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-rw-r--r--plugins/boot.lua2
-rw-r--r--plugins/cheat/init.lua2
-rw-r--r--src/frontend/mame/luaengine.cpp2
3 files changed, 5 insertions, 1 deletions
diff --git a/plugins/boot.lua b/plugins/boot.lua
index ea753139aef..5ed1ac803ad 100644
--- a/plugins/boot.lua
+++ b/plugins/boot.lua
@@ -20,6 +20,8 @@ function lfs.env_replace(str)
end
return str
end
+
+_G._ = emu.lang_translate
local dir = lfs.env_replace(manager:options().entries.pluginspath:value())
package.path = dir .. "/?.lua;" .. dir .. "/?/init.lua"
diff --git a/plugins/cheat/init.lua b/plugins/cheat/init.lua
index c05538800e1..6d8712a7299 100644
--- a/plugins/cheat/init.lua
+++ b/plugins/cheat/init.lua
@@ -680,7 +680,7 @@ function cheat.startplugin()
end,
function()
return menu_populate()
- end, "Cheat")
+ end, _("Cheat"))
emu.register_start(function()
if not stop then
diff --git a/src/frontend/mame/luaengine.cpp b/src/frontend/mame/luaengine.cpp
index b2ea5e017d2..f2398bc57f7 100644
--- a/src/frontend/mame/luaengine.cpp
+++ b/src/frontend/mame/luaengine.cpp
@@ -746,6 +746,7 @@ void lua_engine::initialize()
* emu.print_info(str) -- output to stderr at info level
* emu.print_debug(str) -- output to stderr at debug level
* emu.driver_find(driver) -- find and return game_driver for driver
+ * emu.wait(len) -- wait from len within coroutine
*/
sol::table emu = sol().create_named_table("emu");
emu["app_name"] = &emulator_info::get_appname_lower;
@@ -806,6 +807,7 @@ void lua_engine::initialize()
engine->machine().scheduler().timer_set(attotime::from_double(lua_tonumber(L, 1)), timer_expired_delegate(FUNC(lua_engine::resume), engine), 0, L);
return lua_yield(L, 0);
});
+ emu["lang_translate"] = &lang_translate;
/*
* emu.file([opt] searchpath, flags) - flags can be as in osdcore "OPEN_FLAG_*" or lua style with 'rwc' with addtional c for create *and truncate* (be careful)