="0.8" height="0.5" />
+ </text>
+ </element>
- <element name="Out1_80" defstate="0">
- <rect state="1">
- <color red="0.80" green="0.80" blue="0.80" />
- </rect>
- <rect state="0">
- <color red="0.10" green="0.10" blue="0.10" />
- </rect>
- <text string="Double">
- <color red="0.0" green="0.0" blue="0.0" />
- <bounds x="0.1" y="0.25" width="0.8" height="0.5" />
- </text>
- </element>
+ <element name="bet" defstate="0">
+ <rect state="1">
+ <color red="1.0" green="0.0" blue="0.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.3" green="0.0" blue="0.0" />
+ </rect>
+ <text string="Bet">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0.1" y="0.25" width="0.8" height="0.5" />
+ </text>
+ </element>
+ <element name="accept" defstate="0">
+ <rect state="1">
+ <color red="1.0" green="0.0" blue="0.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.3" green="0.0" blue="0.0" />
+ </rect>
+ <text string="Accept">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0.1" y="0.25" width="0.8" height="0.5" />
+ </text>
+ </element>
- <view name="Button Lamps">
- <screen index="0">
- <bounds left="0" top="0" right="4" bottom="3" />
- </screen>
+ <element name="double" defstate="0">
+ <rect state="1">
+ <color red="1.0" green="0.0" blue="0.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.3" green="0.0" blue="0.0" />
+ </rect>
+ <text string="Double">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0.1" y="0.25" width="0.8" height="0.5" />
+ </text>
+ </element>
- <bezel name="lamp10" element="Out1_20" inputtag="IN44" inputmask="0x10">
- <bounds x="0.00" y="3.10" width="0.20" height="0.14" />
- </bezel>
- <bezel name="lamp0" element="Out0_80" inputtag="IN42" inputmask="0x04">
- <bounds x="0.25" y="3.10" width="0.20" height="0.14" />
- </bezel>
- <bezel name="lamp1" element="Out0_40" inputtag="IN42" inputmask="0x08">
- <bounds x="0.50" y="3.10" width="0.20" height="0.14" />
- </bezel>
- <bezel name="lamp2" element="Out0_20" inputtag="IN42" inputmask="0x10">
- <bounds x="0.75" y="3.10" width="0.20" height="0.14" />
- </bezel>
- <bezel name="lamp8" element="Out1_40" inputtag="IN44" inputmask="0x40">
- <bounds x="1.00" y="3.10" width="0.20" height="0.14" />
- </bezel>
- <bezel name="lamp9" element="Out1_80" inputtag="IN44" inputmask="0x20">
- <bounds x="1.25" y="3.10" width="0.20" height="0.14" />
- </bezel>
- </view>
+<!-- build screen -->
+
+ <view name="Internal Layout">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+ <overlay name="overlay" element="overlay">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </overlay>
+
+ <bezel name="lamp5" element="bet" inputtag="IN44" inputmask="0x10">
+ <bounds x="0.0" y="3.05" width="0.35" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="start" inputtag="IN42" inputmask="0x04">
+ <bounds x="0.4" y="3.05" width="0.35" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="take" inputtag="IN42" inputmask="0x08">
+ <bounds x="0.8" y="3.05" width="0.35" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="stand" inputtag="IN42" inputmask="0x10">
+ <bounds x="1.2" y="3.05" width="0.35" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="accept" inputtag="IN44" inputmask="0x40">
+ <bounds x="1.85" y="3.05" width="0.35" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="double" inputtag="IN44" inputmask="0x20">
+ <bounds x="2.25" y="3.05" width="0.35" height="0.24" />
+ </bezel>
+
+ </view>
</mamelayout>